This document discusses games-based learning and gamification in education. It defines games-based learning as using games designed for education or repurposing existing games for educational goals. Gamification involves adding game elements and mechanics to non-game contexts to increase engagement. The document contrasts the two, providing examples of each. It outlines advantages like improved engagement and learning skills, and disadvantages like technical issues or objectionable content. Examples of educational games are presented and the document encourages using games and gamification in classes to supplement lessons.