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Understanding hypermedia

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report in ed. tech ii

Published in: Education
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Understanding hypermedia

  1. 1. HYPERMEDIA is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.
  2. 2. Educational IT applications are hypermedia and these include:  Tutorial software packages  Knowledge webpages  Simulation instructional games  Learning project management, and others
  3. 3.  The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may fallow his path of activities thus providing an environment of learner autonomy and thinking skills.
  4. 4. This means the learner makes his own decisions on the path, flow or events of instruction.
  5. 5. For the most part, the learner controls the sequence and pace of his path depending on his ability and motivation.
  6. 6. Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation.
  7. 7. Hypermedia still does not replace life's experience and learning from nature and life. This is the saying that information and communication technology cannot replace the teacher-altogether.
  8. 8. In the use of hypermedia the following instructional events will prove useful to the teacher:
  9. 9. Get the learners’ attention Recall prior learning Inform learners of lesson objectives Introduce the software and its distinctive features
  10. 10. Guide learning, eliciting performance Provide learning feedback Assess performance Enhance retention and learning transfer
  11. 11. Prepared by: Ailene L. Samberi Niño Simo Marjorie Parcia

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