2. -is nothing but multimedia, but this
time packaged as an educational
computer software where information is
presented and student activities are
integrated in a virtual learning
environment.
3. Most educational IT application are
Hypermedia and these include:
Tutorial software
packages,
Knowledge webpages,
Simulation instructional
games: and
Learning project
management , and
others.
12. 2. Learner wide range of navigation routes.
The learner controls the sequence
and pace of his path depending on
his/her ability and motivation.
13. 3. Variety of media.
Hypermedia includes more than one
media (text, graphics, audio, animation and
video clip) but does not necessarily use all
types of media in one presentation.
14. Since only virtual learning process
take place, it is important from the
standpoint of the teacher to optimize
the learning process by identifying the
characteristics of media application,
as well as the advantages and
limitations of such an application.
16. This is a saying
that information
and
communication
technology
cannot replace
the teacher
altogether.
17. Note that even technologists
admit that the computer has an
IQ of zero and depends on what
man can input or make of it.
GIGO or “garbage-in, garbage-
out” is the very first principle
that should be remembered
about the computer.
18. In the use of hypermedia the following
instructional events will prove useful in the
teacher:
Get the learners’ Attention
26. Paz I. Lucido,Ph.D, Educational Technology 2, Lorimar Publishing Inc. Copyright 2012
https://www.google.com.ph/search?espv=2&biw=1366
References:
Special credits to the following:
(Documentations)
Ma’am Rubi R. Orbeta
III BAT-ATE1
Sir Eddie Gonzales
Ma’am Ramirez and to her class of Mauraro High School
Sir Adrian Orogo and to his students of Malipo National High School