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Page 1 
A SEMINAR REPORT ON 
“HAPTIC TECHNOLOGY” 
SUBMITTED IN PARTIAL FULFILLMENT FOR THE 
DEGREE OF BACHELOR OF TECHNOLOGY IN 
“Computer science” 
BY 
“JUDGE SINGH” 
CSE 
12BCS8062
Page 2 
OUTLINE 
What is haptic technology? 
Working. 
Architecture. 
Characteristic. 
Application. 
Advantages.
WHAT IS HAPTIC TECHNOLOGY? 
 Haptic technology, or haptics, is a tactile feedback 
technology that takes advantage of a user’s sense of 
touch by applying forces, vibration and motions to the 
user. 
 It has been described as “(doing) for the sense of touch 
what computer graphics does for vision”. 
Page 3
What haptic provides us? 
Page 4 
Improved Usability 
Enhanced Realism 
Restoration of Mechanical Feel
Haptic interaction loop with user and 
Page 5 
Virtual Environment 
Human hand haptic virtual 
device environment
Page 6 
WORKING 
BASIC BLOCK DIAGRAM OF HAPTIC ENVIORMENT
Page 7 
The above diagram consist of :- 
Simulation engine. 
 Visual, auditory, and haptic rendering algorithms 
Transducers. 
Rendering.
Page 8 
HAPTIC ARCHITECTURE 
.
 The haptic rendering is divided into three main 
Page 9 
blocks :- 
Collision-detection algorithm detects collision between objects 
and avatars in the virtual environment and yield information. 
Force-response algorithms computes the interaction between the 
virtual objects and avatars when a collision is detected. 
Control algorithms command the haptic device in such a way that 
minimizes the error between ideal and applicable forces.
DESIGNING FACTORS 
Page 10 
Criteria For Designing Haptic Control 
System. 
a. Free space must feel free 
b. Solid virtual objects must feel stiff 
c. Virtual constraints must not be easily saturated.
Haptic Device Control System 
There are three control system to control haptic 
devices:- 
1. Impedance control system -"displacement in -force out". 
2. Admittance control system-"force in - displacement out". 
3. Hybrid control system. 
4. Adaptive control system. 
5. Robust control system. 
6. Optimal control system. 
Page 11
Several Guidelines For Designing Haptic And 
Tactile Feedback For Directed Movements:- 
• Maintain stimulus-response compatibility. 
• In normal viewing conditions, extra-visual feedback may not 
improve targeting performance. 
• The effects of feedback in multiple-target environments are 
not well understood. 
• The effects of feedback in multiple-target environments are 
not well understood. 
• Buttons on tangible objects can interfere with positioning. 
Page 12
Page 13 
CHARACTERISTICS 
1) Types Of Information Received 
a) Tactile information- information acquired through 
sensors in the skin . 
b) Kinesthetic information-information acquired through 
the sensors in the joints. 
2) Types Of Forces 
a) Forces due to object geometry. 
b) Forces due to object surface properties, such 
as texture and friction.
Page 14 
3)Types of Haptic devices: 
a) Devices that allow users to touch and 
manipulate 3-dimentional virtual object. 
b) Devices that allow users to "feel" texture 
of 2-dimension objects.
Page 15 
HAPTIC DEVICE 
 To aid computer users who are blind or 
visually disabled or are tactile leaners. 
It provides resistance to texture in computer 
images. 
It provides single point,3D force-feedback 
to the user via stylus attached to a moveable 
arm 
1) 
2)
Page 16 
3) 
4) 
Cyber glove can sense th position and 
movement of fingers and wrist. 
It can be used to manipulate virtual 
objects. 
It is worn over Cyber Glove. 
Exerts palpable forces on the real hand, 
creating illusion of touching.
Page 17 
APPLICATION 
FOR THE VISUALLY IMPAIRED 
 GAMING APPLICATION 
AUTOMOTIVE 
VIRTUAL EDUCATION
Page 18 
ADVANTAGE:- 
 Digital world can behave like the real world. 
Working time is reduced. 
Medical field simulators allow would be 
surgeons to practice digitally.
Page 19 
DISADVANTAGES 
The precision of touch requires a lot of advance 
design. 
Haptics applications require highly specialized. 
hardware and considerable processing power and 
hence its complex. 
Haptics projects rely on fixed installations of 
equipment and are not easily portable. 
Debugging issues.
THANK YOU 
Page 20

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haptic technology-by judge singh

  • 1. Page 1 A SEMINAR REPORT ON “HAPTIC TECHNOLOGY” SUBMITTED IN PARTIAL FULFILLMENT FOR THE DEGREE OF BACHELOR OF TECHNOLOGY IN “Computer science” BY “JUDGE SINGH” CSE 12BCS8062
  • 2. Page 2 OUTLINE What is haptic technology? Working. Architecture. Characteristic. Application. Advantages.
  • 3. WHAT IS HAPTIC TECHNOLOGY?  Haptic technology, or haptics, is a tactile feedback technology that takes advantage of a user’s sense of touch by applying forces, vibration and motions to the user.  It has been described as “(doing) for the sense of touch what computer graphics does for vision”. Page 3
  • 4. What haptic provides us? Page 4 Improved Usability Enhanced Realism Restoration of Mechanical Feel
  • 5. Haptic interaction loop with user and Page 5 Virtual Environment Human hand haptic virtual device environment
  • 6. Page 6 WORKING BASIC BLOCK DIAGRAM OF HAPTIC ENVIORMENT
  • 7. Page 7 The above diagram consist of :- Simulation engine.  Visual, auditory, and haptic rendering algorithms Transducers. Rendering.
  • 8. Page 8 HAPTIC ARCHITECTURE .
  • 9.  The haptic rendering is divided into three main Page 9 blocks :- Collision-detection algorithm detects collision between objects and avatars in the virtual environment and yield information. Force-response algorithms computes the interaction between the virtual objects and avatars when a collision is detected. Control algorithms command the haptic device in such a way that minimizes the error between ideal and applicable forces.
  • 10. DESIGNING FACTORS Page 10 Criteria For Designing Haptic Control System. a. Free space must feel free b. Solid virtual objects must feel stiff c. Virtual constraints must not be easily saturated.
  • 11. Haptic Device Control System There are three control system to control haptic devices:- 1. Impedance control system -"displacement in -force out". 2. Admittance control system-"force in - displacement out". 3. Hybrid control system. 4. Adaptive control system. 5. Robust control system. 6. Optimal control system. Page 11
  • 12. Several Guidelines For Designing Haptic And Tactile Feedback For Directed Movements:- • Maintain stimulus-response compatibility. • In normal viewing conditions, extra-visual feedback may not improve targeting performance. • The effects of feedback in multiple-target environments are not well understood. • The effects of feedback in multiple-target environments are not well understood. • Buttons on tangible objects can interfere with positioning. Page 12
  • 13. Page 13 CHARACTERISTICS 1) Types Of Information Received a) Tactile information- information acquired through sensors in the skin . b) Kinesthetic information-information acquired through the sensors in the joints. 2) Types Of Forces a) Forces due to object geometry. b) Forces due to object surface properties, such as texture and friction.
  • 14. Page 14 3)Types of Haptic devices: a) Devices that allow users to touch and manipulate 3-dimentional virtual object. b) Devices that allow users to "feel" texture of 2-dimension objects.
  • 15. Page 15 HAPTIC DEVICE  To aid computer users who are blind or visually disabled or are tactile leaners. It provides resistance to texture in computer images. It provides single point,3D force-feedback to the user via stylus attached to a moveable arm 1) 2)
  • 16. Page 16 3) 4) Cyber glove can sense th position and movement of fingers and wrist. It can be used to manipulate virtual objects. It is worn over Cyber Glove. Exerts palpable forces on the real hand, creating illusion of touching.
  • 17. Page 17 APPLICATION FOR THE VISUALLY IMPAIRED  GAMING APPLICATION AUTOMOTIVE VIRTUAL EDUCATION
  • 18. Page 18 ADVANTAGE:-  Digital world can behave like the real world. Working time is reduced. Medical field simulators allow would be surgeons to practice digitally.
  • 19. Page 19 DISADVANTAGES The precision of touch requires a lot of advance design. Haptics applications require highly specialized. hardware and considerable processing power and hence its complex. Haptics projects rely on fixed installations of equipment and are not easily portable. Debugging issues.