HAPTIC TECHNOLOGY
INTRODUCTON
 Haptic technology refers to technology that relates the
user with a virtual environment via the sense of touch by
applying forces ,vibration and or motion to the user
 It provides link between real and imaginary world
 When virtual objects are touched ,they seems real and
tangible
HAPTICS……??????
 Derived from greek word
‘haptikos’ meaning “able
to come in contact with “
 Haptics = Touch =
Connection
 Touch is the most
proficient senses ,the only
one capable of
simultaneous input and
output
WORKING OF HAPTIC SYSTEM:
BASIC SYSTEM CONFIGURATION
HAPTIC INFORMATION:
TACTILE INFORMATION
Refers to the information required by the sensors connected to
the body.
Kinematic information:
Refers to information acquired by the sensors in the joint .
CREATION OF VIRTUAL
ENVIRONMENT:
 VIRTUAL REALITY
Allow user to interact with a computer stimulated environment
 STIMULATED ENVIRONMENT
Stimulated environment can be stimulation of real and imaginary
world
 WIDE APPLICATION
can have wide application by amalgamation of different technologies
such as IOT
HAPTIC DEVICES
 VIRTUAL REALITY BASED DEVICES:
1.Exoskeleton and Stationary devices
2.Gloves and Wearable devices
 FEEDBACK DEVICES
1.Force feedback devices
2.Tactile feedback devices
COMMONLY USED HAPTIC DEVICES
PHANTOM
1.Provides 3d touch to the virtual objects
2.provides 6 D.O.F
3.When the user moves his finger, then he
could really feel the shape and size of the
virtual 3d objects that has been already programmed
4.virual 3dimension space in which the phantom operates
is called haptic scene
PHANTOM DEVICE:
CYBER GRASP:
1.The cyber grasp system fits over the entire hand like an
exoskeleton and add resistive
force feedback to each finger
2.Allow 4 d.o.f for each finger
3.can feel shape and size of computer
generated 3d objects
APPLICATIONS OF HAPTICS:
 MEDICAL APPLICATION
1.Telepresence operation by remote surgery
2.virtual medical training
3.3d holographic
 MILITARY APPLICATION
1.Virtual military training .This type of training will reduce
excessive cost
Contd…..
 Assistive technology for blind and visually
impaired
 Entertainment
gaming experience
 Museum Display
 Holographic interaction
LIMITATION
 High cost
 Large weight and size of haptic devices
 Devices can exert force with limited magnitude
and not equally well in all direction
CONCLUSION
 Continued implementation of tactile devices to aid people
with disabilities will advance further.
 Currently limited to consumer
 Future generation of mobile devices and game console
accessories will implement more haptic feedback
 Will bring revolutionary change in the world of
telecommunication
 Haptic Technology

Haptic Technology

  • 1.
  • 2.
    INTRODUCTON  Haptic technologyrefers to technology that relates the user with a virtual environment via the sense of touch by applying forces ,vibration and or motion to the user  It provides link between real and imaginary world  When virtual objects are touched ,they seems real and tangible
  • 3.
    HAPTICS……??????  Derived fromgreek word ‘haptikos’ meaning “able to come in contact with “  Haptics = Touch = Connection  Touch is the most proficient senses ,the only one capable of simultaneous input and output
  • 4.
    WORKING OF HAPTICSYSTEM: BASIC SYSTEM CONFIGURATION
  • 5.
    HAPTIC INFORMATION: TACTILE INFORMATION Refersto the information required by the sensors connected to the body. Kinematic information: Refers to information acquired by the sensors in the joint .
  • 6.
    CREATION OF VIRTUAL ENVIRONMENT: VIRTUAL REALITY Allow user to interact with a computer stimulated environment  STIMULATED ENVIRONMENT Stimulated environment can be stimulation of real and imaginary world  WIDE APPLICATION can have wide application by amalgamation of different technologies such as IOT
  • 7.
    HAPTIC DEVICES  VIRTUALREALITY BASED DEVICES: 1.Exoskeleton and Stationary devices 2.Gloves and Wearable devices  FEEDBACK DEVICES 1.Force feedback devices 2.Tactile feedback devices
  • 8.
    COMMONLY USED HAPTICDEVICES PHANTOM 1.Provides 3d touch to the virtual objects 2.provides 6 D.O.F 3.When the user moves his finger, then he could really feel the shape and size of the virtual 3d objects that has been already programmed 4.virual 3dimension space in which the phantom operates is called haptic scene
  • 9.
  • 10.
    CYBER GRASP: 1.The cybergrasp system fits over the entire hand like an exoskeleton and add resistive force feedback to each finger 2.Allow 4 d.o.f for each finger 3.can feel shape and size of computer generated 3d objects
  • 11.
    APPLICATIONS OF HAPTICS: MEDICAL APPLICATION 1.Telepresence operation by remote surgery 2.virtual medical training 3.3d holographic  MILITARY APPLICATION 1.Virtual military training .This type of training will reduce excessive cost
  • 12.
    Contd…..  Assistive technologyfor blind and visually impaired  Entertainment gaming experience  Museum Display  Holographic interaction
  • 13.
    LIMITATION  High cost Large weight and size of haptic devices  Devices can exert force with limited magnitude and not equally well in all direction
  • 14.
    CONCLUSION  Continued implementationof tactile devices to aid people with disabilities will advance further.  Currently limited to consumer  Future generation of mobile devices and game console accessories will implement more haptic feedback  Will bring revolutionary change in the world of telecommunication