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Presented By:
Parnika Gupta
B.Tech EC 3rd year
Roll no.- 10766
•Haptic suit is one of the revolutionary wearable
devices in the field of virtual reality.
•It is also known as haptic vest, tactile suit
or gaming suit.
•It allows the user to completely dive into the
world of virtual reality beyond visualization.
‘Haptics’ is derived from the Greek word ‘haptikos’
which means – ‘being able to come into contact’.
It’s the science of applying touch (tactile) sensation
and control to interact with computer applications.
It basically expands the notion of bidirectional
communication between humans and computers to
include sensory feedback.
Virtual reality is a form of human-computer interaction providing a virtual
environment that one can explore through direct interaction with our senses.
It is the imitation of the real world where one should be able to interact with
the environment and get a feedback.
•Haptic feedback means responding to sensations.
•It is the basic principle on which haptic suits work.
•Sensations received and transmitted in two ways: Tactile and
Force.
TACTILE FEEDBACK
Refers to the sensations
felt by the skin like-
pressure, shear, slip,
vibration, temperature
etc.
FORCE FEEDBACK
It reproduces the
directional forces that can
result from solid boundaries
like-position, orientation,
force etc.
•In 1990’s, robotic engineers of MIT
thought that if they could move robot
arm by computer then why couldn’t they
utilise the robot arm to analyze the
computer data.
•So, the haptic devices are achually
reverse robotics.
•First haptic device was Phantom, used
for 3-D modeling.
Aura Interactor (1994)
RD Space Vest (2007)
Tactile Gaming Vest (2010)
ARAIG (2013)
KOR-FX (2014)
Teslasuit (2015)
Rapture (2016)
NeoSensory Exoskin(2018)
Haptic
feedback
system
Motion
capture
and
avatar
system
Biometric
system
Climate
control
system
• The works on the principle of sensitisation of the
suit based on sending a tiny pulse of different
amplitude, frequency, amperage to the electrode.
Haptic feedback
system
• Tracks the movement and determine the position
of a person in space accurately. Can be done in
two ways: Inertial and optical.
Motion capture and
avatar system
• Real-time monitoring and processing is done and
the data analyzed could be transmitted easily,
like- ECG, blood pressure etc.
Biometric system
• A temperature control technology that is
responsible for raising and lowering the
temperature is Peltier element (within the 10-40
degrees range).
Climate control system
Compute the VR
behaviour over timeMeasures signalsSenses signal
Feedback
Design of Haptic System/Haptic interface: Consists of a haptic device and
software-based computer control mechanisms. It enables human–machine
communication through the sense of touch.
Actuator: Vibrates the device in a specific pattern. The type of actuator
will determine there solution and quality of the haptic effects.
Simulation engine: responsible for computing the virtual environments
behavior over time;
Visual, auditory, and haptic rendering: compute the virtual environment’s
graphic, sound, and force responses toward the user;
Transducers: convert visual, audio, and force signals from the computer
into a form the operator can perceive.
Sensors: It is responsible for sensing the haptic information exerted by
the user on a certain object and sending these force readings to the haptic
rendering module.
Haptic rendering: The process of calculating the sense of touch,
especially force.
Software: The software generates the haptic waveforms and can reside
on an applications processor, microcontroller, or integrated driver
Driver: Part of the electrical design and is the bridge between the
controller and the actuator.
1. All-in-one solution (many sensors
could be fabricated easily)
2. Health monitoring and analysis is fast
3. A large surface (body) better data
acquisition
4. Wireless connection
5. Better virtual experience
6. Activity tracking
• low response time
• great accuracy of capturing
(recording movements)
7. Self-adjusting temperature
• cools the garments during and
before the exercise
• lowers cardiovascular strain
68 haptic points,
11 motion sensors,
with
more than
250 different
types
sensations
Flexible wearable
sensors for health
monitoring
Activity
-tracker
Smart
ring
An Interactive
Belt Worn
Badge
and many more…
Fitness
socks and
shoes
Gloves and
AR/VR glasses
1. Space stations
2. Medicine
3. Training
purposes
4. Entertainment
and cinema
5. Smart clothing
6. Education
1. Cost- Research and production cost is very high.
2. Security- Wireless wearable devices could be
hacked.
3. Intrusion- People can be overwhelmed by the huge
amount of data and can easily be panicked by
misinterpreting any vital health data.
4. Sensitive signal- Wrong data could be send.
5. Energy- High energy consumption in some
wearables like in climate control system.
We hope for a:
1. Flexible
2. Accurate
3. Light weight
4. Durable
5. Self-adaptive
6. Multi-purpose
suit
The world is full of things that intrigue us. The
haptic suit is the future of reality technology and
clothing(e-textiles). It is designed to help people
learn things and abstracts present in the world
efficiently, although a lot of research and cost is
required. It has full potential to replace the normal
clothing style and standard of learning and living.†
•https://teslasuit.io/blog/
•Deepa Mathew, University of Tampere Department of Computer
Sciences Interactive Technology; Research: Wearable Haptics October
2008
•Prof. Dr. Marc Van Parys; “Development and Research of Smart
Functional Clothing Textiles” 2013
•MOHAMAD A. EID1 , (Senior Member, IEEE), AND HUSSEIN AL
OSMAN, New York University, Abu Dhabi, Abu Dhabi, UAE, School of
Electrical Engineering and Computer Science, University of Ottawa,
Ottawa, ON K1N 6N5, Canada; “Affective Haptics: Current Research and
Future Directions” 2015
•NURATIQA NATRAH MANSOR, MUHAMMAD HERMAN JAMALUDDIN,
AHMAD ZAKI SHUKOR, 1,2,3 Centre for Robotics and Industrial
Automation (CERIA), Universiti Teknikal Malaysia Melaka, Malaysia;
CONCEPT AND APPLICATION OF VIRTUAL REALITY HAPTIC
TECHNOLOGY 2014
•Abdulmotaleb El Saddik and team, “Haptic Technologies: Bringing Touch
To Multimedia” 2011
HAPTIC SUIT presentation (2018)

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HAPTIC SUIT presentation (2018)

  • 1. Presented By: Parnika Gupta B.Tech EC 3rd year Roll no.- 10766
  • 2. •Haptic suit is one of the revolutionary wearable devices in the field of virtual reality. •It is also known as haptic vest, tactile suit or gaming suit. •It allows the user to completely dive into the world of virtual reality beyond visualization.
  • 3. ‘Haptics’ is derived from the Greek word ‘haptikos’ which means – ‘being able to come into contact’. It’s the science of applying touch (tactile) sensation and control to interact with computer applications. It basically expands the notion of bidirectional communication between humans and computers to include sensory feedback. Virtual reality is a form of human-computer interaction providing a virtual environment that one can explore through direct interaction with our senses. It is the imitation of the real world where one should be able to interact with the environment and get a feedback.
  • 4. •Haptic feedback means responding to sensations. •It is the basic principle on which haptic suits work. •Sensations received and transmitted in two ways: Tactile and Force. TACTILE FEEDBACK Refers to the sensations felt by the skin like- pressure, shear, slip, vibration, temperature etc. FORCE FEEDBACK It reproduces the directional forces that can result from solid boundaries like-position, orientation, force etc.
  • 5. •In 1990’s, robotic engineers of MIT thought that if they could move robot arm by computer then why couldn’t they utilise the robot arm to analyze the computer data. •So, the haptic devices are achually reverse robotics. •First haptic device was Phantom, used for 3-D modeling.
  • 6. Aura Interactor (1994) RD Space Vest (2007) Tactile Gaming Vest (2010) ARAIG (2013) KOR-FX (2014) Teslasuit (2015) Rapture (2016) NeoSensory Exoskin(2018)
  • 7. Haptic feedback system Motion capture and avatar system Biometric system Climate control system • The works on the principle of sensitisation of the suit based on sending a tiny pulse of different amplitude, frequency, amperage to the electrode. Haptic feedback system • Tracks the movement and determine the position of a person in space accurately. Can be done in two ways: Inertial and optical. Motion capture and avatar system • Real-time monitoring and processing is done and the data analyzed could be transmitted easily, like- ECG, blood pressure etc. Biometric system • A temperature control technology that is responsible for raising and lowering the temperature is Peltier element (within the 10-40 degrees range). Climate control system
  • 8. Compute the VR behaviour over timeMeasures signalsSenses signal Feedback
  • 9. Design of Haptic System/Haptic interface: Consists of a haptic device and software-based computer control mechanisms. It enables human–machine communication through the sense of touch. Actuator: Vibrates the device in a specific pattern. The type of actuator will determine there solution and quality of the haptic effects. Simulation engine: responsible for computing the virtual environments behavior over time; Visual, auditory, and haptic rendering: compute the virtual environment’s graphic, sound, and force responses toward the user; Transducers: convert visual, audio, and force signals from the computer into a form the operator can perceive. Sensors: It is responsible for sensing the haptic information exerted by the user on a certain object and sending these force readings to the haptic rendering module. Haptic rendering: The process of calculating the sense of touch, especially force. Software: The software generates the haptic waveforms and can reside on an applications processor, microcontroller, or integrated driver Driver: Part of the electrical design and is the bridge between the controller and the actuator.
  • 10. 1. All-in-one solution (many sensors could be fabricated easily) 2. Health monitoring and analysis is fast 3. A large surface (body) better data acquisition 4. Wireless connection 5. Better virtual experience 6. Activity tracking • low response time • great accuracy of capturing (recording movements) 7. Self-adjusting temperature • cools the garments during and before the exercise • lowers cardiovascular strain
  • 11. 68 haptic points, 11 motion sensors, with more than 250 different types sensations
  • 12. Flexible wearable sensors for health monitoring Activity -tracker Smart ring An Interactive Belt Worn Badge and many more… Fitness socks and shoes Gloves and AR/VR glasses
  • 13. 1. Space stations 2. Medicine 3. Training purposes 4. Entertainment and cinema 5. Smart clothing 6. Education
  • 14.
  • 15. 1. Cost- Research and production cost is very high. 2. Security- Wireless wearable devices could be hacked. 3. Intrusion- People can be overwhelmed by the huge amount of data and can easily be panicked by misinterpreting any vital health data. 4. Sensitive signal- Wrong data could be send. 5. Energy- High energy consumption in some wearables like in climate control system.
  • 16. We hope for a: 1. Flexible 2. Accurate 3. Light weight 4. Durable 5. Self-adaptive 6. Multi-purpose suit
  • 17. The world is full of things that intrigue us. The haptic suit is the future of reality technology and clothing(e-textiles). It is designed to help people learn things and abstracts present in the world efficiently, although a lot of research and cost is required. It has full potential to replace the normal clothing style and standard of learning and living.†
  • 18. •https://teslasuit.io/blog/ •Deepa Mathew, University of Tampere Department of Computer Sciences Interactive Technology; Research: Wearable Haptics October 2008 •Prof. Dr. Marc Van Parys; “Development and Research of Smart Functional Clothing Textiles” 2013 •MOHAMAD A. EID1 , (Senior Member, IEEE), AND HUSSEIN AL OSMAN, New York University, Abu Dhabi, Abu Dhabi, UAE, School of Electrical Engineering and Computer Science, University of Ottawa, Ottawa, ON K1N 6N5, Canada; “Affective Haptics: Current Research and Future Directions” 2015 •NURATIQA NATRAH MANSOR, MUHAMMAD HERMAN JAMALUDDIN, AHMAD ZAKI SHUKOR, 1,2,3 Centre for Robotics and Industrial Automation (CERIA), Universiti Teknikal Malaysia Melaka, Malaysia; CONCEPT AND APPLICATION OF VIRTUAL REALITY HAPTIC TECHNOLOGY 2014 •Abdulmotaleb El Saddik and team, “Haptic Technologies: Bringing Touch To Multimedia” 2011