This tutorial teaches how to augment a real scene with virtual objects using Maya. It involves several steps: 1) calibrating the camera using Matlab to determine internal and external camera parameters, 2) creating a Maya scene from these parameters to replicate the real scene, 3) adding virtual objects like a sphere and curve path for animation, 4) blocking out occluded regions using planes, 5) rendering the augmented scene as an image sequence. The goal is to integrate virtual objects realistically into the real scene background image.