Presented by:
Harsh Poriya [ IU1882820038 ]
Aashish Pethani [ IU1882820036 ]
IMCA-5th Semester
Department Of Computer Science
IICT , Indus University
 What Is Haptic Technology ?
 How does haptics work ?
 Architecture of Haptic Technology & Types
 Applications
 Advantages & Disadvantages
 Conclusions
 References
 Questions & Answers
Haptic Technology or Haptics is a tactile feedback technology that takes
advantage of a user’s sense of touch by applying forces , vibrations and motions to
the user.
It has been described as “ ( doing ) for the sense of touch what computer graphics
does for vision.
It is also known as kinaesthetic communication or 3D touch. These technologies
can be used to create virtual objects in a computer simulations, to control virtual
objects, and to enhance remote control of machines and devices.
A typical Haptic Technology System is an assembly of several sub-blocks namely:
1.Touch screen device with capacitive buttons
2.Processor
3.Driver circuit
4.Actuator
The input to the Haptic Technology System may be a touch, a press on the
capacitive buttons on the touchscreen. This serves as an input or the trigger
signal which is sent to the touch screen controller. The sensors in the device sense
the change in the amount of force applied, change in the angle of the input and
sends the information to the processor.
There are two types of Haptic Devices :-
1. Active Haptic Device
2. Passive Haptic Device
Active Haptic Device :-
The devices that are controlled by the computer
that supply tactile or force feedback to the user
through electronic, electric or mechanical means
are called as Active Haptic Devices. These devices
are equipped with actuators that actively
generates the force. E.g. Force Feedback devices
like Phantom, Cybergrasp.
Passive Haptic Device :-
Passive Haptic Devices are human controlled
and these devices are equipped with passive
actuators which generates torque only against
its motion. E.g. Virtual Reality/ Tele-robotic
based devices such as Gloves and Wearable
Devices, Exoskeletons etc.
Haptic has not spared any field from its impact. The applications of Haptic
Technology include:
 1. Gaming Industry uses this technology widely in video gaming.
 2. Medical Applications make use of Haptic interfaces which are designed for
medical simulation which helps in remote surgery and virtual medical training.
 3. It is used in Military Applications where a virtual reality environment is
simulated to provide versatility in military field which includes training in virtual
reality environments.
 4. It serves as Assistive Technology for the blind and visually impaired where the
visually disabled person feels the maps that are displayed over the network.
Learning mathematics is also made simpler by tracing touchable mathematical
source.
 5. Haptic Technology is extensively used in Museums where the priceless artifacts
displayed are visualized in 3D manner and objects from their sculpture and
decorative arts collection are made available through CD-ROM.
 6. Haptic Technology finds its diverse application in the field of Entertainment, Arts
and Design, Robot Design and Control, Neuroscience, Psychophysics, Mathematical
modeling and simulation.
1.Digital world can be experienced and perceived.
2.Easily accessible and user friendly.
3.Accuracy and precision is high.
DISADVANTAGES :-
1.Involves complex designing as Haptic devices requires precision of touch.
2.High initial cost involved.
 Development and refining of various kinds of haptic interfaces will continue,
providing more and increasingly lifelike interactions with virtual objects and
environments. Researchers will continue to investigate possible avenues for
haptics to complement real experiences. Advances in hardware will provide
opportunities to produce haptic devices in smaller packages, and haptic
technology will find its way into increasingly commonplace tools.
 Haptic is the future for online computing and e-commerce, it will enhance the
shopper experience and help online shoppers to feel the merchandise without
leaving their home. Because of the increasing applications of haptics, the cost of
the haptic devices will drop in future. This will be one of the major reasons for
commercializing haptics. With many new haptic devices being sold to industrial
companies, haptics will soon be a part of a person’s normal computer interaction.
 www.yuvaengineers.com
 Electricalfundablog
Haptic technology

Haptic technology

  • 1.
    Presented by: Harsh Poriya[ IU1882820038 ] Aashish Pethani [ IU1882820036 ] IMCA-5th Semester Department Of Computer Science IICT , Indus University
  • 2.
     What IsHaptic Technology ?  How does haptics work ?  Architecture of Haptic Technology & Types  Applications  Advantages & Disadvantages  Conclusions  References  Questions & Answers
  • 3.
    Haptic Technology orHaptics is a tactile feedback technology that takes advantage of a user’s sense of touch by applying forces , vibrations and motions to the user. It has been described as “ ( doing ) for the sense of touch what computer graphics does for vision. It is also known as kinaesthetic communication or 3D touch. These technologies can be used to create virtual objects in a computer simulations, to control virtual objects, and to enhance remote control of machines and devices.
  • 4.
    A typical HapticTechnology System is an assembly of several sub-blocks namely: 1.Touch screen device with capacitive buttons 2.Processor 3.Driver circuit 4.Actuator The input to the Haptic Technology System may be a touch, a press on the capacitive buttons on the touchscreen. This serves as an input or the trigger signal which is sent to the touch screen controller. The sensors in the device sense the change in the amount of force applied, change in the angle of the input and sends the information to the processor.
  • 7.
    There are twotypes of Haptic Devices :- 1. Active Haptic Device 2. Passive Haptic Device Active Haptic Device :- The devices that are controlled by the computer that supply tactile or force feedback to the user through electronic, electric or mechanical means are called as Active Haptic Devices. These devices are equipped with actuators that actively generates the force. E.g. Force Feedback devices like Phantom, Cybergrasp.
  • 8.
    Passive Haptic Device:- Passive Haptic Devices are human controlled and these devices are equipped with passive actuators which generates torque only against its motion. E.g. Virtual Reality/ Tele-robotic based devices such as Gloves and Wearable Devices, Exoskeletons etc.
  • 9.
    Haptic has notspared any field from its impact. The applications of Haptic Technology include:  1. Gaming Industry uses this technology widely in video gaming.  2. Medical Applications make use of Haptic interfaces which are designed for medical simulation which helps in remote surgery and virtual medical training.  3. It is used in Military Applications where a virtual reality environment is simulated to provide versatility in military field which includes training in virtual reality environments.
  • 10.
     4. Itserves as Assistive Technology for the blind and visually impaired where the visually disabled person feels the maps that are displayed over the network. Learning mathematics is also made simpler by tracing touchable mathematical source.  5. Haptic Technology is extensively used in Museums where the priceless artifacts displayed are visualized in 3D manner and objects from their sculpture and decorative arts collection are made available through CD-ROM.  6. Haptic Technology finds its diverse application in the field of Entertainment, Arts and Design, Robot Design and Control, Neuroscience, Psychophysics, Mathematical modeling and simulation.
  • 11.
    1.Digital world canbe experienced and perceived. 2.Easily accessible and user friendly. 3.Accuracy and precision is high. DISADVANTAGES :- 1.Involves complex designing as Haptic devices requires precision of touch. 2.High initial cost involved.
  • 12.
     Development andrefining of various kinds of haptic interfaces will continue, providing more and increasingly lifelike interactions with virtual objects and environments. Researchers will continue to investigate possible avenues for haptics to complement real experiences. Advances in hardware will provide opportunities to produce haptic devices in smaller packages, and haptic technology will find its way into increasingly commonplace tools.  Haptic is the future for online computing and e-commerce, it will enhance the shopper experience and help online shoppers to feel the merchandise without leaving their home. Because of the increasing applications of haptics, the cost of the haptic devices will drop in future. This will be one of the major reasons for commercializing haptics. With many new haptic devices being sold to industrial companies, haptics will soon be a part of a person’s normal computer interaction.
  • 13.