Sentential Level 1 Gamification Certification for Talent Development Professionals
There are trainers and there are TRUE TALENT DEVELOPERS...
Spend a day learning from the #1 rated Gamification Guru Monica Cornetti and become a better, higher-rated, and considerably more effective trainer, teacher, instructional designer, or human resource professional!
This is like no conference or workshop that you’ve ever been to before. The Sententia Gamification Certification LIVE is a complete immersion experience designed to leave you creatively inspired and technically masterful. You’ll leave exhausted and exhilarated. For those reasons, this certification is reserved for those who are truly committed to mastery.
The Sententia Gamification Certification is the premier standard in the world for recognition as a gamification specialist for Talent Development Professionals. Holding a Certified Gamification Professional credential serves as a visible acknowledgement of your demonstrated mastery of core gamification principles and skills essential to the best practice of talent development. Plus, Sententia is the ONLY Gamification Certification that earns you recertification credits with HRCI, SHRM, and ATD.
Whether you are a new or seasoned learning professional, this certification will help you to quickly and easily learn how to adapt a gamification strategy for your programs.
BUT… you do need to be prepared to come and play FULL OUT for the entire day to DRAMATICALLY IMPROVE your L&D results and SIGNIFICANTLY INCREASE your credibility and influence.
You’ll improve your confidence, make more convincing pitches to the C-team, and lead your colleagues and co-workers with an articulate vision.
For more on Sententia Certifications please visit www.sententiagames.com
For more on Monica Cornetti please visit www.monicacornetti.com
Jasmine Sandler copyrighted social media programs for corporationsJasmine Sandler
For B2B companies that need to develop a Social Media presence, drive social engagement, get their sales teams selling on B2B social media, these programs address every aspect required for proper B2B Social Media Marketing.
Each month, join us as we highlight and discuss hot topics ranging from the future of higher education to wearable technology, best productivity hacks and secrets to hiring top talent. Upload your SlideShares, and share your expertise with the world!
Not sure what to share on SlideShare?
SlideShares that inform, inspire and educate attract the most views. Beyond that, ideas for what you can upload are limitless. We’ve selected a few popular examples to get your creative juices flowing.
Gamification Design for Training and Talent DevelopmentMonica Cornetti
Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com
An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.
The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.
Learn more at: www.SententiaGames.com/certifications.html
Gamification - making work fun, or making fun of work?Collabor8now Ltd
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions:
Does gamification have a place as an effective business change agent?
Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Jasmine Sandler copyrighted social media programs for corporationsJasmine Sandler
For B2B companies that need to develop a Social Media presence, drive social engagement, get their sales teams selling on B2B social media, these programs address every aspect required for proper B2B Social Media Marketing.
Each month, join us as we highlight and discuss hot topics ranging from the future of higher education to wearable technology, best productivity hacks and secrets to hiring top talent. Upload your SlideShares, and share your expertise with the world!
Not sure what to share on SlideShare?
SlideShares that inform, inspire and educate attract the most views. Beyond that, ideas for what you can upload are limitless. We’ve selected a few popular examples to get your creative juices flowing.
Gamification Design for Training and Talent DevelopmentMonica Cornetti
Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com
An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.
The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.
Learn more at: www.SententiaGames.com/certifications.html
Gamification - making work fun, or making fun of work?Collabor8now Ltd
Gamification is about understanding and influencing human behaviours in order to achieve a specific outcome. Gamification seeks to take enjoyable aspects of games - fun, play and challenge - and apply them to real-world business processes. Analysts are predicting massive growth of gamification over the next few years, but the jury is still out on whether there is any substance or evidence to back up some of the benefits being touted. This webinar will address the following questions:
Does gamification have a place as an effective business change agent?
Can gamification encourage more effective knowledge sharing behaviours and better employee engagement within and across the (your) organisation?
Innovation Pioneers Tank Meeting 22 May 2013: GamificationRené Heunen
Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
Gamification - Monica Cornetti Training Magazine Conference 2018Monica Cornetti
Creating Change with Gamification
Presented by Monica Cornetti at the Training Magazine Conference 2018
Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees “play” all day.
Using case studies from real-life programs such as Brown University, Amazon, Wyndham Properties, and more… you'll learn how and why Gamification works, in what context it’s most effective, and what the limits are to this approach of employee engagement training and talent development. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design.
Atlanta, GA
E Book - Gamification Apps for Employee EngagementNextBee Media
Gamification is categorized as the utilization of diversion mechanics and progression to drive game-like engagement in a non-game setting. Gamification is the utilization of game-like ascribes to drive game like player conduct in a non-diversion setting.
How to introduce gamification in your org paris oct 2015An Coppens
Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
Using Gamification to Build a Passionate and Quality-Driven Software Developm...Cognizant
Gamification techniques are increasingly playing a huge role in software development - to motivate team members, reduce the cost of quality, reward high achievers and more. We suggest you begin software gamifying with project management, innovation, the software-development training process and delivery.
Keynote Bizplay 2013: Gamification and Banking: Breaking a lance for gaming i...Maarten Molenaar
Keynote presentation at Bizplay 2013 at Karlsruhe. In this presentation I show my vision on gamification and how we implement this at Rabobank Netherlands.
We all know what gamification is and how it can improve the learning process but how actually LMS and gamification play together? How to make it right?
Learning from Product Failure to Achieve New Product SuccessCarlton Nettleton
Hear how we used value proposition design and Innovation Games to re-focus a failing product into a winning product design. This was a talk at the Scrum Gathering Munich 2016.
Why is Gamification Social Responsibility so important? What are its main characteristics? How to achieve a short- and long-term results on the users but also their surroundings? We share our know-how gathered during creating various gamification projects.
Learn more about our solutions: www.sointeractive.pl/en/
This outstanding business simulation uses gamification software to engage your sales team in a major sales pitch. The experience is immersive and engaging. It helps your team sharpen their skills in pitching for major accounts and also building relationships to ensure repeat business, not just a one time transaction. This is used in International Business Schools.
We also have other simulations dealing with change management, leading virtual teams and managing projects across diverse cultures.
Contact us on info@dawsonmcdonald.com.au
Gamification for Growth Hackers -theflyyFlyyx Tech
You have to ask some of these important questions before you start implementing gamification in your product —
Why is a user doing a particular action in the product?
Why do users return to use your product?
What do they care about?
Digging into intrinsic motivation will help in designing compelling experiences and avoid some common pitfalls of gamification.
You have to connect Points, Badges, Levels, Leaderboards, and other reputation/reward systems that you decide with the intrinsic motivation of your user.
Keep these learnings in mind and you will be able to create a powerful gamification system for your product.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
Level the Playing Field for Employability Skills in Communities Using Adventure-Based Learning
Inclusive Excellence (IE) is the recognition that a community or institution's success is dependent on how well it values, engages and includes the rich diversity of students, staff, faculty, administrators, and alumni constituents.
Junell McCall, CWDP, M.S., M.Ed.
Associate Director, Office of Career Services
Learning Experience Designer, Trans-Disciplinary Data Scholars Development Program
Bethune-Cookman University
Raphael Isokpehi, Ph.D
Director, Trans-Disciplinary Data Scholars Development Program
Bethune-Cookman University
Sententia Gamification Strategy Design, a trademarked and proven process.
Over 2200 have taken our Level 1 Certification in gamification design for training, talent development, HR, and adult education.
Here is a small sample of work projects submitted at the conclusion of the program as a portfolio of evidence.
All work products are copyrighted and used here by permission. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher.
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Materials used at the Innovation Pioneers Tank Meeting at CGI in Stockholm on 22 May 2013, on the subject of gamification. Includes references and links to additional resources by subject authorities.
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Creating Change with Gamification
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Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees “play” all day.
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Gamification is categorized as the utilization of diversion mechanics and progression to drive game-like engagement in a non-game setting. Gamification is the utilization of game-like ascribes to drive game like player conduct in a non-diversion setting.
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The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
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Gamification techniques are increasingly playing a huge role in software development - to motivate team members, reduce the cost of quality, reward high achievers and more. We suggest you begin software gamifying with project management, innovation, the software-development training process and delivery.
Keynote Bizplay 2013: Gamification and Banking: Breaking a lance for gaming i...Maarten Molenaar
Keynote presentation at Bizplay 2013 at Karlsruhe. In this presentation I show my vision on gamification and how we implement this at Rabobank Netherlands.
We all know what gamification is and how it can improve the learning process but how actually LMS and gamification play together? How to make it right?
Learning from Product Failure to Achieve New Product SuccessCarlton Nettleton
Hear how we used value proposition design and Innovation Games to re-focus a failing product into a winning product design. This was a talk at the Scrum Gathering Munich 2016.
Why is Gamification Social Responsibility so important? What are its main characteristics? How to achieve a short- and long-term results on the users but also their surroundings? We share our know-how gathered during creating various gamification projects.
Learn more about our solutions: www.sointeractive.pl/en/
This outstanding business simulation uses gamification software to engage your sales team in a major sales pitch. The experience is immersive and engaging. It helps your team sharpen their skills in pitching for major accounts and also building relationships to ensure repeat business, not just a one time transaction. This is used in International Business Schools.
We also have other simulations dealing with change management, leading virtual teams and managing projects across diverse cultures.
Contact us on info@dawsonmcdonald.com.au
Gamification for Growth Hackers -theflyyFlyyx Tech
You have to ask some of these important questions before you start implementing gamification in your product —
Why is a user doing a particular action in the product?
Why do users return to use your product?
What do they care about?
Digging into intrinsic motivation will help in designing compelling experiences and avoid some common pitfalls of gamification.
You have to connect Points, Badges, Levels, Leaderboards, and other reputation/reward systems that you decide with the intrinsic motivation of your user.
Keep these learnings in mind and you will be able to create a powerful gamification system for your product.
The only learning simulators which guarantees a 90% completion rate in more than 1,000 clients. These award winning game-based learning products are now available in India.
Negotiation skills game:
Merchants is the first online negotiation skills simulator that allows learning to occur through an almost life-like interaction where learners take place of merchants in old Venice.
Leadership skills game:
The Pacific game offers a unique survival adventure that allows learning about leadership skills, motivation, conflict resolution, delegation and empowerment.
To attend the public event closest to you check our calendar:
http://greenbookslearning.com/events/all
Global organizations are always seeking ways to improve their training. Gamification is quickly becoming recognized as a highly engaging method of training in enterprise, as it has the ability to significantly improve employee performance.
In this webinar, Interactive Services CLO, Matt Plass, co-presents with Sara Hurley, Director of Compliance at Integrys Energy Group, to share some valuable tips about the gamification of compliance training. Together, Matt and Sara will outline the benefits of gamified training using the Integrys Corporate Policies boardgame as a case study.
An Introduction to Funifier’s FUNIFICATION ENGINE.
The overall goal of gamification is to more deeply engage with consumers, employees, partners and other audiences so as to inspire them to participate, collaborate, share and interact in some activity or community. A compelling, dynamic, and sustained gamification experience can be used to accomplish a variety of mission-critical business goals. This is FUNIFICATION.
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Over 2200 have taken our Level 1 Certification in gamification design for training, talent development, HR, and adult education.
Here is a small sample of work projects submitted at the conclusion of the program as a portfolio of evidence.
All work products are copyrighted and used here by permission. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher.
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Gamification is an important and powerful strategy for influencing and motivating people in the workplace. Unfortunately, many people think gamification means adding games to training, or letting employees “play” all day.
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www.SententiaGames.com
Gamification is motivational design…
the use of game elements and game mechanics in a non-game context.
Brought to you by Sententia Gamification, the ONLY organization to offer three levels of Gamification Certification for Human Resource and Talent Development professionals. Our gamification certifications can be recognized by HRCI, SHRM, and ATD for recertification credits.
Learn how to Level Up your corporate training, talent development, employee onboarding, productivity, or classroom with this cutting-edge strategy to motivate and engage employees, members, and students.
Put Gamification to work for you!
Learn more about certifications and Train the Trainer programs by contacting: BigHead@SententiaGames.com
Website: www.SententiaGames.com
Weekly Podcast: http://bit.ly/GamificationRadio
Game the System A Proven Method to Level Up Your Training with Gamification 4...Monica Cornetti
Gamification can play a key role in how your organization trains employees when you learn how to think like a game designer.
This eBook introduces you to the Game the System™ Model of #Gamification Instructional Design - a Proven Method for implementing gamification in your training, talent development, and productivity initiatives.
Level 1: Define Business Objectives… The Fundamentals of Fun!
Level 2: It’s Story Time – Create an Epic Adventure
Level 3: Design Variety into Your Learning Activities
Level 4: Add the Game Design and Mechanics
Level 5: Tally up the Aesthetics so They Wanna Play!
Schedule a Workshop in your city or attend our next scheduled Regional Workshop. Find more information at http://www.sententiagames.com/certifications.html
HRCI, SHRM, and ATD Recertification Credits Available
Created by Monica Cornetti, CEO Sententia Gamification
www.monicacornetti.com
www.sententiagames.com
guru@sententiagames.com
A Sententia Gamification Design Tool
www.SententiaGames.com
What is a Learner Persona?
Learner Personas are a fictional representation of your targeted learners. They are based on real data about learner demographics and behavior, along with educated speculation about their personal histories, motivations, and concerns.
Learn More at www.SententiaGames.com
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guru@sententiagames.com
@monicacornetti
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Are you wondering – what is gamification – and why you should care? In this session created for several National Speakers Association Chapters in Texas, Monica Cornetti, rated as a #1 Gamification Guru in the World, you’ll learn how and why Gamification works and in what context it is most effective for your presentations. How can you get your audience to hook into your presentation, think about the cost of not doing what you recommend, and get them invested to take action?
The good news is that Gamification does NOT mean creating a game and expecting it to motivate people … it means taking the dynamics of games and using them in an authentic way to drive the behavior you want to get.
Top 3 audience takeaways geared toward the professional speaker:
1) Explore the potential of game dynamics to produce behavioral and attitudinal change
2) Experience first-hand how gamification design is used to create change
3) Approach gamification from a practical viewpoint for your presentations
You’ll be 100% engaged as you experience gamification. It’s like getting a gold star for a good job… only better.
Sententia LV1 Gamification Apprentice CertificationMonica Cornetti
Virtual program begins September 1, 2016.
In this 6-hour certification program you will use an L&D case study as you overlay the 5-step Game the System™ model for gamification learning design, gather data, and participate in problem-solving and assessment exercises.
http://go.sententiagames.com/level-1-certification
Sententia Gamification
www.SententiaGames.com
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The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome.
Gamification invites people to participate and engage by integrating game mechanics and game dynamics into such things as a website, online community, marketing campaign, and as demonstrated in this book – even a traditional training and development program.
By adding game mechanics to training, Gamification not only increases interest, it makes training FUN!
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
Monica Cornetti
Ranked as #1 Gamification Guru
Founder and CEO - Sententia Gamification Consortium
www.SententiaGames.com
www.monicacornetti.com
Monica Cornetti
Workshop Title and Description
ACCA
September 17, 2015
Gamification 101
Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek designers to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in human resources, talent development, instructional design, and even employee engagement.
Humans like to play, and when there is play involved, we become clever and skillful learners. Add the word “challenge” to any activity, and watch people become intrigued.
As you define the mission, create an epic adventure, add a variety of scenarios for discovery and learning, build a game layer, and tie it all together with aesthetics and design – you’ll get first-hand experience of how gamification design is used to create change within organizations.
You’ll be 100% engaged as you experience gamification for talent development. It’s like getting a gold star for a good job… only better.
For more ideas on the power of gamification and the use of games in learning, get started with a Sententia Level 1 Gamification Certification - enrolling now for online certification.
About the Author: Monica Cornetti Founder and CEO, Sententia www.SententiaGames.com www.monicacornetti.com
A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, writes The Gamification Report blog, and hosts the weekly Gamification Talk Radio program.
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New examples emerge daily of gamification innovation used to tackle challenging problems ranging from brand loyalty to employee engagement to quality life for patients with chronic illness. In fact, gamification may prove to be one of the most effective means for educating and creating real change in a broad area of applications.
Gamification is at the beginning of what will likely become an incredibly successful industry. Organizations will seek designers to help them explore the potential of gaming technology and ideas that produce behavioral and attitudinal change in education, talent development, productivity, and even, quality of life.
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This script is from a webcast that I prepared for a Fortune 500 company earlier this year. Because of a prior booking, I was unable to be at their event live, so we decided on an interactive webcast. I added soft-core gamification elements to the webcast to demonstrate the power of even these simple techniques, and also to help keep the audience engaged with the information.
Annual Sales Meeting June, 2014
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You can access the presentation Gamification 101: Are You Ready for the Gamers? at: http://www.slideshare.net/monicacornettientreprenow/monica-cornetti-gamification-101-2020-workforce-presentation-for-private-client
About The Presenter: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment.
Contact Monica for information about hiring her to work with your group and learn how to apply gamification strategies that produce measurable, value-added ROI to your employee or client engagement strategies. monica@monicacornetti.com
Connect with Monica (@monicacornetti) www.monicacornetti.com
HRSouthwest Conference 2014 - Game the System™ PlayshopMonica Cornetti
Play along on the Game the System™ game board as this hands-on playshop takes you through the 5-step process of gamifiying your company's training programs. Learn how to design and develop a gamified training and development project customized for your organization.
World Explorer Client Engagement Playshop - United AirlinesMonica Cornetti
Monica Cornetti - Gamification Speaker and Program Designer - Customer Engagement Training for United Airlines
This is a presentation Monica recently designed and delivered in a gamification playshop for a division of United Airlines. The group is working on customer engagement strategies and hired Monica to show them how to apply gamification to their sales and marketing mix.
Using her World Explorer - An Epic Adventure into the Ream of Gamification trademarked process, Monica led the group through a hands-on, gamified playshop, exploring the beauty, awe, marvels, and dangers of the 7 different levels of successful gamification.
View the World Explorer Synopsis at this link: http://www.slideshare.net/monicacornettientreprenow/united-airlines-gamification-playshop-world-explorer-synopsis
About The Presenter: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment.
Contact Monica for information about hiring her to work with your group and learn how to apply gamification strategies that produce measurable, value-added ROI to your employee or client engagement strategies. monica@monicacornetti.com
Connect with Monica (@monicacornetti) www.monicacornetti.com
Millennial Madness... Ready or not, hear they come!Monica Cornetti
If you’ve had an encounter with a millennial in the workplace that has left you speechless or frustrated – this program is for you!
There’s a madness in the workplace – 4 generations – unchartered territory – emotions get intense.
Research indicates that people communicate based on their generational backgrounds. Each generation has distinct attitudes, behaviors, expectations, habits and motivational buttons.
Those who thrive during the coming change - as a huge population of Millennials moves in and millions of Boomers move out - will be the ones who keep learning, stay flexible, and maintain a sense of humor.
The 34th Annual American Association of Small Business Development Centers (asbdc-us.org) was held recently in Dallas, TX. The SBDC Network helps Americans start, run and grow their own businesses. The last session of the conference featured Monica speaking on Millennial Madness – and the audience LOVED it!
About The Presenter: A gamification keynote speaker and curriculum designer, Monica Cornetti is rated as the #1 Gamification Guru in the World by UK-Based Leaderboarded. She is the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You. Monica’s niche is gamification used in the corporate environment. Connect with Monica (@monicacornetti) www.monicacornetti.com
Millennial Madness Infographic: http://bit.ly/MillennialMadnessCheatSheet
The Ultimate Cheat Sheet in Managing MillenialsMonica Cornetti
Understanding differences between the generations is fundamental in building successful multigenerational workplace. For each generation there are particular experiences that mold specific preferences, expectations, beliefs and work style.
What Were You Thinking? Breakout Session Shell WAVE 2014Monica Cornetti
Just when you think you’ve seen it all, someone comes along and reminds you that you haven’t. After seeing people do things that undermine their ability to achieve their goals, most of us ask ourselves, “What were you thinking?” Monica reveals why you think the way you do, and how to think differently to create the changes you both want and need in your life.
I
Monica Cornetti
Recognized Player in Thinking Differently
nternational Speaker and Best Selling Author
www.monicacornetti.com
How to Deliver Low Tech Gamification with Game the System™Monica Cornetti
The Game the System™ Model guides you and your team through the process of gamified learning design. By following the 5-step plan, you are essentially assured a successful outcome..
By adding game mechanics to training, Gamification not only increases interest, it makes training “fun.”
The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology.
Gamification does NOT equal technology … it is really a way of thinking about the development and delivery of your training programs.
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Just a game Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?Assignment 3
1. What has made Louis Vuitton's business model successful in the Japanese luxury market?
2. What are the opportunities and challenges for Louis Vuitton in Japan?
3. What are the specifics of the Japanese fashion luxury market?
4. How did Louis Vuitton enter into the Japanese market originally? What were the other entry strategies it adopted later to strengthen its presence?
5. Will Louis Vuitton have any new challenges arise due to the global financial crisis? How does it overcome the new challenges?
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Sententia Gamification Certification and Audits with Monica Cornetti
1.
2. There are trainers and there are TRUE TALENT DEVELOPERS...
Spend a day learning from the #1 rated Gamification Guru Monica
Cornetti and become a better, higher-rated, and considerably more
effective trainer, teacher, instructional designer, or human resource
professional!
This is like no conference or workshop that you’ve ever been to
before. The Sententia Gamification Certification LIVE is a complete
immersion experience designed to leave you creatively inspired and
technically masterful. You’ll leave exhausted and exhilarated.
For those reasons, this certification is reserved for those who are truly
committed to mastery.
Level 1 Gamification Certification
for Talent Development Professionals
3.
4.
5. "I attended Monica’s Game the System™ workshop
and was blown away with how easily and elegantly
she introduces the gamification concept. I’ve
attended other company's workshops but this
one was by far the best. The session allowed
me to see the system in action. I learned so much
from the experience. I intend to implement ideas I
gained in several of my classes.
Game the System™ was a blast! Don’t miss the
opportunity to attend. You won’t regret it."
Letitia Andrews
Technical Trainer, Program Manager
University of Texas at Dallas
6. The Sententia Gamification Certification is the premier standard in the
world for recognition as a gamification specialist for Talent Development
Professionals. Holding a Certified Gamification Professional credential
demonstrates achievement, competence, credibility and mastery to your
employers, clients, colleagues, and professional peers.
Three Levels of Gamification Certification
As an approved provider, Sententia establishes the benchmark for
quality gamification training and assessments. By partnering with
industry experts and gamification gurus, Sententia has developed
a system for gamification accreditation for talent development
professionals that is different from all other certification programs
in the marketplace.
The Sententia Gamification Certification is the ONLY
Gamification Certification that earns you recertification credits
with HRCI, SHRM, and ATD.
For more on Sententia Certifications please visit
www.sententiagames.com
7. Mark Langford
State Director
North Texas SBDC Region
"Monica Cornetti is one of the most engaging
and talented speakers the North Texas SBDC
has ever used.
No matter the topic, Monica always delivers.
Her recent presentation on Gamification was an
absolute hit. The content was presented in a very
interactive fashion and had people learning the
necessary components of the topic from the
beginning.
Monica always leaves our group with new skills
and changes they take back and apply
immediately. We always receive high praise for
bringing Monica’s energy into our training and we
look forward to having Monica back at the North
Texas SBDC anytime.”
8. An individual who has received Level 1- Gamification Apprentice certification has received
introductory training in the fundamentals of gamification as it applies to the 5-step process of
gamifiying an organizational quest (training and development program) within an organization. The
Gamification Apprentice has completed basic training in the 5-step Game the System™ model for
gamification learning design, gathered data, participated in problem-solving exercises, analyzed case
studies, and added their personal experiences to the exploration process.
A Gamification Apprentice typically has a basic understanding of gamification, but has not designed
or led projects on their own.
Length of Course: 6 contact hours Tuition: $497
Course Overview: http://bit.ly/sententiacertificationlevel1
Recertification Accreditations*
HRCI 6 Credits, SHRM 6 PDCs, ATD CPLP 6 points
9. "I recently attended Monica Cornetti’s workshop
called Game the System™ and came away with a
new perspective on how game themes can be built
into instructor lead training. Having read her books
before the workshop.
I found Monica to be as fun in person as I
had pictured her in her books. Her passion
about gamifying material for the adult learner is
evident as she shares specifics and not just
concepts and theories about how to use games
within training.
Be prepared to broaden your concept of learning
games at Monica Cornetti’s Game the System™
workshops."
Linda Gasaway CPLP, CRCR
Senior Instructional Designer
Conifer Health Solutions
10. • HRCI Recertification 6 Credits
• SHRM Recertification 6 PDCs
• ATD CPLP Recertification 6 points
• A Game the System™ Design Kit
• A copy of the Totally Awesome Training Activity Guide: Put Gamification To Work for You
• A step-by-step guide to creating a Learning and Development gamification project
• One-on-one consultation with an experienced gamification designer
• Become part of a community to collaborate on your project outcomes
• Your satisfaction is guaranteed
*One Credit, PDC, or Point is awarded for each physical hour of continuing education that
meet Recertification Guidelines. Please review your Recertification Guidelines posted at
www.td.org/cplp, http://www.hrci.org/recertification/, or http://www.shrm.org/certification
for more information.
For more on Sententia and Sententia Certifications please visit www.sententiagames.com
The Sententia Gamification Certification Benefits
11. Fundamentally, gamification is a technique to influence motivation and engage
people to solve problems, perform certain actions, and have fun while on the
way to building positive energy in the workplace. It also enables transformation
by encouraging voluntary changes in behavior, mindset or attitude in line with
the desired outcomes.
A process audit analyzes a process against agreed upon requirements. It
involves verification by evaluation of an operation or method against
predetermined strategies or standards. It measures conformance
to these standards and the effectiveness of the strategies.
The Sententia Gamification Audits
Sententia will conduct a twofold Gamification Process Audit
to assess the effectiveness of your gamification design and
roll-out plan from the perspectives of business objectives,
usability, playability, engagement, user experience, and flow
perception while playing.
To learn more about a scheduling a Gamification Audit click
here: Sententia Gamification Audit
12. Gamification of real-world training and development is a powerful
technique which can motivate people and help generate loyalty to
your organization, its products, and its message. At its core,
Gamification is about finding the fun in the things that we have to do.
"Making business processes compelling by making them fun is
about the most fascinating and coolest thing that I can think of!" -
Monica Cornetti
Warning: Will Cause An Outbreak of FUN!
13. A gamification speaker and designer, Monica Cornetti is rated as a #1 Gamification Guru in
the world by UK based Leaderboarded. She hosts a weekly Gamification Talk Radio program,
as well as authored the book Totally Awesome Training Activity Guide: Put Gamification to
Work for You. Monica’s niche is gamification techniques that can be used within the
corporate training environment.
She is a professional consultant and known for being one of the leading
players in thinking differently to create better results. In fact, as an
early adopter, she has been designing and delivering gamification
programs for her clients since 2008.
Her gamification design clients include: United Airlines, PepsiCo,
Frito-Lay, Cameron Oil, LeTourneau Cranes, Kimberly Clark,
IncidentPage.net, ASBDC, SHRM, Infinisource, Avant,
The Kansas City Meeting Industry Council, GCI,
Circumference Communication, and Export Connector.
Featured on the cover of Bloomberg Businessweek, Monica
has been designated as "one of the best" as a training
expert, and her audiences from Guam to Georgia and Maui
to Maine give her Perfect 10 reviews.
Sententia Founder and CEO
14. Customer Satisfaction Guaranteed
If for any reason you're not satisfied with your experience, let us know
within 30 days and we'll offer you an alternative service or refund your fee.
Sententia Gamification Gurus are available to speak at your corporate or industry
event. For availability and rates, please contact us at guru@sententiagames.com.
Because we operate independently from any gamification or eLearning platforms,
we are available to consult with you and make unbiased recommendations on the
best platform(s) and technology to meet your needs. For availability and rates,
please contact us at guru@sententiagames.com.
To schedule a certification for your employees or organization at your site please
contact us for availability and rates at guru@sententiagames.com.