2. We all have had the pleasure of being
drawn in by our favorite game. It engages us,
gives, us determination, we won’t stop until
we win it.
So what if this same gaming concept was
incorporated into education. As the world
changes, the way we learn changes as well,
and so does student’s mindsets.
8. In game-based learning, the
game is the learning experience,
whereas in gamification, the
game components are added to
the traditional instruction
method.
9.
10. Albert Einstein himself
indicated they are the most
elevated form of investigation. He
knew games are avenues for
something deeper and more
meaningful than a childish waste of
time. Games promote situated
learning, or in other words,
learning that occurs in groups of
practice during immersive
experiences. Oftentimes, playing
games are the first method
children use to explore higher-
order thinking skills associated with
creating, evaluating, analyzing,
and applying new knowledge.
12. What is
Gamification?
The process of adding game
elements or mechanics to an
experience to increase
engagement or enjoyment.
These game elements are
usually separated from the
actual learning content.
Gamified lessons or activities
may include elements such as
badges, leaderboards, timed
activities, rewards or points.
13. What is
Gamification?
Gamification is the use of activities
and a rewards system to
encourage motivation. The idea is
that making the process of
learning more enjoyable will
motivate the students to engage
more in their studies. It essentially
turns the learning process into a
game by applying game
mechanics to the course. That
means incorporating elements like
achievement badges, point
systems, or leaderboards within
the classroom.
14. Games can introduce goals,
interaction, feedback, problem solving,
competition, narrative, and fun learning
environments, elements that can
increase learner engagement and
sustain motivation.
16. • One of the most prevalent advantages of gamification is
that it encourages students to become active learners
and participants. The intention is that the motivation of
the reward will eventually shift into motivation for
learning itself.
• The use of activities and games teaches students to
associate learning with curiosity and joy instead of
stress and fear. Studies show that this shift from a fixed
mindset to a growth mindset makes students more
successful in education. A study found that students
who learned skills from gamified learning
courses scored 14% higher than those who learned
through traditional methods.
18. Examples of gamification in the classroom
include:
• Separating students into groups to compete on
assignments or activities.
• Enabling students to earn points for behavior or completion
of assignments and allowing them to spend the points on
rewards.
• Timed flash cards or worksheets.
• Badges to show completion of work or mastery of skills.
• Using dice to generate random numbers for a worksheet
activity.
• Giving points for meeting academic objectives
23. What is Game-
Based
Learning?
• Game-Based Learning (GBL) specifically uses games to teach
students certain skills or a specific learning outcome. This game
would give students clear and challenging objectives within the
framework of a game.
• Game-based learning incorporates games, both digital and non-
digital, into the learning process to engage students, enhance
their understanding, and motivate them to continue learning. This
teaching approach is all about making learning fun, interactive,
and immersive!
24. •Game-Based Learning (GBL) specifically uses
games to teach students certain skills or a specific
learning outcome. This game would give students
clear and challenging objectives within the
framework of a game.
•Game-based learning incorporates games, both
digital and non-digital, into the learning process to
engage students, enhance their understanding, and
motivate them to continue learning. This teaching
approach is all about making learning fun,
interactive, and immersive!
25. The application of games in
education can foster notable
improvements in both
learning and education
outcomes.
(Kula, 2021; Syafii, 2021).
26. Benefits of game-based learning
Game-based learning offers students a number of unique learning benefits
including:
• Increases student engagement and motivation
• When students are having fun and actively participating in games, they are
more likely to retain information and grasp complex concepts. The more
engaged students are, the more motivated they are to continue playing and
learning.
• Builds problem solving skills for students.
• Game-based learning also helps promote problem solving and critical
thinking skills by requiring students to think strategically, make decisions,
gather and respond to new information, and more as they progress through
playing a game.
• Introduces students to situational learning
• Overall, game-based learning can help your students change the way they
approach learning and make school much more engaging and meaningful.
27. Game-based Learning Research
• Research around game-based learning shows this correlation
between motivation, engagement, complex problem solving and
other social and emotional skills.
• One of the more popular investigations is that of learning
through failure and the shift from a fixed mindset to a growth
mindset. A student with a fixed mindset believes that
intelligence is inherent and unchanging. A student with a growth
mindset believes that they can change and improve their
knowledge with effortful learning (Carol Dweck, et al.)
• The nature of learning through failure and mastery in games
naturally lends itself to developing a growth mindset.
29. Card games — A game that uses a traditional or game-specific deck of
cards. “War” is a traditional card game that can have a mathematical
twist. Check out our list of classroom math games to learn how to play.
Board games — A game you play on a board that usually involves the
movement of pieces. Chess and checkers are popular ones, but there
are hundreds if not thousands of board games for kids to explore.
Simulation games — A game designed to closely simulate real-world
activities. The Sims, which launched in 2000, is one of the most popular
series of life simulation games that involves creating and exploring virtual
worlds.
Word games — A game that’s typically designed to explore the properties of
language or the ability to use a language itself. Scrabble is an example of a
traditional word game while the app Words With Friends is a more modern
one.
Puzzle games — A game that emphasizes puzzle solving through one’s use
of things such as logic, word completion, sequence solving, as well as
spatial and pattern recognition. For example, Sudoku and 2048 are popular
math puzzles.
30. • There are a ton of great game-based learning examples
to choose from and help you get inspired. To get you
started we’ve picked a few different examples broken out
by grade level below:
•Kindergarten game-based learning
examples
• Alphabet Hunt - Hide letters of the alphabet around the
classroom or in a designated play area. Students must
find the letters and say the corresponding letter sound
when they discover them.
• Number Line Hopscotch - Create a giant number line on
the floor using tape. Students take turns hopping on the
numbers, and as they land on a number, they have to say
the number that comes before or after.
31. 1st Grade game-based learning examples
• Sight Word Bingo - Create Bingo cards with sight words
instead of numbers. Call out sight words, and students mark
them off on their cards as they hear them.
• Math Fact Race - Design a racing game where students solve
math problems to move their game piece forward. For
"2+3" or "7-4".
2nd Grade game-based learning
examples
• Fraction Pizza - Use paper or cardboard to create fraction
"pizza slices." Students have to assemble a whole pizza using
fractions like 1/4, 1/2, or 3/4.
32. 3rd Grade game-based learning
examples
• Historical Scavenger Hunt - Create a scavenger
hunt with historical facts hidden around the
classroom or school. Students search for the
facts and match them to the corresponding
historical event or figure.
• Multiplication Puzzles - Design puzzles where
students have to match multiplication equations
with their correct answers. For example,
connecting "3 x 4" to "12".
33. 4th Grade game-based learning
examples
• Grammar Ninja - Turn grammar practice into a game where
students act as "Grammar Ninjas" and identify parts of speech
(e.g., nouns, verbs, adjectives) in sentences.
• Geography Challenge - Use a map-based game where students
locate countries, states, or landmarks based on clues provided,
helping them reinforce their geography knowledge.
34. 5th Grade game-based learning
examples
• Science Jeopardy - Play a Jeopardy-style game where students
answer questions related to various science topics they have
studied. Here’s a great Jeopardy game template in Google
Slides to get you started!
• Decimals Duel - Create a competitive game where students
compare decimals and decide which one is greater or lesser.
35. “With game-based learning, students
become more engaged with their
learning. They go from struggling to
finding a way to overcome that struggle
and start looking for solutions and
innovating strategies on their learning”
-Ryan Reed,
Business & Technology Teacher
at Stillman Valley High School
37. Kahoot
Kahoot! is a game-based learning platform that allows you to
create interactive quizzes, discussions, and surveys to help
reinforce learnings from your lesson plans.
38. Quizlet
Quizlet’s platform lets you create flashcards, quizzes, and
study games for your students to reinforce material or just to
have a fun study game
39. EdPuzzle
EdPuzzle is an interactive video platform that allows you to customize
and enhance educational videos by adding questions, quizzes, and
notes to engage students and assess their comprehension.
40. How Game-Based Learning Enhances Learning Outcomes
• Game-based learning include strengthening motivation to learn,
encouraging active participation, and reducing student stress. It’s a fun way
to encourage students to think critically, work together in groups, and
engage in class material.
• Game-Based Learning helps in Simplifying difficult concepts:
• Abstract concepts can be difficult to teach. Games can be used to give a
tangible shape to such concepts, allowing employees look at them from a
different perspective.
• Learning by Doing
• As digital technology grows, it becomes more and more difficult to keep the
employees engaged. Game-based learning helps to bridge this gap and
bring them closer to reality. It makes learning multisensory and more alive.
• Improved Problem-Solving and Critical-Thinking Skills
• As games can present complex and realistic scenarios that require learners
to make decisions and solve problems, they can challenge learners to think
creatively, analytically, and strategically.