This document discusses different types of peer-to-peer network architectures including client-server, pure peer-to-peer, and hybrid peer-to-peer. It describes key characteristics of peer-to-peer networks such as nodes acting as both clients and servers, a lack of centralized control, and dynamic membership. Examples of early peer-to-peer systems like Napster and Gnutella are provided along with structured peer-to-peer approaches like Chord and BitTorrent. Research areas related to peer-to-peer networks like resource discovery, efficiency, robustness, incentives, and security are also summarized.
Peer-to-Peer (P2P) has become a buzzword and file-sharing applications like Kazaa are very popular and account for a lot of Internet traffic nowadays. The emphasis of my talk will be on the evolution of P2P file-sharing and the technology behind the scenes. I also try to give examples how P2P can be used for other applications like Skype.
From the Un-Distinguished Lecture Series (http://ws.cs.ubc.ca/~udls/). The talk was given Feb. 16, 2007.
What is P2P networks, history, architecture, advantages and weaknesses, Legal issues, Security and Privacy issues, Economic issues, Applications of use and Future developments (April, 2010).
Peer-to-Peer (P2P) has become a buzzword and file-sharing applications like Kazaa are very popular and account for a lot of Internet traffic nowadays. The emphasis of my talk will be on the evolution of P2P file-sharing and the technology behind the scenes. I also try to give examples how P2P can be used for other applications like Skype.
From the Un-Distinguished Lecture Series (http://ws.cs.ubc.ca/~udls/). The talk was given Feb. 16, 2007.
What is P2P networks, history, architecture, advantages and weaknesses, Legal issues, Security and Privacy issues, Economic issues, Applications of use and Future developments (April, 2010).
This document contains study of Peer to Peer Distributed system.Three Models of Distributed system.Such as Centralizes,Decentralized,Hybird Model and Pros and cons of these models. Skpye and Bit torrent architecture is also discussed.This tutorial can be very help full for those who are beginners.
Overview of Network Programming, Remote Procedure Calls, Remote Method Invocation, Message Oriented Communication, and web services in distributed systems
Peer-to-peer Systems – Introduction – Napster and its legacy – Peer-to-peer – Middleware – Routing overlays. Overlay case studies: Pastry, Tapestry- Distributed File Systems –Introduction – File service architecture – Andrew File system. File System: Features-File model -File accessing models – File sharing semantics Naming: Identifiers, Addresses, Name Resolution – Name Space Implementation – Name Caches – LDAP.
Always Offline: Delay-Tolerant Networking for the Internet of ThingsDaniel Austin
Discussion of IoT networks and DTNs, including some speculation on social behavior-based routing and the similarities between the IoT and the ecology of living things.
Department of Computer Application- Advance Computer networks
ENCODING TECHNIQUES
Encoding Schemes:
NRZ (Non Return To Zero):
Baseline Wander:
Clock Recovery:
Non Return To Zero Inverted
Point-to-point
Multipoint
This document contains study of Peer to Peer Distributed system.Three Models of Distributed system.Such as Centralizes,Decentralized,Hybird Model and Pros and cons of these models. Skpye and Bit torrent architecture is also discussed.This tutorial can be very help full for those who are beginners.
Overview of Network Programming, Remote Procedure Calls, Remote Method Invocation, Message Oriented Communication, and web services in distributed systems
Peer-to-peer Systems – Introduction – Napster and its legacy – Peer-to-peer – Middleware – Routing overlays. Overlay case studies: Pastry, Tapestry- Distributed File Systems –Introduction – File service architecture – Andrew File system. File System: Features-File model -File accessing models – File sharing semantics Naming: Identifiers, Addresses, Name Resolution – Name Space Implementation – Name Caches – LDAP.
Always Offline: Delay-Tolerant Networking for the Internet of ThingsDaniel Austin
Discussion of IoT networks and DTNs, including some speculation on social behavior-based routing and the similarities between the IoT and the ecology of living things.
Department of Computer Application- Advance Computer networks
ENCODING TECHNIQUES
Encoding Schemes:
NRZ (Non Return To Zero):
Baseline Wander:
Clock Recovery:
Non Return To Zero Inverted
Point-to-point
Multipoint
The International Journal of Engineering and Science (IJES)theijes
The International Journal of Engineering & Science is aimed at providing a platform for researchers, engineers, scientists, or educators to publish their original research results, to exchange new ideas, to disseminate information in innovative designs, engineering experiences and technological skills. It is also the Journal's objective to promote engineering and technology education. All papers submitted to the Journal will be blind peer-reviewed. Only original articles will be published.
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Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
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Microsoft Dynamics 365 Support: Prosigns provides comprehensive support and maintenance services for Microsoft Dynamics 365, ensuring your system is always up-to-date, secure, and running smoothly.
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Accelerate Enterprise Software Engineering with PlatformlessWSO2
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Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
1. CS254: Network TechnologiesCS254: Network Technologies
Peer to Peer NetworksPeer to Peer Networks
James Salter
j.salter@surrey.ac.uk
16 November 2004
3. Pure Peer-to-Peer ArchitecturePure Peer-to-Peer Architecture
Resilient
Large #messages
No central server
Clients connected to
one or more peers
4. Hybrid Peer-to-Peer NetworksHybrid Peer-to-Peer Networks
Some nodes act as group managers/routers
More robust than client/server
Potentially lower #messages than pure P2P
5. Characteristics of a P2P NetworkCharacteristics of a P2P Network
Nodes can act as clients and servers
No centralised server/authority
(in pure P2P networks)
Network is highly dynamic
Nodes join and leave regularly
Large-scale
Potentially millions of nodes
Nodes are autonomous
But co-operate to share/retrieve resources
6. Networking at the Application LayerNetworking at the Application Layer
7. OverlaysOverlays
Creates a virtual network: network
overlay
Connections between nodes defined by
application, not by wires
Overlay can have little relation to
underlying network connections
Needlessly send data across the Internet
instead of through a LAN?
10. The ProblemThe Problem
Scalability
Napster: central server is a bottleneck
Gnutella: large volumes of query traffic
Number of Messages
Gnutella: query must be sent to every node
Fault Tolerance
Napster: single point of failure
Ability to Find Resources
Gnutella: query horizon (TTL limit)
12. Structured P2PStructured P2P
Avoid random visiting of nodes to find
content
Utilise an index similar to Napster
Split index and distribute over entire
network
Must know where to find each piece of
the index – organisation of nodes
More efficient (less hops): requests
always routed towards content
13. Structured P2P: ChordStructured P2P: Chord
Each node has a unique ID number
File names hashed to
generate file ID
Files hosted on node
with closest ID
Searching: hash file
name to give ID of
node hosting file
Small routing costs
1
41
7
22
28
34
48
52
70
73
16. Research AreasResearch Areas
Resource discovery/searching
Efficiency, more powerful queries
Robustness/stability
Can the network operate under high churn?
Incentives
Why should I provide as well as consume?
Reputation/Quality
How good/reliable are peers in the network?
Security
Malicious/suicidal peers, attacks on the network
Editor's Notes
In traditional client/server environment all requests are handled by the server. No direct client to client communication.
There are only a small number of messages required to send data to the server. Each machine knows where the server is on the network.
Having a single server leads to a single point of failure. If the server goes down, nobody can access any resources.
Opposite of this is a pure peer-to-peer environment. Each machine can be both a client and server, so we remove the need for a single central server and therefore the single point of failure.
Clients no longer know exactly where the machine hosting the resource they need is. Increase in #messages required to find the resource.
Not all P2P networks “pure”. In fact, many are hybrids somewhere between client/server and pure P2P.
More organisation – group managers hold more information about the network so resources can be found in less messages.
P2P operates on the Application Layer
Connections can be independent of underlying physical topology
Primarily only concerned with actual computers – ignore bridges, routers, other networking devices
Hybrid P2P
Queries sent to central server
Nodes upload list of files they hold
Server returns IPs of nodes hosting matching files
Direct connection between nodes for transferring files
Napster had a central server where all search queries were sent. Server held list of all machines that hosted the requested file. Direct connection between peers only set up to actually download the file.
The single centralised server ultimately led to Napster’s downfall. Lawyers for the Recording Industry Association of America (RIAA) were able to show Napster knew their users were sharing copyrighted material (and could stop it) because everything passed through their servers.
When the central server was shut down, the Napster network was broken.
Pure P2P Network
Queries flooded from node to node
Query has Time-To-Live (TTL) counter
Decremented each time visits a node
Query discarded when TTL=0
Prevents endless loops
Huge amounts of traffic can be generated if many users are submitting queries at the same time
What happens if a machine hosting the file you are searching for lies outside the query “horizon”? – It will not be found.
Leaves and hubs
Leaves connect to one or two hubs.
Hubs connected to hundreds of leaves and many other hubs.
Search: node obtains a list of hubs and contacts the hubs in the list, noting which have been searched, until the list is exhausted, or a predefined search limit has been reached.
- allows user to find popular file easily without loading the network, while theoretically maintaining the ability for a user to find a single file located anywhere on the network.
Hubs maintain index of what files a leaf has – shares this index with neighbouring hubs. Saves messages by only forwarding queries to leaves & neighbouring hubs where search query is found in index/routing tables.
Don’t visit each node until find what you need – use an index like Napster
However, split the index into parts and distribute the parts throughout the network
Construct the network so that it is known where each part of the index will be
No discovery/search mechanism
- user must know location of .torrent file (usually hosted on well-known websites)
No permanent connections
To download a file:
Find location of a .torrent file on a standard web server
.torrent file contains information on the file to be downloaded, plus the URL of a tracker
Tracker sends list of other machines currently downloading the file
The file is split into pieces (typically ¼ Mb)
Download different pieces from each peer (different peers may have different pieces of the file)
Various techniques for deciding which pieces to download in which order from which peer (e.g. download rarest piece first)
Must have “seed” machine with complete copy of file.
Architecture in a way similar to Napster, with single machine acting as tracker.
File sharing – BitTorrent, KaZaA, Morpheus, eDonkey, WinMX, etc
Distributed Computing – e.g. Seti@home search for aliens using spare CPU cycles
Instant Messaging – e.g. ICQ, MSN Messenger, AOL, etc. – all these mainstream IMs have central servers in control
Media Streaming/Distribution - BBC Olympics (BBC Peering), Abacast – e.g. Virgin radio (although the company claim its not p2p in the classic sense)
Web services – server-to-server peering for more powerful applications
Workgroups – form ad-hoc groups e.g. software development workgroups
Networked devices – interconnecting potentially billions of devices – e.g. (on a smaller scale) formation of Bluetooth networks?
Suicidal peers – the peer behaves properly for a time period, then suddenly switches