I have made this when I was learning AutoCAD. There are command details, what they are used for and suitable example to see how the command works.
Hope it will be useful for beginners.
I have made this when I was learning AutoCAD. There are command details, what they are used for and suitable example to see how the command works.
Hope it will be useful for beginners.
The LINE command allows you to create single straight line or a chain of straight lines. By using this command we can make any object where line is used.
On the tomcat drive in folder cosc210 you will find file named Paint.docxdunhamadell
On the tomcat drive in folder cosc210 you will find file named PainterStartup.zip. This file contains the source code for the start of a Painter program. In its current state, Painter can create boxes and text objects at given locations. Both boxes and text objects can be repositioned and resized using a mouse. The task is to add to the program the implementation for an oval, line, image, and group objects.
Instructions:
Add an oval object. An oval is very similar in implementation as the box, except it renders an oval instead of a rectangle. The oval can be repositioned by dragging the object to a new location. The oval can be resized by first clicking over the oval to display grab handles and then dragging a grab handle to a new position. The grab handles are to be rendered at the same positions as the box. Likewise, clicking anywhere in the smallest rectangle that encloses the oval performs selection.
Add a Line object. A Line is to be created by selecting a Line tool and then click and drag over the canvas. The line is rendered from the point of the initial click to the mouse pointer. On releasing the mouse the construction of the line object is completed. A partial implementation of a PtrDrawLine object is provided. You will need to fix the rendering, click over, and test for inside a rectangle.
A Line is selected by clicking anywhere over the line. Right now if you click anywhere in the rectangular region hold the line, then the line is selected. The implementation is in the isOver method. This needs to be fixed to only select when the click is on the line.
Given below is a partial solution to determine if a mouse click position (the x and y parameters to the isOver method) is over a line:
double ratio = (double) getDeltaY( ) / (double) getDeltaX( );
if (Math.abs(((x - getX( )) * ratio) - (y - getY( ))) <= 1) {
return true;
}
You need to modify this code when the y to x ratio is less than -1 or greater than 1. (hint: Inverse the roles of x and y)
The isInside method provides the implementation for determining if the line is inside a rectangular area as specified by the parameters. This code does not work right if the ending point of the line is to the left or above the starting point. Fix this to work in all cases.
Add an Image object. An Image object is created by selecting an Image tool and then clicking anywhere on the canvas. On clicking the canvas, a File Selection Dialog should be displayed. The dialog prompts for selection of .gif and .jpg files. On selecting a .gif or .jpg file and clicking “Open”, an Image object that renders the image of the selected file is created at the click position. Image selection and drag behaviors are the same as a Box object. The image object additionally renders lines at the edges of the image (as done in Box).
The code for displaying a File Selection Dialog is:
JFileChooser fileChooser = new JFileChooser();
f.
The LINE command allows you to create single straight line or a chain of straight lines. By using this command we can make any object where line is used.
On the tomcat drive in folder cosc210 you will find file named Paint.docxdunhamadell
On the tomcat drive in folder cosc210 you will find file named PainterStartup.zip. This file contains the source code for the start of a Painter program. In its current state, Painter can create boxes and text objects at given locations. Both boxes and text objects can be repositioned and resized using a mouse. The task is to add to the program the implementation for an oval, line, image, and group objects.
Instructions:
Add an oval object. An oval is very similar in implementation as the box, except it renders an oval instead of a rectangle. The oval can be repositioned by dragging the object to a new location. The oval can be resized by first clicking over the oval to display grab handles and then dragging a grab handle to a new position. The grab handles are to be rendered at the same positions as the box. Likewise, clicking anywhere in the smallest rectangle that encloses the oval performs selection.
Add a Line object. A Line is to be created by selecting a Line tool and then click and drag over the canvas. The line is rendered from the point of the initial click to the mouse pointer. On releasing the mouse the construction of the line object is completed. A partial implementation of a PtrDrawLine object is provided. You will need to fix the rendering, click over, and test for inside a rectangle.
A Line is selected by clicking anywhere over the line. Right now if you click anywhere in the rectangular region hold the line, then the line is selected. The implementation is in the isOver method. This needs to be fixed to only select when the click is on the line.
Given below is a partial solution to determine if a mouse click position (the x and y parameters to the isOver method) is over a line:
double ratio = (double) getDeltaY( ) / (double) getDeltaX( );
if (Math.abs(((x - getX( )) * ratio) - (y - getY( ))) <= 1) {
return true;
}
You need to modify this code when the y to x ratio is less than -1 or greater than 1. (hint: Inverse the roles of x and y)
The isInside method provides the implementation for determining if the line is inside a rectangular area as specified by the parameters. This code does not work right if the ending point of the line is to the left or above the starting point. Fix this to work in all cases.
Add an Image object. An Image object is created by selecting an Image tool and then clicking anywhere on the canvas. On clicking the canvas, a File Selection Dialog should be displayed. The dialog prompts for selection of .gif and .jpg files. On selecting a .gif or .jpg file and clicking “Open”, an Image object that renders the image of the selected file is created at the click position. Image selection and drag behaviors are the same as a Box object. The image object additionally renders lines at the edges of the image (as done in Box).
The code for displaying a File Selection Dialog is:
JFileChooser fileChooser = new JFileChooser();
f.
MXD Edit is a small utility for Unity3D that allows you from editing imported or existing models from within Unity by doing small modification on it. with MXD Edit you can move, scale and rotate vertices, edges, triangles, quads and elements or you can use it to prototype game levels by extruding faces of primitives or existing models.
asmt7/~$sc_210_-_assignment_7_fall_15.doc
asmt7/cosc_210_-_assignment_7_fall_15.doc
COSC 210 - Object Oriented Programming
Assignment 7
The objectives of this assignment are to:
1) Gain further understanding and experience with inheritance.
2) Gain understanding and experience with polymorphism.
3) Gain further understanding and experience with interfaces.
4) Gain understanding and experience with low level graphics.
5) Modify an existing program to meet new requirements applying concepts of objectives 1 through 4.
6) Gain experience with medium-size Java program.
7) Continue to practice good programming techniques.
AFTER YOU HAVE COMPLETED, create a zip file named [your name]Assignment7.zip containing your entire project. Upload the .zip file to Moodle. Printout all source files you created or modified. Include a screen shot of the editor with boxes, ellipses, lines and images shown in the editor. Turn-in all printouts.
COSC 210 – Fundamentals of Computer Science
Assignment 7 Problem Statement
Updated
On the tomcat drive in folder cosc210 you will find file named PainterStartup.zip. This file contains the source code for the start of a Painter program. In its current state, Painter can create boxes and text objects at given locations. Both boxes and text objects can be repositioned and resized using a mouse. The task is to add to the program the implementation for an ellipse, line, image, and group objects.
Instructions:
1) Add an ellipse object. An ellipse is very similar in implementation as the box, except it renders an oval instead of a rectangle. The ellipse can be repositioned by dragging the object to a new location. The ellipse can be resized by first clicking over the ellipse to display grab handles and then dragging a grab handle to a new position. The grab handles are to be rendered at the same positions as the box. Likewise, clicking anywhere in the smallest rectangle that encloses the ellipse performs selection.
2) Add a Line object. A Line is to be created by selecting a Line tool and then click and drag over the canvas. The line is rendered from the point of the initial click to the mouse pointer. On releasing the mouse the construction of the line object is completed. Have the Line object inherit from PtrDrawAbstractAreaObject. Thus it will have only two grab handles.
A Line is selected by clicking anywhere over the line. Right now if you click anywhere in the rectangular region hold the line, then the line is selected. To accomplish this task, override the isOver method in PtrDrawAbstractAreaObject.
Given below is a partial solution to determine if a mouse click position (the x and y parameters to the isOver method) is over a line:
double ratio = (double) getWidth() / (double) getHeight();
if (Math.abs((x - getX()) * ratio) - (y - getY()) <= 1) {
return true;
}
You need to modify this code when the y to x ratio is less than -1 or greater than 1. (Hint: Inverse the r ...
This PPT gives detailed information about Lines,
Dimension Tool,
Formatting Lines and Outlines,
Closing Multiple Line Segments,
Working with Object Shapes,
Transformation Docker,
Adding Effects to Objects
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
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2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
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Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
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International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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1. C4DR20
J+Drag anywhere on canvas = Scrub timeline
E .... Selection tool (remember it as Election)
T ..... Scale (remember it as TALLER)
R ..... Rotate
C ... Make object editable
V .... The around-canVas menus
N .... The in-canvas view menu
U .... The Do menus (select, optimize, remove, fill...)
M ....The Right-click menu (M+S bevel, M+T extrude)
N+B ..... show Gouraud shading lines
H ...frame geometry
S ....frame selected element
O .....frame selected object
X,Y,Z .... block directions of the object's movement
W .... toggle between world/object coordinates
Save selections of polygons? = Go select > set selection (you'll have a selection tag)
Change selection from polygons to points? = after you select polygons > CMD + click on Points
2. U+Y ... Extend selection
Alt + R .... Interactive render object
°Basic= name, color, and visibility
°Coordinates = flip, choose axes, move, rotate
°Object = text, cube size, separate surfaces, segments
°Caps = add remove and change caps
°Parameter = animate position, scale, rotation, …
°Falloff = use fields to adjust scale and move the effect
*Shift+F3 ..... Windows > Timeline (keyframes pane)
*Composite Tag? = tags > C4D tags > composite Tag
Use "composite tag" on the floor and check the "composite background" when you want the floor and
sky in unison, in a seamless flow of one color (with no shadow at the horizon). You can add this tag to
any object to make it or make its shadow or make any of its pass unseen by the camera or if you want to
force antialiasing on it or even matte its colors.
*Copy animation of one object to another? = ........Right click on object recorded coordinates >
animation > copy track
*Reverse spline direction? = right click on Spline > reverse spline direction
*Extrude illustrator8 drawing in one go? = After we me Illustrator 8 design > extrude all group then go to
properties and check: Hierarchical
*Create Cup fast? = create 2 or more circle-splines on top of each other and a Loft as a parent... Then go
to loft cap properties and remove cap from the upper circle
3. *Animate Motexts? = Mograph > Motexts > add effectors to Lines, Word, or Letters. Adjust effector's
parametric (position, scale, rotation)
*Camera-swiveling-around-object technique? = create camera > create Null and parent the camera >
rotate Null (usually in X axis)
*Target Camera (object always screen center)? = add Target Camera > link object in its "Target tab" >
move camera's "position coordinates" (up down left right) and not the rotation coordinates.
*Camera Morph? = select 2 or more cameras and then add Morph Camera > morph between cameras in
"Camera Morph" tab (in the "Object" tab = the "Projection:" is always on "perspective" to have the
"Camera Morph" tab)
*Align Camera on Spline? = create camera and spline > select camera > go Tags > C4D > align to spline >
add the spline to the spine path in that tag > move the camera by changing the Position percentage
value in that tag. You can even check Tangential to move the camera on that spline tangentially.
*Camera handheld movements? = select camera > go Tags > C4D > vibrator > enable and adjust position
and rotation and lower the frequency to a minimum
*The new award winning Volume builder and Volume Mesher? = create, assemble, and delete shapes
from one another to create or edit a closed object with voxels (3D pixels). The smaller the voxels in size
are the better the quality of the object is. After your volume building, you must add the volume Mesher
to see the created object in the render.
*We have 2 types of voxel volumes =
sdf (sign distant fields for objects) and fogs (for fluid, fire, and smoke)
Quote? = "Lighting makes or breaks your 3D scene"*
*In the render:
ambient occlusion? = makes shadows more appealing.
Global illumination? = lets light bounce from objects filling the darker areas more naturally.
4. *Materials:
Bump channel? = bumps out the channel by adding noise matte channels
Displacement channel? = deforms the channel (takes longer to render)
*Fields:
They are the new deformers. New objects that can manipulate data. Used with Mograph effectors like
the plane or matrix. You can even now deChild them and use multiple of fields at the same time on
other objects.
*With polygons, you can select parts of a polygon by applying fields. To do that, select a polygon of the
object or the plane and go Select > Set Selection (selection expression tag). In the selection tag, check
Use Fields to start
*Polygons and Fields:
With polygons, you can select parts of a polygon by applying fields. To do that, select a polygon of the
object or the plane and go Select > Set Selection (selection expression tag). Remember to always double
click on the Polygon Selection Expression orange triangle icon to update whenever you add or change. In
the selection tag, check Use Fields to start applying them. You can add Formula Field and in its Field tab
write mod(id;2) to select one every other polygon and mod(id;2)=0 to select the inverse, write mod(id;3)
to select every 2 polygons ...etc. Add a Spherical field to select a circle or sphere like selection and use
Noise Remap as a modified fields layer to animate the selection. After you're done with The selection,
use MoExtruder to extrude the selection.
So with polygons, select the "set section" tag to use the fields to select parts of the object and then to
extrude.
*MoGraph Matrix and Fields:
Create a Matrix. You can use a handwritten selection by going to Tags > MoGraph Tags > MoGraph
Selection. In addition to checking Use Fields to use the fields for selection (as you know now fields can
add or subtract a selection) the handwritten selection will be printed on the Freeze field layer. Now the
motion of the new selections that u created with your hand and the fields added will come from the
Effectors. Add effectors by going > MoGraph > Effector > ... Moreover, an Effector can have a field as
well. You can add fields for the effectors that you can later on use them as separate deforming entities.
So with Mograph, you can use fields to select parts of the matrix and with effectors add motion or
effects to it. Moreover, the motion of these motions and effects can be manipulated with fields as well.
5. *Fields In a Nutshell:
Fields are used to form selections and to animate selections as a vertex later in materials and are used in
effectors to manipulate the effects scale and movement of that same effector.
*Create Vertex Map? = with the Paint tool = select first some polygons > go character > paint (make sure
it's vertex map and not vertex color) and click apply selected (or you can even paint a selection by hand
on the polygonal object)... now you can use the tag as Vertex Map in a modifier's "shading" tag (by going
shader>vertexmap>drag and drop the tag onto layer), or u can use it in any modifier's "Falloff" option.
*Multipass rendering (for more control in post)? = go check what you used to make up your 3D in
materials (luminance and color (click ambient pass), reflectance (click reflection)...) Then go check the
lighting (volumetric (click atmosphere pass)), if you add the ambient occlusion effect in your render, you
add it as well in the multipass) you can add the special passes like Motion Vector and Depth) then check
if you used any buffers using the composite tag and go add them as passes. If you used buffer 1 and
buffer 2, you must add the Object Buffer pass two times and change the channel to 1 in the first one and
to 2 in the second one...etc.
Motion effect and depth passes need minimum a 16bit image
You can add the RGBA image pass as well at the end without adding the regular save as image in the
save tag.
In the save tag, check the multipass image save.
*C4D to After Effects?
>download the "c4d importer" plugin and add it to c4d plugins to let you import the 3D objects and
cameras
>In the save tag in render check Compositing Project File and check " include 3D data" only if you
installed the c4dimporter plugin already
>save project file
>open it in after effects