Haptics touch the virtual


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Haptics touch the virtual

  2. 2. ‘Haptics’ is derived from the Greek word ‘haptikos’which means-”being able to come into contact with” THE SENSE OF TOUCH
  3. 3. What is Haptic• Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user.• This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators).
  4. 4. Basic idea• Haptics, is the technology of adding the sensation of touch and feeling to computers.• A haptic device gives people a sense of touch with computer-generated environments, so that when virtual objects are touched, they seem real and tangible.• Understanding and enabling a compelling experience of Presence not limited to "being there", but extended to "being in touch" with remote or virtual surroundings
  5. 5. Basic system configuration
  6. 6. Virtual Reality• Virtual reality is a form of human- computer interaction providing a virtual environment that one can explore through direct interaction with our senses.• It’s a mere imitation of the real world.• Users can react with VE through the use of inputdevices or multimodal devices
  7. 7. The real world• Our primary interface with the real world is our haptic sense (sense of touch).• In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback.• User should be able to touch the virtual object and feel a response from it.• This feedback is called Haptic Feedback
  8. 8. Haptic FeedbackThe human operator typically holds or wears thehaptic interface device and perceives audiovisualfeedback from audio and visual displays
  9. 9. The TechnologyHaptics is implemented through different type ofinteractions with a haptic device communicatingwith the computer. These interactions can becategorized into the different types of touchsensations a user can receive:• Tactile feedback• Force feedback
  10. 10. Haptic devicesIt allows users to touch, feel and manipulate3-D objects in virtual environments.
  11. 11. How are Haptic devices different?• Common interface devices like mouse and joystick are only input devices. No feedback.• Haptic devices are input-output devices.
  12. 12. Classification of Haptic Devices1) Virtual reality/ Telerobotics based devices i) Exoskeletons and Stationary device ii) Gloves and wearable devices iii) Point-sources and Specific task devices iv) Locomotion Interfaces2) Feedback devices i) Force feedback devices ii) Tactile displays
  13. 13. Exoskeletons• large and immobile systems that the user must attach him or herself to.• their large size and immobile nature allow for the generation of large and varied force information.
  14. 14. Gloves and wearable devices• The user can move naturally without being weighed down by a large exoskeleton or immobile device• E.g.Hand Master
  15. 15. Force feedback devices• Connected to computer systems applying forces to simulate the sensation of weight and resistance providing information to the user.• Input from the user in the form of hand, or other body segment whereas feedback from the computer or other is in the form of force or position.
  16. 16. Tactile displays• Tactile feedback tells us the texture of the surfaces.• Using this we can feel different surfaces and slipping sensations can be produced.
  17. 17. Applications• Virtual reality• Virtual surgery• Telerobotics• Military training in virtual environment• Games & many more…
  18. 18. Surgery
  19. 19. Conclusion• Haptic devices must be miniaturized so that they are lighter, simpler and easier to use.• Large potential for applications in critical fields as well as for leisurely pleasures.• Haptics is the future for online computing and e-commerce, it will enhance the shopper experience and help online shopper to feel the merchandise without leave their home