Introduction
To

Game-Based
Learning
Randall Fujimoto
GameTrain Learning, Inc.
Why?
•Active Learning
•Situated Learning
•Flow
•Continuous Feedback
•Learn From Failure
Why?
•21st Century Skills
•Social Emotional
Learning
•Character Skills
•Growth Mindset
What?
•Educational Games
•Video Games
•Game Design
•New Media Gaming
•Gamification
Educational Games
•Web Games
•Tablet Games
•PC/Console Games
•Modded Videogames
Video Games
•World of Warcraft
•Portal 2
•Minecraft
Game Design
•Scratch
•Gamestar Mechanic
•GameMaker
•Unity
•Project Spark
New Media Gaming
•Augmented Reality
•Transmedia
•Social Gaming
Gamification
(Adding game principles to
non-game process)

• XP, Levels, Badges
• Rules, Challenges
• Remember WHY
• Intrinsic vs. Extrinsic
Motivation
“With games,
learning is
the drug.”
Raph Koster, A Theory of Fun
Introduction To
Game-Based Learning
Randall Fujimoto
GameTrain Learning, Inc.
randall@gametrainlearning.org
www.gametrainlearning.org
Twitter: @gametrainlearn

Introduction To Game-Based Learning

Editor's Notes

  • #3 Active Learning – not like this presentation Flow – appropriate challenges, Zone of Proximal Development Continuous Feedback – mostly formative Learn From Failure – games 70-80% failing, OK to take risks
  • #4 Character – grit, perseverance, resourcefulness, resiliency Growth Mindset – brain is like a muscle, Carol Dweck (Stanford)
  • #6 Web Games – e.g., Filament Games, BrainPOP PC Game – e.g., Lure of the Labyrinth Console Game – e.g., Little Big Planet Modded Videogames – e.g., SimCityEDU