Introduction to Electronic Commerce: Introduction of commerce, Electronic
commerce framework, electronic commerce and media convergence, the anatomy
of e-commerce application,The Network for Electronic Commerce: Need of network, market forces
influencing the I-way, components of I-way, network access equipment, and
global information distribution network.
The Internet as a Network Infrastructure: Introduction, the Internet terminology,
NSFNET: Architecture and Components, Internet governance: The Internet
Society.
“The chapter is organized into two primary sections that explore cloud delivery model issues pertaining to cloud providers and cloud consumers respectively.”
The presentation is all about the e-commerce infrastructures pertaining to the internet, web and mobile. It include class discussion about augmented reality, HTML 5 advantages / disadvantages and mobile apps benefits. Topics include e-commerce web store requirements, background about internet, html, web servers, websites and web browsers. The presentation was used during the Doctor in Information Technology Advance E-Commerce Course at the University of the East - Manila Campus.
Real Life Applications of Distributed Systems:
1. Distributed Rendering in Computer Graphics
2. Peer-To-Peer Networks
3. Massively Multiplayer Online Gaming
Network Security is the process of taking physical and software preventative measures to protect the underlying networking infrastructure from unauthorized access, misuse, malfunction, modification, destruction, or improper disclosure, thereby creating a secure platform for computers, users and programs to perform their permitted critical functions within a secure environment. - sans.org
“The chapter is organized into two primary sections that explore cloud delivery model issues pertaining to cloud providers and cloud consumers respectively.”
The presentation is all about the e-commerce infrastructures pertaining to the internet, web and mobile. It include class discussion about augmented reality, HTML 5 advantages / disadvantages and mobile apps benefits. Topics include e-commerce web store requirements, background about internet, html, web servers, websites and web browsers. The presentation was used during the Doctor in Information Technology Advance E-Commerce Course at the University of the East - Manila Campus.
Real Life Applications of Distributed Systems:
1. Distributed Rendering in Computer Graphics
2. Peer-To-Peer Networks
3. Massively Multiplayer Online Gaming
Network Security is the process of taking physical and software preventative measures to protect the underlying networking infrastructure from unauthorized access, misuse, malfunction, modification, destruction, or improper disclosure, thereby creating a secure platform for computers, users and programs to perform their permitted critical functions within a secure environment. - sans.org
Lecture 1 ECommerce an Introduction for Master classes UOSHabib Ullah Qamar
Lecture 1 for Introduction to eCommerce for student of MCOM form University of Sargodha. this covers, definition ,history and growth, unique features and revenue model.
E-Commerce : E-commerce: Evolution. Meaning and Type, Payment Mechanism in
Cyberspace, Advertising and Taxation vis-a-vis E-commerce, Consumer Protection
in Cyberspace, Online Contracts, Forms of Online Contracts, Features of Online
Contracts, Issues Emerging from Online Contracting,
Types of database processing,OLTP VS Data Warehouses(OLAP), Subject-oriented
Integrated
Time-variant
Non-volatile,
Functionalities of Data Warehouse,Roll-Up(Consolidation),
Drill-down,
Slicing,
Dicing,
Pivot,
KDD Process,Application of Data Mining
Data Warehouse Physical Design,Physical Data Model, Tablespaces, Integrity Constraints, ETL (Extract-Transform-Load) ,OLAP Server Architectures, MOLAP vs. ROLAP, Distributed Data Warehouse ,
Data marts,Types of Data Marts,Multidimensional Data Model,Fact table ,Dimension table ,Data Warehouse Schema,Star Schema,Snowflake Schema,Fact-Constellation Schema
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
2. Electronic Commerce
It is process of buying and selling of products and services by
business and consumers over the internet.
Electronic Commerce applies to the use of computer network to
search and retrieve information in support of human and corporate
decision making.
A large percentage of electronic commerce is conducted entirely
electronically for virtual items such as access to premium content on
a website, but most electronic commerce involves the transportation
of physical items in some ways.
3. Electronic Commerce
E-Commerce can be divide into :
E-tailing or virtual storefronts on web sites with online catalogs,
sometimes gathered into a “virtual mall”.
Electronic Data Interchange(EDI), the business- to business exchange
of data.
E-mail and fax and their use as media for reaching prospects and
established customers(for example, with newsletters).
Electronic Commerce that is conducted between business is referred
to as business- to-business or B2B. Eg. Alibaba, IBM
Electronic Commerce that is conducted between business and
consumers is referred to as business-to-consumers. Eg, Amazon.com
5. Electronic Commerce
Public Policy
– to govern issues such as universal access, privacy and information
pricing.
Technical Standard
– to dictate the nature of information publishing, user interface and
transport in the interest of compatibility across the entire network
6. Electronic Commerce
E-Commerce application will be built on the existing technology
infrastructure
A myriad (numerous) of computers
Communication networks
Communication software
7. Electronic Commerce
According to Kalakota and Whinston, the four building blocks in the
infrastructure are:
Common business services infrastructure
The messaging and information distribution infrastructure
Content and network publishing infrastructure
The information Super highway infrastructure(Internet)
8. Common business services infrastructure
It consists of followings different elements
Security/Authentication
Electronic Payment
Directories/Catalogs
10. Electronic Payment
Different types of electronic payments like credit
card, debit card, e-banking, mobile banking, SMS
banking etc.
Electronic payment schemes developed to handle
complex transactions
11. Multimedia Content and network publishing
infrastructure
Multimedia content a network publish infrastructure
include standard for multimedia file types and data
communication circuit over which information
travels respectively.
Movies=video + audio
Digital games=music + video + software
Electronic books=text + data + graphics + music +
photographs + video
12. Electronic commerce and media
convergence
E-commerce has been repeatedly linked with the idea of
convergence (junction) of industries centered on information that
until today has been isolated content, storage, network, business
applications and consumer devices.
Multimedia convergence applies to the conversion of text, voice,
data, image, graphics and motion video into interactive digital
content whereas cross media convergence refers to the
integration of various industries – entertainment, publication, and
communication media base on multimedia content.
14. What convergence stand for
Convergence is increasingly prevalent in the IT world.
In this context the term refers to the combination of
two or more different technologies in a single device.
Taking pictures with a cell phone and surfing the Web
on a television are two of the most common examples
of this trend.
Computer-television convergence is already underway
with Web TV, which pipes the World Wide Web to a
slightly-modified TV set with a set-top box from an
ordinary phone line and provides a degree of
interactivity.
15. Need of Media Convergence
Technologically rich societies have entered the digital age
Media industries are grappling with new opportunities - and
threats - afforded by what is called
"convergence".
Media people tend to get very excited about convergence,
because it holds so much promise.
The melding together of different media, incorporating new
personalized services is both
impressive and overwhelming.
16. Electronic commerce and media
convergence
Thus convergence requires removing the barriers between the
telecommunications, broadcasting, computing, movie, electronic games and
publishing industries to facilitate interoperability.
Convergence may incorporate the following technological advances
1. Convergence of content:
2. Convergence of transmission:
3. Convergence of information access devices:
EDI: Electronic Data Interchange
Key Pillar of E-commerce is:
Public policy
Technical standards
Convergence of content:
Translates all types of information
content including books, business
documents, videos, movies, music into digital in
formation. Once converted into digital format,
the processing, searching, sorting, conversion, compression, encryption, transmission of
information can be easily matched with
today’s information
processing systems.
Convergence of transmission:
Compresses and stores digitalized
information so it can travel
through the existing guided transmission media.
Hence the information in
clouding voice, data,
image and video can be transmitted without rewiring our home.
Convergence of information access devices:
Have the sophistication to function as both
computers and televisions. Other examples are
the ubiquitous telephone, with internal fax
machine, modem and video monitor.