http://youtu.be/_8Pd1q-tn7k
http://cel.ly/c/teambuilding

Hastag #Epic
@teambuilding
http://cel.ly/guides/celly-for-schools-guide
Solomon, Battistich, Watson, Schaps, & Lewis, 2000 in Snaps Creating a School Community
http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
Schaps, Battistich, & Solomon, 1997 in Schaps Creating a School Community
http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
Vesely, P., Bloom, L. & Sherlock, J. (2007). Key Elements of Building Online Community: Comparing Faculty and Student
Perceptions. Journal of Online Learning and Teaching, 3, (3). Retrived from http://jolt.merlot.org/vol3no3/vesely.htm.
Unfortunately . . .
Unfortunately, schools with a strong sense of community are fairly rare. low-
income students and students of color usually report a lower level of
community in school than do affluent or white students. Many schools
appear to be ill-equipped to provide community for the students who may
need it most.




                                                   Schaps, Battistich, & Solomon, 1997 in Snaps’ Creating a School Community
             http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
Rationale:
Ownership and use patterns should drive the types
of mobile learning activities, so transfer outside of
the learning setting can occur.
http://cel.ly/c/teambuilding
#research
Teens and Technology 2013
http://www.pewinternet.org/Reports/2013/Teens-and-Tech/Main-Findings/Teens-and-Technology.aspx
Teens and Technology 2013
http://www.pewinternet.org/Reports/2013/Teens-a
Based on Pew Research, mobile
learning activities with BYOD should be
designed that do NOT require apps
http://pewinternet.org/Reports/2012/Teens-and-smartphones.aspx
http://pewinternet.org/Reports/2012/Teens-and-smartphones.aspx
http://pewinternet.org/Reports/2012/Teens-and-smartphones.aspx
http://pewinternet.org/Reports/2012/Teens-and-smartphones.aspx
Indexes the various mindsets
                                       - higher numbers indicate
                                      greater likelihood of a user
                                         experiencing a particular
                                         emotion while in a given
                                      mode (this research comes
                                        from an extensive Yahoo
                                    research study, conducted in
                                                       late 2011,
                                     http://advertising.yahoo.com/article/mobile-modes.html




http://www.learningsolutionsmag.com/articles/1018/?utm_campaign=lsmag&utm_medium=
http://pewinternet.org/Reports/2012/Just-in-time/Main-Report/Findings.aspx
Based on use patterns, what general
types of activities can be used in the
classroom (e.g., asking each other
questions for clarification)?
Creates more congruence
between home-school activities
ECAR Student study, 2011 key findings


•   Students recognize major academic benefits of technology.

•   Students report uneven perceptions of institutions and instructors on
    technology.

•   Students prefer, and say they learn more in, classes with online
    components.



    Responses from 3,000 students at 1,179 colleges and universities provided a
    nationally representative sample of students




        ©2011 EDUCAUSE. CC by-nc-nd
http://thenextweb.com/africa/2011/11/07/mobile-tipped-to-grow-60-in-africa-pa
2011 Horizon Report




http://wp.nmc.org/horizon2011/sections/mobiles/
Future Workforce Skills . . .
Elon studies the future of "Generation Always-On”
http://www.elon.edu/e-net/Note.aspx?id=958393&board_ids=5%2C58&max=50
Future Workforce Skills




  Davies, Fidler, & Gorbis. (2011). http://www.iftf.org/futureworkskills2020
Virtual collaboration is the ability to work productively, drive engagement, and
demonstrate presence as a member of a virtual team. Online streams created
by micro blogging and social networking sites can serve as virtual water
coolers, providing a sense of camaraderie and enabling employees to
demonstrate presence.




           Davies, Fidler, & Gorbis. (2011). http://www.iftf.org/futureworkskills2020
Conclusions and Implications
http://usergeneratededucation.wordpress.com/2012/03/25/mobile-learning-end-of-course-student-survey-part-ii/
Should We Be Concerned About an "App Gap"? http://www.edutopia.org/blog/app-gap-
digital-divide-audrey-watters
http://www.cosn.org/Default.aspx?tabid=8139
Get a QR Code Reader




    http://www.i-nigma.com/Downloadi-nigmaReader.html
Zoom: Perspective Taking

• Scan the QR Code for your
  picture.
• Study your picture. It
  contains information to
  help solve this challenge.
• The challenge is for the
  group to sequence the
  pictures in the correct
  order without looking at
  one another's pictures.
• You are to use only verbal                      http://youtu.be/tyla9p-pteU
  communications to
  describe your picture.

      http://community-building.weebly.com/zoom-communicating-perspective-qr-code-activity.html
http://community-building.weebly.com/forming-small-groups.html
http://community-building.weebly.com/cell-sharing.html
Evidence of Emotions

• In your group, select 5-10 feelings cards and set up visual
  scenarios that represent each of feelings selected.
• Have one person in your group take a photo with a mobile
  device that has Internet capabilities.




           http://seltechnology.weebly.com/feelings-poster-with-photos.html
Evidence of Emotions

Send each photo to Flickr. Put the name
of the emotion in the subject line.

      seen98toll@photos.flickr.com




 http://www.flickr.com/photos/57763362@N05/
        http://seltechnology.weebly.com/feelings-poster-with-photos.html
http://community-building.weebly.com/building-communications.html
The Equity Game




http://community-building.weebly.com/equity-game-with-qr-codes.html
http://youtu.be/QSu1zxgwruo
https://voicethread.com/share/2349919/
Reflections




              http://www.wallwisher.com/wall/experientialmobile
http://youtu.be/MB350khPbpw
Experiential Mobile Learning Website
Mobile Learning Blog Posts
Mobile Learning Blog Entries
About Me - Online Portfolio

Experiential Mobile Learning Workshop

Editor's Notes

  • #45 Explaining how factor analysis was used to identify benefits of technology in academic success: A statistical technique used to reduce a large number of attributes into a smaller set of “ factors ” based on response patterns. A factor consists of a number of attributes that are rated in a similar way. Factor analysis is extremely useful when dealing with a very large number of attributes that would be cumbersome to analyze individually. The names of the factors are subjective and are intended to describe the common theme shared by all of the attributes within that factor.
  • #46 Overall, the average student spends at least some time engaging in about 21 different kinds of software applications and activities out of 40 they were asked about. Students use a variety of communication tools, but the most common ones have reached mass adoption.