TCP guarantees reliable delivery of data packets in the correct order, while UDP does not provide these guarantees. TCP is commonly used for applications that require reliable data transfer like HTTP and FTP. UDP is used for applications that prioritize speed over reliability, such as media streaming, VoIP, and online games. While TCP ensures error-free transmission, it introduces more overhead and latency than UDP. The choice between TCP and UDP depends on an application's requirements for reliability versus speed.
Overview of UDP protocol.
UDP (User Datagram Protocol) is a simple extension of the Internet Protocol services. It basically provides simple packet transport service without any quality of service functions.
Unlike TCP, UDP is connection-less and packet-based. Application PDUs (application packets) sent over a UDP socket are delivered to the receiving host application as is without fragmentation.
UDP is mostly used by applications with simple request-response communication patterns like DNS, DHCP, RADIUS, RIP or RPC.
Since UDP does provide any error recovery such as retransmission of lost packets, the application protocols have to take care of these situations.
Protocols And IP suite PPT
Contents are
History
TCP/IP Suite Layer
a} Network Interface
b} Internet Layer
c} Transport Layer
d} Application Layer
3.Comparison of OSI and IP
Overview of UDP protocol.
UDP (User Datagram Protocol) is a simple extension of the Internet Protocol services. It basically provides simple packet transport service without any quality of service functions.
Unlike TCP, UDP is connection-less and packet-based. Application PDUs (application packets) sent over a UDP socket are delivered to the receiving host application as is without fragmentation.
UDP is mostly used by applications with simple request-response communication patterns like DNS, DHCP, RADIUS, RIP or RPC.
Since UDP does provide any error recovery such as retransmission of lost packets, the application protocols have to take care of these situations.
Protocols And IP suite PPT
Contents are
History
TCP/IP Suite Layer
a} Network Interface
b} Internet Layer
c} Transport Layer
d} Application Layer
3.Comparison of OSI and IP
IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is often employed for streaming media applications on the Internet and private networks.(wikipedia)
Difference between OSI Layer & TCP/IP LayerNetwax Lab
Difference between OSI Layer & TCP/IP Layer
TCP/IP OSI
It has 4 layers. It has 7 layers.
TCP/IP Protocols are considered to be standards
around which the internet has developed.
OSI Model however is a "generic, protocolindependent standard."
Follows Vertical Approach Follows Horizontal Approach
In TCP/IP Model, Transport Layer does not
Guarantees delivery of packets.
In OSI Model, Transport Layer Guarantees
delivery of packets.
IPv4 (Internet Protocol Version 4). This silde will give u all information about IPv4.
Hope so you like it Freinds.
and
Sorry if i can fulfill ur wish in the given IPv4 Presentation.
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission. It is often employed for streaming media applications on the Internet and private networks.(wikipedia)
Difference between OSI Layer & TCP/IP LayerNetwax Lab
Difference between OSI Layer & TCP/IP Layer
TCP/IP OSI
It has 4 layers. It has 7 layers.
TCP/IP Protocols are considered to be standards
around which the internet has developed.
OSI Model however is a "generic, protocolindependent standard."
Follows Vertical Approach Follows Horizontal Approach
In TCP/IP Model, Transport Layer does not
Guarantees delivery of packets.
In OSI Model, Transport Layer Guarantees
delivery of packets.
IPv4 (Internet Protocol Version 4). This silde will give u all information about IPv4.
Hope so you like it Freinds.
and
Sorry if i can fulfill ur wish in the given IPv4 Presentation.
Although the OSI reference model is universally recognized, the historical and technical open standard of the Internet is Transmission Control Protocol / Internet Protocol (TCP/IP).
The TCP/IP reference model and the TCP/IP protocol stack make data communication possible between any two computers, anywhere in the world, at nearly the speed of light.
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2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
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Execution from the test manager
Orchestrator execution result
Defect reporting
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Tcp and udp
1. Herat University
Computer Science Faculty
Scientific Writing
Scientific Research Article
TCP And UDP
What is difference between them?
Where are they used?
Why?
By: Ahmad Khalid
Lecturers:
Mrs. Nabizada
Mr. Fahim Ahmady
Nov 2011
2. Contents
Introduction
Advantages of TCP
Disadvantages of TCP
Advantages of UDP
Disadvantages of UDP
Where are they used? Why?
Conclusion
3. Introduction
TCP and UDP works in Transport Layer of OSI
Model as well as TCP/IP Model
TCP (Transmission Control Protocol) enables two
hosts to establish a connection and exchange
streams of data. TCP guarantees delivery of data
and also guarantees that packets will be delivered
in the same order in which they were sent.
UDP (User Datagram Protocol) a connectionless
protocol that, like TCP, runs on top of IP networks.
Provides very few error recovery services, offering
instead a direct way to send and receive
datagrams over an IP network.
4. Advantages of TCP
TCP guarantees three things: that your data gets there,
that it gets there in order, and that it gets there without
duplication. (the truth, the whole truth, and nothing but
the truth...)
TCP does Flow Control and Congestion Control
For a programmer: The operating system does all the
work. you just sit back and watch the show. no need to
have the same bugs in your code that everyone else did
on their first try; it's all been figured out for you.
Since it's in the OS, handling incoming packets has
fewer context switches from kernel to user space and
back; all the reassembly, acking, flow control, etc is
done by the kernel.
Routers may notice TCP packets and treat them
specially. they can buffer and retransmit them
TCP has good relative throughput on a modem or a
LAN.
5. Disadvantages of TCP
TCP cannot conclude a transmission without all data in
motion being explicitly acked.
TCP cannot be used for broadcast or multicast
transmission.
TCP has no block boundaries; you must create your
own.
For a programmer:
◦ OS might be buggy –as well TCP
◦ TCP may have lots of features you don't need. it may waste
bandwidth, time, or effort on ensuring things that are irrelevant to
the task at hand.
Routers on the internet today are out of memory. they
can't pay much attention to TCP flying by, and try to
help it. design assumptions of TCP break down in this
environment.
6. Advantages of UDP
Broadcast and multicast transmission are
available with UDP
It doesn't restrict you to a connection based
communication model, so startup latency in
distributed applications is much lower, as is
operating system overhead FAST.
All flow control, acking, transaction logging,
etc is up to user programs; a broken OS
implementation is not going to get in your way.
additionally, you only need to implement and
use the features you need.
The recipient of UDP packets gets them
unmangled, including block boundaries.
7. Disadvantages of UDP
There are no guarantees with UDP. a packet
may not be delivered, or delivered twice, or
delivered out of order; you get no indication
of this unless the listening program at the
other end decides to say something.
UDP has no flow control, Congestion Control.
implementation is the duty of user programs.
Routers are quite careless with UDP. they
never retransmit it if it collides, and it seems
to be the first thing dropped when a router is
short on memory.
UDP suffers from worse packet loss than
TCP
8.
9.
10. Where are they used? Why?
TCP is used in HTTP, HTTPs, FTP,
SMTP Telnet etc...
UDP is used in DNS, DHCP, TFTP,
SNMP, RIP, VOIP, Multi media, Online
games etc…
Consider Multi media, if we use TCP
instead of UDP when ever pocket loss
occurred we get long delay to continue
watching/listening because TCP is
retransmitting lost packets and it takes
11. TCP vs. UDP Conclusion
TCP and UDP each have their place. In fact, some
applications use a combination of the two. For example,
a lot of online multiplayer games use TCP for data
transfer and UDP for things like a client heartbeat or to
send opponent position updates.
TCP is generally a good choice, though, even with its
associated overhead. Most of the overhead is in the
connection. Therefore, if your application stays
connected for any length of time, then the cost is
mitigated. In addition, if you’re sending any quantity of
data, then it’s cheaper to use TCP’s built-in reliability,
ordering, and flow control instead of building your own.
UDP is a good choice for multi Media like VoIP to
provide small jitter