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Gamification Design
For Training and Talent Development
MONICA CORNETTI
CEO, SENTENTIA GAMIFICATION
WWW.SENTENTIAGAMES.COM
Gamification Strategy Design
A Trademarked and Proven Method
• #1 Gamification Guru, International
Speaker, and Acclaimed Author
• Founder and CEO of Austin-based
Sententia Gamification Consortium
• Monica Cornetti
• www.monicacornetti.com
• www.SententiaGames.com
• @monicacornetti
Gamification is motivational design…
the use of game elements and game
mechanics in a non-game context
in order to engage users and
solve problems.
What is gamification?
What is the process?
The Sententia Level 1 Gamification Apprentice Certification program
takes you through the 5-step process of gamifiying a corporate training
or adult learning program. By following this proven 5-step plan, you are
essentially assured a successful outcome.
Game mechanics such as points, levels, challenges, rewards, chance,
collaboration, scarcity, time limits, and leaderboards are directly linked
to the human desires of achievement, status, self-expression,
competition, and altruism.
In this 6-contact hour certification program you will use an L&D case
study as you overlay the 5-step Game the System™ model for
gamification strategy design, gather data, and participate in creative,
problem-solving, and assessment activities.
The ONLY Gamification Certification
that earns you recertification*
credits with HRCI, SHRM, and ATD.
Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
Focus on Do…
What are they not
doing now?
What is the desired
outcome?
How will you
measure success?
Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
There are 3 kinds of employees…
Those who know they are winning.
Those who know they are losing.
Those who don’t know the score.
The Game of Work by Charles A. Coonradt
Because the training needs are often obtuse, it is a
good idea for you to get a very clear picture of what
winning looks like. What numbers will be used to
evaluate success? What are your micro-indicators
for measuring results? What are you comparing?
How will you know if it is getting better or worse?
Promotes context, emotional
engagement, stickability,
and positive
outcomes in
the workplace.
Storytelling
Slides 9-22 show snips and screen shots of
what talent development professionals
like you have accomplished with
gamification strategy design in the
Sententia Level 1
Gamification Apprentice Certification
Storytelling
Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
Critical Thinking in
Handling Foster Care Cases
December 2016Proposed by Xiaofang Li
Xiaofang Li
xiaofangli@ou.edu
Program Flow
Xiaofang Li
xiaofangli@ou.edu
Activities of Phase One (Pre-work)
Online Self-
Introduction
Pre-Training
Discussion
Gamification
Modules
Mini
Assignment
Assessment
03 Online Self-Introduction
• Self-introduction in the LMS
• Exchange ideas on expectations for the training program in a
discussion forum
02 Assessment
• 360 degree assessment
• An assessment to evaluate the learner’s prior knowledge,
confidence and commitment
01 Pre-Training Discussion
• A formal meeting between the participant and his/her manager
(15-30 minutes)
• Tools: Coaching Guide for the Manager; “Learning Contract”
05 Mini Assignment
• Prepare a real and current issue you have for the workshop
• Provide evidences (examples) of the issue
04 Gamification Module
• 5 interactive scenario-based online learning modules (see the
word document for scenarios)
• Discussion forums at the end of each module
Xiaofang Li
xiaofangli@ou.edu
Engagement
Game Mechanics
1. Cues/Questions: The participant will be presented cues or questions in the
adventure to promote critical thinking and reflection.
2. Feedback: When the participant makes a critical decision, there will be
customized feedback based on the participant’s choice.
3. Levels: The participant will go through the eight-step stairway of critical
thinking in each scenario.
4. Progression: The success is granularly displayed and measured through the
process of completing itemized tasks.
5. Performance summary: There will be an overview of the participant’s
strengths and weaknesses in using critical thinking skills to handle cases.
6. Chats: There will be an online learning community for the participants to share
thoughts and communicate ideas.
Xiaofang Li
xiaofangli@ou.edu
Kathleen Oropallo, Ph.D
CEO and Sr. Consultant
EDUSOAR LEARNING
koliteracy@aol.com
Mike Young is a new intern at Neuro
Systems. Director Jill Hardcase is a
new leader in her role. She is
responsible for developing applications
to improve patient care, but what she
does not understand is how her
leadership style is bringing an incredible
amount of stress to her intern Mike.
This could result in Mike becoming one
of those patients that Jill is supposed to
help. The action takes place within each
of Mike’s internal organs. The players
will become Mike and will take on the
choices he must make as he faces each
obstacle.
Sonia Scott
Sonia Scott Consulting
soniarscott@hotmail.com
Sonia Scott
Sonia Scott Consulting
soniarscott@hotmail.com
Tammy Williams Ball
Coaching by the Balls
tammy.ball@coachingbytheballs.com
Donna Gintz
State of Arizona
dgintz595@aol.com
Donna Gintz
State of Arizona
dgintz595@aol.com
Donna Gintz
State of Arizona
dgintz595@aol.com
Donna Gintz
State of Arizona
dgintz595@aol.com
The challenge was to create a test/knowledge check for our
learners that was fun.
How it works:
Terry the Turkey starts out with no feathers. From the map of
Thanksgiving Woods, the learner will click on a feather to
receive a question. If the question is answered correctly,
they will earn a feather. Goal is to get as many feathers as
possible.
Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template:
https://community.articulate.com/discussions/articulat
e-storyline/thanksgiving-turkey-themed-game-test
Beth Cooper
BethCooper@Fliklifestyles.com
Beth Cooper
BethCooper@Fliklifestyles.com
Three Levels of Gamification Certification
www.SententiaGames.com
Level 1
Gamification
Apprentice
Online Program
Begins
January 17
Meet Nick,
Your Guide…
https://sententia.mykajabi.com/p/level-1-virtual
Objectives
Level 2
Gamification
Journeyman
Online Program
Begins
January 16
The Adventure Continues…
https://sententia.mykajabi.com/p/level-2-certification
Objectives
THANK YOU
Twitter: @monicacornetti
Website: www.monicacornetti.com
Website: www.SententiaGames.com
Email: guru@sententiagames.com
Learn More About Sententia Certifications
Live and Online Programs
Monica Cornetti
Founder and CEO, Sententia Gamification

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Gamification Design for Training and Talent Development

  • 1. Gamification Design For Training and Talent Development MONICA CORNETTI CEO, SENTENTIA GAMIFICATION WWW.SENTENTIAGAMES.COM
  • 2. Gamification Strategy Design A Trademarked and Proven Method • #1 Gamification Guru, International Speaker, and Acclaimed Author • Founder and CEO of Austin-based Sententia Gamification Consortium • Monica Cornetti • www.monicacornetti.com • www.SententiaGames.com • @monicacornetti
  • 3. Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems. What is gamification?
  • 4. What is the process? The Sententia Level 1 Gamification Apprentice Certification program takes you through the 5-step process of gamifiying a corporate training or adult learning program. By following this proven 5-step plan, you are essentially assured a successful outcome. Game mechanics such as points, levels, challenges, rewards, chance, collaboration, scarcity, time limits, and leaderboards are directly linked to the human desires of achievement, status, self-expression, competition, and altruism. In this 6-contact hour certification program you will use an L&D case study as you overlay the 5-step Game the System™ model for gamification strategy design, gather data, and participate in creative, problem-solving, and assessment activities. The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
  • 5. Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  • 6. Focus on Do… What are they not doing now? What is the desired outcome? How will you measure success? Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  • 7. There are 3 kinds of employees… Those who know they are winning. Those who know they are losing. Those who don’t know the score. The Game of Work by Charles A. Coonradt Because the training needs are often obtuse, it is a good idea for you to get a very clear picture of what winning looks like. What numbers will be used to evaluate success? What are your micro-indicators for measuring results? What are you comparing? How will you know if it is getting better or worse?
  • 8. Promotes context, emotional engagement, stickability, and positive outcomes in the workplace. Storytelling
  • 9. Slides 9-22 show snips and screen shots of what talent development professionals like you have accomplished with gamification strategy design in the Sententia Level 1 Gamification Apprentice Certification Storytelling Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  • 10. Critical Thinking in Handling Foster Care Cases December 2016Proposed by Xiaofang Li Xiaofang Li xiaofangli@ou.edu
  • 12. Activities of Phase One (Pre-work) Online Self- Introduction Pre-Training Discussion Gamification Modules Mini Assignment Assessment 03 Online Self-Introduction • Self-introduction in the LMS • Exchange ideas on expectations for the training program in a discussion forum 02 Assessment • 360 degree assessment • An assessment to evaluate the learner’s prior knowledge, confidence and commitment 01 Pre-Training Discussion • A formal meeting between the participant and his/her manager (15-30 minutes) • Tools: Coaching Guide for the Manager; “Learning Contract” 05 Mini Assignment • Prepare a real and current issue you have for the workshop • Provide evidences (examples) of the issue 04 Gamification Module • 5 interactive scenario-based online learning modules (see the word document for scenarios) • Discussion forums at the end of each module Xiaofang Li xiaofangli@ou.edu
  • 13. Engagement Game Mechanics 1. Cues/Questions: The participant will be presented cues or questions in the adventure to promote critical thinking and reflection. 2. Feedback: When the participant makes a critical decision, there will be customized feedback based on the participant’s choice. 3. Levels: The participant will go through the eight-step stairway of critical thinking in each scenario. 4. Progression: The success is granularly displayed and measured through the process of completing itemized tasks. 5. Performance summary: There will be an overview of the participant’s strengths and weaknesses in using critical thinking skills to handle cases. 6. Chats: There will be an online learning community for the participants to share thoughts and communicate ideas. Xiaofang Li xiaofangli@ou.edu
  • 14. Kathleen Oropallo, Ph.D CEO and Sr. Consultant EDUSOAR LEARNING koliteracy@aol.com
  • 15. Mike Young is a new intern at Neuro Systems. Director Jill Hardcase is a new leader in her role. She is responsible for developing applications to improve patient care, but what she does not understand is how her leadership style is bringing an incredible amount of stress to her intern Mike. This could result in Mike becoming one of those patients that Jill is supposed to help. The action takes place within each of Mike’s internal organs. The players will become Mike and will take on the choices he must make as he faces each obstacle. Sonia Scott Sonia Scott Consulting soniarscott@hotmail.com
  • 16. Sonia Scott Sonia Scott Consulting soniarscott@hotmail.com
  • 17. Tammy Williams Ball Coaching by the Balls tammy.ball@coachingbytheballs.com
  • 18. Donna Gintz State of Arizona dgintz595@aol.com
  • 19. Donna Gintz State of Arizona dgintz595@aol.com
  • 20. Donna Gintz State of Arizona dgintz595@aol.com
  • 21. Donna Gintz State of Arizona dgintz595@aol.com
  • 22. The challenge was to create a test/knowledge check for our learners that was fun. How it works: Terry the Turkey starts out with no feathers. From the map of Thanksgiving Woods, the learner will click on a feather to receive a question. If the question is answered correctly, they will earn a feather. Goal is to get as many feathers as possible. Brandon Tanguay Content Developer at Vistana Signature Experiences Brandon.Tanguay@vistana.com Link to Brandon’s template: https://community.articulate.com/discussions/articulat e-storyline/thanksgiving-turkey-themed-game-test
  • 25. Three Levels of Gamification Certification www.SententiaGames.com
  • 26. Level 1 Gamification Apprentice Online Program Begins January 17 Meet Nick, Your Guide… https://sententia.mykajabi.com/p/level-1-virtual
  • 28. Level 2 Gamification Journeyman Online Program Begins January 16 The Adventure Continues… https://sententia.mykajabi.com/p/level-2-certification
  • 30. THANK YOU Twitter: @monicacornetti Website: www.monicacornetti.com Website: www.SententiaGames.com Email: guru@sententiagames.com Learn More About Sententia Certifications Live and Online Programs Monica Cornetti Founder and CEO, Sententia Gamification