The document provides an overview of computer applications, including:
- A brief history of computers from the abacus to modern PCs.
- The four main components of a computer system: hardware, software, data, and users. Hardware includes the central processing unit and other internal/external components.
- Examples of different types of computers like desktops, laptops, and tablets. The document also discusses stand-alone vs. networked computers.
- Common computer applications like word processing, spreadsheets, graphics/presentations, and web browsers. It also introduces the Windows XP operating system and desktop interface.
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Computer System and Its Components
- Motherboard
- CPU
- Difference GUI And CUI
Characteristics Of Computer
- Block diagram of computer
- Input unit
- Output unit
- Memory unit
TYPES OF COMPUTER MEMORY (RAM and ROM)
- Random Access Memory (RAM)
- Difference between DRAM and SRAM
- Read Only Memory (ROM)
OTHER TYPES OF MEMORY
- Cache memory
- Sequential Access Memory
- Random access memory
- Classification Of Memory
Control Unit
ALU
Input / Output function and characteristics
Memory – RAM ROM and other types of memory
Storage fundamentals – primary vs secondary data storage
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Computer System and Its Components
- Motherboard
- CPU
- Difference GUI And CUI
Characteristics Of Computer
- Block diagram of computer
- Input unit
- Output unit
- Memory unit
TYPES OF COMPUTER MEMORY (RAM and ROM)
- Random Access Memory (RAM)
- Difference between DRAM and SRAM
- Read Only Memory (ROM)
OTHER TYPES OF MEMORY
- Cache memory
- Sequential Access Memory
- Random access memory
- Classification Of Memory
Control Unit
ALU
Input / Output function and characteristics
Memory – RAM ROM and other types of memory
Storage fundamentals – primary vs secondary data storage
A computer is an electronic device that takes data and instructions as input, processes the data and produces useful information as output.
First Calculating machine: Abacus means calculating board.
Mechanical device Napier Bones for the purpose of multiplication.
Slide rule for addition, subtraction, multiplication and division.
Pascal’s adding and subtractory machine.
Leibniz’s multiplication and dividing machine.
Charles babbage’s analytical engine.
Mechanical and electrical calculator to perform all type of calculation.
Modern electronic calculator.
||||The compilation and execution process of C can be divided into multiple steps:|||
Preprocessing - Using a Preprocessor program to convert C source code in expanded source code. "#includes" and "#defines" statements will be processed and replaced actually source codes in this step.
Compilation - Using a Compiler program to convert C expanded source to assembly source code.
Assembly - Using a Assembler program to convert assembly source code to object code.
Linking - Using a Linker program to convert object code to executable code. Multiple units of object codes are linked to together in this step.
Loading - Using a Loader program to load the executable code into CPU for execution.
|||Steps to solve a Problem||||
Analyze the problem.
Divide the process used to solve the problem in a series of tasks.
Formulate the algorithm to solve the problem.
Convert the algorithm in computer program.
Write the program in computer.
Input the data.
Program operates on input data.
Result produced.
Send the generated result to output unit to display it to user.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
Introdusing of computer
1. 1
COMPUTER APPLICATION
( B1003 )COMPUTER APPLICATION
( BC 101)
PREPARED BY :
JACEY D/O MARIADASS @ MANICKAM
(DEPARTMENT OF MATHEMATICS,
SCIENCE AND COMPUTER)
LESSON FOR
WEEK 1
2. OBJECTIVES
To be familiar with the history of computers.
To identify the different types of computers.
To identify the hardware components of a
computer.
To identify a stand-alone computer and a
computer in a network.
To identify the different operating systems.
2
3. 3
What Is
Computer ?
A computer is a machine that
manipulates data according to a
list of instructions.
6. 6
1617 – Napier Bone (Tulang Napier) for
multiplication
No Operating System OS required.
HISTORY OF COMPUTER
7. 7
1642 – Pascal invented the simple calculator
No Operating System OS required.
HISTORY OF COMPUTER
8. 8
1801 – Herman Horrerith invented the Punch
Card machine.
No Operating System OS required.
HISTORY OF COMPUTER
9. 9
1822 – Charles Babbage built the Analytical
Engine similar to modern computers
Analytical Engine, a general purpose,
programmable calculator.
HISTORY OF COMPUTER
10. 10
1937 – Mark 1 - Howard Aiken introduced the
calculating machine.
Machine language is used
HISTORY OF COMPUTER
11. 11
• 1939 -1954 : Vacuum tube
• big size, release heat and consumed
high power
• Example :
(i) ENIAC
( Electronic Numerical Integrator And
Calculator )
(ii) UNIVAC I
( Universal Automatic Calculator )
1ST
GENERATION OF
COMPUTER
12. 12
• 1954 -1959 : Transistor & Diod
• Computer named Minicomputer :
IBM 7090 & IBM 7094.
• Release heat but the size is smaller
& cheaper.
• FORTRAN & COBOL
2nd
GENERATION OF
COMPUTER
13. 13
• 1959 - 1971 : IC ( Integrated Circuit )
• computer named microcomputer
Apple II, IBM PC, NEC PC & Sinclair
• small size, cheap & fast.
• BASIC, Pascal & PL/1
3rd
GENERATION OF
COMPUTER
14. 14
•1971 - 1984 : VLSI ( Very Large Scale Integration )
• integrated with transistors in semiconductor
• Apple PC with Motorola Power PC603
• 1975,Bil Gates wrote the 1st
Programming Language
(Basic) Compiler.
4th
GENERATION OF
COMPUTER
World 1st
microprocess
or
15. 15
•1985 – today : microprocessor
• computer named supercomputer
x486, Pentium, Celeron, P4, Athlon, Core2 Duo, Phenom, Core2 Quad etc.
• affordable, very fast & reliable.
• OS : PC Dos, Macintosh, Linux, Windows Vista etc
5th
GENERATION OF
COMPUTER
16. 16
• forthcoming : Artificial Intelligence ( AI )
• CPU as human minded, revolution of miniature & smarter.
FORTHCOMING
GENERATION OF
COMPUTER
17. TYPES OF PERSONAL
COMPUTERS (PC)
Desktop Computers
- is a computer where the system unit and
all the peripheral are placed on top of a
desk or a table.
17
18. TYPES OF PERSONAL
COMPUTERS (PC)
Mobile Computers
- are the personal computers that you can
carry anywhere you go.
- the most common mobile computers are
Laptop and Tablet PC
18
20. Parts of the Computer System
Computer systems have four parts
– Hardware
– Software
– Data
– User
21. Parts of the Computer System
Hardware
– Mechanical devices in the computer
– Anything that can be touched
Software
– Tell the computer what to do
– Also called a program
– Thousands of programs exist
22. Parts of the Computer System
Data
– Pieces of information
– Computer organize and present data
Users
– People operating the computer
– Most important part
– Tell the computer what to do
23. 23
BASIC COMPONENTS OF COMPUTERBASIC COMPONENTS OF COMPUTER
INPUT
PROCESS
OUTPUT
• Performing a task using a computer
involves 3 stages:
24. Basic Operations
Input data is to feed information which can be supplied
by any person, environment or other computer.
Processing data is manipulating data by performing
calculations, sorting lists of words or numbers, drawing
pictures.
Storing data is for future retrieval and processing.
Memory holds data that is waiting to be processed, and
storage areas hold data permanently until the data is
deleted.
Output data is the result produced by a computer, which
includes reports, documents, music, graphs and pictures.
28. Essential Computer Hardware
Input and output devices
– Allows the user to interact
– Input devices accept data
Keyboard, mouse
– Output devices deliver data
Monitor, printer, speaker, system unit, storage devices
– Some devices are input and output
Touch screens
29. Essential Computer Hardware
Storage devices
– Hold data and programs permanently
– Magnetic storage
Floppy and hard drive
Uses a magnet to access data
– Optical storage
CD and DVD drives
Uses a laser to access data
30. 30
CENTRAL PROCESSING UNITCENTRAL PROCESSING UNIT
(CPU)(CPU)
• CPU is also called as a Processor.
• It is responsible for executing the given
instructions.
• It comprises of the following units:
a) Control Unit
b) Arithmetic and Logic Unit
c) Registers
31. 31
a) Control Unit
- controls the overall function of a computer.
- it interprets the instructions given in a program and
performs the necessary actions to carry out the instructions.
- it controls the flow of instructions and the data between the
various units of a computer.
b) Arithmetic and Logic Unit (ALU)
- All the arithmetic operations and comparisons are carried
out in ALU.
- Arithmetic operation include addition, subtraction,
multiplication and division.
c) Register
- Is a small temporary storage location present inside the CPU.
- There are different types of registers, which can store the
instructions, location of data, data itself for the ALU to perform
calculations and the results of those calculations.
32. 32
MOTHERBOARDMOTHERBOARD
• Motherboard refers to the physical arrangement of printed circuits and
electronic components.
• Motherboard is also called as system board or main board.
• Various components are slot on the motherboard like sound card,
display card (graphic card), network card, modem (internal)
33. 33
STORAGE DEVICESSTORAGE DEVICES
• In a computer system, the fixed or removable device used for saving
data is called as storage device.
• The basic storage device used in the computer are:
a) Hard Disk Drive (HDD)
b) Floppy Disk Drive (FDD)
c) CD-ROM / CD-Writer / DVD-ROM Drive
34. 34
a) Hard Disk Drive (HDD)
- is an internal hardware component that
stores and provide access to large amount
of data.
- You can write as well as read the data from
the hard disk.
- Apart from storing user data, hard disk also stores the operating
system and other application software needed for the system to
function.
- Normally, the capacity of the hard disk is measure in gigabytes.
20GB 40GB 80GB 260GB
35. 35
b) Floppy Disk Drive (FDD)
- You can store data in it and transfer
it to any system.
- The floppy disk that is available now
is the 31/2 inch floppy disk with
storage capacity of 1.44 MB.
- A device that enables you to read
and write data to a floppy disk.
36. 36
c) CD-ROM / CD-Writer / DVD-ROM Drive
Compact Disk
- Compact disk (CD) is a simple external storage device.
- Normally, a CD can hold approximately 650MB of data.
- There are two types of CD’s
a) Compact Disk – Read only (CD-R)
- you can store information only once but read and copy as
many times as required.
b) Compact Disk – Read and Write (CD-RW)
- you can read, erase and write information as many times as
required.
650 MB
37. 37
OTHER STORAGE DEVICESOTHER STORAGE DEVICES
Pen Drive / Thumb Drive
- Pen drive is a device that are used to transfer large data across
computers.
- It is removable hard disk drive with USB connection.
- It can store up to 1GB. Latest 32 GB.
- Pen drive is a plug and play device.
- You can simply plug it into any USB port in your computer.
- The computer will automatically detect it as a removable drive.
- You can read, write, copy, delete and move data from your hard disk
drive
to the pen drive or from the pen drive to your hard disk.
38. LET US UNDERSTAND PARTS OF THE
COMPUTER…..
38
41. Computer data
Fact with no meaning on its own
Stored using the binary number system
Data can be organized into files
42. STANDALONE VS NETWORK
COMPUTERS
STANDALONE COMPUTERS NETWORK COMPUTERS
• A standalone computer is a self-sufficient system. There
is no connection to any other computer.
• A network computer is a computer that
connects to one or more computers for the
main purpose of communicating.
• For various tasks such as writing a memo or creating a
spreadsheet, the software applications installed on the
standalone’s hard drive are used.
• The standalone may also have a printer, scanner,
or external hard drive attached to its CPU to use
to print or scan a document, or implement a
backup system.
• Advantage: It is more secure than computers that are part
of a network
- possibility eliminates the concern that hackers, spyware,
or viruses can compromise confidential information by
accessing it.
• Advantage : it shares resources such as
software applications, printers, disk drives and
data files with the other networked computers.
• Disadvantage : not being part of a network is not being
able to accomplish any tasks that require an internet
connection such as e-mail, browsing the internet or
sharing files with other users – anything that is not locally
stored on the computer’s hard drive.
• Disadvantage : real possibility of becoming a
victim of computer hackers, viruses or spyware.
With the possibility of a real threat, it would be in
your best interest to install a virus protection
and malware software.42
43. Network System
A network provides connections among computers to enable computers on a
network to share data (e.g. documents), hardware (e.g. printers), and software
resources (e.g. application programs).
Network users can also send messages to each other.
A network must be secured to protect data from unauthorized usage (e.g. using
login name and password to gain access to a network).
Network connection
components:
•Network Interface Card
(NIC)
•Modem
•Phone line or cable
•Internet Service
Provider (ISP)
Internet
46. ADVANTAGES OF
LOCAL AREA NETWORK (LAN)
The local-area network (LAN) normally covers an area less
than two miles. It is a privately owned and links devices in a
single office, building, or campus. A LAN can be a simply
design of two personal computers and a printer or can be more
complex and extend throughout a company and include audio
and video peripherals.
Advantages: A LAN enables share resources, hardware,
software or data, between personal computers or workstations.
The newest LAN technology is wireless LANs.
46
47. 47
What Is Software ?
• Software is a set of programs that
activate the hardware.
• A program is a set of instructions
that tells the computer what to
perform and how to perform the
given task.
48. 48
Software
• Software can be broadly classified
as Operating System and Computer
Application Software.
• System software is software that
acts as an interface between the
user and the hardware.
49. 49
Operating System
Operating system is system software that controls all the
activities of the hardware and it provides an effective
communication between the user , hardware and other
application software.
Without a computer operating system, a computer would be
useless.
Example :
- Microsoft Windows 95/98/2000/XP/Vista, Linux Red Hat,
Solaris, Apple Macintosh.
50. 50
1. Word
Processing
For letter, memo, assignment, report, etc.
Microsoft Word, Word Pad, Word Perfect
2. Spreadsheet For graph plotting, accounts, calculation, etc.
Microsoft excel, Lotus 123
3. Graphics &
Presentation
For graphical designs, pamphlet, presentation
Microsoft PowerPoint, Adobe, Photoshop, etc
4. Project Management
It provides all the tools you need for effecting planning, tracking,
problem solving, sharing and completing a project in keeping with
conventional management principles and practices.
• Microsoft Project
5. Web Browser Internet Explorer, Netscape, Mozilla
• Software Application is a set of programs that is used to perform a specific
task.
Application Software
51. 51
COMPUTER APPLICATION
( B1003 )COMPUTER APPLICATION
( BC 101 )
PREPARED BY :
JACEY D/O MARIADASS @ MANICKAM
(DEPARTMENT OF MATHEMATICS,
SCIENCE AND COMPUTER)
LESSON FOR
WEEK 2
53. OBJECTIVES:
• To discuss the parts of the Windows XP desktop.
• To discuss the parts of the Start menu.
• To locate the Taskbar.
• To Log off.
• To restart and turn of the computer properly.
• To using Help and Support Menu.
• To work with Window, Menus, Dialog Box and
Shortcuts.
54. WINDOW XP
Is an operating system that lets you use different
types of applications or software.
Is a graphical user interface (GUI). It has pictures
(graphical) that you use (user) to communicate
(interface) with the computer.
This OS has multitasking capabilities, meaning it
can run several applications at the same time.
Multitasking allows you to view this module on the
Internet at the same time that you practice using
other applications with Window XP.
55. THE WINDOWS XP DESKTOP
Window XP uses a desktop for the standard
interface.
You can think the desktop as workspaces
where you can access everything you need
to operate your computer, such as system
components, applications, the Internet, etc.
57. THE START MENU
To begin exploring Windows XP, click the Start
button.
When you click the
Start button, the Start
menu appears.
The Start menu is
your gateway to the
applications that are
on your computer.
Lists
Programs
Allows
access to
common
Windows
folders.
Provides
access to
Help and
Support,
Search and
Run.
58. If you select
All
Programs, a
pop – up
menu
appears.
Pop – up menus like
this are called
cascading menus.
If a cascading menu is
available, a small black
triangle appears next to
the name of the
application or function.
59. EXPLORING THE START MENU
PROCEDURE:
1) Click the Start button.
2) Move the mouse to each option and view the various
cascading menus.
3) Click All Programs.
4) Move the mouse pointer to the right and view other
cascading menus.
5) To exit the menu:
- click outside the menu area OR
- press Esc on your keyboard.
60. The Start menu remembers items you’ve recently opened and
places the icon on the Start menu so you can easily open it
next time you open the Start menu.
If you recently opened Microsoft Word using
Start
All Programs
Microsoft Word
the next time you open the Start menu,
simply click the Word icon on the left side of
the Start menu.
61. ICONS
The small pictures on the desktop are called icons.
Shortcut icons allows you to open an application quickly. This
icons appear on your desktop and
with little arrow in the left corner.
Desktop shortcuts are links to files and programs.
You can add or delete shortcuts without affecting
the programs on your computer.
62. THE TASKBAR
• The taskbar is the small blue bar you see at the bottom of your
desktop.
Start Menu
Quick Launch bar contains
icons for Internet Explorer,
Show Desktop and window
Media Player.
• How to click an icon to open a program?
Click Show Desktop to quickly view your desktop
without closing any programs or windows.
63. Continue….
The box on the right is called the Notification Area. Here you will find
the clock and several other icons depending on what you have
installed on your computer. Other icons appear in the Notification
Area detailing the status of your activity.
When you open or minimize a window or program, a rectangular
button appears on the taskbar that shows the name of the
application. This buttons disappear when you close a window.
64. LOG OFF, TURN OFF AND
RESTART THE COMPUTER
LOG OFF
- Windows XP enables you to log off the computer so
that someone else can log on without having to
restart the computer.
PROCEDURE:
1) Click the Start menu and click Log Off.
2) A dialog box appears asking you if
you want to Log Off.
3) If you choose Log Off, your applications will close.
65. Continue…
TURN OFF
- When you’ve finished using Windows XP, be sure to
turn off (or shut down) the computer correctly.
Procedure :
1) Click the Start menu.
2) Click Turn Off Computer.
3) A dialog box appears. Click Turn Off.
66. Continue…
RESTART
- If you’re experiencing computer problems or have
installed something new, you can simply restart your
computer.
Procedure:
1) Click the Start menu.
2) Click Turn Off Computer.
3) A dialog box opens. Click Restart.
67. Always turn off or restart your
computer using this method.
Do not turn off your computer
by switching the power off and
on.
If you do so, you may damage
Windows XP.
69. • This opens a two pane window.
Left pane : click the subject area
you want.
70. Right pane : A list of
help articles appears.
Then, click the name of
the help article you
want to read.
The topic you want to know
will appear. Now you can
learn what you want
regarding Windows XP.
Just press Esc in your
keyboard to go back to
existing interface.
* Home & Back button.
71. WINDOW XP BARS AND
BUTTONS
The rectangular work area for a program, file or other task is called
window.
Below is an example of a Microsoft Word window.
The workspace is the white area inside the window. This is where you
do your work with a program, such as writing a letter. Depending on
what program you’re working with, the workspace will appear
differently.
Workspace
72. PARTS OF WINDOWS
(a) Title Bar (c) Menu Bar (b ) Window Control
(d) Toolbars
(g) Scrollbars
(f) Explorer bar
(e) Control Menu
74. SCROLL
BAR
• A bar that appears to the right of (or sometimes
below) the window content when there is more
content that can fit in the window at once. It
enables you to scroll the not displayed content
into view.
76. MOVING AND RESIZING A
WINDOW
To move a window, drag it by its title bar. The title bar functions
as a “handle” for repositioning the window anywhere you want
it.
You can resize a window by dragging the left, right or bottom
border. When you position the mouse pointer over a border, the
pointer changes to a double-headed arrow, indicating that you
can hold down the mouse button and move the mouse to
change the window’s size.
If you point to a corner of window, the pointer changes to a
diagonal two-headed arrow, and you can change both the
height and the width of the window at the same time by
dragging.
77. Working with menus – shortcut menu
Working with Dialog Boxes
Command
button
79. Check box
- Click to toggle on or off.
Increment button
- Click the up or down arrow next to a text box to increase or decrease a numeric
value incrementally, as an optional alternative to typing the number manually.
Option button
- Click a button to select a single item from a group of options. When you make a
new selection, the previous selection becomes deselected.
Text box
- Type the desired value or setting.
Drop-down list
- Click the down arrow next to the present selection, and then make a new
selection from the list that appears.
80. MANAGE A FILE AND FOLDER
OBJECTIVES:
- To identify and use Windows XP toolbars.
- To create a file.
- To create a folder.
81. WHAT IS A FILE?
Files are collections of information.
Almost all of the information stored in a
computer is stored in a file.
There are many different types of files,
including operating system files, program
files and your own files.
Each file is given a filename and has three-
letter filename extension that identifies the
file type.
82. MANAGING FILES
• The main function for Windows Explorer is to
display all the content of file in the storage.
• Windows Explorer also could help in managing
files and finding files.
84. Managing Files using My Computer
Double Click on My Computer
Click on drop down menu
and select My Computer
OR
Double click Hard
Disk Drive label (C:).
85. CREATE FOLDER
85
1. Click the File menu,
2. Select New
3. Choose Folder.
1
2 3
New Folder have been created.
86. RENAME FOLDER
86
1. Right hand click your new
Folder and select Rename.
2. Type a new folder name.
1
87. Finding Files
1
2
3
1. Click the Search button
Example:
If you want to find files and folders:
2. Click on All Files and folders.
3. Type of the files that you need
to find.
4. Select where you want to look in
your folder.
4. Click Search button.
4
5
88. COPY FILE
5. Select where you want to locate
your copy folder
6. Click Copy.
1
2
3
4
5
Select any file to copy
Click the Edit menu
Select Copy to Folder
The popup of Copy Items will appear
6
89. RENAME FILE
1. Right hand click the file
you want to rename.
2. Select Rename. Then,
type a new name for the
file.
1
2
90. DELETE FILE
1. Right hand click the file you
want to Delete.
2. Select Delete.
3. The popup Confirm Folder
Delete will appear.
- If you click Yes button, the
file will be deleted.
- If you click No button, the file
will not be deleted.
1
2
3
91. Transfer Files to a New Folder
1
2
3
4
5
6
Select any file to copy
Click the Edit menu
Select Move to Folder
The popup of Move Items will appear
5. Select where you want to locate
your move folder
6. Click Move.
92. Explain to student how to :
- use keyboard to delete files
- copy and paste the files without using Edit
Menu (Copy to Folder)
- cut and paste the files without using Edit
Menu (Move to Folder)
92
Editor's Notes
Teaching tip
Suggest to your students that the majority of people who purchase computers do so because of software. They want to email, or type letters. Nearly every reason given to purchase a computer is based on software needs.
Teaching tip
A good exercise to relate the importance of making data meaningful is to list some random numbers on the board. Then ask what they mean. Without a title, the numbers have no meaning. Once a title is presented, the numbers make sense.
Teaching tip
It is helpful to have examples of input and output devices in class. Stories of obscure input output devices are typically well received by the students.
Insider information
A new CD technology is emerging. A shorter wavelength blue laser beam is being used to burn CD’s. This allows more data to be saved on a disk. The technology is in it’s infancy but should be mature in the near future.
Chapter 11 of the text provides more detail regarding storage devices.
DVD writers are available for purchase. They have not been standardized yet. Several competing formats are vying for acceptance. Of these, the DVD+RW seems to have the strongest support.
Teaching tip
Chapter 5 in the text explores data processing in greater detail.
Figure 1B.5 shows data in binary format.