Handout to accompany the presentation "101 Interactive Training Techniques to Increase Learning" by Crystal Schimpf, Kieran Hixon & Nancy Trimm at the Colorado Association of Libraries 2011 Conference.
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Karl Kapp
Slides from my SPBT presentation/webinar talking about the Gamification of learning. Also, these slides are a sneak peak of some of the content to be released in Karl's next book "The Gamification of Learning and Instruction."
Do 3D graphics and interactions really make a difference in how a learner interacts with content or other learners? Is a 2D environment as effective for serious games as a 3D environment? Studies are beginning to reveal the elements that make 3d characters more engaging and intriguing to learners. Additionally, research has indicated that the interactions learners have with 3D characters have an impact on learners behavior both within the 3D environment and for some time after the learner leaves that 3D environment. It turns out that 3D does make a difference in terms of learning, motivation and impact on behavior. This session will discuss research that supports the argument that 3D learning environments add additional cues and inputs that make them ideal for teaching certain types of content.
The Power of Play: Learning with The Knowledge GuruScott Thomas, MBA
How do you use the power of play to help people learn? ExactTarget, a global software as a service (SaaS) company, did it with a custom game created with the Knowledge Guru game engine. Players got immersed; the company got learning results.
The Knowledge Guru mobile or desktop game uses repetition and spaced learning to ensure long-term retention. This session will showcase the game and tell you how and why it works. It will also demo Knowledge Guru’s ability to track the learning as players play.
Gamification of Learning and Instruction: What Research tells Us About 3D Ava...Karl Kapp
Slides from my SPBT presentation/webinar talking about the Gamification of learning. Also, these slides are a sneak peak of some of the content to be released in Karl's next book "The Gamification of Learning and Instruction."
Do 3D graphics and interactions really make a difference in how a learner interacts with content or other learners? Is a 2D environment as effective for serious games as a 3D environment? Studies are beginning to reveal the elements that make 3d characters more engaging and intriguing to learners. Additionally, research has indicated that the interactions learners have with 3D characters have an impact on learners behavior both within the 3D environment and for some time after the learner leaves that 3D environment. It turns out that 3D does make a difference in terms of learning, motivation and impact on behavior. This session will discuss research that supports the argument that 3D learning environments add additional cues and inputs that make them ideal for teaching certain types of content.
The Power of Play: Learning with The Knowledge GuruScott Thomas, MBA
How do you use the power of play to help people learn? ExactTarget, a global software as a service (SaaS) company, did it with a custom game created with the Knowledge Guru game engine. Players got immersed; the company got learning results.
The Knowledge Guru mobile or desktop game uses repetition and spaced learning to ensure long-term retention. This session will showcase the game and tell you how and why it works. It will also demo Knowledge Guru’s ability to track the learning as players play.
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
This is part one of a workshop I conducted. The hands-on workshop focused on innovative learning techniques and provided experiences for learners to apply the learning within the context of their daily assignments. The audience was primarily learning professionals.
Gamification Design for Training and Talent DevelopmentMonica Cornetti
Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com
An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.
The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.
Learn more at: www.SententiaGames.com/certifications.html
Lessons from SPELL: Supporting Parents in Early Literacy through Libraries Colorado State Library
Learn research-based, effective strategies to reach low-income parents of children birth-3 using knowledge from existing programs and literature, along with input from parents themselves. Findings from the SPELL project, funded by an IMLS National Leadership Grant, shed important light on the best times, places, and messages for libraries and other organizations that work with families to reach and effectively communicate with low-income parents of children ages 0-3 about early literacy. Presented by Dr. Mary Stansbury and Dr. Duan Zhang of the University of Denver, in partnership with the Colorado State Library.
Emerging Learning and Development Models: Part OneSahil Parikh
Part one of ten in a series on emerging learning concepts from the areas of gamification and mlearning. In this post Dr. David Chandross discusses microlearning and intrinsic motivation.
Check us out at www.gameandtrain.com for more information and great content!
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
Techniques from the presentation "101 Interactive Training Techniques to Increase Learning" by Crystal Schimpf, Kieran Hixon & Nancy Trimm at the Colorado Association of Libraries 2011 Conference.
While working as interns, we were tasked with the project of collecting different leadership games to be used for a leadership camp of high school students.
The emergence of engineered and collaborative un-structured learning in corpo...ODLAA
The explosion of technology enabled just-in-time information through search capability together with the proliferation of social media tools, including smart phones, has resulted in increased on-line connectivity, mobility and group interaction. Flowing from that are growing expectations that the way people communicate and organise their lives outside of work, is also appropriate at work. At the same time we are witnessing an extension to the learning dimension of work as a demand from businesses for improved performance from employees who are, through mobile technologies, readily “available” outside normal working hours. Overall there is an increasing assimilation of work, learning, community and life and, within all these factors, much discussion about “informal” learning has emerged. Used broadly to describe learning that occurs at the moment of need in an un-structured manner, it is almost the antithesis of formal (structured) learning in the classroom and/or by distance learning methods.
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
This is part one of a workshop I conducted. The hands-on workshop focused on innovative learning techniques and provided experiences for learners to apply the learning within the context of their daily assignments. The audience was primarily learning professionals.
Gamification Design for Training and Talent DevelopmentMonica Cornetti
Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com
An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.
The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.
Learn more at: www.SententiaGames.com/certifications.html
Lessons from SPELL: Supporting Parents in Early Literacy through Libraries Colorado State Library
Learn research-based, effective strategies to reach low-income parents of children birth-3 using knowledge from existing programs and literature, along with input from parents themselves. Findings from the SPELL project, funded by an IMLS National Leadership Grant, shed important light on the best times, places, and messages for libraries and other organizations that work with families to reach and effectively communicate with low-income parents of children ages 0-3 about early literacy. Presented by Dr. Mary Stansbury and Dr. Duan Zhang of the University of Denver, in partnership with the Colorado State Library.
Emerging Learning and Development Models: Part OneSahil Parikh
Part one of ten in a series on emerging learning concepts from the areas of gamification and mlearning. In this post Dr. David Chandross discusses microlearning and intrinsic motivation.
Check us out at www.gameandtrain.com for more information and great content!
Gamification - Defining, Designing and Using itZac Fitz-Walter
A presentation that describes the concept of gamification, it's roots, design and application. Minimal words, lots of pics and lots of fun to present. :)
Make sure to sign up to my weekly gamification newsletter: http://gamificationweekly.com
Techniques from the presentation "101 Interactive Training Techniques to Increase Learning" by Crystal Schimpf, Kieran Hixon & Nancy Trimm at the Colorado Association of Libraries 2011 Conference.
While working as interns, we were tasked with the project of collecting different leadership games to be used for a leadership camp of high school students.
The emergence of engineered and collaborative un-structured learning in corpo...ODLAA
The explosion of technology enabled just-in-time information through search capability together with the proliferation of social media tools, including smart phones, has resulted in increased on-line connectivity, mobility and group interaction. Flowing from that are growing expectations that the way people communicate and organise their lives outside of work, is also appropriate at work. At the same time we are witnessing an extension to the learning dimension of work as a demand from businesses for improved performance from employees who are, through mobile technologies, readily “available” outside normal working hours. Overall there is an increasing assimilation of work, learning, community and life and, within all these factors, much discussion about “informal” learning has emerged. Used broadly to describe learning that occurs at the moment of need in an un-structured manner, it is almost the antithesis of formal (structured) learning in the classroom and/or by distance learning methods.
Slides from my invited keynote for Game To Learn: Take 2 in Dundee, Scotland on March 18, 2011.
Abstract:
"All you need to understand is everything you know is wrong.”—Weird Al
My mother told me cleaning toilets builds character if done repeatedly. The other night five friends spent more than three hours dying over and over again while playing World of Warcraft (WoW). She never said anything about dying. I found cleaning toilets only gets you clean toilets. Dying and playing, however, teaches you important things. Demons, dragons, dwarves, and possibly folklore, you could see, but learning, love, and leadership?
Sounds crazy, but it’s true: World of Warcraft has something to say about learning. Prepare yourself, because everything you thought you knew is wrong.
Note: This version has stills in place in the movies to reduce the file size for sharing.
Creative Learing isn't the one way of delivering.
If you want to make peple more creative and participate lively you need to know how to ask and make them ask!
The “Immernet”: Immersive Learning through Games, Gamification and Virtual Wo...Karl Kapp
What is the immersive internet-the Immernet and why should learning and development professionals care? In this learning event, we will discuss the use of 3D avatars to change learner behaviors; we will consider how playing a video game changes a person's behavior, how storytelling helps learners memorize facts and how gamification can lead to improved health. This research-based session demonstrates how simple techniques engage and immerse learners in the content they need to learn.You will be provided with tips and techniques for matching research findings to your own immersive learning design. We'll move the concepts from research-to-practice. The presentation ends with a practical case study outlining how the research tips, techniques and practices can immerse learners in the learning experience. Discover how research-based practices can drive immersive learning experiences and behavior change.Session repeated Thursday, TH404-Apply three simple, low-tech techniques for creating engaging learning experiences.-Use four instructional design methods that encourage immersive learning.-Create learning experiences tied to interactivity, immersion and game-based elements.
Unearthing Seed Money- Jean Heilig, Colorado State Library
Discover how to locate and apply for grant funding that will turn your project into a reality! We’ll use “real life” examples to practice writing effective goals, objectives, activities and timelines.
Is your blog suffering from Lame Blog Syndrome? Unsure of what to post on a new blog? This session offers tips on finding your unique voice, and expressing your passion through blogging. Learn how to share your story with your followers and keep them coming back for more!
You’ve created a Facebook account, sent a Tweet and pinned a few items to Pinterest. Now what? To engage your community, you’ll need a social media strategy, and a philosophy of engagement that wins the hearts and minds of your followers. This session assumes familiarity with social media sites Facebook, Twitter and Pinterest.
Each ILEAD USA Team has $1000 in grant funds to help make your project a reality. Jean and Christine will cover what the funds can be used for, and the necessary procedures.
Learn how to harness the power of numbers for marketing and advocacy purposes. We will cover what numbers you can use to market and advocate for your project, as well as how to communicate them effectively.
Learn how to take better photos with your digital camera. In this session, we will discuss exposure, composition, photographing people and objects, and basic photo editing. You will have a chance to practice what you’ve learned, so be sure to bring your camera/phone!
Sweaty palms, quivering voice and brain cramps delivering a painless presenta... Colorado State Library
Do you find the idea of speaking in front of people to rank right up there with poking your eyes out? Relax, you aren’t alone! Delivering a presentation can be a frightening experience but if you’re prepared it can be utterly painless! This session will help you size up your audience and identify their needs. You will learn how to fine tune your delivery. We’ll also address ways to make presentations painless for your audience, by reviewing common design issues, and working through ways to remedy them.
Six important factors to consider before choosing a technology jon solomon Colorado State Library
Choosing the technology before knowing the goals of a project is a common mistake. Often this leads to a feeling the library or a project group is “implementing technology for technology’s sake.” To ensure you are selecting the right technology, it is important to ensure the proper research and attention is paid to matching project and library needs with the right technology.
In this session, we will guide you through six important areas for consideration, prior to choosing a technology; these steps will allow you to complete side-by-side comparisons that will help you make a good decision for the best service outcome. We will also offer an opportunity to review these six concepts through a high level practical exercise by reviewing these steps for selecting a Content Management System (CMS).
Making IT Happen: A Toolkit for Building Collaborative Relationships with you... Colorado State Library
IT folks carry the stigma of being particularly non-collaborative, but the stereotype of the loner programmer barricaded in a cubicle is not necessarily accurate. The growing number of collaborative projects between library public services and IT departments make it necessary to examine relationships and create excellent communications for resulting success. This program will discuss proven management and collaborative techniques for building relationships, through self-assessment and teambuilding techniques, and will offer a glimpse into how strong relationships between IT and public services libraries can lead to award-winning and innovative projects.
When your supervisor assigns you to be on a team to implement a new project does your heart begin to pound, do you feel a sense of dread wash over you? If so, this session is for you! Learn how to be a better team player in your library, on a committee, in sports, or as a family! Face your insecurities, eliminate unhealthy competitiveness, improve your communication skills, and overcome your fear of change.
In this session, we will show you how to use data as the main ingredient in your recipe for successful project management. Discover interesting ways to leverage data for assessing community needs, monitoring the health and progress of your project, and evaluating its impact.
CSL In Session - Playing Nice in the Sandbox of Life: Working on a Team Colorado State Library
When your supervisor assigns you to a team to implement a new project, does your heart begin to pound? Do you feel a sense of dread wash over you? If so, this session is for you!
Learn how to be a better team player in your library, on a committee, in sports, or as a family! Face your insecurities, eliminate unhealthy competitiveness, improve your communication skills, and overcome your fear of change.
For recoding and handouts, visit http://cslinsession.cvlsites.org
Flexing Your Style: It’s Not About Yoga, it’s About a Better Workplace Colorado State Library
You know your style and are asking “now what?” Expand your social styles knowledge. Practice recognizing different styles, review backup styles and learn when and how to flex your style. Working today involves interacting with both colleagues and patrons, and success depends on the effectiveness of this interaction.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
A Survey of Techniques for Maximizing LLM Performance.pptx
Active Training Bingo
1. 101 Interactive Training Techniques
with Crystal Schimpf, Kieran Hixon, & Nancy Trimm
Types of Interactive Training Techniques:
Active Lecturing
Assessment
Brainstorming
Discussion
Feedback
Fun & Games
Group Work
Icebreaker
Movement
Next Steps
Peer Learning
Review
Sharing
Time Sponge
Writing
For the complete 101 Interactive Training Techniques, visit
http://bit.ly/interactivetrainingtechniques
3 Adult Learning Theories
Action learning uses .
Experiential learning uses .
Social learning uses .
2. Active Training Bingo
Role
Walkabout Brainstorm Take a Stand Action Plan
Playing
Word Movement Create a
T-Chart Mark Up
Puzzle Poll Metaphor
Active
Group Skills
Training Scenario Celebrate!
Discussion Practice
Bingo
Musical Pair Peer Meet & Doodle a
Chairs Share Teaching Greet Picture
Scavenger
Shout Out Humor Teach Back Group Q&A
Hunt
Next Steps:
1.
2.
3.
4.