Peer to Peer Applications provide great scalability when the number of Clients increases. Presentation provides the overview of Peer to Peer application scalability
TCP and UDP are transport layer protocols used for data transfer in the OSI model. TCP is connection-oriented, requiring a three-way handshake to establish a connection that maintains data integrity. It guarantees data will reach its destination without duplication but is slower than UDP. UDP is connectionless and used for applications requiring fast transmission like video calls, but does not ensure packet delivery and order. Both protocols add headers to packets with TCP focused on reliability and UDP on speed.
The document discusses the differences between packets and frames, and provides details on the transport layer. It explains that the transport layer is responsible for process-to-process delivery and uses port numbers for addressing. Connection-oriented protocols like TCP use three-way handshaking for connection establishment and termination, and implement flow and error control using mechanisms like sliding windows. Connectionless protocols like UDP are simpler but unreliable, treating each packet independently.
Agreement Protocols, Distributed Resource Management: Issues in distributed File Systems, Mechanism for building distributed file systems, Design issues in Distributed Shared Memory, Algorithm for Implementation of Distributed Shared Memory.
Delay refers to the time taken to transfer a message from sender to receiver. It is calculated based on processing delay, queuing delay, transmission delay, and propagation delay. Packet loss occurs when a router's queue is full and it must drop packets. Bandwidth is the maximum rate of data transfer, while throughput is the actual rate of successful data transfer from one point to another.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
TCP guarantees reliable delivery of data packets in the correct order, while UDP does not provide these guarantees. TCP is commonly used for applications that require reliable data transfer like HTTP and FTP. UDP is used for applications that prioritize speed over reliability, such as media streaming, VoIP, and online games. While TCP ensures error-free transmission, it introduces more overhead and latency than UDP. The choice between TCP and UDP depends on an application's requirements for reliability versus speed.
The application layer allows users to interface with networks through application layer protocols like HTTP, SMTP, POP3, FTP, Telnet, and DHCP. It provides the interface between applications on different ends of a network. Common application layer protocols include DNS for mapping domain names to IP addresses, HTTP for transferring web page data, and SMTP/POP3 for sending and receiving email messages. The client/server and peer-to-peer models describe how requests are made and fulfilled over the application layer.
Mobile IP uses three key mechanisms:
1) Discovering the care-of-address through agent advertisements and solicitations.
2) Registering the care-of-address with the home agent to establish a mobility binding.
3) Tunneling datagrams to the care-of-address using IP-within-IP encapsulation with the home agent as the tunnel endpoint.
TCP and UDP are transport layer protocols used for data transfer in the OSI model. TCP is connection-oriented, requiring a three-way handshake to establish a connection that maintains data integrity. It guarantees data will reach its destination without duplication but is slower than UDP. UDP is connectionless and used for applications requiring fast transmission like video calls, but does not ensure packet delivery and order. Both protocols add headers to packets with TCP focused on reliability and UDP on speed.
The document discusses the differences between packets and frames, and provides details on the transport layer. It explains that the transport layer is responsible for process-to-process delivery and uses port numbers for addressing. Connection-oriented protocols like TCP use three-way handshaking for connection establishment and termination, and implement flow and error control using mechanisms like sliding windows. Connectionless protocols like UDP are simpler but unreliable, treating each packet independently.
Agreement Protocols, Distributed Resource Management: Issues in distributed File Systems, Mechanism for building distributed file systems, Design issues in Distributed Shared Memory, Algorithm for Implementation of Distributed Shared Memory.
Delay refers to the time taken to transfer a message from sender to receiver. It is calculated based on processing delay, queuing delay, transmission delay, and propagation delay. Packet loss occurs when a router's queue is full and it must drop packets. Bandwidth is the maximum rate of data transfer, while throughput is the actual rate of successful data transfer from one point to another.
Message and Stream Oriented CommunicationDilum Bandara
Message and Stream Oriented Communication in distributed systems. Persistent vs. Transient Communication. Event queues, Pub/sub networks, MPI, Stream-based communication, Multicast communication
TCP guarantees reliable delivery of data packets in the correct order, while UDP does not provide these guarantees. TCP is commonly used for applications that require reliable data transfer like HTTP and FTP. UDP is used for applications that prioritize speed over reliability, such as media streaming, VoIP, and online games. While TCP ensures error-free transmission, it introduces more overhead and latency than UDP. The choice between TCP and UDP depends on an application's requirements for reliability versus speed.
The application layer allows users to interface with networks through application layer protocols like HTTP, SMTP, POP3, FTP, Telnet, and DHCP. It provides the interface between applications on different ends of a network. Common application layer protocols include DNS for mapping domain names to IP addresses, HTTP for transferring web page data, and SMTP/POP3 for sending and receiving email messages. The client/server and peer-to-peer models describe how requests are made and fulfilled over the application layer.
Mobile IP uses three key mechanisms:
1) Discovering the care-of-address through agent advertisements and solicitations.
2) Registering the care-of-address with the home agent to establish a mobility binding.
3) Tunneling datagrams to the care-of-address using IP-within-IP encapsulation with the home agent as the tunnel endpoint.
In the presentations definition of SLA, its types and life cycle of SLA is discussed or explained in the session. For Live video you can listen to me on https://www.youtube.com/user/neeleshcmc
The transport layer provides logical communication between application processes running on different hosts. It implements protocols like TCP and UDP that provide services such as multiplexing, reliable data transfer, and flow control. TCP is connection-oriented and provides reliable, ordered delivery of streams of bytes. UDP is connectionless and offers low-latency communications at the cost of reliability. The transport layer addresses ensure end-to-end delivery of data packets from source to destination applications.
This document discusses medium access control protocols for local and metropolitan area networks. It covers static and dynamic channel allocation and describes several multiple access protocols including ALOHA, carrier sense multiple access, collision-free protocols, and limited-contention protocols. Specific protocols covered in more detail include pure ALOHA, persistent and nonpersistent CSMA, CSMA/CD, bit-map and binary countdown collision-free protocols, and wireless LAN protocols.
This document discusses and compares two routing protocols: distance vector routing and link state routing. Distance vector routing involves each node sharing its routing table only with its neighbors, while link state routing involves each node having knowledge of the entire network topology. The document outlines the working principles, drawbacks like count to infinity, and pros and cons of each approach.
Networks must be able to transfer data from one device to another with acceptable
accuracy. For most applications, a system must guarantee that the data received are
identical to the data transmitted. Any time data are transmitted from one node to the
next, they can become corrupted in passage. Many factors can alter one or more bits of
a message. Some applications require a mechanism for detecting and correcting errors.
Some applications can tolerate a small level of error. For example, random errors
in audio or video transmissions may be tolerable, but when we transfer text, we expect
a very high level of accuracy.
At the data-link layer, if a frame is corrupted between the two nodes, it needs to be
corrected before it continues its journey to other nodes. However, most link-layer protocols
simply discard the frame and let the upper-layer protocols handle the retransmission
of the frame. Some multimedia applications, however, try to correct the corrupted frame.
This chapter is divided into five sections.
❑ The first section introduces types of errors, the concept of redundancy, and distinguishes
between error detection and correction.
❑ The second section discusses block coding. It shows how error can be detected
using block coding and also introduces the concept of Hamming distance.
❑ The third section discusses cyclic codes. It discusses a subset of cyclic code, CRC,
that is very common in the data-link layer. The section shows how CRC can be
easily implemented in hardware and represented by polynomials.
❑ The fourth section discusses checksums. It shows how a checksum is calculated for
a set of data words. It also gives some other approaches to traditional checksum.
❑ The fifth section discusses forward error correction. It shows how Hamming distance
can also be used for this purpose. The section also describes cheaper methods
to achieve the same goal, such as XORing of packets, interleaving chunks, or
compounding high and low resolutions packets.
This document discusses the use and copyright of slides from the textbook "Computer Networking: A Top Down Approach" by Jim Kurose and Keith Ross. It states that the slides are being made freely available for educational use provided that the source is cited and the copyright is acknowledged if posted online. The document asks users to mention the source of the slides if used in a class and to note the authors' copyright if posted on a website.
The network layer is responsible for routing packets from the source to destination. The routing algorithm is the piece of software that decides where a packet goes next (e.g., which output line, or which node on a broadcast channel).For connectionless networks, the routing decision is made for each datagram. For connection-oriented networks, the decision is made once, at circuit setup time.
Routing Issues
The routing algorithm must deal with the following issues:
Correctness and simplicity: networks are never taken down; individual parts (e.g., links, routers) may fail, but the whole network should not.
Stability: if a link or router fails, how much time elapses before the remaining routers recognize the topology change? (Some never do..)
Fairness and optimality: an inherently intractable problem. Definition of optimality usually doesn't consider fairness. Do we want to maximize channel usage? Minimize average delay?
When we look at routing in detail, we'll consider both adaptive--those that take current traffic and topology into consideration--and nonadaptive algorithms.
The document describes the TCP/IP model and its layers:
1. The application layer contains common protocols like FTP, SMTP, HTTP, and DNS.
2. The transport layer contains TCP and UDP which manage end-to-end message transmission and error handling.
3. The network layer is IP which handles routing and congestion of data packets.
4. The lower layers include the data link layer which manages reliable data delivery to physical networks, and the physical layer which defines the physical media.
The document discusses Halstead's software science measures for analyzing programs. It defines key metrics like program vocabulary, length, volume, difficulty level, and effort required. These metrics are calculated based on the number of unique operators and operands in a program. Formulas are provided to estimate values of length, volume, level and effort based on operator and operand counts. An example C program is analyzed to demonstrate calculating these metrics.
This document discusses various application layer protocols. It begins with an agenda that lists OSI models, encapsulation processes, application protocol design, and specific protocols including HTTP, DNS, FTP, Telnet, DHCP, and SMTP. For each protocol, it provides details on how the protocol functions, message formats, and roles of clients and servers. The document is intended to describe key application layer protocols and their basic operations.
Error control techniques allow for detection and correction of errors during data transmission. Error control is implemented at the data link layer using automatic repeat request (ARQ) protocols like stop-and-wait and sliding window. Stop-and-wait involves transmitting a single frame and waiting for an acknowledgment before sending the next frame. Sliding window protocols allow multiple unacknowledged frames to be transmitted by using frame numbers and acknowledging receipt of frames. These protocols detect errors when frames are received out of sequence and trigger retransmission of lost frames.
The document discusses congestion control in computer networks. It defines congestion as occurring when the load on a network is greater than the network's capacity. Congestion control aims to control congestion and keep the load below capacity. The document outlines two categories of congestion control: open-loop control, which aims to prevent congestion; and closed-loop control, which detects congestion and takes corrective action using feedback from the network. Specific open-loop techniques discussed include admission control, traffic shaping using leaky bucket and token bucket algorithms, and traffic scheduling.
Congestion avoidance mechanisms aim to predict impending congestion and reduce data transmission rates before packet loss occurs. Three main methods are DEC bit, Random Early Detection (RED), and source-based approaches. DEC bit uses routers to explicitly notify sources of congestion. RED drops packets probabilistically based on average queue length to implicitly notify sources. Source-based methods monitor round-trip times and window sizes to detect congestion and adjust transmission rates accordingly.
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between adjacent network nodes in a wide area network (WAN) or between nodes on the same local area network (LAN) segment.
This document provides an overview of the Internet Control Message Protocol (ICMP). It discusses the different types of ICMP messages including error reporting messages like Destination Unreachable and query messages like Echo Request and Reply. It describes the ICMP message format, checksum calculation, and how debugging tools like ping and traceroute use ICMP to troubleshoot network connectivity issues. Specific examples are provided to demonstrate how to use these tools and interpret their output.
switching techniques in data communication and networkingHarshita Yadav
This document discusses different types of network switching: circuit switching, packet switching, and message switching. It describes circuit switching as establishing a dedicated electrical path for communication between two ports. Packet switching breaks communication down into small packets that are routed through the network based on destination addresses. There are two approaches for packet switching - datagram and virtual circuit. Datagram packets can take different paths to the destination while virtual circuit establishes a pre-planned route. Message switching does not establish a dedicated path, and each message is treated independently with the destination address added. The document was submitted by several students to their professor.
This document discusses the stop-and-wait protocol. It provides flow control by allowing only one frame to be transmitted at a time before waiting for an acknowledgment. However, it does not provide error control. The key aspects are:
1. It is used for unidirectional data transmission over noiseless channels.
2. It only allows one frame to be transmitted at a time before waiting for an acknowledgment, providing flow control but no error control.
3. A disadvantage is that if a frame is lost or corrupted, both the sender and receiver will be stuck indefinitely waiting.
Layer between OS and distributed applications,Hides complexity and heterogeneity of distributed system ,Bridges gap between low-level OS communications and programming language abstractions,Provides common programming abstraction and infrastructure for distributed applications.
This document discusses different types of peer-to-peer network architectures including client-server, pure peer-to-peer, and hybrid peer-to-peer. It describes key characteristics of peer-to-peer networks such as nodes acting as both clients and servers, a lack of centralized control, and dynamic membership. Examples of early peer-to-peer systems like Napster and Gnutella are provided along with structured peer-to-peer approaches like Chord and BitTorrent. Research areas related to peer-to-peer networks like resource discovery, efficiency, robustness, incentives, and security are also summarized.
1) Peer-to-peer protocols allow for the transfer of data between layers, with lower layers exchanging protocol data units to transfer service data units to the destination layer.
2) Service models for peer-to-peer protocols can be either connection-oriented, requiring connection establishment, or connectionless, simply sending data units independently.
3) Reliability and sequencing of data transfer can be provided through error detection and retransmission protocols.
In the presentations definition of SLA, its types and life cycle of SLA is discussed or explained in the session. For Live video you can listen to me on https://www.youtube.com/user/neeleshcmc
The transport layer provides logical communication between application processes running on different hosts. It implements protocols like TCP and UDP that provide services such as multiplexing, reliable data transfer, and flow control. TCP is connection-oriented and provides reliable, ordered delivery of streams of bytes. UDP is connectionless and offers low-latency communications at the cost of reliability. The transport layer addresses ensure end-to-end delivery of data packets from source to destination applications.
This document discusses medium access control protocols for local and metropolitan area networks. It covers static and dynamic channel allocation and describes several multiple access protocols including ALOHA, carrier sense multiple access, collision-free protocols, and limited-contention protocols. Specific protocols covered in more detail include pure ALOHA, persistent and nonpersistent CSMA, CSMA/CD, bit-map and binary countdown collision-free protocols, and wireless LAN protocols.
This document discusses and compares two routing protocols: distance vector routing and link state routing. Distance vector routing involves each node sharing its routing table only with its neighbors, while link state routing involves each node having knowledge of the entire network topology. The document outlines the working principles, drawbacks like count to infinity, and pros and cons of each approach.
Networks must be able to transfer data from one device to another with acceptable
accuracy. For most applications, a system must guarantee that the data received are
identical to the data transmitted. Any time data are transmitted from one node to the
next, they can become corrupted in passage. Many factors can alter one or more bits of
a message. Some applications require a mechanism for detecting and correcting errors.
Some applications can tolerate a small level of error. For example, random errors
in audio or video transmissions may be tolerable, but when we transfer text, we expect
a very high level of accuracy.
At the data-link layer, if a frame is corrupted between the two nodes, it needs to be
corrected before it continues its journey to other nodes. However, most link-layer protocols
simply discard the frame and let the upper-layer protocols handle the retransmission
of the frame. Some multimedia applications, however, try to correct the corrupted frame.
This chapter is divided into five sections.
❑ The first section introduces types of errors, the concept of redundancy, and distinguishes
between error detection and correction.
❑ The second section discusses block coding. It shows how error can be detected
using block coding and also introduces the concept of Hamming distance.
❑ The third section discusses cyclic codes. It discusses a subset of cyclic code, CRC,
that is very common in the data-link layer. The section shows how CRC can be
easily implemented in hardware and represented by polynomials.
❑ The fourth section discusses checksums. It shows how a checksum is calculated for
a set of data words. It also gives some other approaches to traditional checksum.
❑ The fifth section discusses forward error correction. It shows how Hamming distance
can also be used for this purpose. The section also describes cheaper methods
to achieve the same goal, such as XORing of packets, interleaving chunks, or
compounding high and low resolutions packets.
This document discusses the use and copyright of slides from the textbook "Computer Networking: A Top Down Approach" by Jim Kurose and Keith Ross. It states that the slides are being made freely available for educational use provided that the source is cited and the copyright is acknowledged if posted online. The document asks users to mention the source of the slides if used in a class and to note the authors' copyright if posted on a website.
The network layer is responsible for routing packets from the source to destination. The routing algorithm is the piece of software that decides where a packet goes next (e.g., which output line, or which node on a broadcast channel).For connectionless networks, the routing decision is made for each datagram. For connection-oriented networks, the decision is made once, at circuit setup time.
Routing Issues
The routing algorithm must deal with the following issues:
Correctness and simplicity: networks are never taken down; individual parts (e.g., links, routers) may fail, but the whole network should not.
Stability: if a link or router fails, how much time elapses before the remaining routers recognize the topology change? (Some never do..)
Fairness and optimality: an inherently intractable problem. Definition of optimality usually doesn't consider fairness. Do we want to maximize channel usage? Minimize average delay?
When we look at routing in detail, we'll consider both adaptive--those that take current traffic and topology into consideration--and nonadaptive algorithms.
The document describes the TCP/IP model and its layers:
1. The application layer contains common protocols like FTP, SMTP, HTTP, and DNS.
2. The transport layer contains TCP and UDP which manage end-to-end message transmission and error handling.
3. The network layer is IP which handles routing and congestion of data packets.
4. The lower layers include the data link layer which manages reliable data delivery to physical networks, and the physical layer which defines the physical media.
The document discusses Halstead's software science measures for analyzing programs. It defines key metrics like program vocabulary, length, volume, difficulty level, and effort required. These metrics are calculated based on the number of unique operators and operands in a program. Formulas are provided to estimate values of length, volume, level and effort based on operator and operand counts. An example C program is analyzed to demonstrate calculating these metrics.
This document discusses various application layer protocols. It begins with an agenda that lists OSI models, encapsulation processes, application protocol design, and specific protocols including HTTP, DNS, FTP, Telnet, DHCP, and SMTP. For each protocol, it provides details on how the protocol functions, message formats, and roles of clients and servers. The document is intended to describe key application layer protocols and their basic operations.
Error control techniques allow for detection and correction of errors during data transmission. Error control is implemented at the data link layer using automatic repeat request (ARQ) protocols like stop-and-wait and sliding window. Stop-and-wait involves transmitting a single frame and waiting for an acknowledgment before sending the next frame. Sliding window protocols allow multiple unacknowledged frames to be transmitted by using frame numbers and acknowledging receipt of frames. These protocols detect errors when frames are received out of sequence and trigger retransmission of lost frames.
The document discusses congestion control in computer networks. It defines congestion as occurring when the load on a network is greater than the network's capacity. Congestion control aims to control congestion and keep the load below capacity. The document outlines two categories of congestion control: open-loop control, which aims to prevent congestion; and closed-loop control, which detects congestion and takes corrective action using feedback from the network. Specific open-loop techniques discussed include admission control, traffic shaping using leaky bucket and token bucket algorithms, and traffic scheduling.
Congestion avoidance mechanisms aim to predict impending congestion and reduce data transmission rates before packet loss occurs. Three main methods are DEC bit, Random Early Detection (RED), and source-based approaches. DEC bit uses routers to explicitly notify sources of congestion. RED drops packets probabilistically based on average queue length to implicitly notify sources. Source-based methods monitor round-trip times and window sizes to detect congestion and adjust transmission rates accordingly.
The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking. This layer is the protocol layer that transfers data between adjacent network nodes in a wide area network (WAN) or between nodes on the same local area network (LAN) segment.
This document provides an overview of the Internet Control Message Protocol (ICMP). It discusses the different types of ICMP messages including error reporting messages like Destination Unreachable and query messages like Echo Request and Reply. It describes the ICMP message format, checksum calculation, and how debugging tools like ping and traceroute use ICMP to troubleshoot network connectivity issues. Specific examples are provided to demonstrate how to use these tools and interpret their output.
switching techniques in data communication and networkingHarshita Yadav
This document discusses different types of network switching: circuit switching, packet switching, and message switching. It describes circuit switching as establishing a dedicated electrical path for communication between two ports. Packet switching breaks communication down into small packets that are routed through the network based on destination addresses. There are two approaches for packet switching - datagram and virtual circuit. Datagram packets can take different paths to the destination while virtual circuit establishes a pre-planned route. Message switching does not establish a dedicated path, and each message is treated independently with the destination address added. The document was submitted by several students to their professor.
This document discusses the stop-and-wait protocol. It provides flow control by allowing only one frame to be transmitted at a time before waiting for an acknowledgment. However, it does not provide error control. The key aspects are:
1. It is used for unidirectional data transmission over noiseless channels.
2. It only allows one frame to be transmitted at a time before waiting for an acknowledgment, providing flow control but no error control.
3. A disadvantage is that if a frame is lost or corrupted, both the sender and receiver will be stuck indefinitely waiting.
Layer between OS and distributed applications,Hides complexity and heterogeneity of distributed system ,Bridges gap between low-level OS communications and programming language abstractions,Provides common programming abstraction and infrastructure for distributed applications.
This document discusses different types of peer-to-peer network architectures including client-server, pure peer-to-peer, and hybrid peer-to-peer. It describes key characteristics of peer-to-peer networks such as nodes acting as both clients and servers, a lack of centralized control, and dynamic membership. Examples of early peer-to-peer systems like Napster and Gnutella are provided along with structured peer-to-peer approaches like Chord and BitTorrent. Research areas related to peer-to-peer networks like resource discovery, efficiency, robustness, incentives, and security are also summarized.
1) Peer-to-peer protocols allow for the transfer of data between layers, with lower layers exchanging protocol data units to transfer service data units to the destination layer.
2) Service models for peer-to-peer protocols can be either connection-oriented, requiring connection establishment, or connectionless, simply sending data units independently.
3) Reliability and sequencing of data transfer can be provided through error detection and retransmission protocols.
Discover the Advantages of a Software Based VoIP IP PBX
3CX Phone System for Windows is a software-based IP PBX that replaces a proprietary hardware PBX / PABX. 3CX’s IP PBX has been developed specifically for Microsoft Windows and is based on the SIP standard, making it easier to manage and allowing you to use any SIP phone (software or hardware). A software-based IP PBX / PABX offers many benefits:
Easier to install & manage via web-based configuration interface
Far less expensive to purchase and expand than a hardware-based PBX / PABX
Improve productivity with presence, desktop based call control and extension management
No need for separate phone wiring – phones use computer network, easy hot desking!
Deliver mobility by allowing employees to work from home using a remote extension
Choose between popular IP hardware phones or softphones - no vendor lock in
Receive & make calls via the standard PSTN using VoIP Gateways or cards
Save on monthly call costs using SIP trunks, VoIP providers or the Skype gateway!
The document compares peer-to-peer and client-server networks. In peer-to-peer networks, all computers share equal responsibility for processing data, while in client-server networks certain devices serve data and others act as clients. Peer-to-peer networks are commonly used for home networks and allow easy sharing of files and printers between devices. However, peer-to-peer networks can slow performance and lack centralized backup and security. Client-server networks have more advanced security, centralized data storage, and mature technologies, but if the server crashes all connected devices cannot access resources.
Este documento describe varios protocolos y servicios de la capa de aplicación, incluyendo DNS, HTTP, SMTP/POP, FTP, DHCP y SMB. Explica el modelo cliente-servidor y cómo estos protocolos y servicios permiten la comunicación y transferencia de datos entre clientes y servidores a través de una red.
This document contains summaries of various networking concepts including network topologies (such as bus, star, ring, mesh), the OSI model, packet structure, protocols, network access points and devices (such as repeaters, bridges, routers, gateways), LAN standards, MAC addressing, token ring networks, FDDI, frame relay, the Internet architecture, IP addressing, DHCP, remote connectivity solutions, security models including peer-to-peer and user-based networks, user accounts and permissions, disk storage techniques like striping and mirroring, and encryption methods like symmetric-key and public-key.
P2P networks allow computers to share resources without a centralized server by directly connecting peers in a decentralized manner. Peers act as both suppliers and consumers of resources with access rights governed by individual machine permissions. Popular examples of P2P systems include file sharing apps like Napster and BitTorrent as well as voice chat services like Skype. While P2P networks provide advantages like low costs and ease of use, they can also be less secure and introduce challenges in maintaining version control and duplicates.
The document provides an overview of peer-to-peer networking, describing how peers directly communicate and share resources in contrast to the client-server model. It discusses various P2P applications and research areas, including content sharing challenges, approaches to group management and data placement, and measurement studies analyzing user behavior on networks like Gnutella. The document also summarizes several structured P2P networks and routing techniques like Chord, CAN, and Tapestry/Pastry.
What is P2P networks, history, architecture, advantages and weaknesses, Legal issues, Security and Privacy issues, Economic issues, Applications of use and Future developments (April, 2010).
The document discusses peer-to-peer (P2P) production, governance, and property as emerging third modes alongside traditional hierarchical and market-based approaches. It notes that P2P networks allow for distributed autonomy and cooperation at large scales not previously possible. Peer production relies on modular contributions from many that are integrated into a whole, and is motivated more by intrinsic than extrinsic factors. P2P provides alternative models of open and collaborative production, governance, and sharing of resources for mutual benefit.
This document contains study of Peer to Peer Distributed system.Three Models of Distributed system.Such as Centralizes,Decentralized,Hybird Model and Pros and cons of these models. Skpye and Bit torrent architecture is also discussed.This tutorial can be very help full for those who are beginners.
Peer to peer (P2P) computing involves direct sharing of resources and services between systems without centralized control or servers. P2P systems can be either pure, with no central server and peers communicating directly, or hybrid with a centralized server for name resolution but direct peer-to-peer communication. P2P is commonly used for applications that involve parallelizable or componentized tasks, content/file sharing, and collaboration where users can interact and edit shared information.
Peer-to-Peer (P2P) has become a buzzword and file-sharing applications like Kazaa are very popular and account for a lot of Internet traffic nowadays. The emphasis of my talk will be on the evolution of P2P file-sharing and the technology behind the scenes. I also try to give examples how P2P can be used for other applications like Skype.
From the Un-Distinguished Lecture Series (http://ws.cs.ubc.ca/~udls/). The talk was given Feb. 16, 2007.
Peer-to-peer (P2P) networks are a type of computer network architecture where individuals form a loose group to share resources directly with others in the group without a centralized server. There are two main types of P2P network structures - unstructured and structured. Unstructured networks do not use algorithms to organize the network, while structured networks use algorithms to optimize routing. Popular applications of P2P networking include file sharing, media streaming, grid computing, instant messaging, and voice over internet protocol.
Peer-to-Peer Lending: Examining the Industry and the Borrower ExperienceCorporate Insight
Online peer-to-peer (P2P) lending websites, often referred to as “Shadow Lenders”, have gained significant traction since the credit crunch resulting from the 2008 financial crisis. The purpose of these rapidly-growing websites is to facilitate loans of under $35,000 between borrowers and investors. The result is a transparent loan platform where individual investors can determine a borrower’s credit worthiness and partially or fully fund a loan at an attractive interest rate.
This slide deck offers background on the P2P lending industry and takes a closer look at the borrower experience by profiling two leading firms in the space – Prosper and Lending Club. Five key takeaways and tips for P2P lenders are also highlighted.
Client-server describes the relationship between two computer programs in which one
program, the client, makes a service request from another program, the server, which
fulfills the request. Although the client/server idea can be used by programs within a
single computer, it is a more important idea in a network.
[URL='https://www.subscenelk.com/'][I]Subscenelk[/I][/URL] is a Subtitle Web Blog designed to provide Sinhala subtitles for Tv series and movies such as SRT, SSA, and IDX. You are all welcome.
This document discusses principles of network applications. It describes how network applications involve programs running on different end systems that communicate over a network. It provides examples of the browser and web server communicating in a web application, and programs sharing files in a P2P system. The document outlines that when developing a new application, software must be written to run on multiple end systems, and can be written in languages like C, Java or Python. It also describes processes communicating by exchanging messages, and different network application architectures like client-server and peer-to-peer.
The World Wide Web (WWW) is a distributed system that allows clients using browsers to access and view web pages from servers located around the world. Web pages can contain links to other pages within the same site or other sites. A uniform resource locator (URL) specifies the protocol, host computer, port, and path needed to locate and access a specific web page. Web pages can be static, dynamic, or active depending on when their content is determined.
This document discusses an application layer chapter that covers:
- Principles of network applications like the client-server and peer-to-peer paradigms
- Popular application layer protocols including HTTP, SMTP, DNS, and video streaming
- How applications use transport layer protocols like TCP and UDP based on their reliability, throughput, and timing requirements
- Socket programming and how processes communicate over the network
Computer network network edge and networkrjnavallasca
This document discusses an application layer chapter that covers key concepts like the client-server and peer-to-peer paradigms, application layer protocols, and transport layer services. It specifically focuses on HTTP as the main application layer protocol for the web, describing its request and response message formats, use of TCP for reliable data transfer, and differences between non-persistent and persistent connections.
This document discusses an application layer chapter that covers several topics:
- It provides an overview of application layer protocols including HTTP, email, DNS, peer-to-peer applications, and socket programming.
- It explains the client-server and peer-to-peer paradigms for network applications. Processes communicate by exchanging messages over sockets.
- It introduces HTTP and the web client-server model, where clients make requests and servers send responses. HTTP uses TCP for reliable data transfer.
Tim Berners-Lee wrote the first proposal for the World Wide Web in 1989 and formalized it with Robert Cailliau in 1990, outlining key concepts like hypertext documents and browsers. By the end of 1990, Berners-Lee had the first web server and browser running at CERN. The main job of a web server is to store, process, and deliver web pages to users through HTTP and other protocols in response to client requests. When a client makes a request, the server finds and retrieves the requested file or returns an error message.
Computer Networks Chapter 1 provides an introduction and overview of computer networking concepts. It describes the layered Internet protocol stack including the application, transport, network, link, and physical layers. It discusses popular application layer protocols like HTTP, FTP, and DNS. It also covers fundamental networking concepts like encapsulation, throughput, packet loss, delay, and the client-server and peer-to-peer architectures used in modern network applications.
This document discusses application layer protocols. It begins by introducing the application layer and describing its functions of providing services to users and logical connections between application layers. It then discusses standard protocols like HTTP and SMTP and nonstandard protocols. It describes the traditional client-server paradigm and the emerging peer-to-peer paradigm. Specific application layer protocols covered include WWW/HTTP, FTP, and email. It provides details on how these protocols function, including URL structure for WWW, connections and data transfers for FTP, and message exchanges for email.
Introduction to the client server computing By Attaullah HazratAttaullah Hazrat
This document is a student's term paper on client server computing. It contains an introduction to client server models and discusses different types of servers like file servers, print servers, application servers, and more. It also describes the differences between thin and fat clients and servers, with the current trend being towards fat servers and thin clients. The document provides details on various aspects of client server systems for the student's course assignment.
Proxy servers act as an intermediary for requests from clients seeking resources from other servers. There are different types of proxy servers including cache proxies that speed up access and web proxies that allow users to connect to servers and access the internet. Proxy servers aim to provide privacy by hiding clients' IP addresses and allow access around content blocks. FTP and HTTP are protocols for transferring files and web pages respectively using the client-server model, with FTP using separate control and data connections and HTTP using request and response messages. Proxy servers can also be used with FTP and HTTP to add capabilities like caching, authentication, and traffic monitoring.
The document defines key concepts in client-server computing including the web, clients, servers, and the client-server relationship. It explains that the web allows sharing of data, clients make requests to servers, and servers provide functionality and services to multiple clients simultaneously using protocols like TCP/IP. The client-server model establishes a distributed communication framework where clients initiate requests and servers provide services over a network.
The document discusses client-server networks. In a client-server network, computers are either clients or servers. Servers provide services and control access to hardware/software resources, storing programs, data, and handling user authentication and access to stored files. Clients request resources from servers and can get, send, delete or modify files on a server. Different types of servers include application servers, message servers, proxy servers, database servers, web servers, and others like FTP, mail, virtual, telnet and news servers. Client-server networks have advantages like reducing traffic and providing faster responses, security and accessibility, but disadvantages include costs, single point of failure if server fails, and need for professionals for maintenance. An example of
The document provides information about File Transfer Protocol (FTP). It discusses that FTP is a standard network protocol used to transfer files between clients and servers. FTP uses separate control and data connections, with the control connection managing commands and the data connection transferring files. The document outlines the FTP model, including the protocol interpreter and data transfer process on both the client and server sides. It also discusses FTP commands, connections types, clients, advantages and disadvantages.
In the OSI reference model, the communications between a computing system are split into seven different abstraction layers: Physical, Data Link, Network, Transport, Session, Presentation, and Application.
The lowest layer of the OSI Model is concerned with electrically or optically transmitting raw unstructured data bits across the network from the physical layer of the sending device to the physical layer of the receiving device. It can include specifications such as voltages, pin layout, cabling, and radio frequencies. At the physical layer, one might find “physical” resources such as network hubs, cabling, repeaters, network adapters or modems.
Data Link Layer
At the data link layer, directly connected nodes are used to perform node-to-node data transfer where data is packaged into frames. The data link layer also corrects errors that may have occurred at the physical layer.
The data link layer encompasses two sub-layers of its own. The first, media access control (MAC), provides flow control and multiplexing for device transmissions over a network. The second, the logical link control (LLC), provides flow and error control over the physical medium as well as identifies line protocols.
Network Layer
The network layer is responsible for receiving frames from the data link layer, and delivering them to their intended destinations among based on the addresses contained inside the frame. The network layer finds the destination by using logical addresses, such as IP (internet protocol). At this layer, routers are a crucial component used to quite literally route information where it needs to go between networks.
Transport Layer
The transport layer manages the delivery and error checking of data packets. It regulates the size, sequencing, and ultimately the transfer of data between systems and hosts. One of the most common examples of the transport layer is TCP or the Transmission Control Protocol.
Session Layer
The session layer controls the conversations between different computers. A session or connection between machines is set up, managed, and termined at layer 5. Session layer services also include authentication and reconnections.
Presentation Layer
The presentation layer formats or translates data for the application layer based on the syntax or semantics that the application accepts. Because of this, it at times also called the syntax layer. This layer can also handle the encryption and decryption required by the application layer.
Application Layer
At this layer, both the end user and the application layer interact directly with the software application. This layer sees network services provided to end-user applications such as a web browser or Office 365. The application layer identifies communication partners, resource availability, and synchronizes communication.
This document discusses client-server networking. It defines a client-server network as using both client hardware devices and servers, each with specific functions. A client initiates requests for services from a server, which provides the requested function or service. The main advantage of the client-server model is central management of applications and data from a single server, improving security, backups, and sharing of resources for multiple users.
The document discusses the World Wide Web and HTTP protocol. It provides details on:
- How the web works as a client-server model with browsers as clients and web servers storing and serving web pages.
- How URLs identify web resources with components like protocol, host, port and path.
- The different types of web documents like static, dynamic and active.
- How HTTP is used to retrieve web pages via requests and responses typically over port 80. Methods like GET and PUT are covered.
- Features of HTTP like persistent connections, cookies, caching, and DNS for translating names to IP addresses.
The document discusses client-server systems and architectures. It defines a client-server system as a software architecture consisting of clients that send requests and servers that respond. There are benefits to splitting processing across machines and easier sharing of resources. Examples of applications using the client-server model include file transfer, mail transfer using SMTP, and web browsing using HTTP. The document describes the 2-tier architecture with clients connecting directly to databases and the 3-tier architecture involving separate client, application, and database servers.
This document discusses socket programming using a client-server model. It defines key terms like socket, client, and server. The client makes requests to the server, which has large amounts of data and resources. Communication occurs via sockets, which are endpoints for two-way communication between programs. The document explains the principles of socket communication, including how clients and servers create and connect sockets to transfer data over protocols like TCP and UDP. TCP provides reliable data streams while UDP sends independent data packets with no guarantees. Ports are used to map incoming data to processes.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
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How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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The chapter Lifelines of National Economy in Class 10 Geography focuses on the various modes of transportation and communication that play a vital role in the economic development of a country. These lifelines are crucial for the movement of goods, services, and people, thereby connecting different regions and promoting economic activities.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
2. What is Peer to Peer Applications ?
Client Server Applications -Most traditional applications are client server. Host
machine which sends the first request is generally the client and the machine
which is listening for the connection and responds to the request is the server.
For example HTTP browser requesting for a website is the client and the
server which responds to the request is the Server.
Peer to Peer Application – Every host machine with Peer to Peer application
installed is both a server and a client. Depending on the ability of peer to
peer application it will open up new computing and bandwidth sharing across
different Peers.
3. Client Server Application
Bottleneck
serv er
1 Gbps
1 Mbps
1 Mbps
1 Mbps
With Increase in Clients PC’s , Server Link ( S bandwidth) becomes the bottleneck. If
there are N clients downloading file size of F. Then NF/S is the max speed
4. Peer to Peer Applications Scalability
serv er
1 Gbps
1 Mbps
1 Mbps
1 Mbps
With Peer to Peer Application each peer is both a server and Client. Hence with
increase in number of Clients Server link is not bottleneck . If there are N clients and
each client has the upload bandwidth of C. Then F/C is the max speed
5. Scalability of Peer to Peer Application – Client Server Model
Download Speed
Client Download Speed = D(I)
Server Upload Speed = U
Total Number of Systems Download at time t = N
Size of File to be downloaded = F
Transfer rate at Server Link = N * F /U
Access speed at Client = F/D(I)
Download rate will be max of (NF/U, F/D(I))
6. Scalability of Peer to Peer Applications – Peer to Peer model
Client Download Speed = D(I)
Server Upload Speed = U
Total Number of Systems Download at time t = N
Size of File to be downloaded = F
Total Upload Capacity = Upload capacity of all clients = Upload-time = U(1) + U(2)
+ U(3) + ….+ U(I)
Access speed at Client = F/D(I)
At the beginning only the server has the file so it will have to send the file to the
community at least once on the access link F/U(S)
Download rate will be max of (F/Upload-time, F/D(I), F/U(S))
7. Client Server and Peer to Peer Application download time
10
9
8
7
6
5
4
3
2
1
0
1 Mb file Download Times
1000 2000 3000 4000 5000 6000 7000 8000 9000
Time -Client server Time Peer -Peer
Above graph shows the Download time of client for a File size of 1 Mb and server side bandwidth
of 1 Gps and Client download speed of 1 Mbps. As number of clients increases download speed
goes up.
In the Client Server model as number of Clients accessing the file increases , Performance of the
Server goes down and download speed decreases for the clients.
8. Peer to Peer Applications - Example
Popular Peer to Peer Applications are
Bit Torrent
Emule
Gnutella
Limewire
KaZaA