2019 Keynote presentation to the faculty and staff at the University of Houston for their Innovative Teaching and Learning at a Distance (ITLD) Conference
This a Powerpoint presentation created by Peggy Maki, an AMCOA and education consultant specializing in assessing student learning. "Assessment 101" was presented at the AMCOA 4th Statewide Assessment Conference at the University of Massachusetts Boston on April 23, 2012.
The document provides guidance for teachers on integrating technology to enhance education for English language learners. It recommends that teachers first determine what tools can be used for, how they support content learning, and if they are appropriate. Teachers should then compare the tool's uses to their academic objectives and determine if it is a good fit. Finally, teachers need to evaluate students' technology skills and scaffold instruction by teaching necessary vocabulary and skills for using the tools. The overall goal is to thoughtfully select and implement technology that matches academic goals and supports learning through 21st century skills.
This document discusses using feedback to improve instructional design practices. It describes initiatives at Thompson Rivers University to more systematically evaluate and share learning activities. Interviews identified factors for successful activities and feedback desired by designers. Designers deal with many variables intuitively, unaware of implications. The complexity of their work is underrecognized. Providing shared "rules of thumb" documents and distributing the design process could help amplify designers' response to complex problems. Feedback should test hypotheses about what works and inform practice through action research. This closes the loop between feedback, analytics, and design.
The document proposes the S-CARE pedagogical model for online teaching and learning. It conducted research to understand different pedagogical scenarios used by facilitators and factors preferred by students. The research found that planning, interaction, feedback and resources were important aspects. From these findings, the S-CARE model is proposed which emphasizes being strategic, consistent, adaptive, responsive and effective. The conclusion is that the S-CARE model provides a structure for teaching and learning in the online environment.
Task design for telecollaborative exchanges - in search for new evaluation cr...the INTENT project
This document discusses task design for telecollaborative language learning exchanges and searches for new evaluation criteria. It begins by outlining the importance of well-designed tasks for ensuring quality learning. Examples of tasks used in an exchange between teacher trainees in Germany and Poland are then presented and evaluated using various criteria. The document emphasizes exploring task design within real pedagogical contexts and understanding how factors like learners, settings, and tools interact. It argues for relating task-based research more closely to classroom practice and teacher training.
This document discusses different ways of representing learning designs. It defines learning design as a methodology for helping teachers make more informed pedagogical decisions when designing learning activities and entire curriculums using appropriate technologies and resources. The document outlines several types of design representations including case studies, lesson plans, patterns, models, mind maps, and technical diagrams. These representations can be used at different levels of granularity from individual activities to full curriculums. The representations foreground different aspects of the design to support sharing and improving the design process.
The document discusses analyzing distributed teaching presence (DTP) in online learning environments. It presents a model for DTP analysis and emphasizes the importance of temporal and organizational aspects. Two components of DTP are educational influence and support delivered over time. A multi-method analysis approach includes structural analysis of participation patterns and content analysis of contributions, participation management, and meaning making. Temporal analysis is core to understanding DTP, and organization is linked to constructing shared meanings through social and task management. Awareness tools should provide longitudinal information about individual/group access, participation, connectivity, organization, and meaning making while accounting for context.
This a Powerpoint presentation created by Peggy Maki, an AMCOA and education consultant specializing in assessing student learning. "Assessment 101" was presented at the AMCOA 4th Statewide Assessment Conference at the University of Massachusetts Boston on April 23, 2012.
The document provides guidance for teachers on integrating technology to enhance education for English language learners. It recommends that teachers first determine what tools can be used for, how they support content learning, and if they are appropriate. Teachers should then compare the tool's uses to their academic objectives and determine if it is a good fit. Finally, teachers need to evaluate students' technology skills and scaffold instruction by teaching necessary vocabulary and skills for using the tools. The overall goal is to thoughtfully select and implement technology that matches academic goals and supports learning through 21st century skills.
This document discusses using feedback to improve instructional design practices. It describes initiatives at Thompson Rivers University to more systematically evaluate and share learning activities. Interviews identified factors for successful activities and feedback desired by designers. Designers deal with many variables intuitively, unaware of implications. The complexity of their work is underrecognized. Providing shared "rules of thumb" documents and distributing the design process could help amplify designers' response to complex problems. Feedback should test hypotheses about what works and inform practice through action research. This closes the loop between feedback, analytics, and design.
The document proposes the S-CARE pedagogical model for online teaching and learning. It conducted research to understand different pedagogical scenarios used by facilitators and factors preferred by students. The research found that planning, interaction, feedback and resources were important aspects. From these findings, the S-CARE model is proposed which emphasizes being strategic, consistent, adaptive, responsive and effective. The conclusion is that the S-CARE model provides a structure for teaching and learning in the online environment.
Task design for telecollaborative exchanges - in search for new evaluation cr...the INTENT project
This document discusses task design for telecollaborative language learning exchanges and searches for new evaluation criteria. It begins by outlining the importance of well-designed tasks for ensuring quality learning. Examples of tasks used in an exchange between teacher trainees in Germany and Poland are then presented and evaluated using various criteria. The document emphasizes exploring task design within real pedagogical contexts and understanding how factors like learners, settings, and tools interact. It argues for relating task-based research more closely to classroom practice and teacher training.
This document discusses different ways of representing learning designs. It defines learning design as a methodology for helping teachers make more informed pedagogical decisions when designing learning activities and entire curriculums using appropriate technologies and resources. The document outlines several types of design representations including case studies, lesson plans, patterns, models, mind maps, and technical diagrams. These representations can be used at different levels of granularity from individual activities to full curriculums. The representations foreground different aspects of the design to support sharing and improving the design process.
The document discusses analyzing distributed teaching presence (DTP) in online learning environments. It presents a model for DTP analysis and emphasizes the importance of temporal and organizational aspects. Two components of DTP are educational influence and support delivered over time. A multi-method analysis approach includes structural analysis of participation patterns and content analysis of contributions, participation management, and meaning making. Temporal analysis is core to understanding DTP, and organization is linked to constructing shared meanings through social and task management. Awareness tools should provide longitudinal information about individual/group access, participation, connectivity, organization, and meaning making while accounting for context.
Evaluating The Effectiveness Of Laptops In The ClassroomAndrew McCarthy
This document discusses initial thoughts on evaluating the effectiveness of laptops in the classroom from a teacher's perspective after four months of implementing a 1-to-1 laptop program. It outlines potential positive and negative influences of laptop use, questions to consider about student and teacher perspectives, and how technology can be used to develop different levels of thinking skills according to Bloom's taxonomy.
Semantic Text Theme Generation in Collaborative Online Learning EnvironmentsDavid Wicks
Online students' ability to self-regulate led to focused attention and time on-task. Given a need for more theoretical work in this area, as well as the potential practical benefits, we sought to compare differences between high versus low-collaboration teams in an online assignment to determine if higher levels of student-to-student collaboration lead to higher levels of semantic writing. Specifically, we explored how the use of collaboration technologies such as Google Docs and Google Hangouts impacted the level of ideas generated while participating in a group project. It was found that in terms of total generated semantic themes, low collaboration groups developed significantly more than their high collaboration counterparts in both online discussions and post course meta-reflective blog writings. Learning presence was the only significant predictor of unique theme generation on the individually generated meta-reflection blog post.
Problem-based learning (PBL) is a pedagogical approach where students learn through solving open-ended problems. In PBL, students work collaboratively in small groups to identify learning needs and find information to solve problems. The instructor acts as a facilitator rather than lecturer. PBL aims to develop students' critical thinking, collaboration skills, and self-directed learning. It is used in teacher education to model how students may apply PBL in their own teaching by engaging them in authentic problems and gradually reducing guidance. While challenging to implement, PBL is believed to increase engagement and transfer of learning by simulating real-world problem solving.
The document discusses a model for analyzing distributed teaching presence (DTP) in online learning environments. It addresses the importance of temporal and organizational analysis. Regarding temporal analysis, DTP is best understood through longitudinal study of student participation patterns and content over time. Organization is also crucial, as meaningful learning depends on managing social interactions and tasks. Awareness tools could help by providing longitudinal representations of individual and group activity to promote DTP.
Closing the 2-Sigma Gap: Eight Strategies to Replicate One-to-One Tutoring in...David Wicks
David Denton (Seattle Pacific University, USA)
David Wicks (Seattle Pacific University, USA)
Vicki Eveland (Seattle Pacific University, USA)
Benjamin Bloom, probably best known for Bloom's Taxonomy, contributed significant research and theory on a wide array of educational topics, including the effects of tutoring on student achievement. In 1984, Bloom wrote an article titled The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring. Bloom found that one-to-one tutoring improved student performance two standard deviations above the mean on academic measures in comparison to students taught in conventional classrooms.
These findings are unsurprising to most educators. However, the critical question derived from Bloom's (1984) research is whether teachers in conventional classrooms can replicate characteristics of one-to-one tutoring.
The replication question persists today, regardless of level or subject area. A significant pursuit of all educators is to use the most effective instructional practices available in order to raise student achievement. One way to organize effective practice is through characteristics of teaching and learning that replicate one-to-one tutoring. Examples that qualify this pursuit in current terms include differentiated instruction and adaptive learning systems such as Khan Academy (Office of Educational Technology, 2013).
Finding ways to more closely approximate characteristics of one-to-one tutoring in conventional settings inspires educators to experiment with alternative instructional formats. One of these is blended learning, which combines elements of online, classroom, and mobile engagement techniques (Strauss, 2012). However, some have suggested that blended learning is a fad, and subject to the same kind of waning interest as other educational innovations (Strauss, 2012).
Implementing and sustaining educational innovation, such as blended learning, depends on the use of effective instructional strategies. Characteristics of one-to-one tutoring provide a set of benchmark activities for identifying and organizing these types of effective practices within the context of blended learning environments.
Instructors choose from a wide variety of instructional practices to meet their objectives. However, not all practices have the same effect. Selecting and implementing the most effective strategies is critical, regardless of learning venue. One framework for organizing blended learning methods is through one-to-one tutoring, especially since instructional practices characteristic of tutoring have an enormous effect on student achievement.
Presenters in this informational session summarize ways instructors merge characteristics of one-to-one tutoring, along with example strategies to enhance blended learning. Participants integrate preferred methods according to their contexts through discussion and small group collaboration.
During CIDREE 2015 meeting, we presented the main results of some of our different works, highlighting specifically some important concepts and explaining how we believe they articulate with the Professional Vision.
Learning Design for Student Success: The Good, the Bad and the UglyMark Brown
The document summarizes key aspects of learning design for student success, including the good, bad, and ugly. It discusses how learning design aims to make the design process more explicit and shareable, but can oversimplify complexity. While tools and frameworks exist, true adoption of new pedagogical approaches proves difficult. The reality is that traditional teaching still dominates and digital innovations do not guarantee success or improved outcomes. Overall, the document reflects on progress and challenges in designing learning experiences for students.
by Dr. Karen Swan
Dr. Swan will discuss tools and techniques of assessing the impact of technology on learning, beginning with asking the right questions. Good questions, she argues, specify not just outcomes, but also inputs and, most importantly, learning processes. Each of these will be discussed in terms of categories and measures for guiding assessment.
The document discusses using action research and inquiry processes to embed literacy and numeracy skills. It provides examples of individual teacher projects from 2010-2011 that addressed issues like numeracy, writing skills, and reading comprehension. The projects involved observing issues, planning and testing interventions, and reflecting on results. Interviews found the processes helped teachers think more strategically and engage in "research on training wheels." Students reported the interventions as helpful. The discussion concludes the approaches helped teachers reflect and focus on practice while growing research capability.
Design Rationale Problem Based Learning TaskRobyn Legaspi
This design rationale summarizes a problem-based learning activity on microfinance. It includes:
1) An introduction outlining problem-based learning according to Walker, Leary & Hmelo-Silver, and the initial unit on microfinance that was adapted.
2) An overview of the essential characteristics of problem-based learning and how they were applied in this learning experience, including giving students responsibility for their own learning and using an ill-structured problem.
3) A discussion of backward design using the curriculum requirements and applying ICT tools for students to research, present, and reflect on their micro-business plan in an interdisciplinary way meeting requirements in economics, English, digital technologies and mathematics.
This document provides an overview of assessment approaches and feedback techniques discussed in a professional development course. It includes:
1. Discussions of formative and summative assessment, using Bloom's taxonomy, constructive alignment, and variety in assessment methods.
2. Examples of using self-assessment, peer assessment, and feedback to enhance student learning. Feedback should be ongoing, developmental, and allow for dialogue.
3. Activities for participants to explore innovative assessment approaches like storytelling and portfolios, and to discuss feedback practices, with the goal of improving assessment and student learning experiences.
1. The document discusses curriculum design research, which intentionally combines curriculum design and design research.
2. It explains that curriculum can be represented at different levels from the international level down to the individual level, and can take different forms from the substantive to the socio-political to the technical-professional.
3. Curriculum design research involves preliminary investigation, theoretical embedding, empirical testing, documentation and reflection to create curriculum prototypes and iteratively improve them through formative evaluation.
The document discusses instructional design models and processes. It describes the traditional ADDIE model which involves 5 phases: analysis, design, development, implementation, and evaluation. It also discusses other instructional design models and processes like Gagne's 9 instructional events, Instructional Systems Design (ISD), and the ASSURE model. A key theme is that instructional design is an iterative collaborative process that should be learner-centered and focus on usability.
This document discusses personalization in education. It begins by defining personalization and distinguishing it from personalization. It then explores some organizational, pedagogical, and technological issues related to personalization. Some key challenges discussed are managing increased variety from personalization within existing systems and determining where individuals and institutions can make interventions to support personalization. The document concludes by thanking the audience.
Academic forum 2 curriculum design researchDaysi Lopez
This document discusses curriculum design research, which combines curriculum design and design research. It aims to discuss design research from a curricular perspective. Curriculum design research emphasizes formative evaluation to improve curriculum quality during development. It focuses on preliminary investigation, theoretical embedding, empirical testing, and documenting/analyzing the design process. The goal is to generate design principles that can help optimize curricula and support developers.
This document discusses a project aimed at shifting curriculum design from implicit, craft-based approaches to more explicit, systematic approaches informed by empirical evidence. It outlines key aspects of curriculum design as a conscious, dialogic, creative, communicative and social process. The project seeks to support the entire design process from initial ideas to implementation and sharing. Methods discussed include curriculum mapping, workshops, and identifying "touch points" for influencing institutional processes. Case studies show how learning design tools and visualizations can promote reflection, collaboration and meeting challenges in curriculum redesign. Success factors include collaborative ethos, championing innovation, and providing structured design opportunities.
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...Annemiek Veldhuis
ABSTRACT
Design Thinking (DT) and Maker Education (ME) are pedagogies that aim to equip students with the necessary skills to thrive in the non-linear and constantly evolving contexts of the 21st century. These constructivist learning approaches nurture 21st-century skills through creative, making processes and can be combined as they both involve ideating, creating, and reflecting on experience. By introducing them in early childhood education, students can develop their creative, collaborative, and making skills. However, there are still few implementations of DT and ME in formal, elementary education.
In this paper, we investigate 1) the challenges of implementing a formal DT and ME educational program, the Design Futures curriculum, for students aged 8 to 12 and 2) its impact on these students’ collaborative and creative self-efficacy. We showcase the development of the program which is aimed to be able to be implemented in elementary education within different socio-cultural contexts. The design is guided by 1) the theory of constructive alignment which poses that effective constructivist teaching practices align their learning objectives with their learning activities and assessment procedures, 2) the curricular spiderweb which presents different aspects of education and their relations, and 3) the design thinking process. We present a lesson plan consisting of a sequence of nine lessons that bridges the gap between the educational context and the outside world by teaching students about a problem that society is currently facing. It takes the students through a process of 6 phases in which teams, through research, define a sub-problem that they try to solve by design. Moreover, the students learn about electronic circuits and use basic electronic components in the creation of a mock-up of their design. The teaching activities incorporate DT- and ME-related learning objectives, which get assessed through connected assessment activities that implement both teacher-led assessment and student self-assessment.
We report on preliminary results of a triangulated mixed-methods study in which the Design Futures curriculum gets tested in 20 schools distributed over 4 countries (Romania, Greece, Italy, the Netherlands). We combine data from pre-post test measures on the students’ self-efficacy related to their creative and collaborative skills, user experience surveys from the students’ and teachers’ perspectives, and post-intervention interviews with students and teachers. Quantitative results are evaluated through analysis of variance and measures of central tendency. The interview transcripts are analyzed through inductive thematic analysis. Other materials, such as worksheets, are used to complement the results. Outcomes of the different socio-cultural contexts are compared to find distinctive implementations, trends, difficulties, and reflections from the students’ and teachers’ perspectives.
RAT Question Guide: Using the Replacement, Amplification, and Transformation ...Joan E. Hughes, Ph.D.
This downloadable question guide can help districts, schools, or individuals identify the important dimensions of the teaching and learning process and THEN use those dimensions to explore how the use of technology impacts these dimensions. I use this guide in my consulting with schools and districts (and in my graduate-level teaching) to support the change process related to educational technology integration and transformation.
Please note this is Copyrighted. Please contact me for use.
For more information see the RAT Slides: http://www.slideshare.net/joanhughes/rats-lides
or
The RAT article: http://www.slideshare.net/joanhughes/hughes-scharber-site2006
or
A presentation that puts RAT in context with school change and professional learning: http://www.slideshare.net/joanhughes/transformative-technology-integration-in-classrooms
Directions Please answer the discussion questions in 150 words eaAlyciaGold776
Directions: Please answer the discussion questions in 150 words each, using in-text citation (APA style) and answer reply to the responses using 100 words each. This is for an ESL (English as a Second Language) Education Course. This is due within 26 hours!
Discussion Question 1: Explore the National Center on Universal Design for Learning website, particularly noting the principles of UDL. How would employing these principles in lesson planning increase academic achievement of ELLs?
Response: Magaly wrote –
Universal Design for Learning (UDL) main goal is to make learning more accessible to students, especially those in inclusionary programs (Hallahan, Kauffman, & Pullen, 2019). UDL is a structure that gives flexible and responsive curriculum that will decrease learning barriers. The concept is that with modifications of representation (materials), expression (methods of communication) and engagement (how students respond to curriculum) teachers will be able to include a more diverse range of students in a general education classroom of instructions (Hallahan, Kauffman, & Pullen, 2019). When using UDL, educators and speech-language pathologist (SPLs) can provide curriculum options such as using varies ways to present a lesson. This is important because students can express themselves and their knowledge as well as being able to engage in learning. ELL students need to have variation and choices in their everyday class experience, as educators we should be able to provide different learning styles. Providing different learning styles ensures that ELL students are given the opportunity to have their needs educational goals both daily and by semester. The UDL guidelines can be mixed and matched according to specific learning goals and can be applied to particular content areas and contexts (CAST, 2018). They can be seen as a tool to support the development of a shared language in the design of goals, assessments, methods, and materials that lead to accessible, meaningful, and challenging learning experiences for all (CAST, 2018).
Response: Stefanie wrote –
Universal Design for Learning (UDL) is a framework for teachers to build lesson plans that enables all students the opportunity to participate in, and progress in the general-education curriculum by decreasing their specific obstacles to education (Ralabate, 2017). Each student we will encounter within our classroom has their own needs, preferences for learning, and abilities. UDL takes the burden off of the students and teachers to adapt material and puts it on the curriculum and offers options for the ways that information is taught, how students demonstrate their skills and knowledge, and how students are able to engage in learning within their classroom (Ralabate, 2017)
The UDL Guidelines offer a framework to optimize learning and teaching for all people based on how humans learn (The UDL Guidelines, 2021). This framework can then be used to look at the why of learning to provide eng ...
Evaluating The Effectiveness Of Laptops In The ClassroomAndrew McCarthy
This document discusses initial thoughts on evaluating the effectiveness of laptops in the classroom from a teacher's perspective after four months of implementing a 1-to-1 laptop program. It outlines potential positive and negative influences of laptop use, questions to consider about student and teacher perspectives, and how technology can be used to develop different levels of thinking skills according to Bloom's taxonomy.
Semantic Text Theme Generation in Collaborative Online Learning EnvironmentsDavid Wicks
Online students' ability to self-regulate led to focused attention and time on-task. Given a need for more theoretical work in this area, as well as the potential practical benefits, we sought to compare differences between high versus low-collaboration teams in an online assignment to determine if higher levels of student-to-student collaboration lead to higher levels of semantic writing. Specifically, we explored how the use of collaboration technologies such as Google Docs and Google Hangouts impacted the level of ideas generated while participating in a group project. It was found that in terms of total generated semantic themes, low collaboration groups developed significantly more than their high collaboration counterparts in both online discussions and post course meta-reflective blog writings. Learning presence was the only significant predictor of unique theme generation on the individually generated meta-reflection blog post.
Problem-based learning (PBL) is a pedagogical approach where students learn through solving open-ended problems. In PBL, students work collaboratively in small groups to identify learning needs and find information to solve problems. The instructor acts as a facilitator rather than lecturer. PBL aims to develop students' critical thinking, collaboration skills, and self-directed learning. It is used in teacher education to model how students may apply PBL in their own teaching by engaging them in authentic problems and gradually reducing guidance. While challenging to implement, PBL is believed to increase engagement and transfer of learning by simulating real-world problem solving.
The document discusses a model for analyzing distributed teaching presence (DTP) in online learning environments. It addresses the importance of temporal and organizational analysis. Regarding temporal analysis, DTP is best understood through longitudinal study of student participation patterns and content over time. Organization is also crucial, as meaningful learning depends on managing social interactions and tasks. Awareness tools could help by providing longitudinal representations of individual and group activity to promote DTP.
Closing the 2-Sigma Gap: Eight Strategies to Replicate One-to-One Tutoring in...David Wicks
David Denton (Seattle Pacific University, USA)
David Wicks (Seattle Pacific University, USA)
Vicki Eveland (Seattle Pacific University, USA)
Benjamin Bloom, probably best known for Bloom's Taxonomy, contributed significant research and theory on a wide array of educational topics, including the effects of tutoring on student achievement. In 1984, Bloom wrote an article titled The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring. Bloom found that one-to-one tutoring improved student performance two standard deviations above the mean on academic measures in comparison to students taught in conventional classrooms.
These findings are unsurprising to most educators. However, the critical question derived from Bloom's (1984) research is whether teachers in conventional classrooms can replicate characteristics of one-to-one tutoring.
The replication question persists today, regardless of level or subject area. A significant pursuit of all educators is to use the most effective instructional practices available in order to raise student achievement. One way to organize effective practice is through characteristics of teaching and learning that replicate one-to-one tutoring. Examples that qualify this pursuit in current terms include differentiated instruction and adaptive learning systems such as Khan Academy (Office of Educational Technology, 2013).
Finding ways to more closely approximate characteristics of one-to-one tutoring in conventional settings inspires educators to experiment with alternative instructional formats. One of these is blended learning, which combines elements of online, classroom, and mobile engagement techniques (Strauss, 2012). However, some have suggested that blended learning is a fad, and subject to the same kind of waning interest as other educational innovations (Strauss, 2012).
Implementing and sustaining educational innovation, such as blended learning, depends on the use of effective instructional strategies. Characteristics of one-to-one tutoring provide a set of benchmark activities for identifying and organizing these types of effective practices within the context of blended learning environments.
Instructors choose from a wide variety of instructional practices to meet their objectives. However, not all practices have the same effect. Selecting and implementing the most effective strategies is critical, regardless of learning venue. One framework for organizing blended learning methods is through one-to-one tutoring, especially since instructional practices characteristic of tutoring have an enormous effect on student achievement.
Presenters in this informational session summarize ways instructors merge characteristics of one-to-one tutoring, along with example strategies to enhance blended learning. Participants integrate preferred methods according to their contexts through discussion and small group collaboration.
During CIDREE 2015 meeting, we presented the main results of some of our different works, highlighting specifically some important concepts and explaining how we believe they articulate with the Professional Vision.
Learning Design for Student Success: The Good, the Bad and the UglyMark Brown
The document summarizes key aspects of learning design for student success, including the good, bad, and ugly. It discusses how learning design aims to make the design process more explicit and shareable, but can oversimplify complexity. While tools and frameworks exist, true adoption of new pedagogical approaches proves difficult. The reality is that traditional teaching still dominates and digital innovations do not guarantee success or improved outcomes. Overall, the document reflects on progress and challenges in designing learning experiences for students.
by Dr. Karen Swan
Dr. Swan will discuss tools and techniques of assessing the impact of technology on learning, beginning with asking the right questions. Good questions, she argues, specify not just outcomes, but also inputs and, most importantly, learning processes. Each of these will be discussed in terms of categories and measures for guiding assessment.
The document discusses using action research and inquiry processes to embed literacy and numeracy skills. It provides examples of individual teacher projects from 2010-2011 that addressed issues like numeracy, writing skills, and reading comprehension. The projects involved observing issues, planning and testing interventions, and reflecting on results. Interviews found the processes helped teachers think more strategically and engage in "research on training wheels." Students reported the interventions as helpful. The discussion concludes the approaches helped teachers reflect and focus on practice while growing research capability.
Design Rationale Problem Based Learning TaskRobyn Legaspi
This design rationale summarizes a problem-based learning activity on microfinance. It includes:
1) An introduction outlining problem-based learning according to Walker, Leary & Hmelo-Silver, and the initial unit on microfinance that was adapted.
2) An overview of the essential characteristics of problem-based learning and how they were applied in this learning experience, including giving students responsibility for their own learning and using an ill-structured problem.
3) A discussion of backward design using the curriculum requirements and applying ICT tools for students to research, present, and reflect on their micro-business plan in an interdisciplinary way meeting requirements in economics, English, digital technologies and mathematics.
This document provides an overview of assessment approaches and feedback techniques discussed in a professional development course. It includes:
1. Discussions of formative and summative assessment, using Bloom's taxonomy, constructive alignment, and variety in assessment methods.
2. Examples of using self-assessment, peer assessment, and feedback to enhance student learning. Feedback should be ongoing, developmental, and allow for dialogue.
3. Activities for participants to explore innovative assessment approaches like storytelling and portfolios, and to discuss feedback practices, with the goal of improving assessment and student learning experiences.
1. The document discusses curriculum design research, which intentionally combines curriculum design and design research.
2. It explains that curriculum can be represented at different levels from the international level down to the individual level, and can take different forms from the substantive to the socio-political to the technical-professional.
3. Curriculum design research involves preliminary investigation, theoretical embedding, empirical testing, documentation and reflection to create curriculum prototypes and iteratively improve them through formative evaluation.
The document discusses instructional design models and processes. It describes the traditional ADDIE model which involves 5 phases: analysis, design, development, implementation, and evaluation. It also discusses other instructional design models and processes like Gagne's 9 instructional events, Instructional Systems Design (ISD), and the ASSURE model. A key theme is that instructional design is an iterative collaborative process that should be learner-centered and focus on usability.
This document discusses personalization in education. It begins by defining personalization and distinguishing it from personalization. It then explores some organizational, pedagogical, and technological issues related to personalization. Some key challenges discussed are managing increased variety from personalization within existing systems and determining where individuals and institutions can make interventions to support personalization. The document concludes by thanking the audience.
Academic forum 2 curriculum design researchDaysi Lopez
This document discusses curriculum design research, which combines curriculum design and design research. It aims to discuss design research from a curricular perspective. Curriculum design research emphasizes formative evaluation to improve curriculum quality during development. It focuses on preliminary investigation, theoretical embedding, empirical testing, and documenting/analyzing the design process. The goal is to generate design principles that can help optimize curricula and support developers.
This document discusses a project aimed at shifting curriculum design from implicit, craft-based approaches to more explicit, systematic approaches informed by empirical evidence. It outlines key aspects of curriculum design as a conscious, dialogic, creative, communicative and social process. The project seeks to support the entire design process from initial ideas to implementation and sharing. Methods discussed include curriculum mapping, workshops, and identifying "touch points" for influencing institutional processes. Case studies show how learning design tools and visualizations can promote reflection, collaboration and meeting challenges in curriculum redesign. Success factors include collaborative ethos, championing innovation, and providing structured design opportunities.
PATT38 - DESIGN FUTURES: Combining Design Thinking and Maker Education in ele...Annemiek Veldhuis
ABSTRACT
Design Thinking (DT) and Maker Education (ME) are pedagogies that aim to equip students with the necessary skills to thrive in the non-linear and constantly evolving contexts of the 21st century. These constructivist learning approaches nurture 21st-century skills through creative, making processes and can be combined as they both involve ideating, creating, and reflecting on experience. By introducing them in early childhood education, students can develop their creative, collaborative, and making skills. However, there are still few implementations of DT and ME in formal, elementary education.
In this paper, we investigate 1) the challenges of implementing a formal DT and ME educational program, the Design Futures curriculum, for students aged 8 to 12 and 2) its impact on these students’ collaborative and creative self-efficacy. We showcase the development of the program which is aimed to be able to be implemented in elementary education within different socio-cultural contexts. The design is guided by 1) the theory of constructive alignment which poses that effective constructivist teaching practices align their learning objectives with their learning activities and assessment procedures, 2) the curricular spiderweb which presents different aspects of education and their relations, and 3) the design thinking process. We present a lesson plan consisting of a sequence of nine lessons that bridges the gap between the educational context and the outside world by teaching students about a problem that society is currently facing. It takes the students through a process of 6 phases in which teams, through research, define a sub-problem that they try to solve by design. Moreover, the students learn about electronic circuits and use basic electronic components in the creation of a mock-up of their design. The teaching activities incorporate DT- and ME-related learning objectives, which get assessed through connected assessment activities that implement both teacher-led assessment and student self-assessment.
We report on preliminary results of a triangulated mixed-methods study in which the Design Futures curriculum gets tested in 20 schools distributed over 4 countries (Romania, Greece, Italy, the Netherlands). We combine data from pre-post test measures on the students’ self-efficacy related to their creative and collaborative skills, user experience surveys from the students’ and teachers’ perspectives, and post-intervention interviews with students and teachers. Quantitative results are evaluated through analysis of variance and measures of central tendency. The interview transcripts are analyzed through inductive thematic analysis. Other materials, such as worksheets, are used to complement the results. Outcomes of the different socio-cultural contexts are compared to find distinctive implementations, trends, difficulties, and reflections from the students’ and teachers’ perspectives.
RAT Question Guide: Using the Replacement, Amplification, and Transformation ...Joan E. Hughes, Ph.D.
This downloadable question guide can help districts, schools, or individuals identify the important dimensions of the teaching and learning process and THEN use those dimensions to explore how the use of technology impacts these dimensions. I use this guide in my consulting with schools and districts (and in my graduate-level teaching) to support the change process related to educational technology integration and transformation.
Please note this is Copyrighted. Please contact me for use.
For more information see the RAT Slides: http://www.slideshare.net/joanhughes/rats-lides
or
The RAT article: http://www.slideshare.net/joanhughes/hughes-scharber-site2006
or
A presentation that puts RAT in context with school change and professional learning: http://www.slideshare.net/joanhughes/transformative-technology-integration-in-classrooms
Directions Please answer the discussion questions in 150 words eaAlyciaGold776
Directions: Please answer the discussion questions in 150 words each, using in-text citation (APA style) and answer reply to the responses using 100 words each. This is for an ESL (English as a Second Language) Education Course. This is due within 26 hours!
Discussion Question 1: Explore the National Center on Universal Design for Learning website, particularly noting the principles of UDL. How would employing these principles in lesson planning increase academic achievement of ELLs?
Response: Magaly wrote –
Universal Design for Learning (UDL) main goal is to make learning more accessible to students, especially those in inclusionary programs (Hallahan, Kauffman, & Pullen, 2019). UDL is a structure that gives flexible and responsive curriculum that will decrease learning barriers. The concept is that with modifications of representation (materials), expression (methods of communication) and engagement (how students respond to curriculum) teachers will be able to include a more diverse range of students in a general education classroom of instructions (Hallahan, Kauffman, & Pullen, 2019). When using UDL, educators and speech-language pathologist (SPLs) can provide curriculum options such as using varies ways to present a lesson. This is important because students can express themselves and their knowledge as well as being able to engage in learning. ELL students need to have variation and choices in their everyday class experience, as educators we should be able to provide different learning styles. Providing different learning styles ensures that ELL students are given the opportunity to have their needs educational goals both daily and by semester. The UDL guidelines can be mixed and matched according to specific learning goals and can be applied to particular content areas and contexts (CAST, 2018). They can be seen as a tool to support the development of a shared language in the design of goals, assessments, methods, and materials that lead to accessible, meaningful, and challenging learning experiences for all (CAST, 2018).
Response: Stefanie wrote –
Universal Design for Learning (UDL) is a framework for teachers to build lesson plans that enables all students the opportunity to participate in, and progress in the general-education curriculum by decreasing their specific obstacles to education (Ralabate, 2017). Each student we will encounter within our classroom has their own needs, preferences for learning, and abilities. UDL takes the burden off of the students and teachers to adapt material and puts it on the curriculum and offers options for the ways that information is taught, how students demonstrate their skills and knowledge, and how students are able to engage in learning within their classroom (Ralabate, 2017)
The UDL Guidelines offer a framework to optimize learning and teaching for all people based on how humans learn (The UDL Guidelines, 2021). This framework can then be used to look at the why of learning to provide eng ...
This document discusses learner engagement and how it can be used as a metric for learning. It defines engagement as an alternative view of the learner experience that goes beyond just performance or skills. Engagement is described as a developmental process of discovery, evaluation, use, and affinity. The document outlines a research project to develop web dashboards based on an engagement process that analyzes learner data and activity using analytics to help identify effective teaching practices and support learning design. It proposes measuring engagement through involvement, interaction, and intimacy data.
Keynote delivered by George Siemens (@gsiemens), Dragan Gasevic (@dgasevic), and Ryan Baker (@BakerEDMLab) at the 8th International Educational Data Mining Conference (EDM 2015) in Madrid, Spain on June 27, 2015
Educational data mining and learning analytics have to date largely focused on specific research questions that provide insight into granular interactions. These insights have bee abstracted to include the development of predictive models, intelligent tutors, and adaptive learning. While there are several domains where holistic or systems models have provided additional explanatory power, work around learning has not created holistic models with the level of concreteness or richness required. The need for both granular and integrated high-level view of learning is further influenced by distributed, life long, multi-spaced learning that today defines education. Drawing on social and knowledge graph theory, we propose the development of a Personal Learning Graph (PLeG) - an open and learner-owned profile that addresses cognitive, affective, and related elements that reflect what a learner knows, is able to do, and processes through which she learns best. This talk will introduce PLeG, detail required technical infrastructure, and articulate how it would interact with established learning software.
This document discusses a hybrid learning model that brings together learning and teaching. It presents different learning events such as receives, debates, experiments, and creates. For each event, it suggests describing the teacher and learner roles using verbs. Practitioners found using this model helped them better understand the learner's role and perspective. It also helped capture teaching and learning processes in a way that is understandable, generic, reusable, and shareable.
This document outlines the use of poster sessions as a strategy to actively engage students in learning. It defines active learning as students taking an dynamic role in their learning through reflection and self-monitoring. Poster sessions involve dividing students into groups to create posters explaining key course topics, with half presenting while the other half views and asks questions. Guidelines are provided for effective poster design and a step-by-step process for implementing poster sessions, including determining topics, creating parameters, and preparing for the presentation day. The roles of both educators and students are discussed.
Learning design twofold strategies for teacher-led inquiry and student active...davinia.hl
Hernández-Leo, D., Moreno, V., Peig, E., Learning design twofold strategies for teacher-led inquiry and student active learning. Workshop on Teacher-led Inquiry and Learning Design: The Virtuous Circle, Workshop at the 2013 Alpine Rendez-Vous, January 2013, Villard‐de‐Lans, Vercors, French Alps.
Abstract. This workshop paper states that fostering active student participation both in face-to-face lectures / seminars and outside the classroom (personal and group study at home, the library, etc.) requires a certain level of teacher-led inquiry. The paper presents a set of strategies drawn from real practice in higher education with teacher-led inquiry ingredients that promote active learning. These practices highlight the role of the syllabus, the importance of iterative learning designs, explicit teacher-led inquiry, and the implications of the context, sustainability and practitioners’ creativity. The strategies discussed in this paper can serve as input to the workshop as real cases that need to be represented in design and supported in enactment (with and without technologies).
The document provides guidance on building effective online courses by starting with course goals and the instructor's teaching style, using a learner-centered approach, and ensuring clear organization and interaction. It emphasizes understanding students, applying principles of good teaching, and using instructional design steps that include analysis, design, development and evaluation of the course. The document also discusses engaging students through varied content delivery, collaboration activities, and addressing different learning needs.
Getting HIP with Technology: Tools for High Impact PracticesStephanie Richter
High-impact practices (HIPs) are proven educational learning experiences that foster more engaged learning, improved performance, advanced skill development and degree completion (Kuh, 2008). Plus, HIPs have been successful for reaching all learners. Although the practices are not new, emerging technologies can help you integrate them in your teaching practice. In this session, you will learn about what HIPs are and collaboratively develop a list of technologies that support high impact teaching practice.
This professional development document outlines a session focused on developing a digital pedagogy using the SAMR model of technology integration. It begins with engaging teachers in a discussion about how their generation influences the type of teacher they are. It then introduces the concept of a digital pedagogy and the SAMR model. Teachers are asked to audit their current practices using SAMR and modify a current task to integrate technology at a higher level. They are to trial the modified task and observe the impact on teaching and learning to report back at the next session.
The document introduces three design representations for mapping out a course:
1) A Course Map view represents a course in terms of content and activities, communication and collaboration, guidance and support, and reflection and demonstration.
2) A Pedagogy Profile characterizes learning tasks into six types and looks at the spread of assessment across a course.
3) A Learning Outcomes view maps learning activities and assessment tasks to intended learning outcomes, based on the premise that students construct meaning from learning activities which are aligned to outcomes by teachers.
1) The document describes a classroom strategy where students work in groups to create posters explaining key course topics. On the day of presentations, the class is divided with half the students staying by their posters to explain and answer questions while the other half circulates to view other posters.
2) Creating effective posters requires engaging classmates in discussion through visual elements and being free of errors. It shows concepts graphically rather than just describing them.
3) Best practices for this strategy include planning the poster theme, format, and due dates in advance and setting small group goals to stay on schedule.
MODULE HANDBOOK BA M4X01434Academic skills.docxaudeleypearl
MODULE HANDBOOK BA
M4X01434
Academic skills
LEVEL 4
SCHOOL OF BUSINESS, FINANCE AND MANAGEMENT
FACULTY OF BUSINESS AND MANAGEMENT
2017-2018
MODULE CODE: M4X01434
TITLE: Academic Skills
DATED: July 2016
LEVEL: 4
CREDITS 20
JACS CODE: N100
AIM(S)
The skills needed for higher education are ultimately gained through studying at that level; they evolve and mature through practice, trial and error, feedback from others and student reflection. This module aims to provide students with the underlying study/research strategies and software skills that can accelerate that learning process. Students will be encouraged to develop a reflective, active, positive approach to learning, and to take responsibility for their own learning. Such skills promote a deeper understanding of the topics studied throughout the programme; they support lifelong learning, and are the transferable skills desired in the employment context.
LEARNING OUTCOMES
Upon the successful completion of this module, the student should be able to demonstrate the ability to:
1. Analyse the published literature relating to a management related topic and produce a fully referenced management report
2. Design and deploy a range of primary data collection methods.
3. Evaluate and interpret qualitative and quantitative data and present the findings to specialist and non-specialist audiences
4. Evaluate the appropriateness of different approaches to information gathering.
INDICATIVE CONTENT
· Identifying skills (e.g. self-evaluation, skills needed for higher education, transferable/employment skills).
· Organising study (e.g. time management, organising space, organising resources)
· Gathering relevant information (e.g. effective note taking, using the library and the internet, reflecting on experience)
· Communicating and presenting information (e.g. presentation techniques, styles)
· Developing an appropriate writing style (e.g. planning and structuring essays and reports, linking ideas together, using facts, opinions or arguments, analytical thinking, etc.)
· Referencing convention (e.g. the Harvard System)
· Revision and examination techniques (e.g. preparation, organisation, memory aids, managing stress)
· Using computers and e-learning to support learning (e.g. the VLE, Internet search techniques)
· Key research skills/data collection methods (e.g. primary and secondary sources, interview, questionnaire, observation, focus groups, questionnaire design, sampling methods)
· Presentation of data using charts, diagrams and graphs.
· Measures of central tendency (mean, median, mode)
· Using word-processing software (e.g. creating tables, using a variety of document templates for reports, minutes, CVs etc., outline numbering, applying styles, automatic tables of contents, referencing, drawing and other toolbars)
· Using spreadsheet software (e.g. using formulae such as min, max, sum, autosum, autofill, function wizard, relative and absolute cell referencing.
MODULE HANDBOOK BA M4X01434Academic skills.docxroushhsiu
MODULE HANDBOOK BA
M4X01434
Academic skills
LEVEL 4
SCHOOL OF BUSINESS, FINANCE AND MANAGEMENT
FACULTY OF BUSINESS AND MANAGEMENT
2017-2018
MODULE CODE: M4X01434
TITLE: Academic Skills
DATED: July 2016
LEVEL: 4
CREDITS 20
JACS CODE: N100
AIM(S)
The skills needed for higher education are ultimately gained through studying at that level; they evolve and mature through practice, trial and error, feedback from others and student reflection. This module aims to provide students with the underlying study/research strategies and software skills that can accelerate that learning process. Students will be encouraged to develop a reflective, active, positive approach to learning, and to take responsibility for their own learning. Such skills promote a deeper understanding of the topics studied throughout the programme; they support lifelong learning, and are the transferable skills desired in the employment context.
LEARNING OUTCOMES
Upon the successful completion of this module, the student should be able to demonstrate the ability to:
1. Analyse the published literature relating to a management related topic and produce a fully referenced management report
2. Design and deploy a range of primary data collection methods.
3. Evaluate and interpret qualitative and quantitative data and present the findings to specialist and non-specialist audiences
4. Evaluate the appropriateness of different approaches to information gathering.
INDICATIVE CONTENT
· Identifying skills (e.g. self-evaluation, skills needed for higher education, transferable/employment skills).
· Organising study (e.g. time management, organising space, organising resources)
· Gathering relevant information (e.g. effective note taking, using the library and the internet, reflecting on experience)
· Communicating and presenting information (e.g. presentation techniques, styles)
· Developing an appropriate writing style (e.g. planning and structuring essays and reports, linking ideas together, using facts, opinions or arguments, analytical thinking, etc.)
· Referencing convention (e.g. the Harvard System)
· Revision and examination techniques (e.g. preparation, organisation, memory aids, managing stress)
· Using computers and e-learning to support learning (e.g. the VLE, Internet search techniques)
· Key research skills/data collection methods (e.g. primary and secondary sources, interview, questionnaire, observation, focus groups, questionnaire design, sampling methods)
· Presentation of data using charts, diagrams and graphs.
· Measures of central tendency (mean, median, mode)
· Using word-processing software (e.g. creating tables, using a variety of document templates for reports, minutes, CVs etc., outline numbering, applying styles, automatic tables of contents, referencing, drawing and other toolbars)
· Using spreadsheet software (e.g. using formulae such as min, max, sum, autosum, autofill, function wizard, relative and absolute cell referencing ...
1) The document discusses scholarship of and for teaching and learning at the Open University. It outlines 5 types of scholarship and criteria for scholarship projects, including externality, peer review, usability, alignment with university strategy, and viability.
2) Key criteria for scholarship projects include being subject to peer review, having outcomes that are usable by others, and making a significant contribution to the Open University's mission as a world leader in online education.
3) The document provides guidance on developing external representation, peer review, evidence collection, dissemination of results, and ensuring scholarship alignment and viability.
A brief introduction to Teaching for Understanding Framework developed by Harvard Graduate School of Education. Presentation prepared by Su-Tuan Lulee for EDDE 801, Ed. D. in Distance Education at Athabasca University, Canada.
This document summarizes a presentation on strategies and resources for online course assessments. It discusses types of effective assessments such as rubrics and case studies. Rubrics can clearly communicate evaluation criteria and focus instruction. Case studies can illustrate real-world scenarios and be used for individual or group assessments. The document also covers selecting appropriate assessment strategies such as projects, discussions, surveys and portfolios. Effective team assessments involve accountability, linked assignments and idea exchange. A variety of assessment tools and resources are provided.
The document discusses the Open University Learning Design Initiative which aims to promote effective learning through carefully structured learning activities and workflows. It involves recording and sharing 'learning designs' for reuse. Key concepts include understanding the design process, representing designs through tools and guidance, and connecting people through web 2.0 practices. Associated projects include case studies, mentoring support, producing course views, and a research program exploring open design, delivery, and evaluation.
Similar to Online Course Design for Active Learning within the UDL Framework (20)
Roadmap to reentry resources in mobile county anti recidivism service projectSandra Annette Rogers
This presentation was prepared for the Association of Educational Communications and Technology 2019 conference in Las Vegas. It details our college's Google Map service project to reduce recidivism by sharing the location of service providers in Mobile County with the previously incarcerated.
Online Personal Data Curation with Benevolent Intention & SafeguardsSandra Annette Rogers
This Inspire (mini-workshop) session was prepared for the Association of Educational Communications and Technology (AECT) annual conference. It's hosted by the AECT Culture, Learning, & Technology special interest group. It describes how to conduct a check-up on your digital footprint and ways to (re)shape it, as well as keep your data safe.
Magis Instructional Design Model for Transformative Teaching OnlineSandra Annette Rogers
This was prepared for the Association of Educational Communications and Technology (AECT) annual conference. It describes an instructional design model for transformative teaching online that is inclusive of all learners and provides participatory practices.
Rubric to evaluate online course syllabi plans for engendering a coi round iiSandra Annette Rogers
This document describes a rubric created to evaluate online course syllabi and their potential to foster a Community of Inquiry (COI). The rubric assesses syllabi across 5 categories: Cognitive Presence, Social Presence, Teaching Presence, Support for Learners, and Educational Technology. Researchers analyzed 31 syllabi and found moderate inter-rater reliability. Most syllabi scored in the moderate range for potential COI. Common feedback included adding more complex cognitive activities, collaborative projects, discussion rubrics, and information on support services and instructor feedback.
Problem Analysis: Three Job Aids to Find the Root Cause of ProblemsSandra Annette Rogers
This document discusses three job aids that can be used to analyze problems and find their root causes: Sanders and Thiagarajan's Six-Box Diagram, Ishikawa's Fishbone Diagram, and Toyoda's Why-Tree. The Six-Box Diagram categorizes performance problems into six categories. Ishikawa's Fishbone Diagram displays potential causes of a problem arranged like the bones in a fish. Toyoda's Why-Tree traces the levels of a problem down to its root cause through a series of why questions. Analyzing problems using these tools helps identify fundamental breakdowns rather than superficial issues and prevents future recurrences.
Learn about the basic requirements to meet the Americans with Disabilities Act (ADA) for distance education: describe images and hyperlinks, use sans-serif fonts, caption video and transcribe audio, and ensure your PDFs are readable and not scanned images of the printed word.
MMORPG with Strategic Language Learning Activities for ESL SkillsSandra Annette Rogers
This is the presentation of my dissertation results. It was presented at the Society of Information Technology and Teacher Education (SITE) conference in Austin, Texas in 2017.
This is the logic model I created for Trace Effects. It's based on my informal program theory evaluation of the video game, extant resources, and stakeholder interviews.
Trace Effects is a video game that teaches American English and culture in the context of a student entering a university setting for the first time. I conducted an informal evaluation of its program theory. I found the following major concepts behind the game: cognitivism, constructivism, the communicative approach to language acquisition, gaming as an instructional strategy, the TESOL 2008 Technology Standards Framework, and the US Department of State’s vision.
Problem-based learning (PBL) in simulated environments such as massive multiplayer online role-playing games (MMORPGs) offers a variety of language-based scenarios with nonplaying characters providing model language support for cultural, vocabulary, and literacy development. Gaming provides situated learning of content in a PBL format (Brown, Collins, & Duguid, 1989; Hung, 2006). This review focuses on the use of commercial MMORPGs (not specifically created for ELLs) combined with English language support material to determine whether they are an effective strategy for language learning. Games discussed include Ever Quest 2, Minecraft, The Sims, The Nori School, and World of Warcraft.
This document discusses different types of educational games and playful learning activities and their benefits for children's learning and development. It suggests that while games can promote motivation, problem-solving skills and retention of information, playful learning allows more student autonomy and creativity. An optimal approach may combine well-designed games with open-ended play, guided by principles of good learning design and child development theory.
Effective online communication in higher education requires several different interaction treatments: teacher-student, student-student, student-content, and student-learning management system. This literature review focuses on how to build effective online communication for college courses. Findings indicate that effective online communication is associated with educators who build the aforementioned interaction treatments into their course design, follow established principles of good education previously identified for face-to-face instruction, provide instructor presence, and integrate a variety of interactive tools to accommodate learner preferences and learner necessities.
For over a decade, the TESOL (Teachers of English to Speakers of Other Languages, Inc.) Computer-Assisted Language Learning Interest Section (CALL-IS) has been providing free professional development annually for members and nonmembers alike. In this poster session, the past co-coordinator of the 2012 Electronic Village Online (EVO) will address the collaborative processes that occur in a large-scale, multi-national, open-source project. These include training and mentoring trainers, selecting free technology tools to provide online learning platforms, investigation of Web 2.0 technologies for application to the classroom, and the wholly volunteer nature of this project.
This was presented in New Orleans at TESOL 2011 as part of the Electronic Village Fair. This session focused on the professional development of ESL/EFL teachers of young children and included participants' favorite elementary websites.
The Electronic Village Online (EVO) coordinators and moderators of TESOL USA co-wrote an article about the online professional development offered annually. See page 9.
Technology in ESOL Classrooms & Preparing Teachers for Successful IntegrationSandra Annette Rogers
The panel explores successful integration of technology in ELL elementary classrooms, considering the why (research findings) and how (practical examples and demonstration of technology). It also discusses training: 1) how teachers can be successfully prepared in teacher education programs, and 2) two online TESOL professional development opportunities in technology. Participants are given the time and opportunity to ask questions and share.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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Slideshare: http://www.slideshare.net/PECBCERTIFICATION
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
3. DEFINITION & PURPOSE
Active learning engages students directly in the
learning process through instructional activities
with differing degrees of interaction, whereas
passive learning generally occurs indirectly and
without interaction.
Gain or refocus students' attention.
Give students agency over their learning.
Students use what’s learned.
Trigger cognitive functioning.
4. Active Learning Examples of Instructional Strategies
Studio model
Problem-based learning
Groupwork
Debates
Gaming & Simulations
(Meta)Cognitive
Strategies
Assessments (analysis,
synthesis, evaluation)
Think-Pair-Share: (3 mins.)
Which ones do you use on this list?
On Mentimeter Poll, share other
types to add to list.
Teacher or peer observations with feedback
(e.g., writer’s workshop, art, portfolios)
5. UNIVERSAL DESIGN FOR
LEARNING (UDL)
Universal Design - Consider the needs of persons with
disabilities in regards to physical spaces, objects, and
tasks.
UDL - Recognize accessibility needs for course design
and reach all learners. Set content free by providing
multiple means of engagement, representation, and
action and expression (CAST, 2018).
Flexible learning - “…a state of being in which learning
and teaching is increasingly freed from the limitations
of the time, place and pace of study”(Naidu, 2017, p.
269).
6. UDL EXAMPLES
Audio Lecture Object, Place,
Person, or Thing
Text-based
Content
Video Lecture
Podcast RSS for
mobile access
Digitized version
for mobile access
Audio for
mobile access
Narrated
PowerPoint
saved as MP4
Transcripts
(Example 1)
Replicas PDF
(Example 2)
CC
(Example 1)
Described media
& Translations
Translator, ASL
Interpreter,
Tactile
Interpretation
Translations Described
media &
Translations
UD of space eases
movement for all
Headers Built-in pauses
for reflection
7. ENGENDER A COMMUNITY OF
INQUIRY (COI)
Use the COI framework to ensure students are engaged
with the content, each other, and the instructor to maximize
learning. Social presence (e.g., student-student
interactions), cognitive presence (e.g., analysis), and
teaching presence (e.g., feedback) are the essential elements
of the communication loop for an online COI (Garrison,
Anderson, & Archer, 2000). Active leaning provides a
mechanism for this framework.
UDL: Foster collaboration and community; provide options
for comprehension, communication, and executive functions
(CAST, 2018).
8. SET THE STAGE FOR ACTIVE
LEARNING
Share course expectations in a ‘Getting Started’
folder (e.g., syllabus, schedule, protocol for
interactions, tech guides). Ensure students know
how to use the learning system prior to high-stakes
assignments in the following ways:
Take a quiz on the syllabus.
Introduce themselves in discussion.
Submit a document (e.g. acknowledgment form).
UDL: Provide a welcoming course climate and
predictability of tasks (CAST, 2018, Checkpoint 7.3).
9. SET THE STAGE FOR LEARNING
VALUES
Consider addressing the growth mindset (versus
fixed mindset) to ensure students establish
attainable learning goals, apply effort, and are open
to corrective feedback.
Explain the difference between the two, ask how
they can self-regulate toward a growth mindset,
praise their persistence, and acknowledge their
selection of challenging tasks and struggles (Dweck,
2009).
UDL: “Promote expectations and beliefs that
optimize motivation” (Cast, 2018, Checkpoint 9.1).
10. TYPOLOGY OF INSTRUCTIONAL
STRATEGIES
Diversify your instructional strategy selection to go
beyond content-centered lessons, which are
generally passive, discussion of content being the
exception. UDL: Select multiple means of
engagement and expression.
Activity-
centered
Experience-
centered
Learner-
centered
Content-
centered
Analyze case
study
Participate
in a
simulation
Peer-review
papers
Write an
essay
Which types of instructional strategies do you
use? Take Mentimeter poll to select all that
apply.
11. ONLINE ASSESSMENTS FOR COI
Engage learners in higher order thinking skills with
alternative assessments (e.g., projects, e-portfolios,
recorded performances, products, live presentations).
These don't need to be end-of-term assignments.
Formative assessments serve as ongoing comprehension
checks and subsequent student feedback. They can be
formal, as listed above, or informal (practice tests, 1-
minute reflections, polls). This is in contrast to
summative assessments of cumulative knowledge on
topic at term’s end.
UDL: Provide options to recruit interest through choice
& authenticity (CAST, 2018).
12. ONLINE FEEDBACK & GUIDANCE
FOR COI
Learning requires different feedback loops. Feedback
can come from intelligent tutors through computer-
adaptive programs, instructors, TAs, peers, &
professionals. For example, use MS Word track
changes, Google Docs suggested edits, or Turnitin
PeerMark for writing feedback and guidance.
UDL: Mastery-oriented feedback promotes sustained
effort and persistence (CAST, 2018).
13. ONLINE FEEDBACK LOOP FORMATS
FOR COI
Rubrics establish the criteria and scale for various tasks
and make expectations explicit. They provide
consistency and speed with grading. (Ex. Google forms or
LMS rubric)
Scaffolded instruction provides content in meaningful
and manageable chunks of information. For example,
break large tasks into phases of the writing process (e.g.,
outline, lit review with 5 citations, rough draft, paper) as
consecutive assignments.
Peer feedback requires guidelines, a clear project
description, instructions for tools used, & rubric for
criteria.
14. ONLINE ASSIGNMENTS FOR COI
Highly effective tasks are those that are situated within the
actual task (authentic or simulated) or end goal for your course
for near transfer of information to long-term memory.
Groupwork - Provide the parameters, roles (e.g., team leader,
researcher, writer, presenter), & peer evaluation forms to
ensure full participation.
Presentations - Students should share their media
presentations (e.g., narrated PowerPoints, podcasts, video) with
other students in the LMS media site and obtain feedback.
UDL: Provide multiple means of engagement (CAST, 2018)
15. TECHNOLOGIES FOR ONLINE
CONTENT DELIVERY
Provide ways for students to interact with your lecture,
demo, or direct instruction of skill for active learning.
For example, with video lectures, consider
using EdPuzzle, PlayPosit or Camtasia Studio to engage
learners with questions to answer prior to the next
segment.
For hybrid courses, consider pausing to allow the use of
web-based (e.g., Mentimeter, Socrative, Google Forms)
or hand-held student response systems. These require
advance setup of questions.
UDL: Activate affective (why), recognition (what), and
strategic (how) networks (CAST, 2018).
16. ONLINE DISCUSSIONS FOR COI
To increase engagement in large e-courses, use short targeted
discussions, role assignments, & subdivision of course material
for dialogue (e.g., jigsaw).
Roles - Provide structure and student agency by assigning roles
(e.g., starter, responder, wrapper) & rotating roles throughout
the course.
Media - Use the audio or video recording features to share
responses besides the text-based option to provide novelty and
multiple means of representation. Ask student to produce an
image to illustrate their understanding.
Monitor - For equity, create a matrix of teacher-student
interactions to track your response efforts over the course of the
semester. Pair-share novel approaches to discussions. (3 min.)
17. EMBED LEARNING STRATEGIES
Learning strategies engage students with course
readings and other content to monitor their
learning. Cognitive learning strategies include
concept mapping, mnemonics, overlearning,
metaphors, and similes. Add these to your
instructional activities to build students’ brain
schema on the topic and its relation to other
subjects for long-term memory.
Tying learner strategies to your instruction will
make it more inclusive. (See handout.)
18. PROMOTE METACOGNITIVE
LEARNING STRATEGIES
The difference between cognitive and metacognitive
strategies being concreteness versus meta-
awareness respectively. Most students are likely
familiar with the structurally cognitive ones such
as concept maps but may not be familiar with
metacognitive ones (e.g., elaboration, visualization,
rehearsal). (See handout.)
UDL: Guide self-reflection (CAST Professional
Learning, 2017).
19. CONCLUSION
For active learning within the UDL framework,
students need the following:
Prep for learning events,
Participatory practices for near transfer,
Multimodal and flexible content,
Cognitively stimulating interactions,
(Meta)Cognitive strategies for learning,
Formative assessment as feedback loops, and
Alternative assessments to demonstrate mastery.
21. REFERENCES
CAST Professional Learning. (2017). Top 5 UDL Tips for Fostering Expert
Learners. Retrieved from http://castprofessionallearning.org/wp-
content/uploads/2017/08/cast-5-expert-learners-1.pdf
CAST. (2018). Universal Design for Learning Guidelines version 2.2.
Retrieved from http://udlguidelines.cast.org
Dweck, C. (2009). Developing Growth Mindsets: How Praise Can Harm,
and How to Use it Well. [Presentation]. Paper presented at the Scottish
Learning Festival, Glasgow. Retrieved
from http://www.educationscotland.gov.uk/video/c/video_tcm4565678.asp
Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-
based environment: Computer conferencing in higher education. The
Internet and Higher Education 2(2-3), 87-105.
Naidu, S. (2017). How flexible is flexible learning, who is to decide and
what are its implications? Distance Education, 38, 269–272.
doi:10.1080/01587919.2017.1371831
Editor's Notes
Group work (e.g., business proposals, case studies, mixed media presentations);
See the UD principles: https://teacherrogers.files.wordpress.com/2011/04/universal-design-p oster.pdf
UDL is related to flexible learning in which time, location, and pacing are less restricting.
Ex. 1. Transcripts & CC are necessary for persons with hearing impairments; however, other learners use it for studying purposes.
Ex. 2. OCR compliant PDFs are necessary for users of screenreaders; however, it serves other learners with Ctrl+F to locate a word or enable the read aloud option.
Ex. 3.
See my list of student and teacher course expectations: https://teacherrogers.wordpress.com/2017/01/12/list-of-student-and-teacher-expectations-for-online-courses/
Share link to blog post with more examples: https://teacherrogers.wordpress.com/2019/04/12/online-course-design-for-active-learning-within-the-udl-framework/
Backwards design course to consider goals and student learning outcomes first. Then align assessments with the type of practice activities. Select your material to match this instead of designing your course around the chapters of a textbook.
Share Debate rubric.
These tools can provide learner analytics to inform subsequent instruction tailored to meet students’ needs.