Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
Haptic Technology- Interaction with Virtualityvivatechijri
Our daily routine activities revolves on our sense of "touch" or "feel". And a technology that helps in experiencing this sense through a device is called "haptic technology". Haptic tries to evaluate the sensation of touch through various mechanisms. Haptic devices make virtual objects seam real when they are touched. Haptic technology uses force, motions and vibrations to the user to initiate interaction between virtual environment and user. With this technology we can now touch the objects that is only in the mind of a computer system but does not exist in reality. Users can receive feedbacks in the form of felt sensations in the hand or other parts of the body from computer applications using various input and output devices. The idea of haptic technology evolved from virtual reality. Haptic is a technology that is evolving day-by-day. As the demand for virtual reality is being intensified the haptic technology will also intensify. In this paper we will study the idea and evolution of haptic technology, haptic devices and their applications. Finally we will conclude with the future of haptic in our daily life.
Virtual reality: is the term that applies to computer simulated environment that can stimulate the physical presence in place of real world or imaginary world. All components of VR application and interrelations between them are thoroughly examined: input devices, output devices and software.This Paperwill show how to use Virtual Reality to increase the business productivity, application in health sector, entertainment industry, military sector and other sectors. The paper explain different types of virtual reality, architecture of the haptic devices methodologies of the devices, algorithm and conclusion of the research.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
The Construction of Virtual Surgical Clamp Based on the Haptic Feedback SystemIJRES Journal
Haptic feedback technology permits the operators to feel the haptic feedback by features of the virtual model, constraintsand interactive stateso as to guide the operator toconduct the real-time interaction with the virtual environments. Haptic interface is a key interactive device in the study of virtual reality applications. This paper utilized the haptic rendering engine CHAI 3D, SDK of haptic devices Omega.7 together to build the virtual scene. Having established the surgical clamps by using the three-dimensional modeling software SolidWorks and imported it into the virtual scene; The seven DOF matchment with the Omega.7 was finished and the movement, rotation and gripping procedures of the surgical clamps by manipulating the Omega.7 were simulated, making it possible for operators to experience the realistic force telepresence.
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In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
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https://www.rttsweb.com/jmeter-integration-webinar
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Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
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See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
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Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
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After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Elevating Tactical DDD Patterns Through Object Calisthenics
haptic technology-by judge singh
1. Page 1
A SEMINAR REPORT ON
“HAPTIC TECHNOLOGY”
SUBMITTED IN PARTIAL FULFILLMENT FOR THE
DEGREE OF BACHELOR OF TECHNOLOGY IN
“Computer science”
BY
“JUDGE SINGH”
CSE
12BCS8062
3. WHAT IS HAPTIC TECHNOLOGY?
Haptic technology, or haptics, is a tactile feedback
technology that takes advantage of a user’s sense of
touch by applying forces, vibration and motions to the
user.
It has been described as “(doing) for the sense of touch
what computer graphics does for vision”.
Page 3
4. What haptic provides us?
Page 4
Improved Usability
Enhanced Realism
Restoration of Mechanical Feel
5. Haptic interaction loop with user and
Page 5
Virtual Environment
Human hand haptic virtual
device environment
9. The haptic rendering is divided into three main
Page 9
blocks :-
Collision-detection algorithm detects collision between objects
and avatars in the virtual environment and yield information.
Force-response algorithms computes the interaction between the
virtual objects and avatars when a collision is detected.
Control algorithms command the haptic device in such a way that
minimizes the error between ideal and applicable forces.
10. DESIGNING FACTORS
Page 10
Criteria For Designing Haptic Control
System.
a. Free space must feel free
b. Solid virtual objects must feel stiff
c. Virtual constraints must not be easily saturated.
11. Haptic Device Control System
There are three control system to control haptic
devices:-
1. Impedance control system -"displacement in -force out".
2. Admittance control system-"force in - displacement out".
3. Hybrid control system.
4. Adaptive control system.
5. Robust control system.
6. Optimal control system.
Page 11
12. Several Guidelines For Designing Haptic And
Tactile Feedback For Directed Movements:-
• Maintain stimulus-response compatibility.
• In normal viewing conditions, extra-visual feedback may not
improve targeting performance.
• The effects of feedback in multiple-target environments are
not well understood.
• The effects of feedback in multiple-target environments are
not well understood.
• Buttons on tangible objects can interfere with positioning.
Page 12
13. Page 13
CHARACTERISTICS
1) Types Of Information Received
a) Tactile information- information acquired through
sensors in the skin .
b) Kinesthetic information-information acquired through
the sensors in the joints.
2) Types Of Forces
a) Forces due to object geometry.
b) Forces due to object surface properties, such
as texture and friction.
14. Page 14
3)Types of Haptic devices:
a) Devices that allow users to touch and
manipulate 3-dimentional virtual object.
b) Devices that allow users to "feel" texture
of 2-dimension objects.
15. Page 15
HAPTIC DEVICE
To aid computer users who are blind or
visually disabled or are tactile leaners.
It provides resistance to texture in computer
images.
It provides single point,3D force-feedback
to the user via stylus attached to a moveable
arm
1)
2)
16. Page 16
3)
4)
Cyber glove can sense th position and
movement of fingers and wrist.
It can be used to manipulate virtual
objects.
It is worn over Cyber Glove.
Exerts palpable forces on the real hand,
creating illusion of touching.
18. Page 18
ADVANTAGE:-
Digital world can behave like the real world.
Working time is reduced.
Medical field simulators allow would be
surgeons to practice digitally.
19. Page 19
DISADVANTAGES
The precision of touch requires a lot of advance
design.
Haptics applications require highly specialized.
hardware and considerable processing power and
hence its complex.
Haptics projects rely on fixed installations of
equipment and are not easily portable.
Debugging issues.