Haptics is the science of applying touch and force feedback to interact with virtual environments. Haptic devices provide tactile feedback and force feedback to users, allowing them to feel virtual objects. This improves the realism of applications in fields like medical simulation, video games, and teleoperation. Common haptic devices include gloves, exoskeletons, and joysticks that provide feedback to the hands and other parts of the body. The use of haptics is expanding to improve realism in applications like virtual reality, mobile devices, and remote surgery.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
This presentation describes about one of the emerging technologies - HAPTIC TECHNOLOGY.
Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. Haptic technology is used mainly in creating virtual objects, controlling virtual objects or in the improvement of the remote control of machines and devices.
The first use of a haptic device was in large modern aircraft that relied on servomechanism systems to operate control systems. Haptic technology can also be used to study the human sense of touch by enabling the creation of controlled virtual objects, which can be used to consistently investigate human haptic capabilities that are otherwise difficult to study.
Haptic technology is applied in the following fields:
Teleoperation: Remote-controlled robotic tools that enable human operators to control remote or distant environments. Remote-controlled robotic tools, such as those used for dangerous tasks, are a standard example of this type of technology.
Virtual Environments: Haptics are becoming very popular as an imperative part of virtual reality systems. Examples include simulators, control systems, devices and specialized models that allow for touch-based interaction with computers.
Robotics: Robots manipulate the environment by relaying information to a central computer for processing and analysis.
Cellular Devices: Haptic technology is gaining popularity in the mobile consumer technology field, where it is used to provide features such as vibration feedback on smartphone touch screens.
Future Applications: Currently researchers are focusing on controlling and mastering tactile interaction with holograms and distant objects. If this research is successful it may result in applications and advancements in the field of gaming, movies, manufacturing, medical and other industries.
Haptics’ is derived from the Greek word ‘haptikos’which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and control to interact with computer applications.
User should be able to touch the virtual object and feel a response from it.
In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.
This feedback is called Haptic Feedback.
Areas of Haptics
Computer Haptics- It helps to enable a user to feel something happening in the computer's mind through a typical interface.
Human Haptics- It tells ushow humans and living beings experience touch.
Machine Haptic- It tells us how mechanical devices touch and feel their environment
Applications of Haptics Technology
Robotics-Haptic technology is also widely used in teleoperation, or telerobotics.
Arts and design-Haptics is used in virtual arts, such as sound synthesis or graphic design and animation
This presentation describes about one of the emerging technologies - HAPTIC TECHNOLOGY.
Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. Haptic technology is used mainly in creating virtual objects, controlling virtual objects or in the improvement of the remote control of machines and devices.
The first use of a haptic device was in large modern aircraft that relied on servomechanism systems to operate control systems. Haptic technology can also be used to study the human sense of touch by enabling the creation of controlled virtual objects, which can be used to consistently investigate human haptic capabilities that are otherwise difficult to study.
Haptic technology is applied in the following fields:
Teleoperation: Remote-controlled robotic tools that enable human operators to control remote or distant environments. Remote-controlled robotic tools, such as those used for dangerous tasks, are a standard example of this type of technology.
Virtual Environments: Haptics are becoming very popular as an imperative part of virtual reality systems. Examples include simulators, control systems, devices and specialized models that allow for touch-based interaction with computers.
Robotics: Robots manipulate the environment by relaying information to a central computer for processing and analysis.
Cellular Devices: Haptic technology is gaining popularity in the mobile consumer technology field, where it is used to provide features such as vibration feedback on smartphone touch screens.
Future Applications: Currently researchers are focusing on controlling and mastering tactile interaction with holograms and distant objects. If this research is successful it may result in applications and advancements in the field of gaming, movies, manufacturing, medical and other industries.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
#TAYABA
#HapticTechnology
# Haptic technology, or haptics, is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.
#This mechanical stimulation can be used to assist in the creation of virtual objects in a computer simulation, to control such virtual objects, and to enhance the remote control of machines and devices.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
Haptic technology,or haptics,is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.The word haptic, from the Greek word haptikos, means pertaining to the sense of touch and comes from the Greek verb haptesthai, meaning to contact or to touch.
Haptics are enabled by actuators that apply forces to the skin for touch feedback, and controllers. The actuator provides mechanical motion in response to an electrical stimulus.
Haptic technology is like exploring the virtual world with a stick. The computer communicates sensations through a haptic interface –a stick, scalpel, racket or pen that is connected to a force-exerting motor. In combination with a visual display, haptics technology can be used to train people for tasks requiring hand-eye coordination, such as surgery and space ship maneuvers.
This presentation is about the basic haptic technology. what it is? how it works?? & what are the terms we need to know to make full understanding of this technology.
#TAYABA
#HapticTechnology
# Haptic technology, or haptics, is a tactile feedback technology which takes advantage of the sense of touch by applying forces, vibrations, or motions to the user.
#This mechanical stimulation can be used to assist in the creation of virtual objects in a computer simulation, to control such virtual objects, and to enhance the remote control of machines and devices.
Augmented reality The future of computingAbhishek Abhi
This is a PPT on Developing Augmented Reality this field is rapidly developing around the world. this ppt describes the entire meaning of the word augmented reality and what it is made up off and the working of this devices.
Haptics is a Technology of adding the sensation of touch and feeling to the Computers.Haptic Technology or Haptics is a tactile feedback technology which takes the advantage of the sense of touch by applying force.
The project is about building a human-computer interaction system
using hand gesture by cheap alternative to depth camera. We present
a robust , efficient and real-time technique for depth mapping using
normal 2D -camera and Infrared LED arrays . We use HOG feature
based SVM classifiers to predict hand pose and dynamic hand gestures . The system also tracks hand movements and events like grabbing and
clicking bythe hand.
This workshop was on haptic interactions and the internet of touch. How this can be used in social mediated interactions.
ThingsCon Amsterdam 2015 was held at Volkshotel December 4, 2015
“HAPTICS”-- a technology that adds the sense of touch to a virtual environment. Haptic interfaces allow the user to feel as well as to see virtual objects on a computer, and so we can give an illusion of touching surfaces, shaping virtual clay, or moving objects around. The sensation of touch is the brain’s most effective learning mechanism --more effective than seeing or hearing which is why the new technology holds so much promise as a teaching tool. Haptic technology is like exploring the virtual world with a stick.
Haptic Technology- Interaction with Virtualityvivatechijri
Our daily routine activities revolves on our sense of "touch" or "feel". And a technology that helps in experiencing this sense through a device is called "haptic technology". Haptic tries to evaluate the sensation of touch through various mechanisms. Haptic devices make virtual objects seam real when they are touched. Haptic technology uses force, motions and vibrations to the user to initiate interaction between virtual environment and user. With this technology we can now touch the objects that is only in the mind of a computer system but does not exist in reality. Users can receive feedbacks in the form of felt sensations in the hand or other parts of the body from computer applications using various input and output devices. The idea of haptic technology evolved from virtual reality. Haptic is a technology that is evolving day-by-day. As the demand for virtual reality is being intensified the haptic technology will also intensify. In this paper we will study the idea and evolution of haptic technology, haptic devices and their applications. Finally we will conclude with the future of haptic in our daily life.
Cosmetic shop management system project report.pdfKamal Acharya
Buying new cosmetic products is difficult. It can even be scary for those who have sensitive skin and are prone to skin trouble. The information needed to alleviate this problem is on the back of each product, but it's thought to interpret those ingredient lists unless you have a background in chemistry.
Instead of buying and hoping for the best, we can use data science to help us predict which products may be good fits for us. It includes various function programs to do the above mentioned tasks.
Data file handling has been effectively used in the program.
The automated cosmetic shop management system should deal with the automation of general workflow and administration process of the shop. The main processes of the system focus on customer's request where the system is able to search the most appropriate products and deliver it to the customers. It should help the employees to quickly identify the list of cosmetic product that have reached the minimum quantity and also keep a track of expired date for each cosmetic product. It should help the employees to find the rack number in which the product is placed.It is also Faster and more efficient way.
Student information management system project report ii.pdfKamal Acharya
Our project explains about the student management. This project mainly explains the various actions related to student details. This project shows some ease in adding, editing and deleting the student details. It also provides a less time consuming process for viewing, adding, editing and deleting the marks of the students.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
2. What Is Haptics?
‘Haptics’ is derived from the Greek word ‘haptikos’
which means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation
and control to interact with computer applications.
Haptics refers to sensing and manipulation throgh touch.
3. Haptics Technology
Haptic technology is a technology which takes
advantage of the
sense of touch by applying forces,
vibrations, or motions to the user.
A haptic device gives people
a sense of touch with
computer-generated environments,
so that when virtual objects are
touched, they seem real and tangible.
5. Types of haptic devices
Exo skeletons and stationary devices
Gloves and wearable devices
Point source and specific task devices
Locomotion interface
Tactile feedback devices
Force feedback devices
6. Exo skeletons
Current haptic devices that are
classified as exoskeletons are large &
Immoble systems that
the user must attach him- or herself to.
Gloves & wearable devices
The user can move naturally
without being weighted down
by a large exoskeleton or immobile
device
7. Point sources&specific task devices
An interesting application of haptic
feedback is in the form of full body
force feedback called locomotion
interfaces.
movement of force restriction devices
in a confined space,simulate
unrestrained human mobility such as
walking and running for virtual
reality.
Locomotion interface
This is a class of devices that are very specialized for performing
a particular given task
Specialized for performing a particular task.
8. Haptic devices
1.Phantom
• providing a 3D touch to
the virtual objects
• when the user move
his finger, then he could
really feel the shape and size of the virtual 3D object that
has been already programmed.
• It works monitoring the position of user fingertip or
hand by optical encoder
9. 2.Cyber grasp
• The Cyber Grasp system fits
over the user's entire hand like
an exoskeleton and adds
resistive force feedback to each
finger
• Adapted to different size of the
fingers
• Located on the back of the
hand
10. Haptics Feedback
Haptics is implemented through different type of
interactions with a haptic device communicating with
the computer. These interactions can be categorized
into the different types of touch sensations a user can
receive:
1)Tactile Feedback
2)Force Feedback
11. Tactile Feedback
Refers to the sensations
felt by the skin.
It allows the
user to feel things
such as the texture
of surfaces,
temperature and
vibration.
12. Force Feedback
Force feedback devices give us some feedback as a type of force
during the interaction. There are many types of devices:
game pads, joysticks, gloves, steering wheels, trackball, mice, etc.
It reproduces the directional forces that can result from solid
boundaries.
E.g. the weight of virtual objects, inertia, etc.
13. Uses
Simulators
Video games
Mobile technology
Robotics
Medicine
Research
The application of this technology is used in many fields
such as:
14. Teleoperators and simulators
Teleoperators are remote controlled robotic tools.
When robotic tool comes in contact with the object of interest,
then “force feedbacks” are sent back. This haptic technology is
generally used when a scientist wants to investigate a
dangerous substance
e.g. Radioactive material.
A robotic tool is sent instead
and a scientist will get feedback
through force.
Simulations are commonly used to give a feel of the real event
to a person.
Haptic simulators are currently used in
medical simulators and flight simulators for pilot training.
15. Video Games
Video games
such as car racing games,
using peripherals such as joystics
and steering wheels,
create motion,
give you a virtual simulation of driving a car.
This is done through the use of haptic technology
16. Medicine
Haptic teleoperators are used by
surgeons to carry out operations
with the least trauma and
better outcomes for the patient
Telepresence surgery
Surgeons perform operations
remotely
“spider-sense” bodysuit,
equipped with ultrasonic sensors and haptic feedback systems, which
alerts the wearer of incoming threats
allowing them to respond to attackers even when blindfolded
17. Mobile Consumer Technologies
Haptic feed back (response) is becoming common in
mobile phones.
It enables users to feel
clicks, vibrations and
other tactile input.
Samsung, dubbed the
Anycall Haptic, features a large touch-screen display just
like the iPhone but provides the user with 22 kinds of
touch sensations.
18. Military & Robotics
Military Training in
virtual environment.
Haptic technology is also
widely used in tele
operation or tele robotics
RoboticsMilitary
19. Future scope
Holographic interaction
The feedback allows user to interaction the
feedback allows the user to ineract with a
hologram and actually receive tactile
response using acoustic radiation presure
Medical applications
Use of a central workstation from which
surgeons would perform operations in
various locations,with machine set up &
patient preparation performed by local
nursing staff
Textile industry
User could study & feel the texture and
quality of material during the sale of
cloth through internet