This document discusses virtual reality (VR), including its history, types, technologies, and applications. It describes how VR allows users to interact with computer-generated environments in a variety of ways. The types of VR discussed are immersive, window on world, telepresence, and mixed reality. The technologies covered include hardware like head-mounted displays and software like rendering and programming. Finally, applications of VR mentioned are in entertainment, training, architecture, medicine, and engineering design.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
What is Virtual Reality?
Why we need Virtual Reality?
Virtual reality systems
Virtual Reality hardware
Virtual Reality developing tools
The Future of Virtual Reality
Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the concept. Jaron Lanier coined the term Virtual Reality in 1987. Today Virtual Reality plays a big part in the everyday lives of the world’s population.
this covers
1)what is virtual reality?
2)introduction.
3)history
4)types of virtual reality.
5)hardware used in virtual reailty
6)applications
7)advantage and disadvantage
A virtual environment (VE) is a digital space in which a user’s movements are tracked and his or her surroundings rendered, or digitally composed and displayed to the senses, in accordance with those movements.
The virtual reality is the emerging technology with lots of applications in different fields. The various applications of virtual reality in various fields are shown in these slides. It also shows how it will be beneficial in the future world and what all changes it can bring in different areas.
what is virtual reality?
Virtual Reality:Virtual reality is, plainly speaking, seeing an imaginary world, rather than the real one. Seeing, hearing, smelling, testing, feeling. The imaginary world is a simulation running in a computer. The sense data is fed by some system to our brain.
In this presentation slide we are going to discuss about :
History of Virtual Reality.
Types of Virtual Reality.
Devices used in Virtual Reality.
Applications of Virtual Reality.
Conclusion.
Augmented Reality; mostly confused with virtual reality is a completely different concept and is extensively implemented in various leading companies' R&D departments to experiment with design and performance characteristics.
Virtual Reality is a growing technology.
VIRTUAL REALITY REFERS TO A HIGH-END USER INTERFACE THAT INVOLVES REAL-TIME SIMULATION AND INTERACTION THROUGH MULTIPLE CENSORIAL CHANNELS.
VIRTUAL REALITY IS A COMPUTER GENERATED WORLD WITH WHICH THE USER CAN INTERACT WITH THE COMPUTER GENERATED VIRTUAL WORLD.
IVAN SUTHERLAND IS THE 1ST PERSON TO DEVELOP A VIRTUAL REALITY MACHINE. THAT IS THE FIRST HEAD MOUNTED DISPLAY ( HMD ), WHICH WAS DEVELOPED IN 1968.
Virtual reality-What you see is what you believe kaishik gundu
The recent and the most famous technology cruising in the world and has got good applications in the modern world.This is a small Slide Show on the topic
This presentation describes and defines Virtual Really.
Its also mentions some of its ongoing research for its viable usage in the field of electrical engineering.
It was done a school project.
And the information was collected sources available on the internet.
THIS is about the new technology arriving in 21st century taking the world to a whole new level. We are going to replace this real world interface with an imaginary one by using this concept
An overview on virtual reality and its history,types of VR,Architecture and various applications of it.It contains Current problems and future works as well.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Search and Society: Reimagining Information Access for Radical FuturesBhaskar Mitra
The field of Information retrieval (IR) is currently undergoing a transformative shift, at least partly due to the emerging applications of generative AI to information access. In this talk, we will deliberate on the sociotechnical implications of generative AI for information access. We will argue that there is both a critical necessity and an exciting opportunity for the IR community to re-center our research agendas on societal needs while dismantling the artificial separation between the work on fairness, accountability, transparency, and ethics in IR and the rest of IR research. Instead of adopting a reactionary strategy of trying to mitigate potential social harms from emerging technologies, the community should aim to proactively set the research agenda for the kinds of systems we should build inspired by diverse explicitly stated sociotechnical imaginaries. The sociotechnical imaginaries that underpin the design and development of information access technologies needs to be explicitly articulated, and we need to develop theories of change in context of these diverse perspectives. Our guiding future imaginaries must be informed by other academic fields, such as democratic theory and critical theory, and should be co-developed with social science scholars, legal scholars, civil rights and social justice activists, and artists, among others.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
3. VIRTUAL REALITY
INTRODUCTION
• A computer generated
world with which user can
interact is called Virtual
Environment.
• This interaction can vary
from looking around to
interactively modifying the
world.
4. 1960
• The first VR Head Mounted Display
1965
• The Ultimate display by Ivan Sutherland
1968
• Ivan Sutherland and his student Bob Sproull created the first VR /
AR head mounted display (Sword of Damocles)
Brief History
1969
• Myron Kruegere a virtual reality computer artist developed a series of experiences
which he termed “artificial reality” in which he developed computer-generated
environments that responded to the people in it
1991
• Virtuality Group Arcade Machines
5. TYPES OF VIRTUAL REALITY
• There are following types of virtual
reality.
Immersive
6. IMMERSIVE VIRTUAL REALITY
The Immersive Virtual
Reality System completely
involve the users personal
viewpoint in the virtual world
Like a person experiencing
cave scene
See simulated world
and "be" in that
simulated world
7. WINDOW ON WORLD VIRTUAL REALITY
(WOW)
It is a normal virtual world. that has
been developed on a DESKTOP PC
The most common form of the WOW
are COMPUTER GAMES. that uses 3D
simulation of the real worlds
8. TELE PRESENCE VIRTUAL REALITY
This is the another technique in V.R. where we
use some remote sensors placed some where
the virtual world
That maps the human actions and correlates
them to the actions that has to be done by the
objects in the virtual world
Fire fighters uses remote controlled vehicles to
operate some dangerous conditions. This
vehicles are equipped with Telepresence
systems.
9. MIXED VIRTUAL REALITY
This is the technique combining the V.R system
and tale presence
Here the input is to both the tale presence and
V.R system are fed as input
In this type of virtual reality user can see, Hear virtual
world and can operate that world by using
Telepresence.
10. TECHNOLOGY OF VIRTUAL
REALITY
• We have easily to understand ,in V.R technology is classified
as follows
such as;
Hard wares used in V.R
Head mounted display(H.M.D)
BOOM
CAVE
Software wares used in V.R
RENDERING
PROGRAMMING
Architecture of V.R
11. HARD WARES USED IN V.R
• There is a number of hard wares developed for the usage
by VIRTUALREALITY
some are explained below
Head mounted displays(H.M.D)
This is the basic system used in V.R
The HMD consist of two miniature display screens .that
produces the stereoscopic images and the optical position
tracking system
The image generating computer produces the respective
view corresponding to the orientation of user head in the
virtual world
12. The BOOM (Binocular Omni-
Orientation Monitor) is a head-coupled
stereoscopic display device.
Screens and optical system are
housed in a box that is attached to a
multi-link arm.
The user looks into the box through
two holes, sees the virtual world, and
controls his motions with the arm
HARD WARES USED IN V.R
BOOM SYSTEM
13. HARD WARES USED IN V.R
CAVE (Cave Automatic Virtual
Environment)
The cave consist of a cube shaped
room
The stereoscopic images are
projected on to a walls,and floor of the
room with the help of a number of
projectors
14. HARD WARES USED IN V.R
CAVE (Cave Automatic Virtual
Environment)
15. SOFTWARE WARES USED IN V.R
• The most commonly used software's for developing 3D worlds are;
VRML V 1.0, VRML 97, VRML V 2.0
3D STUDIO MAX
RHINO 3D
AMAPI 3D
ALICE 99
BLENDER
16. • Also there are many concepts of developing the
virtual worlds using the software.
They are:
Rendering
we use the technique of wire framing. A sample
output and its wire frame model are shown below.
After developing the wire frame model what we have
to do is simply to apply the texture to it. This is called
texturing. The texture applied can be a photograph
or any predefined textures such as metal, rock,
wood and cement flooring.
SOFTWARE WARES USED IN V.R
17. SOFTWARE WARES USED IN V.R
Rendering
Some of example images rendering and
texturing
18. Programming
The other tool available for developing the virtual worlds is by programming
people used to develop the virtual worlds using the traditional programming
language, JAVA. As we have mentioned earlier VRML is a language born from the
family of XML
VRML is a Virtual Reality Modeling Language
SOFTWARE WARES USED IN V.R
19. ARCHITECTURE OF V.R
• Input Processor, Simulation Processor, Rendering
Processor and World Database.
20. ARCHITECTURE OF V.R
• COMPONENTS OF V.R
Input Processor
Control the devices used to input information to
the computer. The object is to get the coordinate
data to the rest of the system with minimal lag
time.
keyboard, mouse, 3D position trackers, a voice
recognition system, etc
21. COMPONENTS OF V.R
Simulation Processor
Core of a VR system.
Takes the user inputs along with any tasks
programmed into the world and determine the
actions that will take place in the virtual world
ARCHITECTURE OF V.R
22. • COMPONENTS OF V.R
Rendering Processor
Create the sensations that are output to the
user
Separate rendering processes are used for visual,
auditory, haptic and other sensory systems
World Database
Store the objects that inhabit the world, scripts that
describe actions of those objects
ARCHITECTURE OF V.R
24. APPLICATIONS OF VR
• Architecture Designing
virtual reality has been used to
establish models of architectural
models and buildings before
construction begins
experiment with different lighting
schemes, furnishings, or even the
layout of the house itself
25. Medicine
• With the simulation of the entire physiology of
the human body , the effects of various
illnesses or organ replacement will be visible.
The surgeon using an
• HMD and Data Gloves may have a complete
simulated view of the surgery. For medical
students learning how to operate, the best way
would be to start with 3D virtual patients.
APPLICATIONS OF VR
26. ENGINEERING DESIGNING
• VR is widely used in engineering and designing
process.
• It gives better understanding of the design and
facilitates changes wherever necessary
• It helps to reduce the time and cost factor.
Examples: Building construction, car designing, railway
construction…
APPLICATIONS OF VR
27. ENTERTAINMENT
• The entertainment industry is one of the most enthusiastic
advocates of virtual reality, most noticeably in games and
virtual worlds.
• Virtual Museum, e.g. interactive exhibitions
• Gaming
• Film making and theaters
• Virtual theme parks
APPLICATIONS OF VR
28. TRAINING
• Virtual reality environments have been used for
training simulators.
• Examples include flight simulators, battlefield
simulators for soldiers,paratrooping.
APPLICATIONS OF VR
29. ADVANTAGES OF VR
Training
Risk-free experience
Experiencing things you wouldn’t
normally be able to experience
Entertainment; fun, artistic
expression.
30. DIS ADVANTAGES OF VR
Disengagement with real world.
VR replacing reality.
People preferring VR to reality.
Difficulty of distinguishing between
virtual and real, ‘false realities
represented in VR.
Possible impacts on real body
31. CONCLUSION
Virtual Reality is a growing industry.
. The ability of Virtual Reality to produce realistic worlds of data,
objects and environments, with which the users can interact and
manipulate in a realistic and an intuitive manner
Virtual Reality provides a solution by providing a platform which
makes it possible by using the applications of Virtual Reality