This document provides an overview of touchless touchscreen technology. It describes the hardware and software requirements including sensor installation and calibration. The document then analyzes how touchless touchscreens work by detecting hand movements using sensors without physical contact. Several applications are discussed including use in medical settings where sterile conditions are required, as interactive kiosks or displays, and future possibilities like interactive walls or surfaces. The conclusion is that this technology has significant potential in healthcare and other fields by providing more natural human-computer interaction.
The document discusses touchless touchscreen technology that allows users to control devices without physically touching the screen. It can detect hand motions from up to 15cm away using optical sensors. The technology was developed by Elliptic Labs and allows navigation on devices by pointing and gesturing in front of the screen. Applications include touchless monitors, user interfaces similar to movies like Minority Report, and a touchless SDK that uses webcams to enable touch-based apps without touching. The technology could be incorporated into computers, phones, and laptops in the future through gesture recognition.
1. The document discusses touchless touch screen technology as an alternative to traditional touchscreens. It works by using sensors and cameras to detect hand motions and gestures in front of the screen rather than requiring physical touch.
2. Examples of companies developing this technology include Elliptic Labs, which uses ultrasound sensors to recognize gestures like hand waves to control devices without touching them. Microsoft is also exploring touchless interfaces using gestures.
3. Potential applications discussed include touchless monitors for medical use when wearing gloves, as well as general control of devices like computers through gestures and hand motions in front of a sensor. The technology aims to avoid issues like screen degradation from frequent physical touching.
The document discusses touchless touchscreen technology, including touch walls that use infrared lasers to scan surfaces, touchless UIs that sense finger movements in 3D space without touching the screen, and touchless monitors that detect 3D motion without sensors. It provides examples of touchless technology inspired by Minority Report including eye tracking, gesture recognition, and motion sensing devices. The document concludes that touchless interfaces could transform bodies into virtual input devices in the future.
This document discusses touchless technology for controlling devices without physically touching screens. It introduces touchless sensors like Tobii Rex, Elliptic Labs, and EyeSight that track eye movement, hand gestures, or pointing to navigate interfaces. The document outlines the workflow of optical matrix sensors and touchless SDKs that enable touchless control. Examples of applications are provided, like Mauz and Leap Motion. Advantages include easier and more satisfying interactions without risk of screen damage. The conclusion discusses how touchless interfaces may become more common in laptops and computers.
This document discusses touchless touchscreen technology. It describes how touchless touchscreens use optical pattern recognition and a solid state optical matrix sensor connected to a digital image processor to interpret hand motions and gestures in 3D space without physical touch. Examples are given of companies developing this technology and potential applications like touchless monitors, gesture-based user interfaces, and 3D navigation. Advantages include an easier and more satisfactory user experience without drivers compared to traditional touchscreens.
Rajesh Kumar Sahoo submitted a seminar on touch screen and touchless technology. The document defines touch screens as input devices that allow users to interact directly with displayed content by touching the screen. It discusses the history and development of touch screens, including the first touch screen created in 1971. The document outlines different touch screen technologies like resistive, capacitive, surface acoustic wave, and infrared. It also covers the components and working of touch screen systems. Applications of touch screens and touchless technology are presented, along with their advantages and disadvantages. The conclusion is that touch systems are growing but touchless technology is still being developed for high precision input.
The document discusses touchless touch screen technology. It describes how touchless screens work using infrared sensors to detect hand motions from up to 5 feet away without any physical contact. Applications mentioned include controlling applications, video games like Minority Report, and drawing. Advantages are easier use, satisfying experience, and ability to control objects through gestures without drivers. The conclusion envisions future interfaces where the body itself could serve as an input device.
It was the touch screens which initially created great foregone are the days when you have to fiddle with the touch screens and end scratching up. Touch screen displays are ubiquitous worldwide. Frequent touching a touchscreen display with a pointing device such as a finger can result in the gradual de-sensitization of the touchscreen to input and can ultimately lead to failure of the touchscreen. To avoid this a simple user interface for Touchless control of electrically operated equipment is being developed. Elliptic Labs innovative technology lets you control your gadgets like Computers, MP3 players or mobile phones without touching them. A simple user interface for Touchless control of electrically operated equipment. Unlike other systems which depend on distance to the sensor or sensor selection this system depends on hand and or finger motions, a hand wave in a certain direction, or a flick of the hand in one area, or holding the hand in one area or pointing with one finger for example. The device is based on optical pattern recognition using a solid state optical matrix sensor with a lens to detect hand motions. This sensor is then connected to a digital image processor, which interprets the patterns of motion and outputs the results as signals to control fixtures, appliances, machinery, or any device controllable through electrical signals.
The document discusses touchless touchscreen technology that allows users to control devices without physically touching the screen. It can detect hand motions from up to 15cm away using optical sensors. The technology was developed by Elliptic Labs and allows navigation on devices by pointing and gesturing in front of the screen. Applications include touchless monitors, user interfaces similar to movies like Minority Report, and a touchless SDK that uses webcams to enable touch-based apps without touching. The technology could be incorporated into computers, phones, and laptops in the future through gesture recognition.
1. The document discusses touchless touch screen technology as an alternative to traditional touchscreens. It works by using sensors and cameras to detect hand motions and gestures in front of the screen rather than requiring physical touch.
2. Examples of companies developing this technology include Elliptic Labs, which uses ultrasound sensors to recognize gestures like hand waves to control devices without touching them. Microsoft is also exploring touchless interfaces using gestures.
3. Potential applications discussed include touchless monitors for medical use when wearing gloves, as well as general control of devices like computers through gestures and hand motions in front of a sensor. The technology aims to avoid issues like screen degradation from frequent physical touching.
The document discusses touchless touchscreen technology, including touch walls that use infrared lasers to scan surfaces, touchless UIs that sense finger movements in 3D space without touching the screen, and touchless monitors that detect 3D motion without sensors. It provides examples of touchless technology inspired by Minority Report including eye tracking, gesture recognition, and motion sensing devices. The document concludes that touchless interfaces could transform bodies into virtual input devices in the future.
This document discusses touchless technology for controlling devices without physically touching screens. It introduces touchless sensors like Tobii Rex, Elliptic Labs, and EyeSight that track eye movement, hand gestures, or pointing to navigate interfaces. The document outlines the workflow of optical matrix sensors and touchless SDKs that enable touchless control. Examples of applications are provided, like Mauz and Leap Motion. Advantages include easier and more satisfying interactions without risk of screen damage. The conclusion discusses how touchless interfaces may become more common in laptops and computers.
This document discusses touchless touchscreen technology. It describes how touchless touchscreens use optical pattern recognition and a solid state optical matrix sensor connected to a digital image processor to interpret hand motions and gestures in 3D space without physical touch. Examples are given of companies developing this technology and potential applications like touchless monitors, gesture-based user interfaces, and 3D navigation. Advantages include an easier and more satisfactory user experience without drivers compared to traditional touchscreens.
Rajesh Kumar Sahoo submitted a seminar on touch screen and touchless technology. The document defines touch screens as input devices that allow users to interact directly with displayed content by touching the screen. It discusses the history and development of touch screens, including the first touch screen created in 1971. The document outlines different touch screen technologies like resistive, capacitive, surface acoustic wave, and infrared. It also covers the components and working of touch screen systems. Applications of touch screens and touchless technology are presented, along with their advantages and disadvantages. The conclusion is that touch systems are growing but touchless technology is still being developed for high precision input.
The document discusses touchless touch screen technology. It describes how touchless screens work using infrared sensors to detect hand motions from up to 5 feet away without any physical contact. Applications mentioned include controlling applications, video games like Minority Report, and drawing. Advantages are easier use, satisfying experience, and ability to control objects through gestures without drivers. The conclusion envisions future interfaces where the body itself could serve as an input device.
It was the touch screens which initially created great foregone are the days when you have to fiddle with the touch screens and end scratching up. Touch screen displays are ubiquitous worldwide. Frequent touching a touchscreen display with a pointing device such as a finger can result in the gradual de-sensitization of the touchscreen to input and can ultimately lead to failure of the touchscreen. To avoid this a simple user interface for Touchless control of electrically operated equipment is being developed. Elliptic Labs innovative technology lets you control your gadgets like Computers, MP3 players or mobile phones without touching them. A simple user interface for Touchless control of electrically operated equipment. Unlike other systems which depend on distance to the sensor or sensor selection this system depends on hand and or finger motions, a hand wave in a certain direction, or a flick of the hand in one area, or holding the hand in one area or pointing with one finger for example. The device is based on optical pattern recognition using a solid state optical matrix sensor with a lens to detect hand motions. This sensor is then connected to a digital image processor, which interprets the patterns of motion and outputs the results as signals to control fixtures, appliances, machinery, or any device controllable through electrical signals.
This document summarizes a presentation on touchless touchscreen technology. It describes how touchless touchscreens use optical sensors to detect hand motions and gestures near the screen to allow control of devices without physical touch. Applications include touchless monitors, gesture-based interfaces, and touchless SDKs. Advantages are that it provides an easier interface and satisfies use cases where touching the screen is difficult. The technology is inspired by interfaces shown in the film Minority Report.
The document discusses touchless technology and touchless user interfaces. It describes how touchless interfaces work using sensors to detect hand motions and gestures near or in front of a screen instead of requiring physical touch. Applications mentioned include controlling devices like computers and phones without touching them, and interfaces that can be used while wearing gloves. The conclusion suggests that in the future, touchless technology may allow our entire bodies to serve as virtual input devices.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
This document discusses touchless touch screen technology that can detect motion in 3D without requiring sensors to be worn or the screen to be touched. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the perimeter to detect finger movements in 3D space and translate them into on-screen interactions. Finally, it suggests this touchless technology could develop so that our bodies are used as virtual input devices for computers, phones, and other devices in the future.
Touchless interactivity is the new frontierLM3LABS
After iPhone cracked the multi-touch market, the next step is touchless interactivity.
LM3LABS work on the subject since 2003.
This is a presentation of the current available product.
This presentation discusses touchless touchscreen technology. It introduces touchless monitors that allow control through hand motions without physical contact. The presentation covers how gesture recognition works using optical sensors to detect hand positions and motions. Examples of applications include controlling computers, phones, and interactive displays through gestures in front of the screen. The goal of touchless interfaces is to enable more natural and hands-free interaction with devices.
Elliptic Labs has developed touchless control technology that allows users to control devices like computers and phones without touching them. Sensors are mounted around the display that can detect 3D hand movements within the line of sight of the sensors. When a hand moves in front of the sensors, the motion is detected and translated into on-screen movements and interactions. This touchless technology provides a more durable and easier user experience compared to traditional touchscreen inputs and allows for creative gestures.
This document provides an overview of touch screen technology. It discusses the main components of a touch screen system including the touch sensor, controller, and software driver. It then summarizes different touch screen technologies such as resistive, capacitive, infrared, and surface acoustic wave and compares their advantages and disadvantages. The document also discusses uses of touch screens in information kiosks and provides specifications for different touch screen types.
Touchless technology Seminar PresentationAparna Nk
This document discusses touchless technology that allows users to interact with screens without physically touching them. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the screen to detect 3D motions and interpret them as on-screen interactions. The document also mentions several other touchless technologies like the Touchless SDK, Touch Wall, eye tracking devices, gesture recognition tools, and motion sensors that enable touchless control of devices.
A touchless touchscreen uses optical pattern recognition and a solid state optical matrix sensor to detect hand movements in front of the screen instead of requiring physical contact. The sensor is made up of a matrix of pixels, each with photodiodes that convert incoming light to electric charge. The sensor generates signals that are processed by a digital image processor to provide output and interpret gestures without the user touching the display. Touchless touchscreens offer advantages like not wearing down the screen surface and allowing control from a distance, though sightline remains a limitation currently. The technology continues developing with potential for full body control of devices in the future.
Touchless Touch Screen is based on Gesture Based User Interface(GBUI), this Presentation demonstrates the advantages of Touchless Touch Screen over older touch user Interfaces like Resistive and Capacitive Touch.
It shows the various hand gestures which can be used to control a computer or any computing device with this new emerging UI
This document discusses multi-touch technology, which allows multiple touch points to be recognized simultaneously. It describes how multi-touch uses Frustrated Total Internal Reflection (FTIR) to sense touch points through infrared light reflection. FTIR multi-touch works by generating an infrared light mesh on the screen and using a camera to detect where light is frustrated by touch points. This provides a simple and inexpensive way to enable high-resolution multi-touch sensing. The document outlines some applications of multi-touch technology including personal computers, mobile phones, and interactive tabletop displays.
This document presents a proposal for establishing SKYBUS by Tasnin Khan, supervised by Jinat-Ul-Ferdous of the Department of Computer Science & Engineering at Southern University Bangladesh. The proposal discusses the goal, description, components, advantages, and disadvantages of SKYBUS, and includes some relevant images, videos, and a conclusion.
This document provides a summary of a seminar presentation on touch screen technology. It begins with an introduction to touch screens, noting they allow direct manipulation of what is displayed. It then provides a brief history of touch screen development from 1965 to present. The document discusses how touch screens work and the main components. It describes different types of touch screen technologies including resistive, capacitive, surface acoustic wave, infrared, and optical. It provides details on resistive and capacitive touch screens. The document outlines pros and cons of touch screens as well as applications. It concludes with references used in the presentation.
Shudhanshu Agarwal presented on touch screen technology to Mr. Abhishek Srivastava. The presentation covered the introduction, history, working process, technologies including resistive, infrared, capacitive and surface acoustic wave, applications in games, smartphones, ATMs and more, as well as advantages like durability and disadvantages like sensitivity. The conclusion discussed how touch screens are simplifying input and replacing keyboards and mice in the future.
Multi touch screen technology allows users to interact directly with digital content on a screen using multiple simultaneous finger touches. It recognizes differences in touch points and gestures like swiping and pinching. Multi touch screens are made of layers that can detect electrical charges from fingers. They are used in devices like phones and tables and allow for richer interaction than single-point devices. Applications include maps, photos, and games where users can directly manipulate content with gestures. While more flexible than other inputs, multi touch screens are still more expensive and may not be suitable for long data entry.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
Touch screens use pressure sensitivity to detect touch locations on a display. Neonode developed zForce touch technology using infrared light beams to detect touches without needing glass overlays. zForce can recognize touches from fingers, gloves, and styluses. The main touch screen technologies are resistive, capacitive, projected capacitance, infrared, and Neonode's zForce technology. zForce is a lower-cost alternative to capacitive screens that can also recognize multi-touch inputs.
Virtual Mouse Control Using Hand GesturesIRJET Journal
This document describes a system for controlling a computer mouse using hand gestures detected by a webcam. The system uses computer vision and image processing techniques to track hand movements and identify gestures. It analyzes video frames from the webcam to extract the hand contour and detect gestures. Specific gestures are mapped to mouse functions like movement, left/right clicks, and scrolling. The system aims to provide an intuitive, hands-free way to control the mouse for physically disabled people or those uncomfortable with touchpads. It could help the millions affected by carpal tunnel syndrome annually in India. The document outlines the system architecture, methodology including hand tracking and gesture recognition, and concludes the technology provides better human-computer interaction without requiring a physical mouse.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
This document summarizes a presentation on touchless touchscreen technology. It describes how touchless touchscreens use optical sensors to detect hand motions and gestures near the screen to allow control of devices without physical touch. Applications include touchless monitors, gesture-based interfaces, and touchless SDKs. Advantages are that it provides an easier interface and satisfies use cases where touching the screen is difficult. The technology is inspired by interfaces shown in the film Minority Report.
The document discusses touchless technology and touchless user interfaces. It describes how touchless interfaces work using sensors to detect hand motions and gestures near or in front of a screen instead of requiring physical touch. Applications mentioned include controlling devices like computers and phones without touching them, and interfaces that can be used while wearing gloves. The conclusion suggests that in the future, touchless technology may allow our entire bodies to serve as virtual input devices.
Abstract Microsoft Touchless SDK (Software Development) introduces a new way of interacting with the computers by means of object tracking through webcams. Unlike other traditional input devices like mouse or keyboard, the input data from Touchless SDK (markers ,position data) are usually unstable and inaccurate in nature, which limits the application of Touchless device as a replacement of the traditional input devices. In this paper, we explore a new way of utilizing the convenience of Touchless device by combining Free hand writing, drawing and touchless motion gaming. etc. without specialized device like lightpen or touchscreen , Touchless device provides pretty good performance of speed and accuracy. Key Words: Touchless SDK(Software Development Kit) , Web camera , Object Tracking.
This document discusses touchless touch screen technology that can detect motion in 3D without requiring sensors to be worn or the screen to be touched. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the perimeter to detect finger movements in 3D space and translate them into on-screen interactions. Finally, it suggests this touchless technology could develop so that our bodies are used as virtual input devices for computers, phones, and other devices in the future.
Touchless interactivity is the new frontierLM3LABS
After iPhone cracked the multi-touch market, the next step is touchless interactivity.
LM3LABS work on the subject since 2003.
This is a presentation of the current available product.
This presentation discusses touchless touchscreen technology. It introduces touchless monitors that allow control through hand motions without physical contact. The presentation covers how gesture recognition works using optical sensors to detect hand positions and motions. Examples of applications include controlling computers, phones, and interactive displays through gestures in front of the screen. The goal of touchless interfaces is to enable more natural and hands-free interaction with devices.
Elliptic Labs has developed touchless control technology that allows users to control devices like computers and phones without touching them. Sensors are mounted around the display that can detect 3D hand movements within the line of sight of the sensors. When a hand moves in front of the sensors, the motion is detected and translated into on-screen movements and interactions. This touchless technology provides a more durable and easier user experience compared to traditional touchscreen inputs and allows for creative gestures.
This document provides an overview of touch screen technology. It discusses the main components of a touch screen system including the touch sensor, controller, and software driver. It then summarizes different touch screen technologies such as resistive, capacitive, infrared, and surface acoustic wave and compares their advantages and disadvantages. The document also discusses uses of touch screens in information kiosks and provides specifications for different touch screen types.
Touchless technology Seminar PresentationAparna Nk
This document discusses touchless technology that allows users to interact with screens without physically touching them. It describes a touchless monitor developed by TouchKo, White Electronics Designs, and Groupe 3D that uses sensors around the screen to detect 3D motions and interpret them as on-screen interactions. The document also mentions several other touchless technologies like the Touchless SDK, Touch Wall, eye tracking devices, gesture recognition tools, and motion sensors that enable touchless control of devices.
A touchless touchscreen uses optical pattern recognition and a solid state optical matrix sensor to detect hand movements in front of the screen instead of requiring physical contact. The sensor is made up of a matrix of pixels, each with photodiodes that convert incoming light to electric charge. The sensor generates signals that are processed by a digital image processor to provide output and interpret gestures without the user touching the display. Touchless touchscreens offer advantages like not wearing down the screen surface and allowing control from a distance, though sightline remains a limitation currently. The technology continues developing with potential for full body control of devices in the future.
Touchless Touch Screen is based on Gesture Based User Interface(GBUI), this Presentation demonstrates the advantages of Touchless Touch Screen over older touch user Interfaces like Resistive and Capacitive Touch.
It shows the various hand gestures which can be used to control a computer or any computing device with this new emerging UI
This document discusses multi-touch technology, which allows multiple touch points to be recognized simultaneously. It describes how multi-touch uses Frustrated Total Internal Reflection (FTIR) to sense touch points through infrared light reflection. FTIR multi-touch works by generating an infrared light mesh on the screen and using a camera to detect where light is frustrated by touch points. This provides a simple and inexpensive way to enable high-resolution multi-touch sensing. The document outlines some applications of multi-touch technology including personal computers, mobile phones, and interactive tabletop displays.
This document presents a proposal for establishing SKYBUS by Tasnin Khan, supervised by Jinat-Ul-Ferdous of the Department of Computer Science & Engineering at Southern University Bangladesh. The proposal discusses the goal, description, components, advantages, and disadvantages of SKYBUS, and includes some relevant images, videos, and a conclusion.
This document provides a summary of a seminar presentation on touch screen technology. It begins with an introduction to touch screens, noting they allow direct manipulation of what is displayed. It then provides a brief history of touch screen development from 1965 to present. The document discusses how touch screens work and the main components. It describes different types of touch screen technologies including resistive, capacitive, surface acoustic wave, infrared, and optical. It provides details on resistive and capacitive touch screens. The document outlines pros and cons of touch screens as well as applications. It concludes with references used in the presentation.
Shudhanshu Agarwal presented on touch screen technology to Mr. Abhishek Srivastava. The presentation covered the introduction, history, working process, technologies including resistive, infrared, capacitive and surface acoustic wave, applications in games, smartphones, ATMs and more, as well as advantages like durability and disadvantages like sensitivity. The conclusion discussed how touch screens are simplifying input and replacing keyboards and mice in the future.
Multi touch screen technology allows users to interact directly with digital content on a screen using multiple simultaneous finger touches. It recognizes differences in touch points and gestures like swiping and pinching. Multi touch screens are made of layers that can detect electrical charges from fingers. They are used in devices like phones and tables and allow for richer interaction than single-point devices. Applications include maps, photos, and games where users can directly manipulate content with gestures. While more flexible than other inputs, multi touch screens are still more expensive and may not be suitable for long data entry.
This document discusses touch screen technology. It provides a brief history, describing the development of early touch sensors in the 1970s and the growing popularity and use of touch screens. It then describes the main touch screen technologies - resistive, capacitive, and interruptive - and explains the basic components of a touch screen system, including the touch sensor, controller, and software driver. Finally, it outlines some key advantages of touch screen technology, such as its usefulness for public displays, retail/restaurant systems, customer self-service, control systems, computer-based training, and assistive technology applications.
Touch screens use pressure sensitivity to detect touch locations on a display. Neonode developed zForce touch technology using infrared light beams to detect touches without needing glass overlays. zForce can recognize touches from fingers, gloves, and styluses. The main touch screen technologies are resistive, capacitive, projected capacitance, infrared, and Neonode's zForce technology. zForce is a lower-cost alternative to capacitive screens that can also recognize multi-touch inputs.
Virtual Mouse Control Using Hand GesturesIRJET Journal
This document describes a system for controlling a computer mouse using hand gestures detected by a webcam. The system uses computer vision and image processing techniques to track hand movements and identify gestures. It analyzes video frames from the webcam to extract the hand contour and detect gestures. Specific gestures are mapped to mouse functions like movement, left/right clicks, and scrolling. The system aims to provide an intuitive, hands-free way to control the mouse for physically disabled people or those uncomfortable with touchpads. It could help the millions affected by carpal tunnel syndrome annually in India. The document outlines the system architecture, methodology including hand tracking and gesture recognition, and concludes the technology provides better human-computer interaction without requiring a physical mouse.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping.
Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are
not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an
innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia-supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer
interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device.
Real time hand gesture recognition system for dynamic applicationsijujournal
Virtual environments have always been considered as a means for more visceral and efficient human computer interaction by a diversified range of applications. The spectrum of applications includes analysis of complex scientific data, medical training, military simulation, phobia therapy and virtual prototyping. Evolution of ubiquitous computing, current user interaction approaches with keyboard, mouse and pen are not sufficient for the still widening spectrum of Human computer interaction. Gloves and sensor based trackers are unwieldy, constraining and uncomfortable to use. Due to the limitation of these devices the useable command set based diligences is also limited. Direct use of hands as an input device is an innovative method for providing natural Human Computer Interaction which has its inheritance from textbased interfaces through 2D graphical-based interfaces, multimedia supported interfaces, to full-fledged multi-participant Virtual Environment (VE) systems. Conceiving a future era of human-computer interaction with the implementations of 3D application where the user may be able to move and rotate objects simply by moving and rotating his hand - all without help of any input device. The research effort centralizes on the efforts of implementing an application that employs computer vision algorithms and gesture recognition techniques which in turn results in developing a low cost interface device for interacting with objects in virtual environment using hand gestures. The prototype architecture of the application comprises of a central computational module that applies the camshift technique for tracking of hands and its gestures. Haar like technique has been utilized as a classifier that is creditworthy for locating hand position and classifying gesture. The patterning of gestures has been done for recognition by mapping the number of defects that is formed in the hand with the assigned gestures. The virtual objects are produced using Open GL library. This hand gesture recognition technique aims to substitute the use of mouse for interaction with the virtual objects. This will be useful to promote controlling applications like virtual games, browsing images etc in virtual environment using hand gestures.
The document describes the components and working of Sixth Sense technology, which is a wearable gestural interface. It consists of a camera, projector, mirror, smartphone, and color markers on the fingertips. The camera captures images and tracks hand gestures via the color markers. The smartphone processes the data and searches the internet. It projects information onto surfaces using the projector and mirror. The technology bridges the physical and digital world by recognizing objects and displaying related information using hand gestures.
A Survey Paper on Controlling Computer using Hand GesturesIRJET Journal
This document summarizes a survey paper on controlling computers using hand gestures. It discusses various techniques that have been used for hand gesture recognition in previous research papers. The paper reviews literature on hand gesture recognition methods based on sensor technology and computer vision. It describes applications of hand gesture recognition such as controlling media playback, scrolling web pages, and presenting slides. Common challenges with hand gesture recognition are also mentioned, such as dealing with complex backgrounds and lighting conditions. The goal of the paper is to perform a literature review on prominent techniques, applications, and difficulties in controlling computers using hand gestures.
IRJET- Finger Gesture Recognition Using Linear CameraIRJET Journal
This document describes a system for finger gesture recognition using a linear camera. The system aims to allow users to control basic computer functions through finger gestures as an alternative to using a mouse or keyboard. It works by using image processing techniques on video captured by the linear camera to detect the user's finger movements and map them to cursor movements or actions. The system is broken down into four main stages - skin detection to identify finger regions, finger contour extraction, finger tracking, and gesture recognition to identify gestures and map them to computer functions like play, pause, volume control etc. This vision-based approach allows for contactless control and could help users in situations where mouse or keyboard is unavailable.
Virtual reality simulations allow generation of 3D models from patient imaging scans for surgical planning and training. Surgeons can view detailed anatomy, practice procedures, and receive haptic feedback without risk to patients. While early systems had limitations like unrealistic graphics, current VR provides an effective alternative to cadavers for training with benefits like standardized lessons and performance tracking.
Controlling Computer using Hand GesturesIRJET Journal
This document describes a research project on controlling a computer using hand gestures. The researchers created a real-time gesture recognition system using convolutional neural networks (CNNs). They developed a dataset of 3000 training images of 10 different hand gestures for tasks like opening apps. A CNN model was trained to detect hands in images and recognize gestures. The model achieved 80.4% validation accuracy and was able to successfully perform operations like opening WhatsApp, PowerPoint and other apps based on detected gestures in real-time. The system provides a cost-effective and contactless way of interacting with computers using hand gestures only.
Skinput is a technology developed by Microsoft Research that uses bio-acoustic sensing to detect finger taps on the skin and use the human body as an input surface. It involves wearing a sensor armband that can detect vibrations caused by taps and determine their location. This allows for an "always available" input method without needing to carry a separate device. The document provides background on Skinput and discusses its advantages over other mobile input methods in providing a large, portable input area using the human body and proprioception.
An analysis of desktop control and information retrieval from the internet us...eSAT Journals
Abstract
As the use of computers is ever increasing new and easier methods of interaction with the system are needed. Augmented reality makes any application more interactive and full of life making it easier and attractive. The conventional mouse and keyboard can be replaced by human hand to interact with the computer. Addition of augmented reality to do so will make it more attractive. The same concept of using hand as interaction device and adding augmented reality can be used for retrieval of information from the internet. This will make our daily tasks relating computer easier and fun increasing productivity.
Keywords: Human Computer Interaction, Desktop Control, Information Access, Augmented Reality, Image Processing, Information Retrieval, Image Formation
An analysis of desktop control and information retrieval from the internet us...eSAT Publishing House
This document proposes a system that uses augmented reality and image processing to allow users to control their desktop and retrieve internet information using hand gestures, removing the need for mice and keyboards. It describes a system with two modules - one for desktop control using virtual menus, and one for accessing internet content like news and weather using hand movements. The system works by using a webcam to capture hand movements, processing the images to detect the hand position, and sending commands to the computer based on the position read. It aims to make human-computer interaction more intuitive and realistic through augmented reality.
The document describes a Virtual Smart Phone (VSP) that allows users to communicate and interact with digital devices and each other using hand gestures instead of a physical mobile phone. The VSP is a wearable device that uses projectors, cameras, sensors and cloud computing technology. It allows users to make calls, send messages, take photos/videos and transfer data between devices with hand gestures alone. The VSP aims to make digital interactions more natural and intuitive by replacing the physical mobile phone with virtual touch-based and gesture-based interactions on the user's hand.
Virtual reality simulation allows surgeons to practice complex procedures, view detailed 3D models of patient anatomy, and reduce errors by planning surgeries in virtual environments before operating on real patients. VR simulators are used for surgical training, planning, navigation and guidance, and even remote "tele-surgery". While early systems had limitations, medical VR has advanced significantly and proven effective for improving skills, access to care, and outcomes.
The document discusses the Sixth Sense technology, which allows users to interact with digital information by using natural hand gestures. It describes the components of the Sixth Sense device including a camera, projector, colored markers, and mobile phone. Several applications are demonstrated including using maps, taking photos, making calls, and accessing information about products, books, and people. Potential future technologies building on Sixth Sense are also outlined such as mouseless computing, viewing different content on the same display, and combining digital and physical design tools.
This document provides an introduction and overview of a project on vision-based hand gesture recognition. It discusses the motivation for the project and how hand gestures can provide a more natural human-computer interaction compared to traditional input devices like keyboards and mice. The document outlines the objectives of the project, which are to develop a system that can identify specific hand gestures using a webcam and interpret them to control mouse operations on a computer. It also provides an overview of the organization of the project report and the topics that will be discussed in subsequent chapters, such as the literature review, proposed methodology, results, and conclusions.
The document describes a capstone project for the fabrication of a human controlled robotic hand. It was submitted by four students - Prashant Anand Ranjan, Akshay Kumar, Akshay Saini, and Hitesh Jyoti - in partial fulfillment of their Bachelor of Technology degree in Mechanical Engineering at Lovely Professional University, under the guidance of Puneet Kumar Dawer. The project involved designing and building a robotic hand that can be controlled by human input to mimic the movement of a real human hand.
SLIDE PRESENTATION BY HAND GESTURE RECOGNITION USING MACHINE LEARNINGIRJET Journal
The document discusses a slide presentation controlled by hand gesture recognition using machine learning. It describes how different hand gestures can be used to control slide presentation functions, such as using the index finger to draw, three fingers to undo drawing, the little finger to move to the next slide, and the thumb to move to the previous slide. The system uses a camera and machine learning techniques like neural networks to recognize hand gestures in real-time and map them to slide navigation and other presentation controls.
The document discusses gesture-based computing as an alternative to mouse input for human-computer interaction. It proposes a novel approach for implementing a real-time gesture recognition system capable of understanding commands based on analyzing the principal contour and fingertips of hand gestures. Vision-based gesture recognition techniques are discussed that do not require additional devices for users to interact with computers through natural hand motions.
Accessing Operating System using Finger GestureIRJET Journal
This document describes a system for accessing an operating system using finger gestures captured by a webcam. The system aims to reduce costs compared to existing gesture recognition systems that use expensive sensors like Kinect. It uses image processing algorithms to detect hand gestures from webcam input, recognize gestures like number of fingers, and execute corresponding operating system commands. The system architecture first segments hand regions from background, then classifies skin pixels and detects colored tapes on fingers to identify gestures. It can open programs and navigate computer contents contactlessly using natural hand movements. The proposed system aims to provide an affordable alternative for human-computer interaction without external input devices like mice or keyboards.
IRJET- Human Activity Recognition using Flex SensorsIRJET Journal
This document discusses a system for human activity recognition using flex sensors. Flex sensors are attached to the body and can detect movements. The flex sensor data is fed into a neural network model to recognize activities. The model is trained using flex sensor data from various human activities. The trained model can then accurately recognize activities based on new flex sensor input data. The system is meant to help elderly people or those with disabilities by allowing them to control devices with body movements detected by flex sensors. It aims to provide a modular system that can adapt to new users and disabilities. Flex sensors make the system customizable while neural networks enable accurate activity recognition.
This document provides a summary of 18 rulemaking projects being undertaken by the Federal Aviation Administration (FAA). The projects cover topics such as digital flight data recorder regulations for Boeing 737s, aging aircraft programs, flight rules for the Washington D.C. area, repair station regulations, security considerations for airplane design, and congestion management rules for airports like LaGuardia. Each project summary includes the popular title, regulation identification number, current stage of rulemaking, docket information, abstract of the rulemaking, potential effects, and status of completing the final rule.
This document provides an introduction and overview of 5G technology. It discusses the evolution of mobile technologies from 1G to 5G networks. Key points include:
- 5G is the next major phase of mobile telecommunications following 4G LTE networks and will provide faster speeds, lower latency, and better connectivity.
- Previous generations included 1G (analog voice-only), 2G (digital voice and basic data), 3G (broadband data and internet access), and 4G (high-speed data for mobile internet).
- 5G aims to offer significantly higher minimum speeds (20Gbps+), extreme connectivity for billions of connected devices, and cutting edge applications like autonomous vehicles, telemedicine,
This document describes a proposed mobile virtual reality service (VRS) that would allow users to access real-time sights and sounds of physical environments virtually through mobile devices and networks. It outlines the key components needed for a VRS, including actual physical environments, VRS user equipment, a VRS access system, and a VRS core system for controlling VRS episodes. Challenges to implementing a VRS include needing very high data transmission rates for streaming video and audio, sophisticated user equipment, and an efficient signaling and control network. The document proposes an architecture and entities for a VRS core network, including a VRS episode control entity, VRS episode management entity, and gateway entity to facilitate VRS episode setup and control
The document summarizes a seminar report on Brain Gates. It describes how Brain Gates were developed by Cyberkinetics in 2003 to help people with disabilities control devices using only their brain activity. The Brain Gate system consists of a sensor implanted in the motor cortex that detects brain signals, which are then translated by a computer into cursor movements or control of other devices. Currently two patients have been implanted with Brain Gates, which use 100 electrodes to monitor brain activity related to intended limb movements and allow control of a computer cursor.
This document provides a 3-page summary of a seminar report on non-contact heart rate measurement using photoplethysmography. It begins with an introduction describing the motivation and challenges of non-contact heart rate measurement. It then provides background on topics such as resting heart rate measurement, photoplethysmography, and the use of blind source separation to remove motion artifacts. The experimental setup used a basic webcam to record videos of faces that were then analyzed to compute heart rate measurements in a non-contact manner.
This document provides information about digital scent technology, including its history, principles, hardware devices, applications, and limitations. It discusses how digital scent works, with hardware devices like the iSmell connecting to computers to emit smells from cartridges containing 128 chemicals. Applications mentioned include enhancing virtual reality experiences for movies, games, and online shopping. While the technology enhances multimedia, the summary notes it also faces limitations like rapid human acclimation to scents.
This document provides information about surface computing. It discusses Microsoft Surface, a large multi-touch tabletop computer that allows multiple users to interact directly on its screen surface using hands, brushes or other objects. Key features of surface computing include multi-touch interaction, tangible user interfaces using physical objects, support for multiple simultaneous users, and object recognition capabilities. The document also outlines the hardware components of Microsoft Surface and provides examples of its applications.
Project Loon is Google's initiative to provide internet access using high-altitude balloons. Balloons travel in the stratosphere and are arranged to form a communications network between 10-60km altitude. They are carried by wind currents and can be steered to different altitudes with different wind directions. People on the ground connect to the balloon network using a special antenna. The signal bounces between balloons and then back to earth, providing internet access over a 40km diameter area comparable to 3G speeds. Each balloon is made of a polyethylene envelope that houses solar panels and communications equipment to power the balloon and connect it to the network.
The document describes a technical seminar report on a smart note taker device, including an overview of the system and its construction, current products like mobile and PC note takers as well as smart pens, the technologies used including display and handwriting recognition, advantages and disadvantages, applications, future scope, and conclusions. It provides details on the interior structure and technical requirements and includes diagrams of the smart note taker system and current products.
The document discusses security improvements for ATMs. It proposes integrating facial recognition and iris scanning technologies into the identity verification process used by ATMs. This would help protect against fraud from stolen cards and PINs. The system would match a live image to an image stored in the bank's database associated with the account. Only a match between the images and correct PIN would verify the user. The document also discusses using iris scanning instead of cards and PINs for a cardless, password-free way to withdraw money by matching a scanned iris to images in the database. It suggests this biometric authentication could improve security over current magnetic card and PIN verification methods.
Kerberos is an authentication system that allows clients to securely request services from servers across an insecure network. It was developed at MIT to prevent passwords from being sent in unencrypted form. This document provides an overview of Kerberos, including its goals of providing secure authentication, a history of its development from versions 1-5, and concepts like tickets, encryption, and cross-realm authentication. It also discusses Kerberos applications, security issues and solutions, and potential future developments like smart cards and better encryption standards.
This document provides an overview of optical computing. Some key points:
- Optical computing uses light instead of electrons for computations and can process data much
faster than traditional electronic computers. An optical desktop computer is capable of processing
data 100,000 times faster.
- Important optical components that enable optical computing include vertical cavity surface emitting
lasers, spatial light modulators, smart pixel technology, and wavelength division multiplexing.
- Nonlinear optical materials play a significant role by interacting with light and modulating its
properties, enabling functions like optical logic gates. However, current materials have low efficiency.
- Optical computing was researched in the 1980s but progress slowed due
Project Ara is a modular smartphone platform developed by Google that allows users to customize their phone by swapping modules. The platform includes an endoskeleton frame that holds interchangeable modules for functions like display, camera, battery. This modularity provides longer usage by allowing users to replace broken modules or upgrade individual parts. The first developer version is scheduled for late 2016 with a basic phone costing around $50. Success depends on a vibrant ecosystem of third-party developed modules.
The document summarizes Rolls-Royce's Vision Next 100 concept vehicle. Key points:
- It is a fully autonomous, electric vehicle with no steering wheel and virtual assistant named Eleanor.
- The interior is a luxurious lounge-like space with seats resembling a couch.
- The vehicle is a concept of Rolls-Royce's vision for autonomous luxury mobility in the future, embracing new technologies while retaining the brand's focus on customization and coachbuilding.
This document provides an overview of iTwin technology, which allows users to securely access and share files between two computers using paired hardware devices. It describes how to install the iTwin software, set up a private VPN to access files and networks remotely, and troubleshoot any issues. Security features like remote disabling and passwords are also summarized to prevent unauthorized access to files or networks if one of the paired devices is lost.
The document provides information on QR codes, including their history, structure, capabilities, and generation. It discusses how QR codes can store more data than traditional barcodes, in a smaller space, and how their error correction allows them to be read even if dirty or damaged. The document also describes the key components of a QR code, such as finder patterns, alignment patterns, and data areas, and explains how QR codes are encoded with different data types.
The Emo Spark is a 90mm cube that uses artificial intelligence to interact with users based on their emotions. It can detect emotions like joy, sadness, trust and more using face tracking and content analysis. Over time, it builds an emotional profile graph of each user to better understand their preferences. The cube can communicate through conversation, play music and videos tailored to the user's emotions. It has various hardware components like a CPU, memory and custom emotion processing unit. The cube can connect to other devices and share media with other cubes based on similar emotional profiles. It aims to enhance how users experience media like music by understanding their emotional responses.
The document summarizes a technical seminar report on Apple iBeacon technology presented by D. Madhavi. It discusses how Apple created iBeacons using Bluetooth low-energy technology to allow companies to interact with customers using their smart devices within close proximity. Locally placed beacons can send messages to phones if the user has the company's app installed and Bluetooth turned on. The report also covers how beacons work, their battery life, compatible devices, applications, advantages and disadvantages of using beacon technology.
Sixth Sense technology allows users to access digital information about objects and surfaces in the physical world using hand gestures. It consists of a camera, projector, and mirror connected to a mobile device. The camera recognizes hand gestures and objects, and the projector displays additional digital information onto physical surfaces based on the camera's input. Some examples of uses include getting information about books by gesturing near them, checking flight statuses by gesturing over boarding passes, and making calls or accessing maps with hand gestures in the air. The technology aims to more seamlessly integrate digital information into everyday life using natural hand motions.
Android 5.0 Lollipop introduced major changes including a redesigned user interface called "material design" and improvements to notifications, battery life, security, and device sharing. It also improved performance through the new Android Runtime replacing Dalvik, added new connectivity and media features, and supported devices like Android TV. Lollipop aimed to provide a more consistent experience across different Android devices through its visual and functional changes.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
"Scaling RAG Applications to serve millions of users", Kevin GoedeckeFwdays
How we managed to grow and scale a RAG application from zero to thousands of users in 7 months. Lessons from technical challenges around managing high load for LLMs, RAGs and Vector databases.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
Introduction of Cybersecurity with OSS at Code Europe 2024
14 561
1. A Technical Seminar Report On
TOUCHLESS TOUCHSCREEN
Submitted in partial fulfilment of the requirements Of Technical
Seminar for the award of the Degree of
BACHELOR OF TECHNOLOGY
In
Computer Sciences AndEngneering
By
A.SWAPNA PRIYA
14A81A0561
3rd
CSE- B
SRI VASAVI ENGINEERING COLLEGE
Pedatadepalli,Tadepalligudem-534101,AP.
2015-2016
3. ANALYSIS
It obviously requires a sensor but the sensor is neither hand mounted nor present on the
screen. The sensor can be placed either onthe table or near the screen. And the hardware
setup is so compact that it can be fitted into a tiny device like a MP3 player or a mobile
phone. It recognizes the position of an object from as 5 feet.
WORKING:
The system is capable of detecting movements in 3-dimensions without ever having to put
your fingers on the screen. Their patented touchless interface doesn‟t require that you wear
any special sensors on your hand either. You just point at the screen (from as far as 5 feet
away), and you can manipulate objects in 3D.
Sensors are mounted around the screen that is being used, by interacting in the line-of-sight
of these sensors the motion is detected and interpreted into on-screen movements. What is to
stop unintentional gestures being used as input is not entirely clear, but it looks promising
nonetheless
APPLICATIONS
TOUCH LESS MONITOR:
Sure, everybody is doing touchscreen interfaces these days, but this is the first time I‟ve seen
a monitor that can respond to gestures without actually having to touch the screen. The
monitor, based on technology from TouchKowas recently demonstrated by White Electronic
Designs and Tactyl Services at the CeBIT show. Designed for applications where touch may
be difficult, such as for doctors who might be wearing surgical gloves, the display features
capacitive sensors that can read movements from up to 15cm away from the screen. Software
can then translate gestures into screen commands.
Touchscreen interfaces are great, but all that touching, like foreplay, can be a little bit of a
drag. Enter the wonder kids from Elliptic Labs, who are hard at work on implementing
a touchless interface. The input method is, well, in thin air. The technology detects motion
in 3D and requires no special worn-sensors for operation. By simply pointing at the
screen,users can manipulate the object being displayed in 3D. Details are light on how this
actually functions..
Touch-less Gives Glimpse of GBUI:
We have seen the futuristic user interfaces of movies like Minority Report and the Matrix
Revolutions where people wave their hands in 3 dimensions and the computer understands
what the user wants and shifts and sorts data with precision. Microsoft's XD
Huang demonstrated how his company sees the future of the GUI at ITEXPO this past
September in fact. But at the show, the example was in 2 dimensions..
4. Microsoft's vision on the UI
The GBUI as seen in Minority Report in their Redmond headquarters and it involves lots of
gestures which allow you to take applications and forward them on to others with simple
hand movements. The demos included the concept of software understanding business
processes and helping you work. So after reading a document - you could just push it off the
side of your screen and the system would know to post it on an intranet and also send a link
to a specific group of people.
Touch-less UI:
The basic idea described in the patent is that there would be sensors arrayed around the
perimeter of the device capable of sensing finger movements in 3-D space. The user could
use her fingers similarly to a touch phone, but actuallywithout having to touch the screen.
That's cool, isn't it? I think the idea is not only great, because user input will not be limited to
2-D anymore, but that I can use my thick, dirty, bandaged, etc. fingers as well (as opposed to
"plain" touch UI). I'm a bit skeptic, though, how accurate it can be, whether the software will
have AI ! Finally, there is one more thing to mention, it's the built-in accelerometer.
For the first time, to our knowledge, our team used a touchless NUI system with a Leap
Motion controller during dental surgery. Previous reports have used a different motion sensor
(MS Kinect, Microsoft Corp., Redmond, USA) for touchless control of images in general
surgery,5,6 and for controlling virtual geographic maps7 among other uses.
A Kinect sensor works on a different principle from that of the Leap Motion. The MS Kinect
and Xtion PRO (ASUS Computer Inc., Taipei, Taiwan) are basically infrared depth-sensing
cameras based on the principle of structured light.3 Our team has been using the MS Kinect
sensor with an NUI system for the last two years as an experimental educational tool during
workshops of courses on digital dental photography.
It has been very useful for this purpose. It has also been tested during clinical situations at
dental offices but found to be inadequate for dental scenarios, mainly because the Kinect uses
a horizontal tracking approach and needs a minimal working distance (approximately 1.2 m);
in contrast, the Leap Motion tracks the user's hands from below.
The interaction zone of the MS Kinect is larger (approximately 18m3
) than that of the Leap
Motion (approximately 0.23 m3
). This means that when using the MS Kinect, the operating
room has to be considerably wider and the user has to walk out of the interaction zone in
order to stop interacting with the system. In the case of the Leap Motion, the surgeon just has
to move his hands out of the smaller interaction zone. The MS Kinect tracks the whole body
or the upper part of the body,6 which implies unnecessarily wider movements of the user's
arms; this could lead to fatigue during the procedure. On the other hand, the Leap Motion
tracks only the user's hands and fingers and has a higher spatial resolution and faster frame
rate, which leads to a more precise control for image manipulation.
The proposed system performed quite well and fulfilled the objective of providing access and
control of the system of images and surgical plan, without touching any device, thus allowing
5. the maintenance of sterile conditions. This motivated a perceived increase in the frequency of
intraoperative consultation of the images. Further, the use of modified dental equipment made
the experience of using an NUI for intraoperative manipulation of dental images particularly
ergonomic.
The great potential of the amazing developments in the fields of dental and medical imaging
can only be exploited if these developments help healthcare professionals during medical
procedures. The interaction between surgical staff, under sterile conditions, and computer
equipment has been a key point. A possible solution was to use an assistant outside the
surgical field for manipulating the computer-generated images, which was not practical and
required one additional person.
The proposed solution seems to be closer to an ideal one. A very important point is that the
cost of the sensor is quite low and all the system components are available at a relatively low
cost; this could allow the easy incorporation of this technology in the budget of clinical
facilities of poor countries across the globe, allowing them to reduce the number of personnel
required in the operating room, who could otherwise be doing more productive work. On the
basis of the success of this proof of concept as demonstrated by this pilot report, we have
undertaken further research to optimize the gestures recognized by the NUI.
The NUI is producing a revolution in human-machine interaction; it has just started now and
will probably evolve over the next 20 years. User interfaces are becoming less visible as
computers communicate more like people, and this has the potential to bring humans and
technology closer. The contribution of this revolutionary new technology is and will be
extremely important in the field of healthcare and has enormous potential in dental and
general surgery, as well as in daily clinical practice. What is more important: This would
greatly benefit the diagnosis and treatment of a number of diseases and improve the care of
people, which is our ultimate and greatest goal.
Touch-less SDK:
The Touchless SDK is an open source SDK for .NET applications. It enables developers to
create multi-touch based applications using a webcam for input. Color based markers defined
by the user are tracked and their information is published through events to clients of the
SDK. In a nutshell, the Touchless SDK enables touch without touching. Well, Microsoft
Office Labs has just released “Touchless,” a webcam-driven multi-touch interface SDK that
enables “touch without touching”
Using the SDK lets developers offer users “a new and cheap way of experiencing multi-
touch capabilities, without the need of expensive hardware or software. All the user needs is a
camera,” to track the multi-colored objects as defined by the developer. Just about any
webcam will work
Touchless started as Mike Wasserman‟s college project at Columbia University. The main
idea: to offer users a new and cheap way of experiencing multi-touch capabilities, without the
6. need of expensive hardware or software. All the user needs is a camera, which will track
colored markers defined by the user.
Mike presented the project at the Microsoft Office Labs Productivity Science Fair, Office
Labs fell in love with it, and Touchless was chosen as a Community Project. Our deliverables
include an extensible demo application to showcase a limited set of multi-touch capabilities,
but mainly we are delivering an SDK to allow users to build their own multi-touch
applications.
Now, Touchless is released free and open-source to the world under the Microsoft Public
License (Ms-PL) on CodePlex. Our goals are to drive community involvement and use of the
SDK as it continuesto develop.
Remember that this is just the beginning; and you're invited to join our journey. Send us your
questions and feedback, use Touchless SDK in your .NET applications and XNA games, and
support the community by contributing to the source code
Software Development Kit Create multi-touch application .NET development SDK Multi-
touch.NET Development
System requirements
Visual Studio 2005 or 2008, or Visual Studio Express Edition
.NET 3.0 or greater
"TouchlessLib.dll" and "WebcamLib.dll"
Touch-less demo:
The Touch less Demo is an open source application that anyone with a webcam can use to
experience multi-touch, no geekiness required. The demo was created using the Touch less
SDK and Windows Forms with C#. There are 4 fun demos: Snake - where you control a
snake with a marker, Defender - up to 4 player version of a pong-like game, Map - where you
can rotate, zoom, and move a map using 2 markers, and Draw the marker is used to guess
what…. draw!
Mike demonstrated Touch less at a recent Office Labs‟ Productivity Science Fair where
it was voted by attendees as “most interesting project.” If you wind up using the SDK, one
would love to hear what use you make of it!
Touchless Demo is an open source application that anyone with a webcam can use to
experience multi-touch, no geekiness required. There are 4 fun demos: Snake – where you
control a snake with a marker, Defender – up to 4 player version of a pong-like game, Map –
where you can rotate, zoom, and move a map using 2 markers, and Draw – the marker is used
to guess what…. draw!
7. Touchless SDK is an open source SDK that enables developers to create multi-touch based
applications using a webcam for input, geekiness recommended.
This project is an Office Labs community project, which means a Microsoft employee
worked on this in their spare time. It is also an open source project, which means that anyone
can view, use, and contribute to the code.
Window Shop pic:
In addition, it is worth pointing out that you may need a few cameras in stereo to maximize
accuracy and you could theoretically use your hands as a mouse - meaning you can likely
take advantage of all the functions of the GBUI while resting your hand on the desk in front
of you for most of the day.
At some point we will see this stuff hit the OS and when that happens, the
consumer can decide if the mouse and keyboard will rule the future or the GBUI will be the
killer tech of the next decade.
Touch wall:
Touch Wall refers to the touch screen hardware setup itself; the corresponding software to
run Touch Wall, which is built on a standard version of Vista, is called Plex. Touch Wall and
Plex are superficially similar to Microsoft Surface, a multi-touch table computer that was
introduced in 2007 and which recently became commercially available in
select AT&T stores. It is a fundamentally simpler mechanical system, and is also
significantly cheaper to produce. While Surface retails at around $10,000, the hardware to
“turn almost anything into a multi-touch interface” for Touch Wall is just “hundreds of
dollars”.
Touch Wall consists of three infrared lasers that scan a surface. A camera notes when
something breaks through the laser line and feeds that information back to the Plex software.
Early prototypes, say Pratley and Sands, were made, simply, on a cardboard screen.
A projector was used to show the Plex interface on the cardboard, and a the system worked
fine. Touch Wall certainly isn‟t the first multi-touch product we‟ve seen (see iPhone). In
addition to Surface, of course, there are a number of early prototypes emerging in this space.
But what Microsoft has done with a few hundred dollars worth of readily available hardware
is stunning.
It‟s also clear that the only real limit on the screen size is the projector, meaning that entire
walls can easily be turned into a multi touch user interface. Scrap those white boards in the
office, and make every flat surface into a touch display instead. You might even save some
money.
Sounds like the future, right? Yeah, well the future is here today and picking up steam faster
than some marketers might care to acknowledge.
8. Kiosks powered by webcams and flash-driven augmented reality apps have been on the
market for years, some used in short-lived campaigns and others finding long-term adoption
and retention in theme parks, airports and other high-traffic spaces.
In 2010 Microsoft released the Kinect, which shook up the possibilities of touch-free
gestures as a means to interact with things.Smart phones and the browser are nearly
ubiquitous. GPS and Natural-language interactions systems are getting better by the moment,
making SIRI seem as sophisticated as a Speak &
Preliminary usability testing was carried out by two surgeons for accessing all kinds of
supported digital images, simulating typical dental surgery situations. During this phase, the
positions of all components were calibrated and adjusted. After trying different positions, we
chose the final location of the controller, taking into account the fact that the interaction space
of the controller allowed the operator to move his/her hands in an ergonomic way in order to
avoid fatigue during the gestures. Different light conditions were tested to verify whether the
controller performance was affected. The data transfer rate of the universal serial bus (USB)
line and hub was checked. Different Leap Motion control settings were tested for a smooth
and stable interaction, and the proposed system was set at 42 fps with a processing time of
23.2 ms; the interaction height was set as automatic. Touchless application (Leap Motion
Inc., San Francisco, USA) in advanced mode was used.
In this pilot study, 11 dental surgery procedures were conducted using the abovementioned
custom system and included in this report as a case series. An overview of the procedures
accomplished is presented . This study was in compliance with the Helsinki Declaration, and
the protocol was approved by the Institutional Review Board at CORE Dental Clinic in
Chaco, Argentina. Each subject signed a detailed informed consent form.
Acoustic Touch Panel
Have you seen Minority Report (come on, who hasn‟t?) and watched as John Anderton went
through holographic reports and databases solely with his gloved hands? Touchless
technology based on gestures instead of clicks and typing may have been an element from
a sci-fi movie in 2002 but it‟s no longer science fiction today.
As we make more advancements in tech, design and gesture navigation, this is the time where
we can navigate through a computing system without the use of a keyboard, a mouse, or even
touching anything. Feast your eyes on these amazing technology that work with motion
sensors and gesture technology that probably grew from the seeds that were planted in this
amazingly accurate Steven Spielberg movie.
1.Tobii Rex
Tobii Rex is an eye-tracking device from Sweden which works with any computer running on
Windows 8. The device has a pair of infrared sensors built in that will track the user‟s eyes.
Users need just place Tobii Rex on the bottom part of the screen and it will capture eye
movements, engaging in Gaze Interaction.
9. Basically you use your eyes like you would the mouse cursor. Wherever you are looking, the
cursor will appear in the precise spot on screen. To select you can use the touchpad. Although
not entirely touchless, at least now you need not move a bulky mouse around. It‟s also a great
alternative to using the finger on a touch tablet, which blocks off the view of what you want
to click or select.As of now Tobii is not out in the market for consumers yet but you can get
an invite to for earlier access to it here.
2.Elliptic Labs
Elliptic Labs allows you to operate your computer without touching it with the Windows 8
Gesture Suite. It uses ultrasound so it works not with cameras but with your audio tools.
Ideally, you need 6 speakers and 8 microphones but the dedicated speakers on laptops and a
normal micrphone could work too.
10. The speaker will emit ultrasound which will bounce to microphones so that it could track a
user‟s hand movements which will be interpreted by the Elliptic Labs software.This
technology is designed to work on the Windows 8 platform and is expected to work on
tablets, smartphones and even cars. Elliptic Labs is not out for consumers to buy as the
company is focusing on marketing it to Original Equipment Manufacturers (OEM).
3.Airwriting
Airwriting is a technology that allows you to write text messages or compose emails by
writing in the air. Airwriting comes in the form of a glove which recognizes the path your
hands and fingers move in as you write. The glove contains sensors that can record hand
movements.
What happen is, when the user starts „airwriting‟, the glove will detect it and send it to the
computer via wireless connection. The computer will capture it and decode the movements.
11. The system is capable of recognizing capital letters and has 8000 vocabulary words. For now,
the glove is only a prototype and it‟s nowhere near perfect as it still has a 11% error rate.
However, the system will self-correct and adapt to the user‟s writing style, pushing the error
rate down to 3%.
Google has awarded the creator ChristophAmmait‟s Google Faculty Research Award (of
over $80,000) in hopes that it could help him to developed this system
4.Eyesight
EyeSight is a gesture techonology which allows you to navigate through your devices by just
pointing at it. Much like how you use a remote to navigate your TV, you don‟t have to touch
the screen.And get this, the basic requirement for eyeSight to work is to have a basic 2D
webcam (even the built-in ones work) and the software. Your screen need not even be one
with touch technology
To navigate, you just move your finger to move the cursor, push your finger (like how you
push a button) to click. eyeSight does not only work with laptops and computers but it also
works with a lot of other devices such as tablets, televisions and much more. As of now,
eyeSight is not for consumers use, but it is nowoffering software development kits (SDK) for
the Windows, Android and Linux platforms.
5.MauzMauz is a third party device that turns your iPhone into a trackpad or mouse.
Download the driver into your computer and the app to your iPhone then connect the device
12. to your iPhone via the charger port. Mauz is connected to the computer via Wi-Fi connection.
Start navigating through your computer like you would a regular mouse: left click, right click
and scroll as normal.
Now comes the fun part, you can use gestures with Mauz too. With the iPhone camera on,
move your hands to the left to bring you a page back on your browser and move it right to
bring yourself a page forward. If there‟s an incoming call or a text message simply intercept
it and resume using Mauz right after.Unfortunately, Mauz is not out for consumers to buy just
yet.
6.PointGrab
PointGrab is something similar to eyeSight, in that it enables users to navigate on their
computer just by pointing at it. PointGrab comes in the form of a software and only needs a
2D webcam. The camera will detect your hand movements and with that you can control your
computer. PointGrab works with computers that run on Windows 7 and 8, smartphones,
tablets and television.
13. Fujitsu, Acer and Lenovo has already implemented this technology in their laptops and
computers that run on Windows 8. The software comes with the specific laptops and
computers and is not by itself available for purchase.
7.Leap Motion
Leap Motion is a motion sensor device that recognizes the user‟s fingers with its infrared
LEDs and cameras. As it works by recognizing only your fingers, when you hover over it to
type on the keyboard, nothing registers. But when you hover your fingers above it, you can
navigate your desktop like you would your smartphone or tablet: flick to browse pages or
pinch to zoom, etc.
14. It‟s a small USB device that works the moment you connect it to your computer. You don‟t
need to charge it and it works even with non-touch sensitive screens.Leap Motion works well
with gaming and 3D-related sofwares. You can pre-order Leap Motion for $79.99.
8.Myoelectric Arm BandMyoelectric armband or MYO armband is a gadget that allows
you to control your other bluetooth enabled devices using your finger or your hands. How it
works is that, when put on, the armband will detect movements in in your muscle and
translate that into gestures that interact with your compute.
15.
By moving your hands up/down it will scroll the page you are browsing in. By waving it, it
will slide through pictures in a photo album or switch between applications running in your
system. What would this be good for? At the very least, it will be very good for action games.
MYO armband is out for pre-order at the price of $149.
Conclusion:
Today‟s thoughts are again around user interface. Efforts are being put to better the
technology day-in and day-out. The Touchless touch screen user interface can be used
effectively in computers, cell phones, webcams and laptops. May be few years down the line,
our body can be transformed into a virtual mouse, virtual keyboard and what not??, Our body
may be turned in to an input device!
Many personal computers will likely have similar screens in the near future. But touch
interfaces are nothing new -- witness ATM machines.
How about getting completely out of touch? A startup called LM3Labs says it's working with
major computer makers in Japan, Taiwan and the US to incorporate touch less navigation into
their laptops, Called Airstrike; the system uses tiny charge- coupled device (CCD) cameras
integrated into each side of the keyboard to detect user movements.
You can drag windows around or close them, for instance, bypointing and gesturing in
midair above the keyboard.You should be able to buy an Airstrike-equipped laptop next year,
with high-end stand-alone keyboards to follow.
16. Any such system is unlikely to replace typing and mousing. But that's not the point.
Airstrike aims to give you an occasional quick break from those activities.
REFERENCES
http://dvice.com/archives/2008/05/universal_remot.php?p=4&cat=undefined#more
www.hitslot.com
http://hitslot.com/?p=214
http://www.touchuserinterface.com/2008/09/touchless-touch-screen-that-senses-
your.html
http://technabob.com/blog/2007/03/19/the-touchless-touchscreen-monitor/
http://www.etre.com/blog/2008/02/elliptic_labs_touchless_user_interface/
http://lewisshepherd.wordpress.com/2008/10/13/stop-being-so-touchy
http://www.engadget.com/tag/interface/
http://comogy.com/concepts/170-universal-remote-concept.html