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By Dan Bell
Stop Mr. Franks
• Game outline
• Title
• Format
• Synopsis
• Target audience/Audience research
• Similar games
• How the game plays
Characters
BarryMr. FranksAndy
Customisation, game over and level
screens
Loading screen and unlockables
Presentation
Presentation

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Presentation

Editor's Notes

  1. This game is called ‘Stop Mr. Franks’ the aim of this game is to rescue school children from the evil Mr. Franks
  2. This is a mixture of story and shooter. It will be a 2d side scroll and a single player. The game will be viewed in 3rd person. This is because it is a 2d game therefore you will need to see exactly what your character is doing. I have given the game a very straightforward title so that it is a lot easier for people to remember it. It also sums up the purpose of the game. My game will mainly be a game that is available on iOS and also on PC. It would be good on a PC because with the cursor keys and the spacebar it would be very straightforward to control. It would also be good to use on a phone/tablet because it would be a good source of passing the time. You will play as Andy, a 38 year old who finds out about the children being kidnapped and wants to make a name for himself by saving them. The aim of my game will be to save school children from Mr. Franks’ dungeon. As you go through the game your obstacles and enemies will become a lot tougher and the scenery will become a lot grimmer as you gradually approach the dungeon. On the final mission you will come face to face with Mr. Franks, you then have to kill him. Although he will not physically touch you he will do all he can to dodge your shots and will throw things at you. In the normal levels if you hit an obstacle you will be forced to restart the level. The game is going to be a timed game. You will be given 6 minutes in which to complete each level apart from the final level which you’ll be given as much time as you need to complete it. My game will be targeted at mainly males aged between 16 and 19 but there will be the option of selecting a male or female character. This would attract a female audience because they will have more freedom of choice in the game. This game will be aimed at an A,B,C1 audience as they would have the right disposable income to be able to afford and buy the game and also the time to play it. The main psychographic would be wannabe’s because they seem to prefer having a sense of freedom and can escape to a world where they can be the hero and completely in control. The game could also appeal to over 20’s as they will want that sense of escapism and also most of the characters in the game are around their sort of age. My research showed that 82% of my audience like shooter games, most of them like a challenge and to play a game for escapism. Games that are similar to this are Contra and Mario. Both of which are 2D side scroll. My game will involve a lot more gore.