HAPTIC TECHNOLOGY
PRESENTER:
ARUN
OUTLINE
 What is Haptic Technology?
 History of Haptics
 Basic System – Working Principle
 Present Scenario
 Applications
 Disadvantages
 Future Vision
 Conclusion
 References
What is Haptic Technology ???!
 When virtual objects are touched, they seem real and tangible.
Why Haptics?
 Haptics = Touch = Connection
 Touch is at the core of personal experience. We love to touch
and feel the things rather than just seeing or hearing them.
 Out of the five senses, touch is the most proficient of all, the
only one capable of simultaneous input and output.
Difference between haptic Devices and
present Input Devices
 Devices Like mouse, keyboard, joystick etc… can only take in
input but cannot give a output ; i.e NO FEEDBACK
 Haptic Devices can get input as well as provide the user back
with a output. i.e. FEEDBACK
  A Haptic Device (cyber grasp)
History of Haptic Technology !
 Human Haptics
 Human hand has 22 joints which makes it to have 22 degrees
of freedom.
 Machine Haptics
 1993 – Artificial Intelligence Laboratory of MIT found the first
haptic simulator.
(Biomimetic System) ANALOGY
 In the case of the human system, nerve receptors performs
sensing, brain performs processing and muscles performs
actuation of the motion performed by the hand.
 While in the case of the machine system, the above mentioned
functions are performed by the encoders, computer and
motors respectively.
BasicWorkingSystem
4
3
2
4 3
2
1
1
End effector
Hand
Actuators
Muscles
Sensors
Virtual object
Machine
Human
Computer
haptics
Sensors
Basics 
 Basically a haptic system consist of two parts namely the human
part and the machine part.
 In the figure shown above, the human part (left) senses and
controls the position of the hand, while the machine part (right)
exerts forces from the hand to simulate contact with a virtual
object.
 Also both the systems will be provided with necessary sensors,
processors and actuators.
Presently Used Devices
 PHANTOM ®
1. Success of PHANTOM lied in its Simplicity.
2. Simulates touching at a single point of contact
3. A stylus is connected to a lamp like arm
4. Pressure is exerted on the stylus to give feedback
5. Stylus can be customized
The Phantom ®
CYBER GRASP ®
 Takes a different approach
 The device fits over the user’s hand entirely like a exoskeleton
 Users can feel the size, shape of object that exists only in a
computer generated world.
 It makes sure, fingers don’t crash or penetrate through the
virtual solid object
CyberGrasp Technology (Glove)
Applications
 Wide Range of Applications, almost in every field.
1. Computer Games
2. Mobile Phones [ Virtually U can touch and speak with people
!!!! Interesting Right!!! ]
3. Assistive Technology [Visually Impaired]
Other Interesting Applications
1. Medical Field
2. Museum Display of Extinct Species and other living things
3. Robotics
4. Art and Design
Future of Haptic Technology
 Holographic Interaction
 Textile Industry
 E-Commerce
 Medical Field [Doctors can perform surgery from a very distant
location to a patient in emergency]
Limitations
 High Cost involved in research and production of haptic
devices
 Large weight and size of the haptic devices
 They can give a ‘Force Feedback’ of only a limited magnitude
Conclusion
 It is the age and ERA of COMPUTER ENGINEERING. The
Haptic Technology is one of the fastest growing fields but still it
is in its infant stage.
 The Haptic Technology Helps us to touch and feel a object
“WHICH DOESN’T EXIST”
 The large number of limitations has to be overcomed and the
technology must be made available and affordable to layman.
References
 http://electronics.howstuffworks.com/everyday-tech/haptic-
technology3.htm
 Wikipedia
 www.ted.com
 Slide Share
 Google Images
THANK YOU !
 THE ONLY BOUNDARY LEFT IS OUR IMAGINATION
? QUESTIONS ?

Haptic Technology

  • 1.
  • 2.
    OUTLINE  What isHaptic Technology?  History of Haptics  Basic System – Working Principle  Present Scenario  Applications  Disadvantages  Future Vision  Conclusion  References
  • 3.
    What is HapticTechnology ???!  When virtual objects are touched, they seem real and tangible.
  • 4.
    Why Haptics?  Haptics= Touch = Connection  Touch is at the core of personal experience. We love to touch and feel the things rather than just seeing or hearing them.  Out of the five senses, touch is the most proficient of all, the only one capable of simultaneous input and output.
  • 5.
    Difference between hapticDevices and present Input Devices  Devices Like mouse, keyboard, joystick etc… can only take in input but cannot give a output ; i.e NO FEEDBACK  Haptic Devices can get input as well as provide the user back with a output. i.e. FEEDBACK   A Haptic Device (cyber grasp)
  • 7.
    History of HapticTechnology !  Human Haptics  Human hand has 22 joints which makes it to have 22 degrees of freedom.  Machine Haptics  1993 – Artificial Intelligence Laboratory of MIT found the first haptic simulator.
  • 8.
    (Biomimetic System) ANALOGY In the case of the human system, nerve receptors performs sensing, brain performs processing and muscles performs actuation of the motion performed by the hand.  While in the case of the machine system, the above mentioned functions are performed by the encoders, computer and motors respectively.
  • 9.
  • 10.
    Basics   Basicallya haptic system consist of two parts namely the human part and the machine part.  In the figure shown above, the human part (left) senses and controls the position of the hand, while the machine part (right) exerts forces from the hand to simulate contact with a virtual object.  Also both the systems will be provided with necessary sensors, processors and actuators.
  • 11.
    Presently Used Devices PHANTOM ® 1. Success of PHANTOM lied in its Simplicity. 2. Simulates touching at a single point of contact 3. A stylus is connected to a lamp like arm 4. Pressure is exerted on the stylus to give feedback 5. Stylus can be customized
  • 12.
  • 13.
    CYBER GRASP ® Takes a different approach  The device fits over the user’s hand entirely like a exoskeleton  Users can feel the size, shape of object that exists only in a computer generated world.  It makes sure, fingers don’t crash or penetrate through the virtual solid object
  • 14.
  • 15.
    Applications  Wide Rangeof Applications, almost in every field. 1. Computer Games 2. Mobile Phones [ Virtually U can touch and speak with people !!!! Interesting Right!!! ] 3. Assistive Technology [Visually Impaired]
  • 16.
    Other Interesting Applications 1.Medical Field 2. Museum Display of Extinct Species and other living things 3. Robotics 4. Art and Design
  • 17.
    Future of HapticTechnology  Holographic Interaction  Textile Industry  E-Commerce  Medical Field [Doctors can perform surgery from a very distant location to a patient in emergency]
  • 18.
    Limitations  High Costinvolved in research and production of haptic devices  Large weight and size of the haptic devices  They can give a ‘Force Feedback’ of only a limited magnitude
  • 19.
    Conclusion  It isthe age and ERA of COMPUTER ENGINEERING. The Haptic Technology is one of the fastest growing fields but still it is in its infant stage.  The Haptic Technology Helps us to touch and feel a object “WHICH DOESN’T EXIST”  The large number of limitations has to be overcomed and the technology must be made available and affordable to layman.
  • 20.
  • 21.
    THANK YOU ! THE ONLY BOUNDARY LEFT IS OUR IMAGINATION
  • 22.

Editor's Notes

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