Little Red Riding Hood sets off through the woods with gifts for her grandmother, but encounters the Big Bad Wolf along the way who tricks her and eats her grandmother. However, a woodsman hears Little Red Riding Hood's screams and fights off the wolf, rescuing both her and her grandmother. The story serves as a cautionary tale for children about talking to strangers.
The document contains evaluations from a student on various digital graphic narrative development tasks they completed, including shaping an image, rotoscoping, creating text-based images, making a comic book, photography assignments, an illustration, and initial ideas and storyboards. The student provides what they liked about each task and how they could improve if they did it again.
The document contains evaluations of various digital graphic projects completed by Taynie Gage. It includes critiques of images created including a cartoon panda, wolf, rotoscoped portraits, and images for a comic book. Areas for improvement are identified such as adding more shading, improving shapes, and including more details. A children's book proposal is also summarized, outlining dimensions, a story overview of Alice in Wonderland characters visiting the real world, intended format, deadline, target audience, and production methods using rotoscope techniques. Strengths identified are clear communication, while areas for development include expanding on the story and production details.
Here is a revised script for the storyboards that addresses the feedback:
The Three Little Martians
By [Your Name]
Narrator: Once upon a time, there was an old Martian mother with three little Martians. She couldn't afford to keep them on Mars anymore, so she sent them off into space to make their fortunes.
The first little Martian met an asteroid miner with a bundle of space rocks. "Please, sir, may I have these rocks to build a house?" asked the Martian. The miner agreed.
With the rocks, the little Martian built a house on a small planet. Soon after, a bigger alien approached. "Little Martian,
The storyboards depict the classic tale of the boy who cried wolf, showing a bored shepherd boy calling out "Wolf!" when there is no real threat, amusing himself by tricking the villagers. However, when a real wolf does appear and the boy cries for help, the villagers no longer believe him and the wolf is able to attack the sheep. The storyboards effectively illustrate the key moments and lessons of this well-known fable.
Here is a revised script that builds on the original story while making it more suitable for young children:
There once was a shepherd boy named Peter who watched over the fluffy sheep each day. One sunny afternoon, Peter felt very bored. To have some fun, he called out "Wolf! Wolf!" even though there was no wolf around.
All the villagers heard Peter calling for help. Mr. Baker dropped his bread. Mrs. Weaver stopped her weaving. They all came running up the hill as fast as they could, worried that a big bad wolf was chasing the sheep.
When the villagers reached the top of the hill, they searched all around but saw no wolf. "Peter, there is no wolf here
The document summarizes the planning, production process, and evaluation of a graphic narrative created by the author. Some key points:
- The author created storyboards early in the process using stock images to plan page layouts and ensure their final product reflected original intentions.
- Characters and backgrounds were constructed in Photoshop using basic tools like the lasso tool and layers. Text was placed in high-contrast areas for readability.
- Through experimenting with facial expressions and shadowing, the author aimed to make characters more lifelike despite the simple cartoon style.
- While mostly pleased with achieving their cartoon aesthetic and 3D effects, the author notes some technical issues like inconsistent character details and
Emily has proposed an 8-page fairytale book for children ages 6-8 using Photoshop. The story involves a prince looking for a princess and testing a girl who claims to be one by placing a pea under her mattresses. Emily's strengths include a clear story overview, production methods using rotoscoping, and target audience details. Further details on stereotypes and additional background ideas could strengthen the proposal and idea generation.
Here is a revised script that adds more detail and character while keeping the overall story and lesson the same:
There once was a curious young shepherd boy named Peter who tended his flock of sheep in the green hills just outside the small village. Though the work could be dull at times, Peter took great joy in watching over the flock.
One sunny afternoon, as Peter gazed out at the grazing sheep, an mischievous idea came to him. "What fun it would be to surprise the villagers!" he thought. With a sly grin, Peter cupped his hands around his mouth and called out "Wolf! Wolf!" as loud as he could.
Hearing the boy's cries for help, the villagers dropped what
The document contains evaluations from a student on various digital graphic narrative development tasks they completed, including shaping an image, rotoscoping, creating text-based images, making a comic book, photography assignments, an illustration, and initial ideas and storyboards. The student provides what they liked about each task and how they could improve if they did it again.
The document contains evaluations of various digital graphic projects completed by Taynie Gage. It includes critiques of images created including a cartoon panda, wolf, rotoscoped portraits, and images for a comic book. Areas for improvement are identified such as adding more shading, improving shapes, and including more details. A children's book proposal is also summarized, outlining dimensions, a story overview of Alice in Wonderland characters visiting the real world, intended format, deadline, target audience, and production methods using rotoscope techniques. Strengths identified are clear communication, while areas for development include expanding on the story and production details.
Here is a revised script for the storyboards that addresses the feedback:
The Three Little Martians
By [Your Name]
Narrator: Once upon a time, there was an old Martian mother with three little Martians. She couldn't afford to keep them on Mars anymore, so she sent them off into space to make their fortunes.
The first little Martian met an asteroid miner with a bundle of space rocks. "Please, sir, may I have these rocks to build a house?" asked the Martian. The miner agreed.
With the rocks, the little Martian built a house on a small planet. Soon after, a bigger alien approached. "Little Martian,
The storyboards depict the classic tale of the boy who cried wolf, showing a bored shepherd boy calling out "Wolf!" when there is no real threat, amusing himself by tricking the villagers. However, when a real wolf does appear and the boy cries for help, the villagers no longer believe him and the wolf is able to attack the sheep. The storyboards effectively illustrate the key moments and lessons of this well-known fable.
Here is a revised script that builds on the original story while making it more suitable for young children:
There once was a shepherd boy named Peter who watched over the fluffy sheep each day. One sunny afternoon, Peter felt very bored. To have some fun, he called out "Wolf! Wolf!" even though there was no wolf around.
All the villagers heard Peter calling for help. Mr. Baker dropped his bread. Mrs. Weaver stopped her weaving. They all came running up the hill as fast as they could, worried that a big bad wolf was chasing the sheep.
When the villagers reached the top of the hill, they searched all around but saw no wolf. "Peter, there is no wolf here
The document summarizes the planning, production process, and evaluation of a graphic narrative created by the author. Some key points:
- The author created storyboards early in the process using stock images to plan page layouts and ensure their final product reflected original intentions.
- Characters and backgrounds were constructed in Photoshop using basic tools like the lasso tool and layers. Text was placed in high-contrast areas for readability.
- Through experimenting with facial expressions and shadowing, the author aimed to make characters more lifelike despite the simple cartoon style.
- While mostly pleased with achieving their cartoon aesthetic and 3D effects, the author notes some technical issues like inconsistent character details and
Emily has proposed an 8-page fairytale book for children ages 6-8 using Photoshop. The story involves a prince looking for a princess and testing a girl who claims to be one by placing a pea under her mattresses. Emily's strengths include a clear story overview, production methods using rotoscoping, and target audience details. Further details on stereotypes and additional background ideas could strengthen the proposal and idea generation.
Here is a revised script that adds more detail and character while keeping the overall story and lesson the same:
There once was a curious young shepherd boy named Peter who tended his flock of sheep in the green hills just outside the small village. Though the work could be dull at times, Peter took great joy in watching over the flock.
One sunny afternoon, as Peter gazed out at the grazing sheep, an mischievous idea came to him. "What fun it would be to surprise the villagers!" he thought. With a sly grin, Peter cupped his hands around his mouth and called out "Wolf! Wolf!" as loud as he could.
Hearing the boy's cries for help, the villagers dropped what
The document provides details about a digital graphic narrative project, including tasks completed, evaluations of images created, and feedback. It includes evaluations of images created for tasks like shape, rotoscope, film quotes, text based, comic book, photo story, and narrative environment. The feedback summarizes that more details and images could strengthen proposals and idea generation. Overall the document outlines the process and results of assignments in a digital graphic narrative course.
The document outlines Lewis Urquhart's progress in a digital graphic narrative development course, including assignments where he created images using tools like pattern overlays and rotoscoping and provided self evaluations. Lewis incorporated feedback to improve techniques like color choice and detail in shapes. Overall the assignments helped Lewis learn new skills in Photoshop and he was able to see his images take shape through the creative process.
The document outlines Thomas Williams' digital graphic narrative development project which includes assignments where he created images using different techniques like shape tasks, rotoscoping, and creating a comic book effect. For each assignment, Thomas provides an evaluation of what he liked about the image and how he could improve if he were to do it again.
Emily has created storyboards for an 8-page digital graphic narrative adaptation of the fairy tale "The Princess and the Pea". The storyboards show the key events of the narrative: a Prince is searching for a Princess; a storm arrives and a girl seeks shelter at the castle; the Queen tests if she is a true Princess by placing a pea under her mattress; in the morning the girl says she slept terribly due to something in the bed; it is revealed she is a true Princess and marries the Prince. Emily has also provided some text descriptions for each page. The storyboards demonstrate Emily's initial plans for visually adapting the fairy tale into a graphic format.
The document contains evaluations of various digital graphic narrative assignments, including shape tasks, rotoscoping, text-based images, comic books, and photography. For each assignment, the student provides what they liked about their image and what they would improve. They note effective use of textures, colors, and capturing the style of the assignment. Areas for improvement include accuracy, details, cropping, and adding texture or contrast. The feedback provides analysis of strengths and weaknesses and suggestions for further developing ideas and proposals.
This document contains Nick Aldous' evaluations of various digital graphic narrative development tasks he completed. For each task, Nick provides feedback on what he liked about his image and how he could improve. He completed tasks involving shape, rotocope, text-based, comic book, and photography images. The document also includes Nick's proposal for creating a children's book, which outlines his story, production methods, audience, and deadline. Feedback provided on the proposal and idea generation suggests strengths while also offering areas for improvement.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The original story of the three little pigs is retold in rhyming verse. The three little pigs build houses of straw, sticks, and bricks to escape from the big bad wolf. The wolf blows down the houses of straw and sticks but is unable to destroy the brick house. He tricks the pig into going to a turnip field and apple tree but each time the pig arrives early and gets the food before the wolf arrives.
The document contains evaluations from students on various digital graphic tasks they completed, providing what they liked about their images and how they could improve. Students provided feedback on tasks involving shapes, gradients, rotoscoping, narratives, environments, and more. Many commented on using tools like the gradient and selection tools more effectively or adding more details.
Here are the storyboards for the simplified children's version of "The Boy Who Cried Wolf":
Page 1:
- Panel 1: A boy is sitting in a field watching over a flock of sheep. He looks bored.
- Panel 2: The boy gets an idea and shouts "Wolf! Wolf!" while pointing off into the distance.
Page 2:
- Panel 1: The villagers come running up the hill towards the boy.
- Panel 2: The villagers ask "Where's the wolf?" The boy is laughing.
Page 3:
- Panel 1: The next day, the boy shouts "Wolf!" again while laughing.
- Panel 2: The villagers come running again and ask
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try depicting an insect or unusual creature. Ethan enjoyed the precision and color range tools used for rotocoping and wanted to depict a more detailed person. Overall, Ethan aimed to improve their skills and try more complex images with each new exercise.
The document provides feedback on a proposal for a digital graphic narrative about "The Ugly Duckling" story. The proposal includes details on the story, production methods, target audience, and idea generation materials. The feedback notes strengths such as the detailed explanation of production methods and clear description of the target audience. Areas for improvement include providing more details on the story's ending and the interests of the target audience. The idea generation is praised for the mood board and clear portrayal of scenes and characters, though expanding the mood board and mind map is suggested.
Here is a revised script that addresses some areas for improvement:
Once upon a time, there was a little old baker. She decided to make a gingerbread man for her shop. She rolled out the dough and cut it into the shape of a man. For eyes, she used raisins and for teeth she used peppermints. She iced hair on his head and then placed him in the oven.
When the gingerbread man was done baking, he jumped out of the oven. "Stop!" said the little old baker. "I want to sell you in my shop." But the gingerbread man said "No, I want to see the world!" And he ran away as fast as he could.
The document outlines a student's proposal and idea generation for an illustrated children's book about The Ugly Duckling. It provides details on the production methods, formats, strengths and areas for improvement in the proposal and idea generation. Feedback notes the proposal thoroughly explains the approach but could include a story overview, and the idea generation clearly defines elements but might expand on the choice of story and art style.
The original script tells the story of a girl named Lily whose mother dies and whose stepmother gives her difficult tasks and treats her like a servant. One day, the stepmother sends Lily to fetch water from the Well of the World's End using only a sieve. On her journey, Lily meets a frog who promises to help her if she agrees to do whatever he asks for one day, and he instructs her how to line the sieve so it can carry water.
The original script tells the story of a girl named Lily whose mother dies and whose stepmother gives her difficult tasks and treats her like a servant. One day, the stepmother sends Lily to fetch water from the Well of the World's End using only a sieve. On her journey, Lily meets a frog who promises to help her if she agrees to do whatever he asks for one day, and he instructs her how to line the sieve so it can carry water.
The document discusses different camera settings that impact photographs, including aperture, shutter speed, ISO, white balance, and post-processing techniques. It provides examples of how each setting affects the photo and allows the photographer to control depth of field, movement, graininess, and color. Aperture determines how much light enters and impacts depth of field. Shutter speed controls movement by freezing or blurring it. ISO makes the sensor more or less sensitive to light and impacts grain. White balance settings alter the color tone to match lighting. Post-processing allows cropping, lightening/darkening areas, and adjusting color.
This document provides contact sheets and images from three photo shoots in York. It evaluates the final eight images selected. Key details evaluated include the technical qualities of exposure, focus and depth of field. The intended purpose of the images as materials for a travel magazine and their suitability is discussed. Skills learned throughout the project are summarized, including improved understanding of camera settings and genres of photography. Areas for further learning are noted around time management and creative ability.
This mood board analyzes images linked to weapons, enemies, and other features in a 2D side-scrolling shooter game inspired by Contra and Mario. The color scheme is mainly grey tones, visually representing the theme of guns, violence, and death central to the game.
This document discusses different types of digital file formats for graphics. It covers raster graphics like JPEG, TIFF, GIF, and BMP which use pixels to store color information. It also discusses vector graphics like AI, PSD, FLA and WMF which use mathematical formulas to define shapes. For each format it provides information on what it stands for, common uses, advantages and disadvantages. It also discusses topics like compression, which reduces file sizes, and optimizing images for easy online viewing through techniques like resizing and compressing.
This document appears to be a short story told over 11 pages by author Dan Bell, though no other details about characters, plot, or themes are provided in the limited excerpt. The document simply lists the page numbers from 1 through 11, giving no other contextual information to summarize.
The document provides details about a digital graphic narrative project, including tasks completed, evaluations of images created, and feedback. It includes evaluations of images created for tasks like shape, rotoscope, film quotes, text based, comic book, photo story, and narrative environment. The feedback summarizes that more details and images could strengthen proposals and idea generation. Overall the document outlines the process and results of assignments in a digital graphic narrative course.
The document outlines Lewis Urquhart's progress in a digital graphic narrative development course, including assignments where he created images using tools like pattern overlays and rotoscoping and provided self evaluations. Lewis incorporated feedback to improve techniques like color choice and detail in shapes. Overall the assignments helped Lewis learn new skills in Photoshop and he was able to see his images take shape through the creative process.
The document outlines Thomas Williams' digital graphic narrative development project which includes assignments where he created images using different techniques like shape tasks, rotoscoping, and creating a comic book effect. For each assignment, Thomas provides an evaluation of what he liked about the image and how he could improve if he were to do it again.
Emily has created storyboards for an 8-page digital graphic narrative adaptation of the fairy tale "The Princess and the Pea". The storyboards show the key events of the narrative: a Prince is searching for a Princess; a storm arrives and a girl seeks shelter at the castle; the Queen tests if she is a true Princess by placing a pea under her mattress; in the morning the girl says she slept terribly due to something in the bed; it is revealed she is a true Princess and marries the Prince. Emily has also provided some text descriptions for each page. The storyboards demonstrate Emily's initial plans for visually adapting the fairy tale into a graphic format.
The document contains evaluations of various digital graphic narrative assignments, including shape tasks, rotoscoping, text-based images, comic books, and photography. For each assignment, the student provides what they liked about their image and what they would improve. They note effective use of textures, colors, and capturing the style of the assignment. Areas for improvement include accuracy, details, cropping, and adding texture or contrast. The feedback provides analysis of strengths and weaknesses and suggestions for further developing ideas and proposals.
This document contains Nick Aldous' evaluations of various digital graphic narrative development tasks he completed. For each task, Nick provides feedback on what he liked about his image and how he could improve. He completed tasks involving shape, rotocope, text-based, comic book, and photography images. The document also includes Nick's proposal for creating a children's book, which outlines his story, production methods, audience, and deadline. Feedback provided on the proposal and idea generation suggests strengths while also offering areas for improvement.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
The original story of the three little pigs is retold in rhyming verse. The three little pigs build houses of straw, sticks, and bricks to escape from the big bad wolf. The wolf blows down the houses of straw and sticks but is unable to destroy the brick house. He tricks the pig into going to a turnip field and apple tree but each time the pig arrives early and gets the food before the wolf arrives.
The document contains evaluations from students on various digital graphic tasks they completed, providing what they liked about their images and how they could improve. Students provided feedback on tasks involving shapes, gradients, rotoscoping, narratives, environments, and more. Many commented on using tools like the gradient and selection tools more effectively or adding more details.
Here are the storyboards for the simplified children's version of "The Boy Who Cried Wolf":
Page 1:
- Panel 1: A boy is sitting in a field watching over a flock of sheep. He looks bored.
- Panel 2: The boy gets an idea and shouts "Wolf! Wolf!" while pointing off into the distance.
Page 2:
- Panel 1: The villagers come running up the hill towards the boy.
- Panel 2: The villagers ask "Where's the wolf?" The boy is laughing.
Page 3:
- Panel 1: The next day, the boy shouts "Wolf!" again while laughing.
- Panel 2: The villagers come running again and ask
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try depicting an insect or unusual creature. Ethan enjoyed the precision and color range tools used for rotocoping and wanted to depict a more detailed person. Overall, Ethan aimed to improve their skills and try more complex images with each new exercise.
The document provides feedback on a proposal for a digital graphic narrative about "The Ugly Duckling" story. The proposal includes details on the story, production methods, target audience, and idea generation materials. The feedback notes strengths such as the detailed explanation of production methods and clear description of the target audience. Areas for improvement include providing more details on the story's ending and the interests of the target audience. The idea generation is praised for the mood board and clear portrayal of scenes and characters, though expanding the mood board and mind map is suggested.
Here is a revised script that addresses some areas for improvement:
Once upon a time, there was a little old baker. She decided to make a gingerbread man for her shop. She rolled out the dough and cut it into the shape of a man. For eyes, she used raisins and for teeth she used peppermints. She iced hair on his head and then placed him in the oven.
When the gingerbread man was done baking, he jumped out of the oven. "Stop!" said the little old baker. "I want to sell you in my shop." But the gingerbread man said "No, I want to see the world!" And he ran away as fast as he could.
The document outlines a student's proposal and idea generation for an illustrated children's book about The Ugly Duckling. It provides details on the production methods, formats, strengths and areas for improvement in the proposal and idea generation. Feedback notes the proposal thoroughly explains the approach but could include a story overview, and the idea generation clearly defines elements but might expand on the choice of story and art style.
The original script tells the story of a girl named Lily whose mother dies and whose stepmother gives her difficult tasks and treats her like a servant. One day, the stepmother sends Lily to fetch water from the Well of the World's End using only a sieve. On her journey, Lily meets a frog who promises to help her if she agrees to do whatever he asks for one day, and he instructs her how to line the sieve so it can carry water.
The original script tells the story of a girl named Lily whose mother dies and whose stepmother gives her difficult tasks and treats her like a servant. One day, the stepmother sends Lily to fetch water from the Well of the World's End using only a sieve. On her journey, Lily meets a frog who promises to help her if she agrees to do whatever he asks for one day, and he instructs her how to line the sieve so it can carry water.
The document discusses different camera settings that impact photographs, including aperture, shutter speed, ISO, white balance, and post-processing techniques. It provides examples of how each setting affects the photo and allows the photographer to control depth of field, movement, graininess, and color. Aperture determines how much light enters and impacts depth of field. Shutter speed controls movement by freezing or blurring it. ISO makes the sensor more or less sensitive to light and impacts grain. White balance settings alter the color tone to match lighting. Post-processing allows cropping, lightening/darkening areas, and adjusting color.
This document provides contact sheets and images from three photo shoots in York. It evaluates the final eight images selected. Key details evaluated include the technical qualities of exposure, focus and depth of field. The intended purpose of the images as materials for a travel magazine and their suitability is discussed. Skills learned throughout the project are summarized, including improved understanding of camera settings and genres of photography. Areas for further learning are noted around time management and creative ability.
This mood board analyzes images linked to weapons, enemies, and other features in a 2D side-scrolling shooter game inspired by Contra and Mario. The color scheme is mainly grey tones, visually representing the theme of guns, violence, and death central to the game.
This document discusses different types of digital file formats for graphics. It covers raster graphics like JPEG, TIFF, GIF, and BMP which use pixels to store color information. It also discusses vector graphics like AI, PSD, FLA and WMF which use mathematical formulas to define shapes. For each format it provides information on what it stands for, common uses, advantages and disadvantages. It also discusses topics like compression, which reduces file sizes, and optimizing images for easy online viewing through techniques like resizing and compressing.
This document appears to be a short story told over 11 pages by author Dan Bell, though no other details about characters, plot, or themes are provided in the limited excerpt. The document simply lists the page numbers from 1 through 11, giving no other contextual information to summarize.
The document provides planning details for a digital graphic narrative project adapting the story of Little Red Riding Hood. It includes sections considering costs, available resources, target audience, production schedule, and health and safety. The planning details various aspects of the project such as using free online resources, a target audience of 4-7 year olds, and a 10 session production schedule to complete the story in pages over rotoscoping images and adding text. Health and safety considerations address preventing trip hazards, eye strain from computer use, and following relevant legislation.
This document contains a shot list for a music video production. It describes 52 shots ranging from close-ups of the victim and bully to longer shots showing their interactions and the bully framing the victim for various incidents. The shots will show the bully harassing and assaulting the victim while making it appear the victim is at fault, culminating in the victim being arrested after one of the bully's schemes.
This document discusses different types of photography applications and provides examples for each. It covers advertising, fashion, photojournalism, portraits, studio portraits, architecture, illustration, and medical photography. For each type, it analyzes the lighting, lenses, post-production techniques, and examples of famous and current photographers working in that field. The intended uses of the photos for each application are also described.
The document discusses various image processing techniques including Hockney joiners, photomontages, panoramas, and correcting common photo faults like pixelation, color casts, dust damage, fingerprints and scratches, under exposure, and over exposure. It provides brief explanations of each technique and faults and instructs the reader to annotate samples of their work applying these techniques in boxes on subsequent slides.
This document discusses different methods for capturing and editing digital images, including flatbed scanners, DSLRs, mobile phones, webcams, Photoshop, and Paint.net. Flatbed scanners are used to scan printed documents and images onto a computer. DSLRs, which were invented in 1999, allow photographers to take high-quality photos with an adjustable camera. Mobile phone cameras became widespread starting in 2001, while webcams built into computers enable video chatting. Photoshop, released in 1990, is a powerful image editing software with tools like cropping and selection. Paint.net is a basic image editor founded in 2004.
The document summarizes Dan Bell's work on various digital graphic narrative development tasks. It provides evaluations of assignments where he created images including a cartoon chicken, a monkey portrait using the rotocope tool, different text designs with his name, transforming photos into comic book styles, capturing different emotions in photos, and illustrating a soccer stadium stand. The evaluations note what aspects he liked from each image as well as areas he could improve if doing the assignments again, such as making images more accurate or distinctive.
This document outlines a game called "Stop Mr. Franks" and includes sections on the game title, format, synopsis, target audience, gameplay, characters, customization options, and loading/level screens. The player controls Barry to stop Mr. Franks from some unknown act while avoiding or confronting other characters like Andy along the way.
This document outlines the planning for a digital graphic narrative adaptation of Little Red Riding Hood. It considers costs, available resources, target audience, production schedule, and health and safety. Costs will be low since the work is digital. Resources like Photoshop and internet images will be used. The target audience is children aged 4-7. A 10-session production schedule is outlined to complete the book page-by-page. Health and safety risks like eye strain and back problems from long hours will be prevented by taking regular breaks.
Dan Bell created a 2D side-scrolling video game called "Stop Mr. Franks" about rescuing kidnapped children from a crazy teacher. While most assets met the assignment requirements, Dan recognizes technical and aesthetic weaknesses in character design and consistency. With more development of ideas and time management, the game's quality could be improved, particularly background detail, characters, and additional levels.
This document provides details about a proposed video game called "Stop Mr. Franks". The game is a 2D side-scrolling game where the player controls Andy to save children kidnapped by Mr. Franks. Artwork is included showing characters like Andy, Mr. Franks, and enemies. Level designs and collectible items are depicted. The target audience is described as 16-19 year old males interested in gaming, war, and adventure.
This document provides guidance for a music video production assignment. It outlines tasks such as idea generation, pre-production assessment, and budgeting. For the pre-production assessment, the student must assess the viability of their production concept and create a hypothetical budget and schedule. They identify location, equipment, and personnel needs and calculate estimated costs. The goal is to stay within a £2000 budget including a 10% contingency fund.
This document provides a case study for a music video production unit. It includes 3 tasks to analyze the purposes, styles, techniques and conventions of music videos. Task 1 discusses the core purposes of music videos and strategies employed. Task 2 explores styles of camerawork, editing, technical developments and genre conventions. Task 3 requires a case study analysis of at least 3 music videos considering purposes, styles, techniques, intertextuality, camerawork/editing and genre. The document provides guidance on completing the tasks and assessment criteria.
Football Manager is a soccer management simulation game where the player manages a professional soccer club, making decisions around team selection, tactics, and transfers over multiple seasons. The target audience is male soccer fans aged 16-55. It has sold over 7 million copies. Reviews praise its immersive management experience and improvements in the latest versions, while noting room for continued enhancement. The game is developed by Sports Interactive over the course of a year by a team of 35 people.
The document provides the original script for Lewis Carroll's Alice's Adventures in Wonderland, telling the story of Alice following a white rabbit down a rabbit hole where she encounters magical creatures and strange events, including shrinking after drinking a potion, attending a mad tea party, and being put on trial by the Queen of Hearts for stealing tarts before waking up revealed to have been a dream.
Here is a revised script that incorporates some of the feedback:
There once was a shepherd boy named Peter who was bored as he sat on the hillside watching the village sheep. To amuse himself, he took a great breath and called out in a raspy voice, "Wolf! Wolf! The big bad wolf is after the sheep!"
The villagers came running up the hill, waving their pitchforks and clubs, ready to chase the sneaky wolf away. But when they arrived at the top, they saw no wolf - only Peter laughing at his little trick.
The next day, Peter cried "Wolf!" again just for fun. This time, the villagers were less amused. "Don't bother us with
The document contains a student's evaluations of various digital graphic narrative exercises they completed, including shaping images, rotoscoping, adding text overlays, and developing comic book and illustration styles. For each exercise, the student notes what they liked, such as the ability to add precise details, and opportunities for improvement, such as incorporating more complex backgrounds or subjects. They express an interest in more challenging assignments that allow them to improve their skills.
The document contains evaluations from a student of various digital graphic narrative exercises they completed, including using shape tools to create images, rotoscoping, working with text, comic book styles, photography, and illustration. The student provides what they liked about each image and how they could improve if they did the exercise again, focusing on adding more complexity, detail, or challenging elements.
Here are the storyboards for the beginning of the story:
Page 1
Panel 1: A widow and her son Jack are sitting at a table. The widow says "What shall we do? Milky-White isn't giving milk."
Panel 2: Jack says "Don't worry mother, I'll go sell Milky-White at the market to get us some money."
Page 2
Panel 1: Jack leads Milky-White down the road. In the background an old man watches.
Panel 2: The man approaches Jack "Good morning Jack, where are you off to?"
Page 3
Panel 1: Jack replies "I'm going to sell our cow Milky-White at the market."
Lewis Hill - Print - Development Pro-formaLewis Hill
Here are my suggestions for improving the flat plans:
For part 7, show Perry arriving at the ship and sneaking onboard, setting up the conflict with Captain Claw.
Add more description to help visualize the story, like "Perry sees Wonda asleep in the captain's chamber" or "Captain Claw orders his polar bears to find the intruder."
Consider including emotions or dialogue to help engage readers, such as "Perry gasps when he sees Wonda under the sleeping curse" or "Wonda whispers 'Help me Perry'" in her sleep.
You may also want to foreshadow how Perry will break the curse, to build intrigue. For example, he could find a clue that true love
The document contains evaluations from a student of various digital graphic projects they completed. For each project, the student describes what they liked about their image and how they would improve it. They provided feedback on projects involving shapes, rotoscoping, narrative environments, text, comics, illustrations, and photo stories. The feedback demonstrates the student's growing skills with digital graphics programs and ability to critically reflect on their work.
In the original story, a girl named Lily is given an impossible task by her cruel stepmother of filling a sieve with water from the Well of the World's End or else never return home; with the help of a frog who tells her how to line the sieve with moss and clay, Lily is able to complete the task but must now keep her promise to do whatever the frog asks for one day; the frog has Lily lift him onto her knee and make him supper, much to the delight of her scheming stepmother.
In the original story, a girl named Lily is given an impossible task by her cruel stepmother of filling a sieve with water from the Well of the World's End or else never return home; with the help of a frog who tells her how to line the sieve with moss and clay, Lily is able to complete the task but must now keep her promise to do whatever the frog asks for one day; the frog has Lily lift him onto her knee and make him supper, much to the delight of her scheming stepmother.
Marceline asks the Ice King and Finn and Jake to play basketball. During the game, Marceline easily outplays the Ice King. When Finn asks why she invited the ancient Ice King to play, Marceline reveals that despite his flaws, the Ice King is very dear to her heart and she loves him.
A poor woodcutter and his family face starvation, so the mother convinces the father to abandon their children Hansel and Gretel in the forest. Hansel secretly collects white pebbles to leave a trail home, but when they are abandoned a second time he has no more pebbles so they become lost. They come upon a gingerbread house belonging to an old witch who attempts to fatten and eat the children.
The proposal outlines a children's book project involving a story about a race between a killer whale and swordfish set in the Atlantic Ocean. Key details provided include using 9-15 pages in either 15x23 or 21x23 dimensions, exporting as a PDF, and a deadline of April 22. The target audience is described as 7-11 year old males primarily in the UK. Production methods of rotoscoping and shape tasks are cited to incorporate professional conventions. Areas for further work include adding more details on the story and characters.
Development pro forma finished with digital flat plans and test pageEmily Pinder
The document provides evaluations of various digital graphic narrative projects created by Emily Pinder. It includes summaries of images created using techniques like shape tasks, rotocoping, text-based designs, and comic books. For each image, Pinder notes what she liked about it and how she would improve it if doing it again. She provides feedback on aspects like colors, textures, details, compositions and filters. The document also includes Pinder's initial ideas and proposal for creating a children's book, outlining her story, production methods, target audience and deadline.
The document contains evaluations from a student of various digital graphic narrative exercises they completed. For each exercise, the student provides what they liked about their image and what they would improve. The exercises included shape tasks, rotoscoping, text-based images, and comic book-style images. The student provides feedback on aspects like colors, textures, details, fonts and filters used. They indicate what techniques they may experiment with if they were to recreate the images. The document also includes a proposal and feedback for a children's book the student aims to create using the techniques learned.
devleopment pro forma finished with digital flat plans and test pageEmily Pinder
This document contains evaluations of different digital graphic narratives and images created by Emily Pinder. For each image, Emily provides brief feedback on what she liked and how she could improve. The images covered a variety of techniques including shape tasks, rotoscoping, text-based images, comic book styles, and photography. Overall, the feedback focused on details, colors, textures, composition, and experimenting with different styles and filters. Areas for improvement generally centered on adding more details, changing colors, and exploring additional techniques. The final sections included a proposal for a children's book involving Batman and the Joker, covering the story, production methods, audience, and deadline.
The document outlines Beth Geldard's digital graphic narrative development project which involved students creating images based on different tasks and evaluating their work. Students provided self-evaluations of their images, noting what they liked about their work and how they could improve, giving insight into their creative process and growth. The project exposed students to different styles of digital graphic storytelling through tasks involving shapes, rotoscoping, film quotes, text, and more.
The document contains evaluations from a student of different digital graphic narrative assignments they completed, including shaping an image, rotoscoping, creating text-based images, comic books, photography, and illustrations. For each assignment, the student provides what they liked about their image and what they would improve if doing the assignment again.
This document contains evaluations from a student named Ethan Andrews of various digital graphic narrative exercises they completed. For a shape task, Ethan liked being able to create an animated picture easily but wanted to try something more complex. For another shape task, Ethan appreciated the increased precision but wanted to try animating an insect or creature. Ethan enjoyed the increased detail possible with rotocoping and wanted to add shading or color differentials. Ethan also provided positive feedback and areas for improvement for additional exercises involving rotocoping, text, comic books, photography, and illustration.
A poor woodcutter and his wife decide to lead their children Hansel and Gretel into the deep forest and abandon them there, unable to continue feeding them during a famine, but Hansel devises a plan to leave a trail of white pebbles behind to find their way home again after being left in the woods by their parents. However, the next time the parents take them into the forest, Hansel is not allowed to gather pebbles and the children become lost in the woods.
The proposal outlines a children's story book project that involves illustrating and digitally designing an 8-page story. The story is about a boy named Jack who lives in poverty with his mother. Through his work, Jack receives rewards like a donkey that makes a girl laugh, leading to an offer of marriage. The proposal provides details on the story, format, audience, and production methods. Feedback notes the clear story overview and visual plans as strengths, recommending expanding the audience details and mind map ideas. The mood board's colors are praised for suiting the story, while adding more character/setting images and mind map details are suggested areas for development.
Human: You are an expert at summarizing documents. You
This game is a 2D side-scrolling shooter where the player controls a 38-year old man named Andy who must save kidnapped school children from the dungeon of Mr. Franks. The game takes inspiration from Super Mario Bros in its side-scrolling gameplay and Contra in its shooter elements. It is targeted towards male audiences aged 16-19 and will have mild swearing, gun violence, and blood. Legal considerations include ensuring the game receives a 15+ rating and avoiding too closely copying the gameplay of similar titles like Contra.
FIFA 15 is a soccer simulation video game that focuses on realistic graphics, gameplay, and player likenesses. It allows players to compete in matches as real teams and players. The game has both single-player and multiplayer modes, including career mode where players can set their own objectives and narratives. It aims to provide an immersive experience that feels like being at a real soccer match through its 3D graphics and control options. While very realistic and addictive for fans, it still occasionally exhibits minor glitches. Overall, FIFA 15 prioritizes photorealistic rendering and an authentic soccer simulation.
Dan Bell received feedback on various assignments for their BTEC Level 3 Extended Diploma in Creative Media Production. For several assignments, the assessor recommended adding more details, examples, and research from varied sources. They also suggested improving readability by reducing images and increasing spacing in the proposal presentation. For the digital graphics and mood board assignments, the assessor recommended further developing the analyses and creating additional graphics such as a walk animation.
This document contains peer feedback on graphics created for a computer game. The feedback includes comments on what is liked about the graphics as well as suggestions for further development. Feedback noted that the graphics have a consistent simple style and include realistic elements like a health bar. Suggestions included making the character's ears and nose more realistic, extending the character's face when viewed from the side, and including animated gameplay elements. The creator agrees some elements could be improved, like character realism and menu features, and plans changes to address this feedback in future assets.
The document discusses several narrative theories and concepts including character archetypes from Russian folktales analyzed by Propp, as well as the three stages of narrative structure proposed by Todorov: equilibrium, disequilibrium, and new equilibrium. It also mentions the concept of binary opposition from Levi-Strauss and analyzes the story of Little Red Riding Hood based on these theories, identifying the wolf as the villain, Little Red Riding Hood and her grandmother as the princess/prize, and the woodcutter as the donor/hero. The analysis finds the story follows a closed, single-strand, linear structure but is non-realist.
Here is a summary of the peer feedback I received:
- Peers praised the quality of my rotoscoping, particularly for Red Riding Hood and Grandma. They felt these characters were the most successful. I agree with this feedback.
- Feedback noted issues with consistency in character sizes between scenes. Peers pointed out the Mother and Wolf could have been improved. I agree these characters were weaker areas of my work.
- My planning and structure was praised by peers. They felt my proposal set clear intentions and the project was well organized. I agree the planning was a strength.
- Some feedback noted the outdoor scenes like the woods could have been improved with more contrast between sky and trees. I agree more sky
This document summarizes and compares three children's books: "Rhinos don't eat pancakes", "The tiger who came to tea", and "Monsters love underpants". Key details provided on each book include the author/illustrator, style of illustrations, use of text versus pictures, font styles, page counts, and overall format. Across the books there is variation in colors, illustration techniques, amount of text, and page orientations used. All three books are designed for reading to young audiences aged 4-7 years old.
The document provides evaluations of different digital graphic narrative development tasks, including shaping a cartoon chicken, rotoscoping, text-based images, comic books, and photography. For the chicken task, the creator liked including shadows and gradients but felt the chicken looked more like an egg and some strokes were too dark. Other tasks are listed but not described. The document outlines initial idea generation, including mood boards, dimensions, format, strengths, weaknesses, and target audience. It requests feedback on proposal strengths and weaknesses as well as idea development. Storyboards and original/final scripts are referenced but not included.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
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3. Evaluation
What did you like about your image?
I think that the main qualities of the cartoon type chicken that I have produced are: the way I have managed to get the shadow to
go around it, I also think that the colours that I have chosen for each section are suitable to what colour a chicken would really be.
Another positive I can take from this is the gradient in the chicken’s eye to give it the shining light effect shown in the real picture.
I particularly like the way I have managed to include a “stroke” to each layer. To start with the beak was very hard to make but in
the end I think it turned out quite nicely.
What would you improve if you did it again?
Despite the positives there are some negatives. If I could re-do this task I would have liked to make the chicken look more chicken
like, in my honest opinion it looks a bit too much like an egg with a chicken’s facial features. I would also have liked to get the
wattle on top of it’s head a bit neater. Some of the strokes are a little bit too dark as well.
5. Evaluation
What did you like about your image?
I think that the strongest aspects of my image are the way in that I have managed to get the fur to in a way overlap the colour
overlay, the way I have successfully managed to get the monkey into the correct shape. To get the monkey into shape I had to get
a photograph of a real monkey, and go around his full body with the ‘polygonal lasso’ tool. I then had to click the ‘layer via copy’
option in order to create a new layer which was just the monkey’s body without the leaves in the background. Another very
strong feature of my production is the way in which I managed to notice the smaller features of it’s face, for example the colour of
it’s gums and teeth. To find out whether my monkey was properly filled in (no white gaps) I had to turn the background off and I
feel I have successfully managed to fill in all the gaps to make it look like a cartoon monkey you’d see in books or on the TV.
What would you improve if you did it again?
Given the opportunity to repeat this work I would quite like to get some of the smaller features such as the monkey’s nose into a
more accurate shape. I would also have liked to have made it more obvious where the darker features of it’s fur were. I think that I
could have made the stripe that runs down the middle of his head look a lot more realistic, I am rather disappointed with that
small feature of my work. I also believe that I could have made it more obvious where it’s top teeth and where it’s bottom teeth
were.
9. Evaluation
What did you like about your image?
I think the main qualities of these images are the way in which I have managed to produce a different style of text for each copy of
my name “Dan Bell”. The one I particularly like is the one on the second slide where the photo of the Gateshead players
celebrating is. The reason why I like this one the most is because in order for this to occur I had to get the actual image off the
internet, make it overlap the text with my name on then press the ‘clipping mask’ tool which put the photo inside of my name. I
think that I also like the way in which my text becomes of a higher quality each time I typed it in and tried new techniques.
What would you improve if you did it again?
Given the opportunity to re-do this task I would quite like to make the differences between the text on slide 6 a little more
obvious. I think I would also have liked to have used a better font on slide 7 in order to make my name that bit easier to read.
13. Evaluation
What did you like about your image?
I think the main qualities of these images are the way I have successfully manage to transform them from a real life image into a
comic strip type, the one I am most impressed with is the top image of Big Dave From The Congo. I enjoyed editing the threshold
to give it a more comic book like effect, then changing the blending mode to either screen, overlay or multiply. I also like the way
I’ve made Adam Sandler have a different type of skin tone.
What would you improve if you did it again?
If I could repeat this task I would like to add more effects to some of the images, make Jamie Chandler’s face and
George Spurs’ head appear in image number 1 and also make image 2 more cartoon like. If I could have removed the
Gateshead website loge that would have also made the image look a lot better.
18. Evaluation
What did you like about your image?
I think the main strengths of these images are the way in
that they demonstrate happy, sad, excited and lonely. I
also think the photos are well taken.
What would you improve if you did it again?
If we could repeat this I think I would quite like to take
photos of more objects instead of people. I would also
have liked to have taken all the happy ones at the same
time and vice versa for sad, excited and lonely.
20. Evaluation
What did you like about your image?
What I like about my illustration is the way it replicates the
North Stand (or Sir Alex Ferguson Stand) at Old Trafford. I
think the colours I have chosen match the real thing. I think
the way I have managed to do letter, stairs, letter like it is in
real life also looks very good.
What would you improve if you did it again?
if I could repeat this I think I would have taken more time to
take in what it looks like, I think that I could also have included
the foreground looking into the stand so things like backs of
seats on the opposite side and the pitch.
22. Mood board of inspiration
This is a photo of a
wolf. When I come to
my production I will
rotoscope it so it
actually looks like a
story time wolf.
Here is a cottage. When it
comes to production I will
find a picture of a real
cottage and make it look
something like this.
In order to make little
red riding hood I will
have to find a real life
picture and rotoscope
it.
I will
rotoscope
this image or
one similar
for the
Grandma in
my story.
I will use this font as the text in
the book.
23. Here is a picture of the woods. I chose this
image because I thought it was a suitable
image of the woods. Also Little Red Riding
Hood is in the picture. When I come to
making my woods image(s) I will get a
photo of some real woods and rotoscope it
or even comic book effects.
This is one of the fonts that I may
use for my writing. I think that I will
use this font for my title on my
book.
26. Proposal
Dimensions
10 pages, A3 size.
Story Overview
My story is ‘little red riding hood’ which will be targeted at young children of both
genders who are English speakers (aged 4-7) who are interested in outside life. In my
story Red Riding Hood leaves her mother’s house with a basket of food to give to her
grandmother, she walks through the woods and when she arrives Grandma is in bed.
Little Red Riding Hood thinks she looks different and says “oh grandma what big teeth,
eyes, nose you have.” The wolf gets out of bed and chases her down the woods but a
woodcutter hears her screams and chases after the wolf. When the wolf gets hit by the
axe he sicks out grandma. She goes back to the cottage with Red Riding Hood and the
woodcutter.
Export Format
PDF
Advantages: Anybody will be able to read it.
Disadvantages: You have to change format.
27. Deadline
18th December 2014
Audience
Children of both genders aged 4-7, English speakers, outdoor life, so it appeals to
parents there will be no deaths involved and instead I have added some humour
when the wolf regurgitates Grandma.
Production Methods
In my story I will combine rotoscope and comic book because these were the 2
methods I was best at. The comic book will look good in background while
rotoscope is good for the characters.
28. What are the strengths of the proposal? What areas of the proposal need further work?
It is easy to follow and well thought out with
descriptions and reasons of why things have been
chosen.
Add more text to some areas and go more into
depth about some things like the audience
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
There are clear annotations as to what images and
techniques will be used, why and what for.
Add more to the mood board and mind map to get
more ideas of what the same characters have
looked like in other books of the same story.
29. What are the strengths of the proposal? What areas of the proposal need further work?
Your proposal is well detailed and you have spoke
about some interesting ideas.
You have talked about the size and number of
pages well.
Your story overview is well detailed.
You have talked about your audience in the story
overview so if you copy that part into your target
audience bit you should be fine.
I would recommend talking about why you didn’t
choose some of the other production techniques for
example shape task in your production methods
part.
You could add more about the advantages and
disadvantages in the export format section.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
Your idea generation is good. I like how you have
talked about certain pictures and how you are going
to use them in your book.
I would recommend getting a few more image to
annotate for example the basket little red riding
hood has.
30. What are the strengths of the proposal? What areas of the proposal need further work?
I really like the way the story overview has been
written. It briefly includes what the age range is and
then carries on to the story and what happens.
Although I like the way the story outline has been
written, I think too much information has been
shared. It should be brief and quick to read. In my
opinion I think the audience part of the proposal
could have gone in to a lot more detail. I think it
was too brief and needed to be spoken more as if
you know them really well.
What are the strengths of the idea generation? What areas of idea generation could have been
further developed?
All topics have been covered e.g. the text, the
images, how this person will undertake the tasks
using the rotoscoping method.
There isn’t enough information on here. This person
needs to share why they will rotoscope these
images. Is it in their opinion the easiest method?
Again the same with the text. This person has only
spoken and chosen one text style for their title and
hasn’t analysed it. Further detail could be needed
here to get an understanding of. More pictures
could be looked at when saying what they will use
and personally I think the rotoscoping method won’t
work on some of the scenes e.g. the forest.
31. Feedback Summary
Sum up your feedback.
I think everyone is entitled to their opinion. I am pleased with the positive feedback
everyone has given me. However on the negatives there is both feedback I do agree
with and some feedback that I disagree with.
Which parts of your feedback do you agree with and why?
I agree that my feedback “is easy to follow and well thought out with descriptions
and reasons of why things have been chosen.”
I also feel that I could have added a bit more text into my work.
Which parts of your feedback do you disagree with and why?
I think I do have a respectable amount of images
36. Original Script http://www.kidsinco.com/2009/04/little-red-riding-hood-2/
Narrator: Once upon a time there was a very beautiful blond girl who lived in a village near the
forest with her mother. One day her grandmother gave her a very nice red riding cloak, that is why
everybody in the village called her Little Red Riding Hood. One day…Little Red Riding Hood: Did you
call me, mother? Mother: Yes, Little Red Riding Hood. Your grandmother is very sick. I want you to
go to her house and take her this little basket with some bread and honey. Little Red Riding Hood:
Yes, mother. Mother: But don't stop in the forest, and don't talk to stranger. Do as I say, and get
soon to your grandmother's house. Little Red Riding Hood: Yes, mother. Narrator: And Little Red
Riding Hood went through the forest with the little basket for her grandmother who lived in a
nearby village. Along the way, she saw many beautiful flowers in the forest. Little Red Riding Hood:
Oh, what a beautiful flowers! I will take some to my grandmother. Narrator: She left the little
basket in the ground to pick up some flowers, when suddenly…Wolf: Good morning Little Red
Riding Hood! Ha, ha, ha, ha, ha. Little Red Riding Hood: Good morning, Mr. Wolf. Wolf: Where are
you going so early? Little Red Riding Hood: I am going to my grandmother's house to take her this
little basket with some bread and honey. Wolf: Ha, ha, ha, ha, ha… and does your grandmother live
far from here, Little Red Riding Hood? Little Red Riding Hood: Oh no, Mr. Wolf, she lives just across
the forest in the first little house in the village… the one with the white door. Wolf: Good-bye, Little
Red Riding Hood. I hope she gets better. And look, do you see that road? Little Red Riding Hood:
Yes, I do. Wolf: Just follow that road and you will get soon to your grandmother's house. Little Red
Riding Hood: Oh, yes I will, thank you! Wolf: Good-bye, ha, ha, ha, ha, ha! Narrator: Little Red
Riding Hood kept looking for flowers disobeying her mother who told her not to stop in the forest
and to get soon to her grandmother's house. Meanwhile, the wolf knocked at Little Red Riding
Hood grandmother's house. Grandmother: Who's there? Wolf: It's me grandmother, Little Red
Riding Hood, and I brought you a basket with some bread and honey. Grandmother: Come in my
little daughter, push the door. Narrator: As soon as the wolf
37. Original Script http://www.kidsinco.com/2009/04/little-red-riding-hood-2/
entered he gobbled up Little Red Riding Hood's grandmother. Then he put on a nightgown, jumped
into bed and waited for the little girl. A few minutes later Little Red Riding Hood arrived at her
grandmother's house. She knocked at the door. Wolf: Who's there? Little Red Riding Hood:
Grandmother, it's me, your granddaughter, Little Red Riding Hood. I came to bring me a little basket
with some bread and honey. Wolf: Come in my little daughter, push the door. Narrator: Little Red
Riding Hood entered the little house. She went straight to her grandmother's room, and in the bed
there was the Wolf dressed with her grandmother's clothes. Wolf: Come in, my little girl. Rest for a
while Narrator: Little Red Riding Hood sat in a chair, and looked at her grandmother. Little Red
Riding Hood: Oh, grandmother how large arms you have! Wolf: They are to hug you better, darling.
Little Red Riding Hood: Oh, grandmother, how big legs you have! Wolf: They are to run faster,
sweety. Little Red Riding Hood: Oh, how big ears you have, grandmother! Wolf: They are to hear
you better, honey. Little Red Riding Hood: And how big eyes you have! Wolf: To see you better,
Little Red Riding Hood. Little Red Riding Hood: Oh, grandmother, and why do you have those big
teeth and that big mouth? Wolf: They are to eat you better! Ha, ha, ha, ha, ha! Narrator: And the
Wolf gobbled up Little Red Riding Hood. Then the wolf fell asleep. Meanwhile a woodsman was
passing by the little house, when he saw the door opened. He entered, looked for the old lady, and
then he saw the wolf. Woodsman: Oh! The wolf is sleeping! And he's so fat! I hope I am on time!
Narrator: Then he took the wolf by the neck and made him spit out the poor Grandmother and
Little Red Riding Hood who were still in one piece. Little Red Riding Hood: Oh, thank you, good
woodsman. Grandmother: This will be a lesson for you, Little Red Riding Hood. Now you will never
disobey your mother again. The End Author: Brothers Grimm
38. Final Script
One day Little Red Red Riding Hood is leaving her mother’s house and going to her Grandma’s
house baring gifts.
Before Little Red Riding Hood leaves her mother says to her “now go straight to your Grandma’s
house Little Red and don’t talk to any strangers”, “I won’t mother” replied Little Red Riding Hood.
Little Red Riding Hood wanders happily down the woods.
When she walks down the woods she meets a very friendly wolf who asks her “where are you going
Little Red Riding Hood?” “I am going to my Grandma’s house, which is just down the other end of
the woods. It’s the house with the blue door” the wolf replies “that road over there will get you there
quicker” so Little Red Riding Hood gullibly believes him and says “thanks Mr. Wolf” the wolf then
goes in the direction she normally goes.
*knock knock* “who is there?” said grandma “it’s your granddaughter” replied the wolf “oh come in
dear” said Grandma. The wolf goes in and gobbles her up.
*knock knock* “Grandma it’s me” yelled Little Red Riding Hood “ok come in dear” said the wolf.
“Hello Grandma’ said Little Red Riding Hood. “My goodness what big eyes you have.” they’re for
seeing you better” said the wolf. “What very large ears you have” gasped Little Red Riding Hood,
“they’re so I can hear you better” replied the wolf. “And what massive arms and hands you have”
“they’re for hugging you better” said the wolf
“You also have a very large mouth and teeth” said Little Red Riding Hood nervously. “They’re so I
can eat you better ha ha ha!!!.” That’s when she realises the wolf had swallowed grandma so
makes a run for it.
The wolf chases Little Red Riding Hood down the woods until they meet a woodcutter.
The woodcutter hits the wolf with his axe causing him to sick Grandma out.
They go back to Grandma’s, have tea and cake and live happily ever after
39. Digital Flat Plans
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