This document provides instructions for modifying 3D objects in Lightwave. It demonstrates how to:
- Load objects like a ground plane and triceratops model.
- Adjust the camera and grid size to frame the scene properly.
- Modify object properties like adding displacement maps to warp the surface based on images.
- Use clip maps to make parts of the object invisible.
- Adjust render settings to control how the object appears, such as making it matte, semitransparent, or changing edge highlighting over time.