CEITER – New Learning
Practices and Learning
Analytics for
Educational Innovation
Tobias Ley
ERA Chair Professor for Learning
Analytics and Educational Innovation
06 April 2016
New Learning and Teaching
Practices – how to measure
and support them
Some theory and some
Examples
New
Learning
Practices
“We are all CEITER”
CEITER
as a
Research
Platform
New Learning and Teaching
Practices – how to measure
and support them
Some theory and some
Examples
New
Learning
Practices
Estonian Lifelong Learning
Strategy
- “A change in the approach to learning”
- learning how to learn
- learning how to solve problems
- collaborative learning
- creativity
- entrepreneurship
- “Improving the Access to a Digital Infrastructure
for Learning”
- Contributing to a Digital Turn in Education
What are these New Teaching
and Learning Practices?
Collaborative, creative, problem-based learning
4Why?
- Meaningful and social activity in formal education
- Societal problems require innovation and creativity
- Faster reaction and appropriation of innovation
- Jobs change quickly, it is not enough to learn once and then
built on it a liftetime
4Why not?
- There is no “one-size fits all” pedagogy
Example: Vocational Training
in the Construction Industry
Trainers Collaborate on
Creating Learning Resources
Embedding Learning into
Workplaces
Apprentices contribute to
Learning ResourcesExtending Learning
to the Companies
Some Theory
New Teaching and Learning
Practices
Behaviors, attitudes, personal theories ...
... all part of it, but it is more complex
- the object of activity
- tool-mediated
- embedded in a culture
- Tight coupling with our social
and material environment
serving an object of activity
Opportunities
Constraints
Activity
Tool
Object
Subject
Fessl, Pata et al. (2016)
Tools have an intentionality
Villemard, 1910: À l' École, Bibliotèque national de France
http://expositions.bnf.fr/utopie/grand/3_95b1.htm
Shared Tools and Artefacts
- Individual: Cognition
- How our cognition and learning is mediated by use of tools
and artefacts
- Team: Collaborative learning
- How a shared artefact becomes the object of activity
- Organisation
- How shared artefacts become means for organisational
learning and change
Why digital tools and
artefacts?
- Malleable representation, circulating reference
(Latour), inscription of meaning (Verbert), reification
(Wenger)
- Tracing of practices and activities, leaving digital
traces
- Opens up collaboration across time and space
- Opens up possibilities of change
What are the consequences
for research and practice?
- Measuring practices & Learning Analytics
- Considering holistic activities and activity systems
- Tools that mediate activity, artefacts created in collaborative
activity
- Getting closer to “real-world” practices (classroom and out
of classroom)
- Looking at history and development over time
- Instigating Change & Educational Innovation
- co-design and organizational change
Let’s have a look at the
Innovation Process
School
Teacher
Learning
Environment
Student
Learning
Policy
School
Teacher
Learning
Environment
Student
Learning
Examples
Institutional
Change
and Innovation
New Learning
Environments
Teachers and
Trainers:
Facilitators of
Learning
Learner
Interaction and
Cognition
LearningAnalytics
Digital Turn
Teachers as
Change Agents
Problem-based,
collaborative, creative
Digtal Learning Ecosys
Smart School
Teacher Inquiry into
student learning
Modelling technology-
mediated Social
Learning and
Creativity
Distributed Cognition
Designing learning environments for educational innovation
DataInfrastructure
Theory-drivenAlgorithmsandVisualization
Realizing new learning environments for problem-based, collaborative, creative learning
Realizing opportunities for data-driven research and evidence-based education
Educational Innovation: Levels of Intervention
Examples
- Institutional Change and Innovation
- Co-Designing New Practices: Learnmix, Creative Classroom,
Scenarios & LePlanner
- Measuring: Digital Mirror in Estonian Schools
- New Learning Environments
- Patterns of game use in school
- Tools for collaborative learning and knowledge building
- Mobile technology for learning outside the classroom
- Teachers
- Professional learning in Learning Layers
- Learning Analytics
- Tracing learning in artefact actor networks
- Individual and social cognition
- Coupling of individual and collective knowledge
Co-Designing
Innovative Practices
Contextual
Inquiry
Co
Creation
Experi-
mentation
Evaluation
http://www.samsungdigipoore.ee
Learnmix: Practices of Using
Textbooks in Schools
- Rapid Ethnography
- 5 schools, 16 lessons, grades 4-12
- Questions
- Digital artefacts and their use in the classroom
- Pedagogical scenarios, knowledge building
- Findings
- Digital artefacts merely replace traditional tools (like
blackboard)
- No innovative knowledge building scenarios
Learnmix: Practices of Using
Textbooks in Schools
- Outcome
- taxonomy for co-authorship levels of artifacts (consume,
annotate, manipulate, submit, expand, remix, create)
- develop innovative 5 learning scenarios, in which learner is
given a role of being an active digital artefact
creator/designer
Creative Classroom:
Co-designing new practices
Electronic Course Planning Environment LePlanner
(leplanner.net)
Digital Mirror
- Evaluating
- Digital infrastructure;
- Pedagogical innovation
- Systemic change
management and
leadership
New Learning Environments,
Tools and Practices
Energy saving simulator
http://www.tlu.ee/~raxsade/ecohouse/
Games and Practices of Using
Games in Schools
Mobile tools for out of
classroom learning
Collaborative Environments for
knowledge building
http://avastusrada.ee
https://confer.zone/
How Healthcare professionals
take up innovation
Two practice staff visit a
NHS training on a new
guideline for dementia
Staff collect materials from training and
further research for their revalidation
Other staff
ask questions
about the guideline
Material and questions evolve
into a local implementation
plan for the practice
Other regional practices and the
CSU join the effort to learn
about implementation
problems and practices
Implementation Plan
Guideline
X3-PVQX3-PJC
X3-POZ Dementia
Tracing activities with an
artefact-actor network ...
... and feeding it back to
learners and teachers
How is learning happening in
these environments?
- Focus in the Cognitive Sciences has long been on
the mind as an autonomous information processor
- How can cognition be modeled as being coupled with
our social and material environment?
Coupling of individual and
collective learning
Personal
pattern
Epistemic Distributed CognitionCollective Distributed Cognition
Individual Sensemaking
and Pattern formation
Enculturation of
patterns
Stabilization of
Cultural pattern
Individual
stabilization to
form personal
pattern
Aggregation to
form Cultural
Pattern
Artefact-
mediated
Feedback
Coupling of individual and
collective learning
Personal
pattern
Epistemic Distributed CognitionCollective Distributed Cognition
Individual Sensemaking
and Pattern formation
Enculturation of
patterns
Stabilization of
Cultural pattern
Encoding
texts
Interpreting
meaning
Verbalizing
tags
Semantic Stabilization in the use
of tags and their meaning
Recommendation of
most popular tags
Individual
stabilization to
form personal
pattern
Aggregation to
form Cultural
Pattern
Interaction in social
tagging environment
Aggregation of tags in the
Social Bookmarking System
Artefact-
mediated
Feedback
How is learning happening in
these environments?
- Empirical studies in field experiments in the
classroom and multiagent simulations
- Individual learning tightly coupled to social processes
of meaning making
- Processes of convergence and divergence
- How available and actionable is the knowledge that is
acquired?
- Creation of agents who autonomously learn individual
learning history and make recommendations
“We are all CEITER”
CEITER
as a
Research
Platform
Evaluation of Educational
Research in Estonia (2007-11)
- “Whilst the breadth [of research] is impressive, the
Evaluation Panel recommends a focus on greater
depth in the next few years.”
- International research funding and high impact publications
- “educational research at Tallinn University still
appears rather fragmented … the Evaluation Panel
recommends to promote focus and coherence in
educational research”
- Creation of larger interdisciplinary research teams
Institutional
Change
and Innovation
New Learning
Environments
Teachers and
Trainers:
Facilitators of
Learning
Learner
Interaction and
Cognition
LearningAnalytics
Digital Turn
Teachers as
Change Agents
Problem-based,
collaborative, creative
Digtal Learning Ecosys
Smart School
Teacher Inquiry into
student learning
Modelling technology-
mediated Social
Learning and
Creativity
Distributed Cognition
Designing learning environments for educational innovation
DataInfrastructure
Theory-drivenAlgorithmsandVisualization
CINNOS
HIK
Digital Turn
Realizing new learning environments for problem-based, collaborative, creative learning
Realizing opportunities for data-driven research and evidence-based education
Educational Living Lab
SHEILA
LAYERS
HTK Educational
Cloud
HIK
DLE for Learning
LAYERS
SocialSemantic
Server&
Dashboard
Know-Center
Institutionaland
PolicyImplica-
tionsforLA
Educational Innovation: Levels of Intervention
LAYERS
IUT EDU
HIK
Austrian SF
IUT PSY
...
Teacher Cont’d
Professional Education
Planning Tools, e-Textbooks
Teacher Professionalisation
SocialSemantic
Server&
Dashboard
Classroom Orchestration
Creative Cognition
in the Web
Teachers as Change Agents
Whole school innovation &
assessment
Teacher Training
Cognitive Development
CEITER Center of Excellence
CEITER is building
Research Infrastructure
- Goals
- increase your chances of research funding
- increase your chances to get good Ph.D. Students
- increase your chances to get a higher visibility
- How to achieve those goals
- More systematic approach and capacity to apply for
research funding and conduct projects
- Improve Ph.D. training and funding for doctoral schools
- Aligning and synergizing research at the University
- Smart investment into infrastructure and labs
- Build strategic partnerships with stakeholders in Estonia
and abroad
Some concrete steps
- Ph.D. Preschool at the School of Educational Science
and the School of Digital Technologies
- Building up training for applying for and running
H2020 projects targeted at researchers (not
administrators)
- A vision for CEITER after 2020
What comes
after CEITER?
Estonian Competence Center
for Educational Innovation
Com-
petence
Center
Applied
R&D
Teacher
Training
School &
Policy
Develop-
ment
HTK
HIK
IUT
H2020
H2020
EAS
Uni Tartu
Ministry
EAS
Companies
Uni Tallinn
…
To realize the vision
- Identify Stakeholders
- Identify Funding
- Propose Structure
Wrapping up
- Learning and teaching is happening in activity
systems where individuals are tightly coupled with their
social and material environment
- Educational Innovation is a systemic process that
spans several levels of analysis
- Digital technology brings an opportunity
- to trace new learning practices
- to instigate innovation in education
- We are all CEITER
Tobias Ley
ERA Chair Professor for Learning
Analytics and Educational Innovation
Tallinn University, Estonia
tley@tlu.ee
skype tobias_ley
Twitter @tobold
http://tobiasley.wordpress.com

2016-04-06 research seminar

  • 1.
    CEITER – NewLearning Practices and Learning Analytics for Educational Innovation Tobias Ley ERA Chair Professor for Learning Analytics and Educational Innovation 06 April 2016
  • 2.
    New Learning andTeaching Practices – how to measure and support them Some theory and some Examples New Learning Practices
  • 3.
    “We are allCEITER” CEITER as a Research Platform
  • 4.
    New Learning andTeaching Practices – how to measure and support them Some theory and some Examples New Learning Practices
  • 5.
    Estonian Lifelong Learning Strategy -“A change in the approach to learning” - learning how to learn - learning how to solve problems - collaborative learning - creativity - entrepreneurship - “Improving the Access to a Digital Infrastructure for Learning” - Contributing to a Digital Turn in Education
  • 6.
    What are theseNew Teaching and Learning Practices? Collaborative, creative, problem-based learning 4Why? - Meaningful and social activity in formal education - Societal problems require innovation and creativity - Faster reaction and appropriation of innovation - Jobs change quickly, it is not enough to learn once and then built on it a liftetime 4Why not? - There is no “one-size fits all” pedagogy
  • 7.
    Example: Vocational Training inthe Construction Industry Trainers Collaborate on Creating Learning Resources Embedding Learning into Workplaces Apprentices contribute to Learning ResourcesExtending Learning to the Companies
  • 8.
  • 9.
    New Teaching andLearning Practices Behaviors, attitudes, personal theories ... ... all part of it, but it is more complex - the object of activity - tool-mediated - embedded in a culture - Tight coupling with our social and material environment serving an object of activity Opportunities Constraints Activity Tool Object Subject Fessl, Pata et al. (2016)
  • 10.
    Tools have anintentionality Villemard, 1910: À l' École, Bibliotèque national de France http://expositions.bnf.fr/utopie/grand/3_95b1.htm
  • 11.
    Shared Tools andArtefacts - Individual: Cognition - How our cognition and learning is mediated by use of tools and artefacts - Team: Collaborative learning - How a shared artefact becomes the object of activity - Organisation - How shared artefacts become means for organisational learning and change
  • 12.
    Why digital toolsand artefacts? - Malleable representation, circulating reference (Latour), inscription of meaning (Verbert), reification (Wenger) - Tracing of practices and activities, leaving digital traces - Opens up collaboration across time and space - Opens up possibilities of change
  • 13.
    What are theconsequences for research and practice? - Measuring practices & Learning Analytics - Considering holistic activities and activity systems - Tools that mediate activity, artefacts created in collaborative activity - Getting closer to “real-world” practices (classroom and out of classroom) - Looking at history and development over time - Instigating Change & Educational Innovation - co-design and organizational change
  • 14.
    Let’s have alook at the Innovation Process School Teacher Learning Environment Student Learning Policy School Teacher Learning Environment Student Learning
  • 15.
  • 16.
    Institutional Change and Innovation New Learning Environments Teachersand Trainers: Facilitators of Learning Learner Interaction and Cognition LearningAnalytics Digital Turn Teachers as Change Agents Problem-based, collaborative, creative Digtal Learning Ecosys Smart School Teacher Inquiry into student learning Modelling technology- mediated Social Learning and Creativity Distributed Cognition Designing learning environments for educational innovation DataInfrastructure Theory-drivenAlgorithmsandVisualization Realizing new learning environments for problem-based, collaborative, creative learning Realizing opportunities for data-driven research and evidence-based education Educational Innovation: Levels of Intervention
  • 17.
    Examples - Institutional Changeand Innovation - Co-Designing New Practices: Learnmix, Creative Classroom, Scenarios & LePlanner - Measuring: Digital Mirror in Estonian Schools - New Learning Environments - Patterns of game use in school - Tools for collaborative learning and knowledge building - Mobile technology for learning outside the classroom - Teachers - Professional learning in Learning Layers - Learning Analytics - Tracing learning in artefact actor networks - Individual and social cognition - Coupling of individual and collective knowledge
  • 18.
  • 19.
    Learnmix: Practices ofUsing Textbooks in Schools - Rapid Ethnography - 5 schools, 16 lessons, grades 4-12 - Questions - Digital artefacts and their use in the classroom - Pedagogical scenarios, knowledge building - Findings - Digital artefacts merely replace traditional tools (like blackboard) - No innovative knowledge building scenarios
  • 20.
    Learnmix: Practices ofUsing Textbooks in Schools - Outcome - taxonomy for co-authorship levels of artifacts (consume, annotate, manipulate, submit, expand, remix, create) - develop innovative 5 learning scenarios, in which learner is given a role of being an active digital artefact creator/designer
  • 21.
    Creative Classroom: Co-designing newpractices Electronic Course Planning Environment LePlanner (leplanner.net)
  • 22.
    Digital Mirror - Evaluating -Digital infrastructure; - Pedagogical innovation - Systemic change management and leadership
  • 23.
    New Learning Environments, Toolsand Practices Energy saving simulator http://www.tlu.ee/~raxsade/ecohouse/ Games and Practices of Using Games in Schools Mobile tools for out of classroom learning Collaborative Environments for knowledge building http://avastusrada.ee https://confer.zone/
  • 24.
    How Healthcare professionals takeup innovation Two practice staff visit a NHS training on a new guideline for dementia Staff collect materials from training and further research for their revalidation Other staff ask questions about the guideline Material and questions evolve into a local implementation plan for the practice Other regional practices and the CSU join the effort to learn about implementation problems and practices Implementation Plan Guideline X3-PVQX3-PJC X3-POZ Dementia
  • 25.
    Tracing activities withan artefact-actor network ...
  • 26.
    ... and feedingit back to learners and teachers
  • 27.
    How is learninghappening in these environments? - Focus in the Cognitive Sciences has long been on the mind as an autonomous information processor - How can cognition be modeled as being coupled with our social and material environment?
  • 28.
    Coupling of individualand collective learning Personal pattern Epistemic Distributed CognitionCollective Distributed Cognition Individual Sensemaking and Pattern formation Enculturation of patterns Stabilization of Cultural pattern Individual stabilization to form personal pattern Aggregation to form Cultural Pattern Artefact- mediated Feedback
  • 29.
    Coupling of individualand collective learning Personal pattern Epistemic Distributed CognitionCollective Distributed Cognition Individual Sensemaking and Pattern formation Enculturation of patterns Stabilization of Cultural pattern Encoding texts Interpreting meaning Verbalizing tags Semantic Stabilization in the use of tags and their meaning Recommendation of most popular tags Individual stabilization to form personal pattern Aggregation to form Cultural Pattern Interaction in social tagging environment Aggregation of tags in the Social Bookmarking System Artefact- mediated Feedback
  • 30.
    How is learninghappening in these environments? - Empirical studies in field experiments in the classroom and multiagent simulations - Individual learning tightly coupled to social processes of meaning making - Processes of convergence and divergence - How available and actionable is the knowledge that is acquired? - Creation of agents who autonomously learn individual learning history and make recommendations
  • 31.
    “We are allCEITER” CEITER as a Research Platform
  • 32.
    Evaluation of Educational Researchin Estonia (2007-11) - “Whilst the breadth [of research] is impressive, the Evaluation Panel recommends a focus on greater depth in the next few years.” - International research funding and high impact publications - “educational research at Tallinn University still appears rather fragmented … the Evaluation Panel recommends to promote focus and coherence in educational research” - Creation of larger interdisciplinary research teams
  • 33.
    Institutional Change and Innovation New Learning Environments Teachersand Trainers: Facilitators of Learning Learner Interaction and Cognition LearningAnalytics Digital Turn Teachers as Change Agents Problem-based, collaborative, creative Digtal Learning Ecosys Smart School Teacher Inquiry into student learning Modelling technology- mediated Social Learning and Creativity Distributed Cognition Designing learning environments for educational innovation DataInfrastructure Theory-drivenAlgorithmsandVisualization CINNOS HIK Digital Turn Realizing new learning environments for problem-based, collaborative, creative learning Realizing opportunities for data-driven research and evidence-based education Educational Living Lab SHEILA LAYERS HTK Educational Cloud HIK DLE for Learning LAYERS SocialSemantic Server& Dashboard Know-Center Institutionaland PolicyImplica- tionsforLA Educational Innovation: Levels of Intervention LAYERS IUT EDU HIK Austrian SF IUT PSY ... Teacher Cont’d Professional Education Planning Tools, e-Textbooks Teacher Professionalisation SocialSemantic Server& Dashboard Classroom Orchestration Creative Cognition in the Web Teachers as Change Agents Whole school innovation & assessment Teacher Training Cognitive Development CEITER Center of Excellence
  • 34.
    CEITER is building ResearchInfrastructure - Goals - increase your chances of research funding - increase your chances to get good Ph.D. Students - increase your chances to get a higher visibility - How to achieve those goals - More systematic approach and capacity to apply for research funding and conduct projects - Improve Ph.D. training and funding for doctoral schools - Aligning and synergizing research at the University - Smart investment into infrastructure and labs - Build strategic partnerships with stakeholders in Estonia and abroad
  • 35.
    Some concrete steps -Ph.D. Preschool at the School of Educational Science and the School of Digital Technologies - Building up training for applying for and running H2020 projects targeted at researchers (not administrators) - A vision for CEITER after 2020
  • 36.
  • 37.
    Estonian Competence Center forEducational Innovation Com- petence Center Applied R&D Teacher Training School & Policy Develop- ment HTK HIK IUT H2020 H2020 EAS Uni Tartu Ministry EAS Companies Uni Tallinn …
  • 38.
    To realize thevision - Identify Stakeholders - Identify Funding - Propose Structure
  • 39.
    Wrapping up - Learningand teaching is happening in activity systems where individuals are tightly coupled with their social and material environment - Educational Innovation is a systemic process that spans several levels of analysis - Digital technology brings an opportunity - to trace new learning practices - to instigate innovation in education - We are all CEITER
  • 40.
    Tobias Ley ERA ChairProfessor for Learning Analytics and Educational Innovation Tallinn University, Estonia tley@tlu.ee skype tobias_ley Twitter @tobold http://tobiasley.wordpress.com