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Game-Based
Learning and
Gamification
Carolyn Guertin
EDUC 5405G | UOIT
10 June 15
Answer questions on handout
Gamification has tremendous
potential in education. They teach
persistence, risk-taking, attention to
detail, speed, and problem-solving
skills.
How can we deliver meaningful
experiences to students?
Is Minecraft the ultimate educational tool?
Watch first 4:30: https://www.youtube.com/watch?t=270&v=RI0BN5AWOe8
Minecraft is a computer, tablet,
and Xbox video game that has
sold over 33 million copies
since it launched in 2009.
For gamers, Minecraft is a fun
and addicting video game
you can play together with
friends.
For educators, it’s a
learning environment, design
tool, and activity that can
develop grit, resourcefulness,
and other meaningful life skills.
Games for kids that teach healthy
eating practices
http://www.nourishinteractive.com/nutrition-games/childrens-educational-healthy-food-games
Jane McGonigal’s Super Better
Teaching resilience in the face of adversity (5:57):
https://www.youtube.com/watch?v=gQ2SnQ-Glsg
Game therapy for Parkinson patients
Parkinson Therapy (3:11): https://www.youtube.com/watch?v=-OwzfBUTSKw
Healing psychoses through gaming?
Hellblade 3. Watch (1:51): https://www.youtube.com/watch?v=yii3vASYYLs
Video game therapy for impulse disorders
PlayMancer uses relaxation techniques, biosensors and physiological response to create a
therapeutic experience (6:27): https://www.youtube.com/watch?v=osmo9EAClv8
Lee Sheldon’s multiplayer classroom
Lost Manuscript (Watch now, 3:36):
http://ww2.kqed.org/mindshift/2015/04/07/how-games-can-be-used-to-teach-college-level-chinese/
Tea Ceremony Scene (for later: 12:23): https://vimeo.com/83822569
Gamification: Creating new education tools by
applying video games to classroom learning.
Podcast with Lee Sheldon, author of The Multiplayer
Classroom: Designing Coursework as a Game:
“You may have thought gaming was a way for students to
avoid the realities of education but some professors have
designed entire courses as an online game. Teachers using
game-based learning say it improves critical thinking and
keeps students engaged.”
CBC Radio with Anna Maria Tremonti
September 4th, 2014
http://www.cbc.ca/player/News/Canada/Audio/ID/2506911283/
According to Andrew Stott and Carman
Neustaedter’s 2013 analysis, the most consistently
engaging game elements are:
1.  The freedom to fail
2.  Rapid feedback
3.  Progression
4.  Storytelling
http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf
Karl Kapp discusses two kinds of
motivation native to games.
What are they?
Kapp discusses motivational models that
have applications for game-based learning
①  ARCS model (Attention, Relevance, Confidence, Satisfaction)
②  Malone’s theory of Intrinsically Motivating Instruction (which is later
blended with…) Lepper’s Instructional Design Principles for
Intrinsic Motivation (to become…)
–  Taxonomy of Intrinsic Motivation
(internal) challenge, curiousity, control, fantasy + (interpersonal)
cooperation, competition, recognition
③  Distributed Practice (versus cramming)
④  Scaffolding – use of levels (based on Lev Vygotsky’s theory)
⑤  Episodic Memory
⑥  Cognitive Apprenticeship
⑦  Social Learning Theory
⑧  Flow – 8 parts: achievable task, concentration, clear goals,
feedback, effortless involvement, control over actions, concern for
self disappears, loss of sense of time
See assignment on Wiki Page: ‘Gamification’
According to Cathy Davidson and Zach Klein,
Minecraft, Duct Tape Wallets, and DIY Prepare Our
Kids for Jobs That Don’t Exist Yet.
So how do we know what to teach them?
https://www.edsurge.com/n/2015-05-26-how-minecraft-and-duct-tape-wallets-prepare-our-kids-for-jobs-that-don-t-exist-yet
DIY,
online
camp
for kids
https://diy.org/
How Open Badges scaffold a better learning
design and improve ePortfolio management
Watch later (30:39):
http://patriclougheed.com/2015/06/how-open-badges-scaffold-a-better-learning-design-and-improve-eportfolio-management/
Minecraft Resources for Educators:
• Connected Camps Summer of Minecraft Educator Program:
http://connectedcamps.com/affiliate-program/?
utm_source=boingboing&utm_medium=referral&utm_campaign=sprin
gpush
• Connectedlearning.tv - Minecraft webinar series:
• http://connectedlearning.tv/minecraft-education-leveraging-game-
based-learning-environment-connected-learning?
utm_source=boingboing&utm_medium=referral&utm_campaign=sprin
gpush
• MinecraftEdu offers teacher-friendly Minecraft packages:
• http://minecraftedu.com/
• Edutopia's ideas for using Minecraft in the classroom:
• http://www.edutopia.org/blog/minecraft-in-classroom-andrew-miller

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8 gamification1

  • 3. Gamification has tremendous potential in education. They teach persistence, risk-taking, attention to detail, speed, and problem-solving skills. How can we deliver meaningful experiences to students?
  • 4. Is Minecraft the ultimate educational tool? Watch first 4:30: https://www.youtube.com/watch?t=270&v=RI0BN5AWOe8 Minecraft is a computer, tablet, and Xbox video game that has sold over 33 million copies since it launched in 2009. For gamers, Minecraft is a fun and addicting video game you can play together with friends. For educators, it’s a learning environment, design tool, and activity that can develop grit, resourcefulness, and other meaningful life skills.
  • 5. Games for kids that teach healthy eating practices http://www.nourishinteractive.com/nutrition-games/childrens-educational-healthy-food-games
  • 6. Jane McGonigal’s Super Better Teaching resilience in the face of adversity (5:57): https://www.youtube.com/watch?v=gQ2SnQ-Glsg
  • 7. Game therapy for Parkinson patients Parkinson Therapy (3:11): https://www.youtube.com/watch?v=-OwzfBUTSKw
  • 8. Healing psychoses through gaming? Hellblade 3. Watch (1:51): https://www.youtube.com/watch?v=yii3vASYYLs
  • 9. Video game therapy for impulse disorders PlayMancer uses relaxation techniques, biosensors and physiological response to create a therapeutic experience (6:27): https://www.youtube.com/watch?v=osmo9EAClv8
  • 10. Lee Sheldon’s multiplayer classroom Lost Manuscript (Watch now, 3:36): http://ww2.kqed.org/mindshift/2015/04/07/how-games-can-be-used-to-teach-college-level-chinese/ Tea Ceremony Scene (for later: 12:23): https://vimeo.com/83822569
  • 11. Gamification: Creating new education tools by applying video games to classroom learning. Podcast with Lee Sheldon, author of The Multiplayer Classroom: Designing Coursework as a Game: “You may have thought gaming was a way for students to avoid the realities of education but some professors have designed entire courses as an online game. Teachers using game-based learning say it improves critical thinking and keeps students engaged.” CBC Radio with Anna Maria Tremonti September 4th, 2014 http://www.cbc.ca/player/News/Canada/Audio/ID/2506911283/
  • 12. According to Andrew Stott and Carman Neustaedter’s 2013 analysis, the most consistently engaging game elements are: 1.  The freedom to fail 2.  Rapid feedback 3.  Progression 4.  Storytelling http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf
  • 13. Karl Kapp discusses two kinds of motivation native to games. What are they?
  • 14. Kapp discusses motivational models that have applications for game-based learning ①  ARCS model (Attention, Relevance, Confidence, Satisfaction) ②  Malone’s theory of Intrinsically Motivating Instruction (which is later blended with…) Lepper’s Instructional Design Principles for Intrinsic Motivation (to become…) –  Taxonomy of Intrinsic Motivation (internal) challenge, curiousity, control, fantasy + (interpersonal) cooperation, competition, recognition ③  Distributed Practice (versus cramming) ④  Scaffolding – use of levels (based on Lev Vygotsky’s theory) ⑤  Episodic Memory ⑥  Cognitive Apprenticeship ⑦  Social Learning Theory ⑧  Flow – 8 parts: achievable task, concentration, clear goals, feedback, effortless involvement, control over actions, concern for self disappears, loss of sense of time See assignment on Wiki Page: ‘Gamification’
  • 15. According to Cathy Davidson and Zach Klein, Minecraft, Duct Tape Wallets, and DIY Prepare Our Kids for Jobs That Don’t Exist Yet. So how do we know what to teach them? https://www.edsurge.com/n/2015-05-26-how-minecraft-and-duct-tape-wallets-prepare-our-kids-for-jobs-that-don-t-exist-yet
  • 17. How Open Badges scaffold a better learning design and improve ePortfolio management Watch later (30:39): http://patriclougheed.com/2015/06/how-open-badges-scaffold-a-better-learning-design-and-improve-eportfolio-management/
  • 18. Minecraft Resources for Educators: • Connected Camps Summer of Minecraft Educator Program: http://connectedcamps.com/affiliate-program/? utm_source=boingboing&utm_medium=referral&utm_campaign=sprin gpush • Connectedlearning.tv - Minecraft webinar series: • http://connectedlearning.tv/minecraft-education-leveraging-game- based-learning-environment-connected-learning? utm_source=boingboing&utm_medium=referral&utm_campaign=sprin gpush • MinecraftEdu offers teacher-friendly Minecraft packages: • http://minecraftedu.com/ • Edutopia's ideas for using Minecraft in the classroom: • http://www.edutopia.org/blog/minecraft-in-classroom-andrew-miller