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       Tutorial: Morphing in Combustion Part. 1


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       guillaume                                  Posted: 17 Oct 2004 08:15 pm   Post subject: Tutorial: Morphing in Combustion Part. 1
       artworx expert

                                               Hi,

                                               Here is a quick tutorial explaining you how to morph two fixed images using the Re:Flex plugin in Combustion 3.
       Joined: 08 Jan 2003
       Posts: 218
                                               First, be sure to update this plugin from this source:
       Location: Paris, France

                                               Macintosh platform: http://www.revisionfx.com/rflx/RFLXCombustionInstall.sit
                                               Windows platform: http://www.revisionfx.com/rflx/RFLXCombustionInstall.zip


                                               Footages used in this tutorial:
                                               artw0rx-morphtutorial.zip

                                               Steps:



                                               step 0
                                               Download the above Zip archive of footages and extract it to your desktop



                                               step 1
                                               Open Combustion



                                               step 2
http://bbs.onickz.com/viewtopic.php?t=172 (1 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1

                                               Create a Square Pixel 2D/3D composite of 640x480 size, 24fps and a length of 5seconds or 120 frames, No Fields, 8bit depth



                                               step 3
                                               Import the two pictures you extracted from the archive




                                               step 4
                                               You can notice the two pictures have different sizes.
                                               We need to adjust them before working with the morph operator.

                                               In transform, adjust the values of the image 02 (Nat Portman) according the screenshot below (I lowered the opacity of the layer
                                               to 60% to monitor the changes)




                                               So you may end up with something similar:




http://bbs.onickz.com/viewtopic.php?t=172 (2 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




                                               Raise the opacity to 100% once you completed the transform adjustments.



                                               step 5
                                               Nest this layer (using the option Selected Layers) and rename it to "Nat"
                                               Then nest the other layer using the same options and rename it to "old woman". Disable the view of this layer.




                                               Note: Those two nested layers will be chosen in the options of the morphing plugin. If we choose the footage itselves, we would
                                               work on distorted image. That way we fixed this problem.



                                               step 6
                                               Apply the operator RE:Flex Motion Morph plugin to Nat
                                               In the options of this operator, click on Warp "To" Layer and choose "Composite - old woman"



http://bbs.onickz.com/viewtopic.php?t=172 (3 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




                                               We chose the operator Motion Morph and not Morph itself, even if we work with fixed images. Easier to use, imho, and because it
                                               has some more options like the Global Shape and Global Color.



                                               step 7
                                               Activate Animate (push "A" key), go to first frame of your comp, and set Global Shape and Global Color to 0.
                                               Go to last frame and set both to 100%
                                               Desactivate Animate mode (repress "A" key)
                                               Activate "Auto Hide/Show Splines"
                                               Activate "Hold Edges"
                                               Activate "Auto Align"
                                               Activate "Smart Blend"
                                               Leave other settings, we'll change some later (such as Quality etc)
                                               Set your view mode to Medium to accelerate the workflow.



                                               step 8
                                               In the left viewport, double click on the RE:Flex Motion Morph operator.
                                               Click in the operator's optins : Display and select Unwrap From
                                               In the toolbar, select the bezier tool and draw a simple spline around Nat's nose. In this tutorial we'll work with simple splines as
                                               this tut is meant to show you the steps. In next morphing project, adjust your splines with the more detail possible.
                                               Remember where you started your spline. You'll have to start at the same relative position on your destination image. We'll see it
                                               in next step.




http://bbs.onickz.com/viewtopic.php?t=172 (4 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




                                               step 9
                                               Choose Display : Unwraped "To"
                                               Draw a spline around old woman's nose. You must begin at the same point as you did when drawng the spline around Nat's nose.
                                               I begun both at the top of the nose, going left, and around the nose.

http://bbs.onickz.com/viewtopic.php?t=172 (5 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




                                               step 10
                                               Set Display to Warped and Blended
                                               Scrub your timeline to verify the nose is morphing
                                               Draw some more splines repeating step 8 and step 9 many times.
                                               You can draw some around each eye, ears, mouth, teeth etc
                                               Scrub again and if you are happy with the result, go to step 11
http://bbs.onickz.com/viewtopic.php?t=172 (6 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




http://bbs.onickz.com/viewtopic.php?t=172 (7 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1




                                               step 11
                                               Set the Quality to Ultra
                                               the Anti-Alisasing to Best
                                               Optional, if you set your Composite to 3D, you can adjust camera position. Here I set the Z pos to -361 to obtain a full screen
                                               morph.
http://bbs.onickz.com/viewtopic.php?t=172 (8 of 9)19/10/2004 11:42:34
Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1

                                               Render it and enjoy your first morph using RE:Flex plugin in Discreet Combustion 3.



                                               Note :
                                               If you plan to use animated footages (film sequences, videos), follow the same steps until your drew all your splines for Source and
                                               Destination of the morphing.
                                               Then turn on Animate, and spend time to adjust the position of each splines according to each video movements. Easy
                                               Do not hesitate to play with Global Shape and Global Color values indenpendantly, as one keep shape of source footage, and the
                                               other the color aspect only. Can be usefull !

                                               Watch the finished animation (5minutes work, no detailed splines, just used as example) http://www.onickz.com/combustion/
                                               morph_1.htm

                                               Hope you enjoyed it.
                                               Feedback appreciated !

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http://bbs.onickz.com/viewtopic.php?t=172 (9 of 9)19/10/2004 11:42:34

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CombustionREFlexMorphing

  • 1. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 Artworx - editing and special effects - FAQ :: Search :: Memberlist :: Usergroups Profile :: You have no new messages :: Log out [ guillaume ] Tutorial: Morphing in Combustion Part. 1 Artworx Forum Index -> Tutorials View previous topic :: View next topic Author Message guillaume Posted: 17 Oct 2004 08:15 pm Post subject: Tutorial: Morphing in Combustion Part. 1 artworx expert Hi, Here is a quick tutorial explaining you how to morph two fixed images using the Re:Flex plugin in Combustion 3. Joined: 08 Jan 2003 Posts: 218 First, be sure to update this plugin from this source: Location: Paris, France Macintosh platform: http://www.revisionfx.com/rflx/RFLXCombustionInstall.sit Windows platform: http://www.revisionfx.com/rflx/RFLXCombustionInstall.zip Footages used in this tutorial: artw0rx-morphtutorial.zip Steps: step 0 Download the above Zip archive of footages and extract it to your desktop step 1 Open Combustion step 2 http://bbs.onickz.com/viewtopic.php?t=172 (1 of 9)19/10/2004 11:42:34
  • 2. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 Create a Square Pixel 2D/3D composite of 640x480 size, 24fps and a length of 5seconds or 120 frames, No Fields, 8bit depth step 3 Import the two pictures you extracted from the archive step 4 You can notice the two pictures have different sizes. We need to adjust them before working with the morph operator. In transform, adjust the values of the image 02 (Nat Portman) according the screenshot below (I lowered the opacity of the layer to 60% to monitor the changes) So you may end up with something similar: http://bbs.onickz.com/viewtopic.php?t=172 (2 of 9)19/10/2004 11:42:34
  • 3. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 Raise the opacity to 100% once you completed the transform adjustments. step 5 Nest this layer (using the option Selected Layers) and rename it to "Nat" Then nest the other layer using the same options and rename it to "old woman". Disable the view of this layer. Note: Those two nested layers will be chosen in the options of the morphing plugin. If we choose the footage itselves, we would work on distorted image. That way we fixed this problem. step 6 Apply the operator RE:Flex Motion Morph plugin to Nat In the options of this operator, click on Warp "To" Layer and choose "Composite - old woman" http://bbs.onickz.com/viewtopic.php?t=172 (3 of 9)19/10/2004 11:42:34
  • 4. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 We chose the operator Motion Morph and not Morph itself, even if we work with fixed images. Easier to use, imho, and because it has some more options like the Global Shape and Global Color. step 7 Activate Animate (push "A" key), go to first frame of your comp, and set Global Shape and Global Color to 0. Go to last frame and set both to 100% Desactivate Animate mode (repress "A" key) Activate "Auto Hide/Show Splines" Activate "Hold Edges" Activate "Auto Align" Activate "Smart Blend" Leave other settings, we'll change some later (such as Quality etc) Set your view mode to Medium to accelerate the workflow. step 8 In the left viewport, double click on the RE:Flex Motion Morph operator. Click in the operator's optins : Display and select Unwrap From In the toolbar, select the bezier tool and draw a simple spline around Nat's nose. In this tutorial we'll work with simple splines as this tut is meant to show you the steps. In next morphing project, adjust your splines with the more detail possible. Remember where you started your spline. You'll have to start at the same relative position on your destination image. We'll see it in next step. http://bbs.onickz.com/viewtopic.php?t=172 (4 of 9)19/10/2004 11:42:34
  • 5. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 step 9 Choose Display : Unwraped "To" Draw a spline around old woman's nose. You must begin at the same point as you did when drawng the spline around Nat's nose. I begun both at the top of the nose, going left, and around the nose. http://bbs.onickz.com/viewtopic.php?t=172 (5 of 9)19/10/2004 11:42:34
  • 6. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 step 10 Set Display to Warped and Blended Scrub your timeline to verify the nose is morphing Draw some more splines repeating step 8 and step 9 many times. You can draw some around each eye, ears, mouth, teeth etc Scrub again and if you are happy with the result, go to step 11 http://bbs.onickz.com/viewtopic.php?t=172 (6 of 9)19/10/2004 11:42:34
  • 7. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 http://bbs.onickz.com/viewtopic.php?t=172 (7 of 9)19/10/2004 11:42:34
  • 8. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 step 11 Set the Quality to Ultra the Anti-Alisasing to Best Optional, if you set your Composite to 3D, you can adjust camera position. Here I set the Z pos to -361 to obtain a full screen morph. http://bbs.onickz.com/viewtopic.php?t=172 (8 of 9)19/10/2004 11:42:34
  • 9. Artworx :: View topic - Tutorial: Morphing in Combustion Part. 1 Render it and enjoy your first morph using RE:Flex plugin in Discreet Combustion 3. Note : If you plan to use animated footages (film sequences, videos), follow the same steps until your drew all your splines for Source and Destination of the morphing. Then turn on Animate, and spend time to adjust the position of each splines according to each video movements. Easy Do not hesitate to play with Global Shape and Global Color values indenpendantly, as one keep shape of source footage, and the other the color aspect only. Can be usefull ! Watch the finished animation (5minutes work, no detailed splines, just used as example) http://www.onickz.com/combustion/ morph_1.htm Hope you enjoyed it. Feedback appreciated ! Back to top Display posts from previous: All Posts Oldest First Go All times are GMT + 1 Hour Artworx Forum Index -> Tutorials Page 1 of 1 Stop watching this topic Jump to: Tutorials Go You can post new topics in this forum You can reply to topics in this forum You can edit your posts in this forum You can delete your posts in this forum You can vote in polls in this forum You can moderate this forum Go to Administration Panel bbs.onickz.com http://bbs.onickz.com/viewtopic.php?t=172 (9 of 9)19/10/2004 11:42:34