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SUBMITTED TO
Ms. Monika Saxena
(Assistant Professor)
Department Of
Computer Science
AIM & ACT
PRESENTED BY
Rashmi Rathore
Roll No. – 9085
ID No.- BTBTI14537
PRESENTATION ON
Haptic technology
B-TECH V SEM
(Information Technology)
•II
 ABSTRACT
 INTRODUCTION
 GENERATION
 WORKING
 HAPTIC INFORMATION
 BLOCK DIAGRAM
 ADVANTAGE
 LIMITATION
 CONCLUSION
 REFERENCES
contents
 Haptics is the science of applying tactile
sensation & control to interact with computer
applications.
 Illusion of touching and manipulating a real
physical objects.
 Sensation of touch is the brain’s most effective
learning mechanism.
abstract
• Haptic is the term derived from the Greek word
“Haptikos” which means ‘sense of touch’.
• Haptic refers to sensing and manipulation
through touch.
• It permit users to sense and manipulate 3-D
virtual objects with respect to shape ,weight ,
surface and temperature.
• Haptic technology does for the sense of touch
what computer graphics does for vision.
introduction
 FIRST GENERATION – Use of electromagnetic technologies.
 SECOND GENERATION –touch-coordinate specific responses
allowing the haptic effects to be localized to the position on screen.
 THIRD GENERATION – delivers both touch-coordinate specific
responses and customizable haptic effects.
 FOURTH GENERATION – pressure sensitivity. [R1]
generation
working
[R3]
Tactile
Information
Kinesthetic
Information
Haptic
information
Haptic information
• Tactile information :- refers to the sensation felt
by the skin. [R5]
•Kinesthetic information :- refers to information
acquired through the sensations originating in
muscles, tendons and joints. [R5]
Human
Operator
Simulation
Engine
Video
and
Audio
Audio-
Visual
rendering
Haptic
rendering
Haptic
device
Block diagram
Fig :- Haptic feedback
applications
• Medical applications.
• Video games.
• Mobile consumer technologies.
• Assistive technology for the blind and visually
impaired.
advantages
 Working time is reduced.
 Communication is centered through touch and the
digital world can behave like the real world.
 Increase confidence in medical field.
limitations
 High cost involved.
 Large weight and size of haptic device.
 Haptic interfaces can only exert forces with limited
magnitude and not equally well in all directions.
The precision of touch requires a lot of advance design.
 Bandwidth limitation is a major problem .
This technology has proved that virtual objects can also
be touched ,felt and controlled.
 This technology make the future world as a sensible one
 This technology brings us one step closer to virtual
world.
s
conclusion
references
1. http://en.wikipedia.org/wiki/Haptic technology
2. http://www.yuvaengineers.com/haptic-technology-
daksha-yemala-devulapalli-vasishtha/
3. http://electronics.howstuffworks.com/everyday-
tech/haptic-technology.htm
4. http://touchlab.mit.edu/people/cagatay/hapticVR.html
5. http://www.technologyreview.com
Haptic_Technology
Haptic_Technology

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Introduction
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Haptic_Technology

  • 1. SUBMITTED TO Ms. Monika Saxena (Assistant Professor) Department Of Computer Science AIM & ACT PRESENTED BY Rashmi Rathore Roll No. – 9085 ID No.- BTBTI14537 PRESENTATION ON Haptic technology B-TECH V SEM (Information Technology)
  • 2. •II  ABSTRACT  INTRODUCTION  GENERATION  WORKING  HAPTIC INFORMATION  BLOCK DIAGRAM  ADVANTAGE  LIMITATION  CONCLUSION  REFERENCES contents
  • 3.  Haptics is the science of applying tactile sensation & control to interact with computer applications.  Illusion of touching and manipulating a real physical objects.  Sensation of touch is the brain’s most effective learning mechanism. abstract
  • 4. • Haptic is the term derived from the Greek word “Haptikos” which means ‘sense of touch’. • Haptic refers to sensing and manipulation through touch. • It permit users to sense and manipulate 3-D virtual objects with respect to shape ,weight , surface and temperature. • Haptic technology does for the sense of touch what computer graphics does for vision. introduction
  • 5.  FIRST GENERATION – Use of electromagnetic technologies.  SECOND GENERATION –touch-coordinate specific responses allowing the haptic effects to be localized to the position on screen.  THIRD GENERATION – delivers both touch-coordinate specific responses and customizable haptic effects.  FOURTH GENERATION – pressure sensitivity. [R1] generation
  • 8. • Tactile information :- refers to the sensation felt by the skin. [R5] •Kinesthetic information :- refers to information acquired through the sensations originating in muscles, tendons and joints. [R5]
  • 10. applications • Medical applications. • Video games. • Mobile consumer technologies. • Assistive technology for the blind and visually impaired.
  • 11. advantages  Working time is reduced.  Communication is centered through touch and the digital world can behave like the real world.  Increase confidence in medical field.
  • 12. limitations  High cost involved.  Large weight and size of haptic device.  Haptic interfaces can only exert forces with limited magnitude and not equally well in all directions. The precision of touch requires a lot of advance design.  Bandwidth limitation is a major problem .
  • 13. This technology has proved that virtual objects can also be touched ,felt and controlled.  This technology make the future world as a sensible one  This technology brings us one step closer to virtual world. s conclusion
  • 14. references 1. http://en.wikipedia.org/wiki/Haptic technology 2. http://www.yuvaengineers.com/haptic-technology- daksha-yemala-devulapalli-vasishtha/ 3. http://electronics.howstuffworks.com/everyday- tech/haptic-technology.htm 4. http://touchlab.mit.edu/people/cagatay/hapticVR.html 5. http://www.technologyreview.com