1. SUBMITTED TO
Ms. Monika Saxena
(Assistant Professor)
Department Of
Computer Science
AIM & ACT
PRESENTED BY
Rashmi Rathore
Roll No. – 9085
ID No.- BTBTI14537
PRESENTATION ON
Haptic technology
B-TECH V SEM
(Information Technology)
3. Haptics is the science of applying tactile
sensation & control to interact with computer
applications.
Illusion of touching and manipulating a real
physical objects.
Sensation of touch is the brain’s most effective
learning mechanism.
abstract
4. • Haptic is the term derived from the Greek word
“Haptikos” which means ‘sense of touch’.
• Haptic refers to sensing and manipulation
through touch.
• It permit users to sense and manipulate 3-D
virtual objects with respect to shape ,weight ,
surface and temperature.
• Haptic technology does for the sense of touch
what computer graphics does for vision.
introduction
5. FIRST GENERATION – Use of electromagnetic technologies.
SECOND GENERATION –touch-coordinate specific responses
allowing the haptic effects to be localized to the position on screen.
THIRD GENERATION – delivers both touch-coordinate specific
responses and customizable haptic effects.
FOURTH GENERATION – pressure sensitivity. [R1]
generation
8. • Tactile information :- refers to the sensation felt
by the skin. [R5]
•Kinesthetic information :- refers to information
acquired through the sensations originating in
muscles, tendons and joints. [R5]
11. advantages
Working time is reduced.
Communication is centered through touch and the
digital world can behave like the real world.
Increase confidence in medical field.
12. limitations
High cost involved.
Large weight and size of haptic device.
Haptic interfaces can only exert forces with limited
magnitude and not equally well in all directions.
The precision of touch requires a lot of advance design.
Bandwidth limitation is a major problem .
13. This technology has proved that virtual objects can also
be touched ,felt and controlled.
This technology make the future world as a sensible one
This technology brings us one step closer to virtual
world.
s
conclusion