2. The students will come to
understand the meaning of
hypermedia.
That the students will appreciate
the value of hypermedia in their
wholistic education.
The students will learn to use
hypermedia for a better
understanding of their lessons.
The students will come to
understand the meaning of
hypermedia.
That the students will appreciate
the value of hypermedia in their
wholistic education.
The students will learn to use
hypermedia for a better
understanding of their lessons.
OBJECTIVES
3. Hypermedia is a non-linear medium of
information that combines the
characteristics of both hypertext and
multimedia.
Hypermedia represents the integration of
books and other media such as graphics,
audio and video in the electronic domain.
4. Hypermedia uses those media in which
they are linked together in such a way
that users can move from one element
to another and back again.
Hypermedia programs are designed
for constructivist learning
environment.
7. From the EdTech 1 course ,
The student has already become aware
of multimedia or an audiovisual
package
Includes more than one instructional
media such as text, graphics, audio
animation and video clip.
8. Most education IT applications are
hypermedia and these include:
Tutorial software packages;
Knowledge webpages;
Stimulation instructional games,
and
Learning project management,
and others.
9. The presentation of information-learning
activities in hypermedia is said to be
sequenced in a non-linear manner meaning
that the learner may follow his path of
activities thus providing an environment of
learner autonomy and thinking skills.
11. 2. LEARNER WIDE RANGE OF
NAVIGATION ROUTES
For the most part, the learner controls
the sequence and pace of his path
depending on his/her ability and
motivation.
12. 3. VARIETY OF MEDIA
Hypermedia includes more than one
media (text, graphics, audio,
animation and video clip) but does
not necessarily use all types of
media in one presentation.
13. Still does not replace life’s
experience and learning from nature
and life. This is the saying that
information and communication
technology cannot replace the
teacher altogether.
14. In the use of hypermedia the following
instructional events will prove useful
to the teacher:
Get the learners’ attention.
Recall prior learning.
Inform learners of lesson objectives.
Introduce the software and its
distinctive features.
15. In the use of hypermedia the following
instructional events will prove useful
to the teacher:
Guide learning, eliciting performance.
Provide learning feedback.
Assess performance.
Enhance retention and learning
transfer.