Creativity Matters
https://www.youtube.com/watch?v=fw9BTforFHU
Creativity Matters
What is Creativity?
Creativity is the ability to generate new ideas and new
connections between ideas, and ways to solve problems in any
field or realm of our lives.
Many of us think of creativity as making something new—like a
new song, poem, painting, or novel. Creativity is certainly involved
in making art. However, creativity is much more than that.
Without it, we wouldn’t be able to work or solve problems in our
daily lives. All people have the capacity to be creative. We can
also nurture and increase our creativity.
Positivity, by Barbara L. Fredrickson, Ph. D. The 6 Myths of
Creativity
What is Creativity?
Creativity is a process that can be developed and
managed.
Creativity begins with a foundation of knowledge,
learning a discipline, and mastering whole brain
thinking.
We learn to be creative by experimenting, exploring,
questioning assumptions, using imagination and
synthesizing information.
Linda Naiman, founder of Creativity at Work
Framework for 21st Century Learning
To be successful in the future, our students will need the 4Cs:
critical thinking, communication, collaboration, and creativity.
Daniel Pink is the guru of
design thinking. He
believes the future will be
won by those who use the
right side of their brains,
the side that is emotional
and creative.
John Cleese: 5 Factors to Make You More Creative
Space/Time/Time/Confidence/Humor
Space
You can’t become playful, and therefore creative,
if you’re under your usual pressures.
Time
It’s not enough to create space; you have to create
your space for a specific period of time.
Time:
Giving your mind as
long as possible to
come up with
something original,
and learning to
tolerate the
discomfort of
pondering time and
indecision.
Confidence
Nothing will stop you being creative so effectively
as the fear of making a mistake.
Humor
The main evolutionary significance of humor is
that it gets us from the closed mode to the open
mode more quickly than anything else.
Cleese’s Two Modes of Operating
Open: where we take a wide-angle, abstract
view of the problem and allow the mind to
ponder possible solutions.
Closed: where we zoom in on implementing a
specific solution with narrow precision.
Bloom’s Revised Taxonomy
Bloom's Taxonomy is a multi-tiered model of classifying thinking
according to six cognitive levels of complexity, first published in
1956. Bloom's six major categories were changed from noun to
verb forms in 2001.
Bloom’s Revised Taxonomy puts into
writing what art teachers have known
for years:
It is much more difficult
- and a higher order of thinking –
to create something new rather than
to apply evaluation to it.
Why should you post the revised Bloom’s
Taxonomy in your art room?
You can use it as a visual reminder for
yourself. You can refer to it when asking
students to identify the levels at which they
are working throughout a project and during
critique. It is also beneficial to have it on
display when you are evaluated by an
administrator.
The theory of “loose parts,” first proposed by architect Simon
Nicholson in the 1970's, has begun to influence child-play experts
and the people who design play spaces for children in a big way.
Nicholson believed that it is the “loose parts” in our environment
that will empower our creativity.
Loose Parts Theory
“In any environment, both the degree of inventiveness and
creativity, and the possibility of discovery, are directly
proportional to the number and kind of variables in it.”
Simon Nicholson, Architect
An environment which is rich in open-ended materials and
real materials, invokes children to experiment, engage,
construct and invent; invites them to tinker, to manipulate
and to play.
The Loose Parts Theory correlates with the Reggio Emilia
approach to early childhood education.
Imagination Playground
Resources for Loose Parts
Sir Ken Robinson’s
new book.
How to Promote Creativity in Your Art Room
Model Creativity
Provide Stimulating Environment that Supports Creativity
Find What Excites Your Students
Encourage Idea Generation
Allow Time for Creative Thinking
Allow for Mistakes
Encourage Creative Collaboration
Teach Self-Responsibility
Instruct and Assess Creatively
Creativity Matters
This presentation is available for your use at
www.slideshare.net/nwalkup
nancywalkup@mac.com

Igniting Creativity: Creativity Matters

  • 1.
  • 2.
  • 3.
  • 7.
    What is Creativity? Creativityis the ability to generate new ideas and new connections between ideas, and ways to solve problems in any field or realm of our lives. Many of us think of creativity as making something new—like a new song, poem, painting, or novel. Creativity is certainly involved in making art. However, creativity is much more than that. Without it, we wouldn’t be able to work or solve problems in our daily lives. All people have the capacity to be creative. We can also nurture and increase our creativity. Positivity, by Barbara L. Fredrickson, Ph. D. The 6 Myths of Creativity
  • 8.
    What is Creativity? Creativityis a process that can be developed and managed. Creativity begins with a foundation of knowledge, learning a discipline, and mastering whole brain thinking. We learn to be creative by experimenting, exploring, questioning assumptions, using imagination and synthesizing information. Linda Naiman, founder of Creativity at Work
  • 9.
    Framework for 21stCentury Learning To be successful in the future, our students will need the 4Cs: critical thinking, communication, collaboration, and creativity.
  • 10.
    Daniel Pink isthe guru of design thinking. He believes the future will be won by those who use the right side of their brains, the side that is emotional and creative.
  • 15.
    John Cleese: 5Factors to Make You More Creative Space/Time/Time/Confidence/Humor
  • 16.
    Space You can’t becomeplayful, and therefore creative, if you’re under your usual pressures.
  • 17.
    Time It’s not enoughto create space; you have to create your space for a specific period of time.
  • 18.
    Time: Giving your mindas long as possible to come up with something original, and learning to tolerate the discomfort of pondering time and indecision.
  • 19.
    Confidence Nothing will stopyou being creative so effectively as the fear of making a mistake.
  • 20.
    Humor The main evolutionarysignificance of humor is that it gets us from the closed mode to the open mode more quickly than anything else.
  • 21.
    Cleese’s Two Modesof Operating Open: where we take a wide-angle, abstract view of the problem and allow the mind to ponder possible solutions. Closed: where we zoom in on implementing a specific solution with narrow precision.
  • 22.
  • 23.
    Bloom's Taxonomy isa multi-tiered model of classifying thinking according to six cognitive levels of complexity, first published in 1956. Bloom's six major categories were changed from noun to verb forms in 2001.
  • 24.
    Bloom’s Revised Taxonomyputs into writing what art teachers have known for years: It is much more difficult - and a higher order of thinking – to create something new rather than to apply evaluation to it.
  • 26.
    Why should youpost the revised Bloom’s Taxonomy in your art room? You can use it as a visual reminder for yourself. You can refer to it when asking students to identify the levels at which they are working throughout a project and during critique. It is also beneficial to have it on display when you are evaluated by an administrator.
  • 34.
    The theory of“loose parts,” first proposed by architect Simon Nicholson in the 1970's, has begun to influence child-play experts and the people who design play spaces for children in a big way. Nicholson believed that it is the “loose parts” in our environment that will empower our creativity. Loose Parts Theory
  • 35.
    “In any environment,both the degree of inventiveness and creativity, and the possibility of discovery, are directly proportional to the number and kind of variables in it.” Simon Nicholson, Architect
  • 36.
    An environment whichis rich in open-ended materials and real materials, invokes children to experiment, engage, construct and invent; invites them to tinker, to manipulate and to play.
  • 37.
    The Loose PartsTheory correlates with the Reggio Emilia approach to early childhood education.
  • 38.
  • 39.
  • 40.
  • 41.
    How to PromoteCreativity in Your Art Room Model Creativity Provide Stimulating Environment that Supports Creativity Find What Excites Your Students Encourage Idea Generation Allow Time for Creative Thinking Allow for Mistakes Encourage Creative Collaboration Teach Self-Responsibility Instruct and Assess Creatively
  • 43.
    Creativity Matters This presentationis available for your use at www.slideshare.net/nwalkup nancywalkup@mac.com

Editor's Notes

  • #2 This presentation was developed for the New Mexico Art Education Association Taos Conference, November 2015.
  • #3 https://www.youtube.com/watch?v=fw9BTforFHU Great short video by Americans for the Arts
  • #5 Portrait by Lisa Congdon
  • #6 The Chinese want to learn how to teach their students to be more creative. That was my charge when I was invited to talk to teachers and students in China. This was the first slide of my presentation.
  • #7 Elizabeth King http://elizabethonline.com/blog/creativity-what-is-it-anyway
  • #8 What is creativity? Creativity is the ability to generate new ideas and new connections between ideas, and ways to solve problems in any field or realm of our lives. Many of us think of creativity as making something new—like a new song, poem, painting, or novel. Creativity is certainly involved in making art. However, creativity is much more than that. Without it, we wouldn’t be able to work or solve problems in our daily lives. All people have the capacity to be creative. We can also nurture and increase our creativity. There’s a link between creativity and positive emotions and, ultimately, happiness. Researchers have found that people are more likely to have a creative breakthrough if they were happy the day before. Creativity is less likely to be present with negative emotions such as fear, anger, sadness, and anxiety; it is positively associated with positive emotions such as joy, love, and curiosity. Positive emotions and creativity make us feel interested in the world around us. The ability to be fascinated and allow ourselves to explore and discover makes us feel open and alive. It’s also what draws us to learn new skills, perspectives, and ideas—resources that we can draw on to solve life’s problems. This boosts our resilience and our satisfaction with life—both part of the equation for overall happiness. Sources: Positivity, by Barbara L. Fredrickson, Ph. D.
The 6 Myths of Creativity, Fast Company
Psychology Today
  • #9 Creativity is a process that can be developed and managed. Creativity begins with a foundation of knowledge, learning a discipline, and mastering whole brain thinking. We learn to be creative by experimenting, exploring, questioning assumptions, using imagination and synthesizing information. Linda Naiman, founder of Creativity at Work
  • #10 To be successful in the future, our students, digital natives, will need the 4Cs: Critical thinking, communication, collaboration, and creativity.
  • #11 Design thinking is another approach to creativity.
  • #12 David Kelley, from the D School at Stanford and IDEO “Creativity is not the domain of only a chosen few.”
  • #13 Check out Sir Ken Robinson’s TED Talks about creativity online.
  • #14 The new National Visual Arts Standards support creativity through the artistic process of Creating: Conceiving and developing new artistic ideas and work.
  • #15 The 3 anchor standards are: 1. Generate and conceptualize artistic ideas and work. 2. Organize and develop artistic ideas and work. 3. Refine and complete artistic work.
  • #16 John Cleese (writer, actor, tall person) says creativity is a way of operating. Video Available at http://genius.com/John-cleese-lecture-on-creativity-annotated
  • #17 Space: You can’t become playful, and therefore creative, if you’re under your usual pressures. Cartoon by Grant Snider, Incidental Comics
  • #18 Time: It’s not enough to create space; you have to create your space for a specific period of time. Cartoon by Grant Snider, Incidental Comics
  • #19 Time: Giving your mind as long as possible to come up with something original,” and learning to tolerate the discomfort of pondering time and indecision.
  • #20 Confidence: Nothing will stop you being creative so effectively as the fear of making a mistake. Cartoon by Grant Snider, Incidental Comics
  • #21 Humor: The main evolutionary significance of humor is that it gets us from the closed mode to the open mode more quickly than anything else.
  • #22 Cleese’s Two Modes of Operating Open: where we take a wide-angle, abstract view of the problem and allow the mind to ponder possible solutions. Closed: where we zoom in on implementing a specific solution with narrow precision. Open: Tortoise Closed: Rabbit
  • #23 Bloom’s Revised Taxonomy
  • #24 Bloom's Taxonomy is a multi-tiered model of classifying thinking according to six cognitive levels of complexity, first published in 1956. Bloom's six major categories were changed from noun to verb forms in 2001.
  • #25 Bloom’s Revised Taxonomy puts into writing what art teachers have known for years: It is much more difficult and a higher order of thinking to create something new rather than to apply evaluation to it.
  • #26 Bloom’s New Taxonomy Post these in your artroom.
  • #27 Why should you post the revised Bloom’s Taxonomy in your art room? You can use it as a visual reminder for yourself. You can refer to it when asking students to identify the levels at which they are working throughout a project and during critique. It is also beneficial to have it on display when you are evaluated by an administrator.
  • #35 The theory of “loose parts” first proposed by architect Simon Nicholson in the 1970's has begun to influence child-play experts and the people who design playspaces for children in a big way. Nicholson believed that it is the 'loose parts' in our environment that will empower our creativity.
  • #36 ‘In any environment, both the degree of inventiveness and creativity, and the possibility of discovery, are directly proportional to the number and kind of variables in it.’ ~ Simon Nicholson, Architect Loose parts can be manufactured objects.
  • #37 An environment which is rich in open-ended materials and real materials,  invokes children to experiment, engage, construct and invent; invites them to tinker, to manipulate and to play. Loose parts can come from nature.
  • #38 The constructivist approach to early childhood education called the Reggio-Emilia approach, offers children the opportunity to construct knowledge through daily experiences and encounters with parents, teachers, peers, events, and objects in the world. Children develop theories, negotiate learning, and merge thoughts together, thereby building knowledge and understanding. http://www.reggiokids.com/#!our-philosophy/rcpd8
  • #39 Imagination Playground is a company inspired by the play-based movement. Imagination Playground was conceived and designed by award-winning architect David Rockwell, who was inspired by watching his own children play. The sets come in 3 sizes. “Imagination Playground blocks are an incredible play system for unlocking children’s creative spirit.”
  • #40 Loose Parts: Inspiring Play in Young Children Beautiful Stuff! Learning with Found Materials
  • #41 Another great resource.
  • #42 From Teaching For Creativity: Two Dozen Tips http://www.cdl.org/articles/teaching-for-creativity-two-dozen-tips/