Hypermedia refers to multimedia presented in a non-linear fashion, allowing for multiple paths through content. It is not constrained to text and can include various media like graphics, video, audio and animations. Some examples of hypermedia applications include tutorial software, knowledge webpages, and simulation instructional games. Key characteristics of hypermedia include learner control over their own navigation path, a wide range of navigation routes, and the inclusion of a variety of media.
Hypermedia is a computer-based information retrieval system that enables a user to gain or provide access to texts, audio, and video recording, photographs, and computer graphics related to a particular subjects.
Hypermedia is a computer-based information retrieval system that enables a user to gain or provide access to texts, audio, and video recording, photographs, and computer graphics related to a particular subjects.
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
Lesson 15 understanding hypermedia by wilmar manatad and jennifer moscosowilmar1998
Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
Sources:
Multimedia (2011). Retrieved from http://www.slideshare.net/Shivam_Tuteja/multimedia-8114447?related=2
Nyirenda, M. (2013). Retrieved from http://www.ippmedia.com/frontend/?l=57601
Multimedia as an educational tool (n.d.). Retrieved from cemca.org.in/ckfinder/userfiles /files/Section2.pdf
Benefits of Using Multimedia in Education (n.d.). Retrieved from http://hrsbstaff.ednet.ns.ca/engramja/gradcourse/
multimedia/benefits_of_multimedia.htm
*unable to include sample video clips
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
Lesson 15 understanding hypermedia by wilmar manatad and jennifer moscosowilmar1998
Hypermedia is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
Sources:
Multimedia (2011). Retrieved from http://www.slideshare.net/Shivam_Tuteja/multimedia-8114447?related=2
Nyirenda, M. (2013). Retrieved from http://www.ippmedia.com/frontend/?l=57601
Multimedia as an educational tool (n.d.). Retrieved from cemca.org.in/ckfinder/userfiles /files/Section2.pdf
Benefits of Using Multimedia in Education (n.d.). Retrieved from http://hrsbstaff.ednet.ns.ca/engramja/gradcourse/
multimedia/benefits_of_multimedia.htm
*unable to include sample video clips
Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
This is a powerpoint presentation about one of the I.T Based Project which is the Guided Hypermedia Project, it's one of the topics in MS4Ed Educational Technology 2, I hope that this would help pre-service teachers out there and also the ones who are exploring Educational Technology.
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An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
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2. Hyper
-Is nothing but multimedia.
- an extension to hypertext providing multimedia
facilities, such as those handling sound and video.
-The term can be used as a noun (a medium with
multiple content forms) or as an adjective
describing a medium as having multiple content
forms.
3. H y per
-Can be example as one of the multimedia
application.
-Is not to be constrained to be text
based. It can include other media such as
graphics, video, audio and or animations
4. H y per
Tutorial software packages
A computer tutorial is an interactive software program
created as a learning tool.
Knowledge webpage
Are webpages from the internet that contain a myriad of
information regarding different topics based on what the user
needs
Simulation instructional games
Educational games and simulations, unlike direct forms of
instruction, are experiential exercises.
Learning Project Management etc. -
Most educational IT applications are
hypermedia and these include:
5. H y per
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear
manner
This fact makes it therefore important to understand
hypermedia in the educational context in order to ensure
their successful integration in the teaching-learning process.
WORLD WIDE WEB is the best example of hypermedia.
6. H y per
1. Learner Control.
2. Learner wide range of navigation routes.
3. Variety of media.
Characteristics of hypermedia applications
7. H y per
-The learners makes his own decisions on the
path, flow or events of instruction thus
providing an environment of learner autonomy
and thinking skills.
Learner Control
8. H y per
-The learner controls the sequence and pace of his
path depending on his ability and motivation.
Learner wide range of navigation routes
9. H y per
As mentioned earlier:
-Hypermedia includes more than one media (text,
graphics, audio, animation and video clip) but
does not necessarily use all types of media in
one presentation.
Variety of media
10. H y per
Given all its capabilities, hypermedia still does
not replace life’s experience and learning
from nature and life.
11. H y per
• Get the learners’ attention
• Recall prior learning
• Inform learners of lesson objectives
• Introduce the software and its distinctive features
• Guide learning, eliciting performance
• Provide learning feedback
• Assess performance
USES OF HYPERMEDIA TO THE TEACHER: