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chapter 20 ubiquitous computing and augmented realities
ubiquitous computing and augmented realities ,[object Object],[object Object],[object Object],[object Object]
Challenging HCI Assumptions ,[object Object],[object Object],[object Object],[object Object]
Ubiquitous Computing ,[object Object],[object Object],[object Object],[object Object],[object Object]
Scales of devices ,[object Object],[object Object],[object Object],[object Object],[object Object]
Device scales ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Device scales ,[object Object],[object Object],[object Object],[object Object],[object Object]
Device scales ,[object Object],[object Object],[object Object],[object Object],[object Object]
Defining the Interaction Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Different Inputs Capacitive sensing on a table Sensors on a PDA
Multi-scale and distributed output ,[object Object],[object Object],[object Object],[object Object]
The output experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Merging Physical and Digital Worlds ,[object Object],[object Object],[object Object],A “digital” desk An augmented calendar
Application Themes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New Opportunities for Theory ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Evaluation Challenges ,[object Object],[object Object],[object Object],[object Object]
ambient wood ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
City - shared experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
virtual and augmented reality VR - technology & experience web, desktop and simulators AR – mixing virtual and real
virtual reality technology ,[object Object],[object Object],[object Object],[object Object]
VR headsets ,[object Object],[object Object],[object Object]
immersion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
on the desktop ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
VRML … VR on the web ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
command and control ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
augmented reality (AR) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
applications of AR ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
applications of VR ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
information and data visualisation VR, 3D and 2D displays scientific and complex data interactivity central
scientific and technical data ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
virtual wind tunnel ,[object Object],[object Object],[object Object],[object Object],[object Object]
structured informnation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
visualising hiererchy ,[object Object],[object Object],[object Object],managing  director sales manager F. Bloggs J. Smith F. Bloggs marketing manager A. Jones R.Carter production manager K. West P. Larkin B. Firth
wide hierarchies … use 3D? ,[object Object],[object Object],[object Object],managing  director sales manager F. Bloggs J. Smith F. Bloggs marketing manager A. Jones R.Carter production manager K. West P. Larkin B. Firth
networks in 2D  ,[object Object],[object Object],[object Object],[object Object],[object Object],Planar graph Non-planar graph
time and interactivity ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
between two worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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HCI 3e - Ch 20: Ubiquitous computing and augmented realities

  • 1. chapter 20 ubiquitous computing and augmented realities
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  • 10. Different Inputs Capacitive sensing on a table Sensors on a PDA
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  • 20. virtual and augmented reality VR - technology & experience web, desktop and simulators AR – mixing virtual and real
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  • 30. information and data visualisation VR, 3D and 2D displays scientific and complex data interactivity central
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