Digital	
  ecosystem	
  
solu/ons	
  
Kai	
  Pata,	
  senior	
  researcher	
  
Tallinn	
  University,	
  School	
  for	
  
Digital	
  Technologies,	
  Center	
  for	
  
Educa/onal	
  Technology	
  
Ins/tu/onal	
  Change	
  and	
  Scaling	
  
For	
  Schools	
  
•  Digital	
  Learning	
  Scenarios:	
  LePlanner	
  
h@p://beta.leplanner.net/#/	
  
•  Schools	
  eMaturity	
  metrics:	
  DigiMirror	
  	
  
h@p://htk.tlu.ee/digipeegel	
  	
  
•  Open	
  Adventure	
  Trail:	
  
h@p://avastusrada.ee	
  
For	
  Higher	
  educa5on	
  
•  Competence-­‐based	
  eCourses	
  and	
  
student	
  porKolios:	
  Learning	
  
Management	
  System	
  eDidak/kum	
  
•  h@p://eDidak/kum.ee	
  
For	
  Informal	
  Learning	
  at	
  Workplaces	
  
Informal	
  learning	
  tools	
  with	
  Social	
  
seman/c	
  support	
  
•  Bits	
  and	
  Pieces	
  
•  Confer	
  
•  LivingDocuments	
  
•  Ach	
  So!	
  
•  SSSDashboard	
  
•  Learning	
  Toolbox	
  
•  Social	
  Seman/c	
  Server	
  
Web:	
  h@p://learning-­‐layers.eu	
  
SoQware:	
  
h@p://github.com/learning-­‐layers	
  
LePlanner	
  –	
  developing	
  and	
  sharing	
  
innova/ve	
  digital	
  learning	
  scenarios	
  
Co-­‐crea/ve	
  learning	
  
Working	
  around	
  digital	
  
ar/facts	
  
Flipping	
  the	
  classroom	
  
Student-­‐centered	
  
h@p://beta.leplanner.net/#/	
  
Personalizing	
  poten/al:	
  	
  
Scenario	
  co-­‐crea/on	
  
and	
  forking	
  
Sharing	
  with	
  students’	
  
learning	
  environments	
  
LTI.IMS	
  support	
  	
  
LePlanner	
  –	
  learning	
  analy/cs	
  
poten/al	
  
Learning	
  analy/cs	
  
poten/al:	
  Tracing	
  
learning	
  ac/vi/es	
  and	
  
assignments	
  based	
  on	
  
involvement	
  level,	
  
competences,	
  digital	
  
resources,	
  conveyors,	
  
displays	
  
Recommender	
  support	
  
h@p://beta.leplanner.net/#/	
  
DigiMirror	
  –	
  metrics	
  for	
  monitoring	
  
and	
  evalua/ng	
  school	
  eMaturity	
  
h@p://htk.tlu.ee/digipeegel	
  	
  
Individual	
  evalua/on	
  
Group	
  evalua/on	
  
Partner	
  Evalua/on	
  
Expert	
  evalua/on	
  
! Three	
  evalua/on	
  aspects:	
  
Digital	
  infrastructure;	
  
Pedagogical	
  innova/on;	
  
Systemic	
  change	
  
management	
  and	
  leadership	
  
Five	
  innova/on	
  maturity	
  
levels:	
  Exchange;	
  Enrich;	
  
Enhance;	
  Extend;	
  Empower	
  	
  	
  
Poten/al:	
  automa/cally	
  tracked	
  evidences	
  from	
  school	
  ICT	
  ac/vi/es	
  	
  
eDidak/kum	
  –	
  closing	
  the	
  loop	
  around	
  
competences	
  
Teacher:	
  digital	
  resources	
  and	
  courses,	
  can	
  
associate	
  assignments	
  with	
  different	
  
competence	
  standards	
  
Learner:	
  personal	
  porKolio,	
  assignment	
  based	
  
competences	
  gap	
  visualiza/on	
  
Poten/al:	
  	
  
Competence-­‐based	
  
learning	
  analy/cs	
  
Academic	
  analy/cs	
  
Analy/cs	
  dashboard	
  
h@p://eDidak/kum.ee	
  
Straw	
  Building	
  
How	
  To	
  
X3-­‐PVQ	
  X3-­‐PJC	
  
X3-­‐POZ	
   PLC	
  Equipment	
  
Technology	
  for	
  Learning	
  in	
  Ac/on	
  and	
  
Prac/ce-­‐based	
  Training 	
  	
  
Explaining	
  the	
  use	
  of	
  a	
  new	
  
construc/on	
  technique	
  and	
  
materials	
  on	
  site	
  
Making	
  video	
  material	
  available	
  
on	
  site	
  through	
  QR	
  tags	
  Use	
  of	
  video	
  recording	
  and	
  
annota/on	
  
Further	
  discussion	
  on	
  the	
  use	
  of	
  
the	
  technique	
  in	
  a	
  working	
  group	
  	
  
Videos,	
  ques/ons	
  and	
  best	
  
prac/ces	
  collected	
  in	
  the	
  
Training	
  Center	
  
Trainers	
  prepare	
  learning	
  
materials	
  and	
  exercises,	
  
learners	
  engage	
  in	
  prac/ce-­‐
based	
  training	
  	
  
h@p://learning-­‐layers.eu	
  
Open	
  Adventure	
  Trail	
  –	
  gamified	
  
informal	
  learning	
  outdoors	
  
h@p://avastusrada.ee	
  
Making	
  quest	
  trails	
  anywhere	
  
Collec/ng	
  points	
  and	
  compe/ng	
  
Poten/al:	
  Ci/zen	
  awareness	
  games	
  
Learning	
  in	
  Nature	
  parks,	
  
tourism	
  areas	
  
Smart	
  Zoo	
  project	
  
h@p://smartzoos.eu	
  

Htk presentation

  • 1.
    Digital  ecosystem   solu/ons   Kai  Pata,  senior  researcher   Tallinn  University,  School  for   Digital  Technologies,  Center  for   Educa/onal  Technology  
  • 2.
    Ins/tu/onal  Change  and  Scaling   For  Schools   •  Digital  Learning  Scenarios:  LePlanner   h@p://beta.leplanner.net/#/   •  Schools  eMaturity  metrics:  DigiMirror     h@p://htk.tlu.ee/digipeegel     •  Open  Adventure  Trail:   h@p://avastusrada.ee   For  Higher  educa5on   •  Competence-­‐based  eCourses  and   student  porKolios:  Learning   Management  System  eDidak/kum   •  h@p://eDidak/kum.ee   For  Informal  Learning  at  Workplaces   Informal  learning  tools  with  Social   seman/c  support   •  Bits  and  Pieces   •  Confer   •  LivingDocuments   •  Ach  So!   •  SSSDashboard   •  Learning  Toolbox   •  Social  Seman/c  Server   Web:  h@p://learning-­‐layers.eu   SoQware:   h@p://github.com/learning-­‐layers  
  • 3.
    LePlanner  –  developing  and  sharing   innova/ve  digital  learning  scenarios   Co-­‐crea/ve  learning   Working  around  digital   ar/facts   Flipping  the  classroom   Student-­‐centered   h@p://beta.leplanner.net/#/   Personalizing  poten/al:     Scenario  co-­‐crea/on   and  forking   Sharing  with  students’   learning  environments   LTI.IMS  support    
  • 4.
    LePlanner  –  learning  analy/cs   poten/al   Learning  analy/cs   poten/al:  Tracing   learning  ac/vi/es  and   assignments  based  on   involvement  level,   competences,  digital   resources,  conveyors,   displays   Recommender  support   h@p://beta.leplanner.net/#/  
  • 5.
    DigiMirror  –  metrics  for  monitoring   and  evalua/ng  school  eMaturity   h@p://htk.tlu.ee/digipeegel     Individual  evalua/on   Group  evalua/on   Partner  Evalua/on   Expert  evalua/on   ! Three  evalua/on  aspects:   Digital  infrastructure;   Pedagogical  innova/on;   Systemic  change   management  and  leadership   Five  innova/on  maturity   levels:  Exchange;  Enrich;   Enhance;  Extend;  Empower       Poten/al:  automa/cally  tracked  evidences  from  school  ICT  ac/vi/es    
  • 6.
    eDidak/kum  –  closing  the  loop  around   competences   Teacher:  digital  resources  and  courses,  can   associate  assignments  with  different   competence  standards   Learner:  personal  porKolio,  assignment  based   competences  gap  visualiza/on   Poten/al:     Competence-­‐based   learning  analy/cs   Academic  analy/cs   Analy/cs  dashboard   h@p://eDidak/kum.ee  
  • 7.
    Straw  Building   How  To   X3-­‐PVQ  X3-­‐PJC   X3-­‐POZ   PLC  Equipment   Technology  for  Learning  in  Ac/on  and   Prac/ce-­‐based  Training     Explaining  the  use  of  a  new   construc/on  technique  and   materials  on  site   Making  video  material  available   on  site  through  QR  tags  Use  of  video  recording  and   annota/on   Further  discussion  on  the  use  of   the  technique  in  a  working  group     Videos,  ques/ons  and  best   prac/ces  collected  in  the   Training  Center   Trainers  prepare  learning   materials  and  exercises,   learners  engage  in  prac/ce-­‐ based  training     h@p://learning-­‐layers.eu  
  • 8.
    Open  Adventure  Trail  –  gamified   informal  learning  outdoors   h@p://avastusrada.ee   Making  quest  trails  anywhere   Collec/ng  points  and  compe/ng   Poten/al:  Ci/zen  awareness  games   Learning  in  Nature  parks,   tourism  areas   Smart  Zoo  project   h@p://smartzoos.eu