SlideShare a Scribd company logo
1 of 62
Download to read offline
Presenting constructive
design research as a
doctoral dissertation
Hans Põldoja
Hans Põldoja
Head of studies, lecturer of educational technology
Tallinn University, School of Digital Technologies
Education:
Aalto University, School of Arts, Design and Architecture (2016)
Tallinn Pedagogical University (2003)
hans.poldoja@tlu.ee
http://www.hanspoldoja.net
Põldoja, H. (2016). The Structure and Components
for the Open Education Ecosystem: Constructive
Design Research of Online Learning Tools. Helsinki:
Aalto University.
4727 days
Five design cases
PILOT
LeMill
EduFeedr
LeContract
Age: 26
Education: Master student
Occupation: librarian
Maria
Maria has studied information science and now she is doing her
Masterʼs studies in interactive media. At the same time she has a full
time job as a school librarian. Therefore she is interested in combining
school assignments with her work as much as possible. At the same
time she is a self-directed learner who likes to go in depth in topics that
are interesting for her.
Goals:
Personalization: “It is hard to have a full time job and be a master
student at the same time. If possible, then I try to choose assignments
that can be connected with my work.”
Scaffolding: “I feel that often it is difficult to specify all the resources
and actions that I have to make in order to achieve my learning
objectives. Good examples from other learners help me to refine my
contract.”
Awareness: “It was good that we had to review our learning
contracts. This way I was constantly aware of my objectives and
thinking about the strategy to achieve my goals.”
Photo by Alessandro Valli,
taken from http://www.flickr.com/photos/liquene/4435467897/
DigiMina
How to connect these five cases?
Open education ecosystem
Formulating and reformulating
research questions…
Research questions
• What are the main design challenges related to the open
education ecosystem?
• What are the design patterns used in designing online
learning tools and services for the open education ecosystem?
• What kind of structure and components are needed to create
the open education ecosystem?
Research design and methodology
Methodological considerations
(Leinonen, Toikkanen, & Silfvast, 2008)
Interaction design methods
• Personas
• Scenario-based design
• Concept mapping
• User stories
• Paper prototyping
• Wireframes
• …
Contextual Inquiry
Personas
Participatory Design
Scenario-based
design
Participatory design
sessions
Concept mapping
Product Design
User stories
Paper prototyping
Information
architecture
High-fidelity
prototyping
Software Prototype
As Hypothesis
Agile sprints
Software prototype
(adapted from Leinonen et al., 2008)
Cooper, A., Reimann, R., Cronin, D, & Noessel,
C. (2014). About Face: The Essentials of
Interaction Design. Indianapolis, IN: John Wiley
& Sons, Inc.
Age: 58
Education: PhD
Occupation: professor
Jakob
Jakob is a professor of industrial design. He has been working in the
university for almost 30 years. As a designer and researcher he has
participated in many R&D projects but his real love is teaching.
In last few years Jakob has decided to spend less time on projects and
travelling. This means that he has more time for preparing his courses
and trying out different things. He has experimented with blogs and
social software. In his last course he decided to try personal learning
contracts. It took quite a lot of time but he hopes that learning
contracts will help him to give a more personal learning experience for
his students.
Goals:
Adjusting the course: “I would like to know what the students expect
to learn in my course. Then I can adjust the course assignments
according to their needs.”
Personalized support: “I want to give more personalized guidance
and support for my students.”
Fair grading: “I donʼt like grading but in some courses I am required to
do it. I have found that learning contracts help me on fair grading. I rely
on learning contracts when I negotiate grades with my students.”
Photo by Jesse Courtemanche,
taken from http://www.flickr.com/photos/jesse757/4170721132/
Carroll, J. M. (2000). Making Use: Scenario-Based
Design of Human-Computer Interactions.
Cambridge, MA: The MIT Press.
Scenario 1: First experience with EduFeedr
John is teaching an open online course where he has more than 30 participants.
All the participants have their individual blogs where they publish the weekly
assignment. John is using a feed reader to follow all the student blogs. He is
also trying to comment all the posts that have an inspiring ideas.
In the middle of the course John notices that it becomes increasingly
complicated to manage the course. Several participants are not able to keep up
with the tempo of the course. In the feed reader it is not easy to see how far
different participants have proceeded with the course.
One day John reads about new feed reader EduFeedr that has special features to
support online courses. It an online feed reader similar to Google Reader. John
creates an account and starts exploring the possibilities. He can easily import
all the feeds from his current feed reader.
After importing the feeds he notices that the students’ posts are somehow
grouped by the assignments. This way it is easy to see how far the participants
have proceeded with their work.
It is possible to browse students posts by a tag cloud. Among other tags there
is a tag "urgent". John clicks on the tag and finds out that a few students who
needed fast feedback to proceed with their home task have used that tag.
There is also an image that displays the social network between the student
blogs. John can see which blogs are more actively linked and commented.
John is impressed by these possibilities. He decides to get a cup of coffee and
explore the other features of EduFeedr.
Novak, J. D. (2010). Learning, Creating, and Using
Knowledge: Concept Maps as Facilitative Tools in
Schools and Corporations. New York, NY:
Routledge.
Cohn, M. (2004). User stories applied: For agile
software development. Boston, MA: Addison-
Wesley.
Snyder, C. (2003). Paper prototyping: The fast and
easy way to design and refine user interfaces. San
Francisco, CA: Morgan Kaufmann.
Logo
Languages
Search
Content Methods Tools Community
Log in / out links
Featured content cover
image
Featured content cover
image
Featured content cover
image
Featured content cover
image
Title Title Title Title
Featured contentNew content
Footer
My content: drafts, published,
collaborations, collections
Browse content
Koskinen, I., Zimmerman, J., Binder, T., Redström, J.,
& Wensveen, S. (2011). Design Research Through
Practice: From the Lab, Field, and Showroom.
Waltham, MA: Morgan Kaufmann.
Constructive design research
• New knowledge is developed through constructing actual
design artifacts such as products, systems, spaces or media
• Addresses limitations of earlier approaches such as user-
centered design
• Mockups and prototypes that help people to open up their
imagination
Fallman, D. (2008). The Interaction Design Research
Triangle of Design Practice, Design Studies, and
Design Exploration. Design Issues, 24(3), 4–18.
http://doi.org/10.1162/desi.2008.24.3.4
Design Issues: Volume 24, Number 3 Summer 20084
The Interaction Design Research
Triangle of Design Practice, Design
Studies, and Design Exploration
Daniel Fallman
1. Introduction
Interaction design takes a holistic view of the relationship between
designed artifacts, those that are exposed to these artifacts, and the
social, cultural, and business context in which the meeting takes
place. While there is no commonly agreed definition of interaction
design, its core can be found in an orientation towards shaping
digital artifacts—products, services, and spaces—with particular
attention paid to the qualities of the user experience.1
To be able to
deal with user experience—including physical, sensual, cognitive,
emotional, and aesthetical issues; the relationship between form,
function, and content; as well as fuzzy concepts such as fun and
playability—a number of recent efforts have been made in the direc-
tion of establishing a better understanding of the role of the user
experience in interactive systems design.2
Unlike the Human-Computer Interaction (HCI) community
for instance, interaction design fully recognizes itself as a “design
discipline” in that its ultimate objective is to create new and change
existing interactive systems for the better.3
There is a current plethora
of departments, groups, and multidisciplinary labs dealing with
interaction design that have their origins in such diverse places as
computer science, HCI, anthropology, industrial design, informat-
ics, and applied physics and electronics. Adding to the disciplinary
confusion, each group typically also is configured as a multidisci-
plinary team.
Since the field of interaction design currently is growing
rapidly in scope as well as importance,4
both within academia and
industry, there is an increasing need to also expand, further develop,
and professionalize interaction design research. Refined models of
interaction design research; embracing both what it currently is as
well as pointing toward what it could be, arguably would be very
useful tools in this process.
In this paper, we will introduce a model of interaction
design research that has evolved at the Umeå Institute of Design,
Umeå University, in Sweden in recent years, and which currently
is guiding our interaction design research efforts as well as our
Ph.D. education. Thinking about interaction design research in the
way proposed by the model has helped us to keep up what we see
1 Jonas Löwgren, “How Far beyond
Human-Computer Interaction Is
Interaction Design?” Digital Creativity
13:3 (2002): 186–192; and Terry
Winograd, “From Computing Machinery
to Interaction Design” in Beyond
Calculation: The Next Fifty Years of
Computing, Peter J. Denning and Robert
Metcalfe, eds. (New York: Springer-
Verlag, 1997), 149–162.
2 Lauralee Alben, “Quality of Experience:
Defining the Criteria for Effective
Interaction Design,” Interactions 3:
3 (1996): 11; Jodi Forlizzi and Katja
Battarbee, “Understanding Experience
in Interactive Systems,” Proceedings of
the Conference on Designing Interactive
Systems (2004); and John McCarthy and
Peter Wright, Technology as Experience
(Cambridge, MA: MIT Press, 2004).
3 Daniel Fallman, “Design-Oriented
Human-Computer Interaction,”
Proceedings of Human Factors in
Computing Systems Conference (2003):
225–132.
4 John Zimmerman, Jodi Forlizzi, and
Shelley Evenson, “Taxonomy for
Extracting Design Knowledge from
Research Conducted during Design
Cases,” Proceedings of Futureground
(2004).
© 2008 Massachusetts Institute of Technology
Design Issues: Volume 24, Number 3 Summer 2008
(Fallman, 2008)
Design Issues: Volume 24, Number 3 Summer 2008 5
Science, Anthropology, Sociology, Philosophy, and so on. The basic
structure of our model is visualized as a triangle.
Commercial design
organizations
Other
disciplines
Philosophy
Idealistic, Societal, and
Subversive
Design critique, Art,
Humanities
Cumulative, Distancing,
and Describing
Context driven,
particular, and synthetic
Design Studies
Design
Exploration
Design Practice
The model of interaction design research
in its most basic form.
(based on Fallman, 2008)
Design Practice
Design
Exploration
Design Studies
Tools
Educational practices
Openness
1
2
3
4
5
1
2
3
4
5
PILOT
LeMill
EduFeedr
LeContract
DigiMina
Design cases
(based on Fallman, 2008)
Design Practice
Design
Exploration
Design Studies
Tools
Design patterns
Digital ecosystem
Educational practices
Openness
1
2
3
4
5
1
2
3
4
5
PILOT
LeMill
EduFeedr
LeContract
DigiMina
Design cases
Results
Design challenges
• 9 design challenges for the open educational resources
• 8 design challenges for blog-based open online courses
• 5 design challenges for assessment and recognition of
competencies
• Classified as pedagogical (8) socio-cultural (6) and technical
(8)
Challenge 1: Digital learning resources are mainly used
for individual learning and for presentations
In many cases digital learning resources are used by
students for individual learning (reading, looking,
playing, quizzes) or by teachers in their classes
(presentations). It is a challenge to design OER tools
and services that guide teachers away from the
acquisition of knowledge paradigm to the participation
and knowledge creation paradigms (Paavola et al., 2004).
Challenge 4: Lack of collaboration and peer production of
learning materials
European teachers are not used to sharing their learning
resources with other teachers. Often teachers think that
their resources are not good enough for sharing in
public. Also, teachers are worried about copyright
issues. Some teachers would need external motivation to
share their resources. Publishing a learning resource in
the repository is an extra step that is often missed
because of lack of time. There is always a threshold for
joining an online community and starting to collaborate
with other people. Most of the learning object
repositories are designed for searching and publishing
resources, not for collaboration.
Challenge 7: Providing localization and reusability while
retaining authentic context
Localizing learning resources does not mean simply
translating the content from one language to another. It
is important that the learning resources provide
authentic context for the target group. In the PILOT
project, it was a challenge to design a template
structure that would allow flexibility in localization,
so that the teacher could decide which textual content
and media elements should be edited or replaced in the
localization process. From the technical perspective,
localization is also related to versioning of learning
resources.
Design patterns
• 12 design patterns for collaborative authoring of open
educational resources (LeMill and PILOT)
• 12 design patterns for blog-based open online courses
(EduFeedr and LeContract)
Alexander, C., Ishikawa, S., & Silverstein, M.
(1977). A Pattern Language: Towns, Buildings,
Construction. New York, NY: Oxford University
Press.
(Alexander et al., 1977)
(Alexander et al., 1977)
Approaches for identifying design patterns
• Inductive (from specifics to generalizations) and deductive (from
generalizations to specifics) approaches (Baggetun, Rusman, &
Poggi, 2004)
• Using IMS Learning Design to detect patterns in existing courses
(Brouns et al., 2005)
• Framework for identifying design patterns for e-learning systems
(Retalis, Georgiakakis, & Dimitriadis, 2007)
• Layer-based architectural approach (Gibbons, 2014)
Patterns for collaborative
authoring of OER’s
Pattern 1: Authoring template
This pattern deals with providing a clear structure for creating
new learning resources.
It may be difficult to start creating a new learning resource from
the scratch. Having a certain predefined structure for new learning
resources would help teachers to get started. A large collection of
peer produced learning resources would benefit from having a consistent
structure and layout. Consistent structure contributes to the quality
of learning resources. On the other hand, it is important to achieve
balance between predefined structure and flexibility for the authors.
Therefore: The learning resource authoring tool should provide a
set of pedagogical templates that scaffold teachers and content
producers in creating new resources. LeMill provided six pedagogical
templates for creating learning resources: web page, presentation,
exercise, lesson plan, school project, and PILOT. Web page is a generic
template while other templates provide a more predefined structure.
Authoring templates consist of different types of sections that are
called blocks in LeMill. For example, web pages in LeMill consist of
text blocks, media pieces and embed blocks. The exercise template has
additional blocks for various question types. Templates may also
scaffold the use of new pedagogical methods, such as the PILOT template
in LeMill.
This is a central design pattern, that is related to a number of
smaller design patterns. Learning resources based on authoring
templates have a DRAFT (2) status, support EMBEDDING (3) and LINKEDNESS
(4), are published under a SINGLE LICENSE (5), and could be developed
into TRANSLATIONS (6) or ADAPTATIONS (7). Two special types of
authoring templates are METHOD DESCRIPTIONS (8) and TOOL DESCRIPTIONS
(9). As a central design pattern, authoring template is addressing a
number of design challenges: (C3) assuring the quality of
collaboratively created open educational resources; (C4) lack of
collaboration and peer production of learning materials, (C5) lack of
reuse, revising and remixing, and (C2) scaffolding the use of new
pedagogical methods.
Short description
Conflicting forces
Recommended
configuration
Related patterns
and design
challenges
Design challenges and
patterns for collaborative
authoring of OER’s
C1 Digital learning resources are
mainly used for individual
learning and for presentations
C2 Scaffolding the use of new
pedagogical methods
C3 Assuring the quality of
collaboratively created open
educational resources
C4 Lack of collaboration and
peer production of learning
materials
C5 Lack of reuse, revising and
remixing
C6 Multilingualism
C7 Providing localization and
reusability while retaining
authentic context
C8 Limited findability and poor
usability
C9 Poor use of the underlying
principles of the Web
P1 Authoring template
P2 Draft
P3 Embedding
P4 Linkedness
P5 Single license
P6 Translations
P7 Adaptations
P8 Method descriptions
P9 Tool descriptions
P10 Collection
P11 Teaching and learning story
P12 Featured resources
Design challenges Design patterns
Patterns for blog-based
open online courses
Design challenges and
patterns for blog-based
open online courses
C10 Supporting learners with
setting up their personal learning
goals and strategies
C11 Keeping the learner
motivation throughout the course
C12 The danger of over-
scripting
C13 Establishing and keeping
the community gravity
C14 The fragmentation of
discussions in blog-based
courses
C15 Lack of coordination
structures for managing blog-
based courses
C16 Lack of awareness support
mechanisms
C17 Commenting and versioning
of learning contracts
P13 Being open for lurking
P14 Open enrollment
P18 Blogroll
P19 Course tag
P23 Learning analytics
visualizations
P15 Nicknames
P16 About page
P17 Personal learning contract
P20 Aggregated discussions
P21 Reflective assignments
P22 Summary posts
P24 Open badges for
assessment
Design challenges Design patterns
Open education ecosystem
For this dissertation, the open education ecosystem is defined
as a learning ecosystem that consists of tools, services,
resources and stakeholders who share a common set of values.
The core value that defines the extent of the open education
ecosystem is openness.
(based on Gütl & Chang, 2008)
Open education
ecosystem
Learning stakeholders of
the open education
ecosystem
Learning utilities of the
open education
ecosystem
Discussion
Discussion
• Theoretical and practical implications: design of open
educational tools and services
• (In)validity and (un)reliability: strict replication of research
procedures
• Limitations of the study: more validation is needed
• Recommendations for further research: combining personal
learning contracts, self- and peer-assessment, and open badges
Fallman, D., & Stolterman, E. (2010). Establishing
criteria of rigour and relevance in interaction design
research. Digital Creativity, 21(4), 265–272. http://
doi.org/10.1080/14626268.2010.548869
Establishing criteria of
rigour and relevance in
interaction design
research
Daniel Fallmana
and Erik Stoltermanb
a
Department of Informatics, Umea˚ University, Sweden
b
School of Informatics and Computing, Indiana University, USA
dfallman@informatik.umu.se; estolter@indiana.edu
Abstract
Interaction design research is a unique discipline embra-
cing practicing professionals, design educators and aca-
demic researchers, but attracting attention from people
with different backgrounds and interests has lead to
the question of what constitutes ‘good research’. What
is rigorous and relevant interaction design research
and how do we recognise and evaluate it? Most
current attempts at dealing with these issues tend to be
on loan from other disciplines, and may overlook,
conceal, or knowingly exclude some of what makes
interaction design research such a unique field. Our
primary contribution is that what may be perceived as
three different design research activities—design prac-
tice, design exploration and design studies—have their
own purposes, intended outcomes, and internal logic.
Each approach must be examined in its own right and
the notions of rigour and relevance have to be based
on a firm understanding of the particular purpose of
each approach.
Keywords: rigour and relevance, interaction design
research, design practice, design exploration, design
studies
1. Introduction
Interaction design research has rapidly evolved
into a unique, thriving discipline embracing
practising professionals, design educators and aca-
demic researchers. As with many evolving disci-
plines, attracting attention and effort from a large
number of people with different backgrounds,
interests and ways of seeing also tends to cause
what can perhaps best be described as ‘disciplinary
anxiety’. Where are we going, what is the core of
the field, what are relevant research questions,
what are appropriate methods? Questions like
these inevitably lead to the more general subject:
what constitutes ‘good research’ and how do we
recognise and evaluate it? What is rigorous and
relevant interaction design research?
This paper attempts to commence such a dis-
cussion by looking in some detail at the concepts
of rigour and relevance.
1.1. Disciplinary anxiety
Disciplinary anxiety can be experienced in a field
when heterogeneous ways of doing research lead
to diverse assumptions about what constitutes
legitimate research. We find this to be the case in
interaction design research today, where notions
of legitimacy are being thrown around without
being paid enough attention. Often, these notions
tend implicitly or explicitly to be on loan from
Digital Creativity
2010, Vol. 21, No. 4, pp. 265–272
ISSN 1462-6268 # 2010 Taylor & Francis
DOI: 10.1080/14626268.2010.548869
http://www.informaworld.com
Downloadedby[Aalto-yliopistonkirjasto]at03:0523January2016
References
• Baggetun, R., Rusman, E., & Poggi, C. (2004). Design Patterns For Collaborative Learning: From Practice To Theory And
Back. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of EdMedia World Conference on Educational Media and
Technology (pp. 2493–2498). AACE.
• Brouns, F., Koper, R., Manderveld, J., Van Bruggen, J., Sloep, P., van Rosmalen, P., et al. (2005). A first exploration of an
inductive analysis approach for detecting learning design patterns. Journal of Interactive Media in Education, 2005(3), 1–
10.
• Gibbons, A. S. (2014). An Architectural Approach to Instructional Design. New York, NY: Routledge.
• Gütl, C., & Chang, V. (2008). Ecosystem-based Theoretical Models for Learning in Environments of the 21st Century.
International Journal of Emerging Technologies in Learning, 3(3), 50–60. http://doi.org/10.3991/ijet.v3i1.742
• Leinonen, T., Toikkanen, T., & Silfvast, K. (2008). Software as Hypothesis: Research-Based Design Methodology. In
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana
University.
• Retalis, S., Georgiakakis, P., & Dimitriadis, Y. (2007). Eliciting design patterns for e- learning systems. Computer Science
Education, 16(2), 105–118. http://doi.org/10.1080/08993400600773323
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
Hans Põldoja
hans.poldoja@tlu.ee
Tallinn University
School of Digital Technologies
http://www.hanspoldoja.net
https://www.slideshare.net/hanspoldoja

More Related Content

What's hot

Blending synchronous asynchronous
Blending synchronous asynchronousBlending synchronous asynchronous
Blending synchronous asynchronousLisa Yamagata-Lynch
 
ticEDUCA2010 presentation (Andrews)
ticEDUCA2010 presentation (Andrews)ticEDUCA2010 presentation (Andrews)
ticEDUCA2010 presentation (Andrews)ticEDUCA2010
 
Connect ed conole
Connect ed conoleConnect ed conole
Connect ed conolegrainne
 
Conole svea
Conole sveaConole svea
Conole sveagrainne
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010grainne
 
2014 e learning innovations conference mwale jotham mmu transforming he thru ...
2014 e learning innovations conference mwale jotham mmu transforming he thru ...2014 e learning innovations conference mwale jotham mmu transforming he thru ...
2014 e learning innovations conference mwale jotham mmu transforming he thru ...eLearning Innovations Conference
 
Conole Japan
Conole JapanConole Japan
Conole Japangrainne
 
Taking evidence-based professional learning conversations online: Implicatio...
Taking evidence-based professional learning conversations online:  Implicatio...Taking evidence-based professional learning conversations online:  Implicatio...
Taking evidence-based professional learning conversations online: Implicatio...mddhani
 
Conole eden budapest
Conole eden budapestConole eden budapest
Conole eden budapestgrainne
 
Conole workshop
Conole workshopConole workshop
Conole workshopgrainne
 
Final to show Del 21.9.16 paula nottingham
Final to show Del 21.9.16 paula nottinghamFinal to show Del 21.9.16 paula nottingham
Final to show Del 21.9.16 paula nottinghamPaula Nottingham
 
What's the big deal about Blended Learning - Models, Results and Challenges
What's the big deal about Blended Learning - Models, Results and ChallengesWhat's the big deal about Blended Learning - Models, Results and Challenges
What's the big deal about Blended Learning - Models, Results and ChallengesTerry Anderson
 
Conole turku final
Conole turku finalConole turku final
Conole turku finalgrainne
 

What's hot (17)

Blending synchronous asynchronous
Blending synchronous asynchronousBlending synchronous asynchronous
Blending synchronous asynchronous
 
ticEDUCA2010 presentation (Andrews)
ticEDUCA2010 presentation (Andrews)ticEDUCA2010 presentation (Andrews)
ticEDUCA2010 presentation (Andrews)
 
Cook invited talk Uni of Bristol
Cook invited talk Uni of BristolCook invited talk Uni of Bristol
Cook invited talk Uni of Bristol
 
Connect ed conole
Connect ed conoleConnect ed conole
Connect ed conole
 
Conole svea
Conole sveaConole svea
Conole svea
 
CIC Networked Learning Practices Workshop - Caroline Haythornthwaite
CIC Networked Learning Practices Workshop - Caroline HaythornthwaiteCIC Networked Learning Practices Workshop - Caroline Haythornthwaite
CIC Networked Learning Practices Workshop - Caroline Haythornthwaite
 
Conole connected june_2010
Conole connected june_2010Conole connected june_2010
Conole connected june_2010
 
Web 2.0 Learning Environment
Web 2.0 Learning EnvironmentWeb 2.0 Learning Environment
Web 2.0 Learning Environment
 
2014 e learning innovations conference mwale jotham mmu transforming he thru ...
2014 e learning innovations conference mwale jotham mmu transforming he thru ...2014 e learning innovations conference mwale jotham mmu transforming he thru ...
2014 e learning innovations conference mwale jotham mmu transforming he thru ...
 
Conole Japan
Conole JapanConole Japan
Conole Japan
 
Taking evidence-based professional learning conversations online: Implicatio...
Taking evidence-based professional learning conversations online:  Implicatio...Taking evidence-based professional learning conversations online:  Implicatio...
Taking evidence-based professional learning conversations online: Implicatio...
 
Promoting Reading Through Web Engagement
Promoting Reading Through Web EngagementPromoting Reading Through Web Engagement
Promoting Reading Through Web Engagement
 
Conole eden budapest
Conole eden budapestConole eden budapest
Conole eden budapest
 
Conole workshop
Conole workshopConole workshop
Conole workshop
 
Final to show Del 21.9.16 paula nottingham
Final to show Del 21.9.16 paula nottinghamFinal to show Del 21.9.16 paula nottingham
Final to show Del 21.9.16 paula nottingham
 
What's the big deal about Blended Learning - Models, Results and Challenges
What's the big deal about Blended Learning - Models, Results and ChallengesWhat's the big deal about Blended Learning - Models, Results and Challenges
What's the big deal about Blended Learning - Models, Results and Challenges
 
Conole turku final
Conole turku finalConole turku final
Conole turku final
 

Similar to Presenting constructive design research as a doctoral dissertation

Teaching Interaction Design
Teaching Interaction DesignTeaching Interaction Design
Teaching Interaction DesignHans Põldoja
 
Oliver and Gourlay
Oliver and GourlayOliver and Gourlay
Oliver and GourlayMoira Wright
 
Design Thinking For Educational Technology
Design Thinking For Educational Technology Design Thinking For Educational Technology
Design Thinking For Educational Technology Stefanie Panke
 
Design Thinking in Education
Design Thinking in EducationDesign Thinking in Education
Design Thinking in EducationStefanie Panke
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3spikol
 
Comunicar-37-Steinbeck-27-35-english-1
Comunicar-37-Steinbeck-27-35-english-1Comunicar-37-Steinbeck-27-35-english-1
Comunicar-37-Steinbeck-27-35-english-1Reinhold Steinbeck
 
Designing and using group software through patterns
Designing and using group software through patternsDesigning and using group software through patterns
Designing and using group software through patternsKyle Mathews
 
Mapping the Terrain of Design Thinking: Pedagogies & Outcomes
Mapping the Terrain of Design Thinking: Pedagogies & OutcomesMapping the Terrain of Design Thinking: Pedagogies & Outcomes
Mapping the Terrain of Design Thinking: Pedagogies & OutcomesSystemic Design Association (SDA)
 
Forum on the use of social media in the university classroom
Forum on the use of social media in the university classroomForum on the use of social media in the university classroom
Forum on the use of social media in the university classroomalex bal
 
Learning Environments Research Group - Media Lab Helsinki
Learning Environments Research Group - Media Lab HelsinkiLearning Environments Research Group - Media Lab Helsinki
Learning Environments Research Group - Media Lab HelsinkiTeemu Leinonen
 
Rethinking digital literacies: a sociomaterial analysis of students use of te...
Rethinking digital literacies: a sociomaterial analysis of students use of te...Rethinking digital literacies: a sociomaterial analysis of students use of te...
Rethinking digital literacies: a sociomaterial analysis of students use of te...Martin Oliver
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynotegrainne
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynotegrainne
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynoteguest6521552
 
Activity design representations
Activity design representationsActivity design representations
Activity design representationsAndrew Brasher
 
Defense in the field of New Media: Msc Massimo Menichinelli
Defense in the field of New Media: Msc Massimo MenichinelliDefense in the field of New Media: Msc Massimo Menichinelli
Defense in the field of New Media: Msc Massimo MenichinelliMassimo Menichinelli
 
Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Stephen Jia Wang
 
Formalization of Social Knowledge through a Personal Learning Environment app...
Formalization of Social Knowledge through a Personal Learning Environment app...Formalization of Social Knowledge through a Personal Learning Environment app...
Formalization of Social Knowledge through a Personal Learning Environment app...blueflavio
 

Similar to Presenting constructive design research as a doctoral dissertation (20)

Teaching Interaction Design
Teaching Interaction DesignTeaching Interaction Design
Teaching Interaction Design
 
Oliver and Gourlay
Oliver and GourlayOliver and Gourlay
Oliver and Gourlay
 
Design Thinking For Educational Technology
Design Thinking For Educational Technology Design Thinking For Educational Technology
Design Thinking For Educational Technology
 
Design Thinking in Education
Design Thinking in EducationDesign Thinking in Education
Design Thinking in Education
 
Spikol wmute v3
Spikol wmute v3Spikol wmute v3
Spikol wmute v3
 
Comunicar-37-Steinbeck-27-35-english-1
Comunicar-37-Steinbeck-27-35-english-1Comunicar-37-Steinbeck-27-35-english-1
Comunicar-37-Steinbeck-27-35-english-1
 
Designing and using group software through patterns
Designing and using group software through patternsDesigning and using group software through patterns
Designing and using group software through patterns
 
Mapping the Terrain of Design Thinking: Pedagogies & Outcomes
Mapping the Terrain of Design Thinking: Pedagogies & OutcomesMapping the Terrain of Design Thinking: Pedagogies & Outcomes
Mapping the Terrain of Design Thinking: Pedagogies & Outcomes
 
Forum on the use of social media in the university classroom
Forum on the use of social media in the university classroomForum on the use of social media in the university classroom
Forum on the use of social media in the university classroom
 
Learning Environments Research Group - Media Lab Helsinki
Learning Environments Research Group - Media Lab HelsinkiLearning Environments Research Group - Media Lab Helsinki
Learning Environments Research Group - Media Lab Helsinki
 
Rethinking digital literacies: a sociomaterial analysis of students use of te...
Rethinking digital literacies: a sociomaterial analysis of students use of te...Rethinking digital literacies: a sociomaterial analysis of students use of te...
Rethinking digital literacies: a sociomaterial analysis of students use of te...
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynote
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynote
 
Conole Canada Keynote
Conole Canada KeynoteConole Canada Keynote
Conole Canada Keynote
 
Activity design representations
Activity design representationsActivity design representations
Activity design representations
 
Defense in the field of New Media: Msc Massimo Menichinelli
Defense in the field of New Media: Msc Massimo MenichinelliDefense in the field of New Media: Msc Massimo Menichinelli
Defense in the field of New Media: Msc Massimo Menichinelli
 
Create World 2010 Conference Presentation
Create World 2010 Conference Presentation Create World 2010 Conference Presentation
Create World 2010 Conference Presentation
 
Citizen science (full, as delivered)
Citizen science (full, as delivered)Citizen science (full, as delivered)
Citizen science (full, as delivered)
 
Formalization of Social Knowledge through a Personal Learning Environment app...
Formalization of Social Knowledge through a Personal Learning Environment app...Formalization of Social Knowledge through a Personal Learning Environment app...
Formalization of Social Knowledge through a Personal Learning Environment app...
 
Interface Design
Interface DesignInterface Design
Interface Design
 

More from Hans Põldoja

Transforming Higher Education with Open Educational Practices
Transforming Higher Education with Open Educational PracticesTransforming Higher Education with Open Educational Practices
Transforming Higher Education with Open Educational PracticesHans Põldoja
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusHans Põldoja
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusHans Põldoja
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusHans Põldoja
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disainHans Põldoja
 
Õpikeskkondadega seotud tehnoloogiad ja standardid
Õpikeskkondadega seotud tehnoloogiad ja standardidÕpikeskkondadega seotud tehnoloogiad ja standardid
Õpikeskkondadega seotud tehnoloogiad ja standardidHans Põldoja
 
Digital transformation in education in Tallinn University
Digital transformation in education in Tallinn UniversityDigital transformation in education in Tallinn University
Digital transformation in education in Tallinn UniversityHans Põldoja
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidHans Põldoja
 
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesse
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesseIFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesse
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesseHans Põldoja
 
Digiõppevara autoriõigus
Digiõppevara autoriõigusDigiõppevara autoriõigus
Digiõppevara autoriõigusHans Põldoja
 
Viidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisViidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisHans Põldoja
 
Esitluste koostamine ja avalik esinemine
Esitluste koostamine ja avalik esinemineEsitluste koostamine ja avalik esinemine
Esitluste koostamine ja avalik esinemineHans Põldoja
 
Teadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidTeadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidHans Põldoja
 
Viidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisViidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisHans Põldoja
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disainHans Põldoja
 
Teadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidTeadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidHans Põldoja
 
Infoallikad, infootsing ja viitamine
Infoallikad, infootsing ja viitamineInfoallikad, infootsing ja viitamine
Infoallikad, infootsing ja viitamineHans Põldoja
 
Infoallikate hindamine, haldamine ja kasutamine
Infoallikate hindamine, haldamine ja kasutamineInfoallikate hindamine, haldamine ja kasutamine
Infoallikate hindamine, haldamine ja kasutamineHans Põldoja
 

More from Hans Põldoja (20)

Transforming Higher Education with Open Educational Practices
Transforming Higher Education with Open Educational PracticesTransforming Higher Education with Open Educational Practices
Transforming Higher Education with Open Educational Practices
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigus
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigus
 
Digitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigusDigitaalsed õppematerjalid ja autoriõigus
Digitaalsed õppematerjalid ja autoriõigus
 
Avatud haridus
Avatud haridusAvatud haridus
Avatud haridus
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disain
 
Õpikeskkondadega seotud tehnoloogiad ja standardid
Õpikeskkondadega seotud tehnoloogiad ja standardidÕpikeskkondadega seotud tehnoloogiad ja standardid
Õpikeskkondadega seotud tehnoloogiad ja standardid
 
Digital transformation in education in Tallinn University
Digital transformation in education in Tallinn UniversityDigital transformation in education in Tallinn University
Digital transformation in education in Tallinn University
 
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemidVirtuaalsed õpikeskkonnad ja õpihaldussüsteemid
Virtuaalsed õpikeskkonnad ja õpihaldussüsteemid
 
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesse
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesseIFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesse
IFI7227.DT Õpikeskkonnad ja võrgustatud õpe - Sissejuhatus kursusesse
 
Digiõppevara autoriõigus
Digiõppevara autoriõigusDigiõppevara autoriõigus
Digiõppevara autoriõigus
 
Viidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisViidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemis
 
Esitluste koostamine ja avalik esinemine
Esitluste koostamine ja avalik esinemineEsitluste koostamine ja avalik esinemine
Esitluste koostamine ja avalik esinemine
 
Teadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidTeadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendid
 
Avatud haridus
Avatud haridusAvatud haridus
Avatud haridus
 
Viidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemisViidete vormistamine APA 7 viitamissüsteemis
Viidete vormistamine APA 7 viitamissüsteemis
 
Õpikeskkondade disain
Õpikeskkondade disainÕpikeskkondade disain
Õpikeskkondade disain
 
Teadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendidTeadmuse visualiseerimise vahendid
Teadmuse visualiseerimise vahendid
 
Infoallikad, infootsing ja viitamine
Infoallikad, infootsing ja viitamineInfoallikad, infootsing ja viitamine
Infoallikad, infootsing ja viitamine
 
Infoallikate hindamine, haldamine ja kasutamine
Infoallikate hindamine, haldamine ja kasutamineInfoallikate hindamine, haldamine ja kasutamine
Infoallikate hindamine, haldamine ja kasutamine
 

Recently uploaded

WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsCharles Obaleagbon
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiSuhani Kapoor
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentationamedia6
 
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonCheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonDelhi Call girls
 
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...Suhani Kapoor
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`dajasot375
 
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightCheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightDelhi Call girls
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130Suhani Kapoor
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130Suhani Kapoor
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightCheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightDelhi Call girls
 
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵anilsa9823
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdfSwaraliBorhade
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Douxkojalkojal131
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...home
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...babafaisel
 
A level Digipak development Presentation
A level Digipak development PresentationA level Digipak development Presentation
A level Digipak development Presentationamedia6
 

Recently uploaded (20)

WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past Questions
 
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Serviceyoung call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
young call girls in Pandav nagar 🔝 9953056974 🔝 Delhi escort Service
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
 
The history of music videos a level presentation
The history of music videos a level presentationThe history of music videos a level presentation
The history of music videos a level presentation
 
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonCheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
 
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
VIP Russian Call Girls in Gorakhpur Deepika 8250192130 Independent Escort Ser...
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
Abu Dhabi Call Girls O58993O4O2 Call Girls in Abu Dhabi`
 
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightCheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
 
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
VIP Call Girls Service Mehdipatnam Hyderabad Call +91-8250192130
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 nightCheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
Cheap Rate Call girls Malviya Nagar 9205541914 shot 1500 night
 
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service  🧵
CALL ON ➥8923113531 🔝Call Girls Kalyanpur Lucknow best Female service 🧵
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai DouxDubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
Dubai Call Girls Pro Domain O525547819 Call Girls Dubai Doux
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
 
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
Kala jadu for love marriage | Real amil baba | Famous amil baba | kala jadu n...
 
A level Digipak development Presentation
A level Digipak development PresentationA level Digipak development Presentation
A level Digipak development Presentation
 

Presenting constructive design research as a doctoral dissertation

  • 1. Presenting constructive design research as a doctoral dissertation Hans Põldoja
  • 2. Hans Põldoja Head of studies, lecturer of educational technology Tallinn University, School of Digital Technologies Education: Aalto University, School of Arts, Design and Architecture (2016) Tallinn Pedagogical University (2003) hans.poldoja@tlu.ee http://www.hanspoldoja.net
  • 3. Põldoja, H. (2016). The Structure and Components for the Open Education Ecosystem: Constructive Design Research of Online Learning Tools. Helsinki: Aalto University.
  • 9. LeContract Age: 26 Education: Master student Occupation: librarian Maria Maria has studied information science and now she is doing her Masterʼs studies in interactive media. At the same time she has a full time job as a school librarian. Therefore she is interested in combining school assignments with her work as much as possible. At the same time she is a self-directed learner who likes to go in depth in topics that are interesting for her. Goals: Personalization: “It is hard to have a full time job and be a master student at the same time. If possible, then I try to choose assignments that can be connected with my work.” Scaffolding: “I feel that often it is difficult to specify all the resources and actions that I have to make in order to achieve my learning objectives. Good examples from other learners help me to refine my contract.” Awareness: “It was good that we had to review our learning contracts. This way I was constantly aware of my objectives and thinking about the strategy to achieve my goals.” Photo by Alessandro Valli, taken from http://www.flickr.com/photos/liquene/4435467897/
  • 11. How to connect these five cases?
  • 13.
  • 15. Research questions • What are the main design challenges related to the open education ecosystem? • What are the design patterns used in designing online learning tools and services for the open education ecosystem? • What kind of structure and components are needed to create the open education ecosystem?
  • 16. Research design and methodology
  • 18. (Leinonen, Toikkanen, & Silfvast, 2008)
  • 19. Interaction design methods • Personas • Scenario-based design • Concept mapping • User stories • Paper prototyping • Wireframes • …
  • 20. Contextual Inquiry Personas Participatory Design Scenario-based design Participatory design sessions Concept mapping Product Design User stories Paper prototyping Information architecture High-fidelity prototyping Software Prototype As Hypothesis Agile sprints Software prototype (adapted from Leinonen et al., 2008)
  • 21. Cooper, A., Reimann, R., Cronin, D, & Noessel, C. (2014). About Face: The Essentials of Interaction Design. Indianapolis, IN: John Wiley & Sons, Inc.
  • 22. Age: 58 Education: PhD Occupation: professor Jakob Jakob is a professor of industrial design. He has been working in the university for almost 30 years. As a designer and researcher he has participated in many R&D projects but his real love is teaching. In last few years Jakob has decided to spend less time on projects and travelling. This means that he has more time for preparing his courses and trying out different things. He has experimented with blogs and social software. In his last course he decided to try personal learning contracts. It took quite a lot of time but he hopes that learning contracts will help him to give a more personal learning experience for his students. Goals: Adjusting the course: “I would like to know what the students expect to learn in my course. Then I can adjust the course assignments according to their needs.” Personalized support: “I want to give more personalized guidance and support for my students.” Fair grading: “I donʼt like grading but in some courses I am required to do it. I have found that learning contracts help me on fair grading. I rely on learning contracts when I negotiate grades with my students.” Photo by Jesse Courtemanche, taken from http://www.flickr.com/photos/jesse757/4170721132/
  • 23. Carroll, J. M. (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. Cambridge, MA: The MIT Press.
  • 24. Scenario 1: First experience with EduFeedr John is teaching an open online course where he has more than 30 participants. All the participants have their individual blogs where they publish the weekly assignment. John is using a feed reader to follow all the student blogs. He is also trying to comment all the posts that have an inspiring ideas. In the middle of the course John notices that it becomes increasingly complicated to manage the course. Several participants are not able to keep up with the tempo of the course. In the feed reader it is not easy to see how far different participants have proceeded with the course. One day John reads about new feed reader EduFeedr that has special features to support online courses. It an online feed reader similar to Google Reader. John creates an account and starts exploring the possibilities. He can easily import all the feeds from his current feed reader. After importing the feeds he notices that the students’ posts are somehow grouped by the assignments. This way it is easy to see how far the participants have proceeded with their work. It is possible to browse students posts by a tag cloud. Among other tags there is a tag "urgent". John clicks on the tag and finds out that a few students who needed fast feedback to proceed with their home task have used that tag. There is also an image that displays the social network between the student blogs. John can see which blogs are more actively linked and commented. John is impressed by these possibilities. He decides to get a cup of coffee and explore the other features of EduFeedr.
  • 25.
  • 26. Novak, J. D. (2010). Learning, Creating, and Using Knowledge: Concept Maps as Facilitative Tools in Schools and Corporations. New York, NY: Routledge.
  • 27.
  • 28. Cohn, M. (2004). User stories applied: For agile software development. Boston, MA: Addison- Wesley.
  • 29.
  • 30. Snyder, C. (2003). Paper prototyping: The fast and easy way to design and refine user interfaces. San Francisco, CA: Morgan Kaufmann.
  • 31.
  • 32. Logo Languages Search Content Methods Tools Community Log in / out links Featured content cover image Featured content cover image Featured content cover image Featured content cover image Title Title Title Title Featured contentNew content Footer My content: drafts, published, collaborations, collections Browse content
  • 33. Koskinen, I., Zimmerman, J., Binder, T., Redström, J., & Wensveen, S. (2011). Design Research Through Practice: From the Lab, Field, and Showroom. Waltham, MA: Morgan Kaufmann.
  • 34. Constructive design research • New knowledge is developed through constructing actual design artifacts such as products, systems, spaces or media • Addresses limitations of earlier approaches such as user- centered design • Mockups and prototypes that help people to open up their imagination
  • 35. Fallman, D. (2008). The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration. Design Issues, 24(3), 4–18. http://doi.org/10.1162/desi.2008.24.3.4 Design Issues: Volume 24, Number 3 Summer 20084 The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration Daniel Fallman 1. Introduction Interaction design takes a holistic view of the relationship between designed artifacts, those that are exposed to these artifacts, and the social, cultural, and business context in which the meeting takes place. While there is no commonly agreed definition of interaction design, its core can be found in an orientation towards shaping digital artifacts—products, services, and spaces—with particular attention paid to the qualities of the user experience.1 To be able to deal with user experience—including physical, sensual, cognitive, emotional, and aesthetical issues; the relationship between form, function, and content; as well as fuzzy concepts such as fun and playability—a number of recent efforts have been made in the direc- tion of establishing a better understanding of the role of the user experience in interactive systems design.2 Unlike the Human-Computer Interaction (HCI) community for instance, interaction design fully recognizes itself as a “design discipline” in that its ultimate objective is to create new and change existing interactive systems for the better.3 There is a current plethora of departments, groups, and multidisciplinary labs dealing with interaction design that have their origins in such diverse places as computer science, HCI, anthropology, industrial design, informat- ics, and applied physics and electronics. Adding to the disciplinary confusion, each group typically also is configured as a multidisci- plinary team. Since the field of interaction design currently is growing rapidly in scope as well as importance,4 both within academia and industry, there is an increasing need to also expand, further develop, and professionalize interaction design research. Refined models of interaction design research; embracing both what it currently is as well as pointing toward what it could be, arguably would be very useful tools in this process. In this paper, we will introduce a model of interaction design research that has evolved at the Umeå Institute of Design, Umeå University, in Sweden in recent years, and which currently is guiding our interaction design research efforts as well as our Ph.D. education. Thinking about interaction design research in the way proposed by the model has helped us to keep up what we see 1 Jonas Löwgren, “How Far beyond Human-Computer Interaction Is Interaction Design?” Digital Creativity 13:3 (2002): 186–192; and Terry Winograd, “From Computing Machinery to Interaction Design” in Beyond Calculation: The Next Fifty Years of Computing, Peter J. Denning and Robert Metcalfe, eds. (New York: Springer- Verlag, 1997), 149–162. 2 Lauralee Alben, “Quality of Experience: Defining the Criteria for Effective Interaction Design,” Interactions 3: 3 (1996): 11; Jodi Forlizzi and Katja Battarbee, “Understanding Experience in Interactive Systems,” Proceedings of the Conference on Designing Interactive Systems (2004); and John McCarthy and Peter Wright, Technology as Experience (Cambridge, MA: MIT Press, 2004). 3 Daniel Fallman, “Design-Oriented Human-Computer Interaction,” Proceedings of Human Factors in Computing Systems Conference (2003): 225–132. 4 John Zimmerman, Jodi Forlizzi, and Shelley Evenson, “Taxonomy for Extracting Design Knowledge from Research Conducted during Design Cases,” Proceedings of Futureground (2004). © 2008 Massachusetts Institute of Technology Design Issues: Volume 24, Number 3 Summer 2008
  • 36. (Fallman, 2008) Design Issues: Volume 24, Number 3 Summer 2008 5 Science, Anthropology, Sociology, Philosophy, and so on. The basic structure of our model is visualized as a triangle. Commercial design organizations Other disciplines Philosophy Idealistic, Societal, and Subversive Design critique, Art, Humanities Cumulative, Distancing, and Describing Context driven, particular, and synthetic Design Studies Design Exploration Design Practice The model of interaction design research in its most basic form.
  • 37. (based on Fallman, 2008) Design Practice Design Exploration Design Studies Tools Educational practices Openness 1 2 3 4 5 1 2 3 4 5 PILOT LeMill EduFeedr LeContract DigiMina Design cases
  • 38. (based on Fallman, 2008) Design Practice Design Exploration Design Studies Tools Design patterns Digital ecosystem Educational practices Openness 1 2 3 4 5 1 2 3 4 5 PILOT LeMill EduFeedr LeContract DigiMina Design cases
  • 40. Design challenges • 9 design challenges for the open educational resources • 8 design challenges for blog-based open online courses • 5 design challenges for assessment and recognition of competencies • Classified as pedagogical (8) socio-cultural (6) and technical (8)
  • 41. Challenge 1: Digital learning resources are mainly used for individual learning and for presentations In many cases digital learning resources are used by students for individual learning (reading, looking, playing, quizzes) or by teachers in their classes (presentations). It is a challenge to design OER tools and services that guide teachers away from the acquisition of knowledge paradigm to the participation and knowledge creation paradigms (Paavola et al., 2004).
  • 42. Challenge 4: Lack of collaboration and peer production of learning materials European teachers are not used to sharing their learning resources with other teachers. Often teachers think that their resources are not good enough for sharing in public. Also, teachers are worried about copyright issues. Some teachers would need external motivation to share their resources. Publishing a learning resource in the repository is an extra step that is often missed because of lack of time. There is always a threshold for joining an online community and starting to collaborate with other people. Most of the learning object repositories are designed for searching and publishing resources, not for collaboration.
  • 43. Challenge 7: Providing localization and reusability while retaining authentic context Localizing learning resources does not mean simply translating the content from one language to another. It is important that the learning resources provide authentic context for the target group. In the PILOT project, it was a challenge to design a template structure that would allow flexibility in localization, so that the teacher could decide which textual content and media elements should be edited or replaced in the localization process. From the technical perspective, localization is also related to versioning of learning resources.
  • 44. Design patterns • 12 design patterns for collaborative authoring of open educational resources (LeMill and PILOT) • 12 design patterns for blog-based open online courses (EduFeedr and LeContract)
  • 45. Alexander, C., Ishikawa, S., & Silverstein, M. (1977). A Pattern Language: Towns, Buildings, Construction. New York, NY: Oxford University Press.
  • 48. Approaches for identifying design patterns • Inductive (from specifics to generalizations) and deductive (from generalizations to specifics) approaches (Baggetun, Rusman, & Poggi, 2004) • Using IMS Learning Design to detect patterns in existing courses (Brouns et al., 2005) • Framework for identifying design patterns for e-learning systems (Retalis, Georgiakakis, & Dimitriadis, 2007) • Layer-based architectural approach (Gibbons, 2014)
  • 50. Pattern 1: Authoring template This pattern deals with providing a clear structure for creating new learning resources. It may be difficult to start creating a new learning resource from the scratch. Having a certain predefined structure for new learning resources would help teachers to get started. A large collection of peer produced learning resources would benefit from having a consistent structure and layout. Consistent structure contributes to the quality of learning resources. On the other hand, it is important to achieve balance between predefined structure and flexibility for the authors. Therefore: The learning resource authoring tool should provide a set of pedagogical templates that scaffold teachers and content producers in creating new resources. LeMill provided six pedagogical templates for creating learning resources: web page, presentation, exercise, lesson plan, school project, and PILOT. Web page is a generic template while other templates provide a more predefined structure. Authoring templates consist of different types of sections that are called blocks in LeMill. For example, web pages in LeMill consist of text blocks, media pieces and embed blocks. The exercise template has additional blocks for various question types. Templates may also scaffold the use of new pedagogical methods, such as the PILOT template in LeMill. This is a central design pattern, that is related to a number of smaller design patterns. Learning resources based on authoring templates have a DRAFT (2) status, support EMBEDDING (3) and LINKEDNESS (4), are published under a SINGLE LICENSE (5), and could be developed into TRANSLATIONS (6) or ADAPTATIONS (7). Two special types of authoring templates are METHOD DESCRIPTIONS (8) and TOOL DESCRIPTIONS (9). As a central design pattern, authoring template is addressing a number of design challenges: (C3) assuring the quality of collaboratively created open educational resources; (C4) lack of collaboration and peer production of learning materials, (C5) lack of reuse, revising and remixing, and (C2) scaffolding the use of new pedagogical methods. Short description Conflicting forces Recommended configuration Related patterns and design challenges
  • 51. Design challenges and patterns for collaborative authoring of OER’s C1 Digital learning resources are mainly used for individual learning and for presentations C2 Scaffolding the use of new pedagogical methods C3 Assuring the quality of collaboratively created open educational resources C4 Lack of collaboration and peer production of learning materials C5 Lack of reuse, revising and remixing C6 Multilingualism C7 Providing localization and reusability while retaining authentic context C8 Limited findability and poor usability C9 Poor use of the underlying principles of the Web P1 Authoring template P2 Draft P3 Embedding P4 Linkedness P5 Single license P6 Translations P7 Adaptations P8 Method descriptions P9 Tool descriptions P10 Collection P11 Teaching and learning story P12 Featured resources Design challenges Design patterns
  • 53. Design challenges and patterns for blog-based open online courses C10 Supporting learners with setting up their personal learning goals and strategies C11 Keeping the learner motivation throughout the course C12 The danger of over- scripting C13 Establishing and keeping the community gravity C14 The fragmentation of discussions in blog-based courses C15 Lack of coordination structures for managing blog- based courses C16 Lack of awareness support mechanisms C17 Commenting and versioning of learning contracts P13 Being open for lurking P14 Open enrollment P18 Blogroll P19 Course tag P23 Learning analytics visualizations P15 Nicknames P16 About page P17 Personal learning contract P20 Aggregated discussions P21 Reflective assignments P22 Summary posts P24 Open badges for assessment Design challenges Design patterns
  • 54. Open education ecosystem For this dissertation, the open education ecosystem is defined as a learning ecosystem that consists of tools, services, resources and stakeholders who share a common set of values. The core value that defines the extent of the open education ecosystem is openness.
  • 55. (based on Gütl & Chang, 2008) Open education ecosystem
  • 56. Learning stakeholders of the open education ecosystem
  • 57. Learning utilities of the open education ecosystem
  • 59. Discussion • Theoretical and practical implications: design of open educational tools and services • (In)validity and (un)reliability: strict replication of research procedures • Limitations of the study: more validation is needed • Recommendations for further research: combining personal learning contracts, self- and peer-assessment, and open badges
  • 60. Fallman, D., & Stolterman, E. (2010). Establishing criteria of rigour and relevance in interaction design research. Digital Creativity, 21(4), 265–272. http:// doi.org/10.1080/14626268.2010.548869 Establishing criteria of rigour and relevance in interaction design research Daniel Fallmana and Erik Stoltermanb a Department of Informatics, Umea˚ University, Sweden b School of Informatics and Computing, Indiana University, USA dfallman@informatik.umu.se; estolter@indiana.edu Abstract Interaction design research is a unique discipline embra- cing practicing professionals, design educators and aca- demic researchers, but attracting attention from people with different backgrounds and interests has lead to the question of what constitutes ‘good research’. What is rigorous and relevant interaction design research and how do we recognise and evaluate it? Most current attempts at dealing with these issues tend to be on loan from other disciplines, and may overlook, conceal, or knowingly exclude some of what makes interaction design research such a unique field. Our primary contribution is that what may be perceived as three different design research activities—design prac- tice, design exploration and design studies—have their own purposes, intended outcomes, and internal logic. Each approach must be examined in its own right and the notions of rigour and relevance have to be based on a firm understanding of the particular purpose of each approach. Keywords: rigour and relevance, interaction design research, design practice, design exploration, design studies 1. Introduction Interaction design research has rapidly evolved into a unique, thriving discipline embracing practising professionals, design educators and aca- demic researchers. As with many evolving disci- plines, attracting attention and effort from a large number of people with different backgrounds, interests and ways of seeing also tends to cause what can perhaps best be described as ‘disciplinary anxiety’. Where are we going, what is the core of the field, what are relevant research questions, what are appropriate methods? Questions like these inevitably lead to the more general subject: what constitutes ‘good research’ and how do we recognise and evaluate it? What is rigorous and relevant interaction design research? This paper attempts to commence such a dis- cussion by looking in some detail at the concepts of rigour and relevance. 1.1. Disciplinary anxiety Disciplinary anxiety can be experienced in a field when heterogeneous ways of doing research lead to diverse assumptions about what constitutes legitimate research. We find this to be the case in interaction design research today, where notions of legitimacy are being thrown around without being paid enough attention. Often, these notions tend implicitly or explicitly to be on loan from Digital Creativity 2010, Vol. 21, No. 4, pp. 265–272 ISSN 1462-6268 # 2010 Taylor & Francis DOI: 10.1080/14626268.2010.548869 http://www.informaworld.com Downloadedby[Aalto-yliopistonkirjasto]at03:0523January2016
  • 61. References • Baggetun, R., Rusman, E., & Poggi, C. (2004). Design Patterns For Collaborative Learning: From Practice To Theory And Back. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of EdMedia World Conference on Educational Media and Technology (pp. 2493–2498). AACE. • Brouns, F., Koper, R., Manderveld, J., Van Bruggen, J., Sloep, P., van Rosmalen, P., et al. (2005). A first exploration of an inductive analysis approach for detecting learning design patterns. Journal of Interactive Media in Education, 2005(3), 1– 10. • Gibbons, A. S. (2014). An Architectural Approach to Instructional Design. New York, NY: Routledge. • Gütl, C., & Chang, V. (2008). Ecosystem-based Theoretical Models for Learning in Environments of the 21st Century. International Journal of Emerging Technologies in Learning, 3(3), 50–60. http://doi.org/10.3991/ijet.v3i1.742 • Leinonen, T., Toikkanen, T., & Silfvast, K. (2008). Software as Hypothesis: Research-Based Design Methodology. In Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN: Indiana University. • Retalis, S., Georgiakakis, P., & Dimitriadis, Y. (2007). Eliciting design patterns for e- learning systems. Computer Science Education, 16(2), 105–118. http://doi.org/10.1080/08993400600773323
  • 62. This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ Hans Põldoja hans.poldoja@tlu.ee Tallinn University School of Digital Technologies http://www.hanspoldoja.net https://www.slideshare.net/hanspoldoja