Séminaire de l'équipe MeTAH (LIG, Grenoble), juin 2010
Quelques notes sur les jeux pour l'apprentissage (serious games) et leur conceptualisation en didactique (théorie des situations didactiques).
Séminaire de l'équipe MeTAH (LIG, Grenoble), juin 2010
Quelques notes sur les jeux pour l'apprentissage (serious games) et leur conceptualisation en didactique (théorie des situations didactiques).
Presented at JALT2018.
This presentation provides an overview of the GBLL field, contrasts it with gamification and introduces my attempt at GBLL from a TBLT perspective to language learning.
For a video of the whole presentation as well as all references, please visit our blog: http://www.japangamelab.org/2018/11/28/jalt2018-presentation/
Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.
Presented in Gamers in Society seminar in Tampere, Finland (spring 2007). Mainly about introducing phenomenon of casual games and terminology for studying the casual IN games phenomenon.
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
Presenter: Karl Kapp, Co-Founder, 2K Learning
We know that under the right conditions, learning occurs in games…but learning doesn’t occur in all games—even ones intended to lead to learning. Why? What makes a game effective from a learning perspective? What elements lead to learning and what elements detract from learning? This decidedly unacademic presentation provides research-based recommendations and guidelines for creating a game that leads to positive learning outcomes. Learn the best method for including a game into a corporate or K-12 curriculum, discover the number one game feature that leads to impactful learning outcomes and uncover game elements that have been directly linked to learning. Find out how to use empirically-based guidelines to create the outcomes you want to achieve with your serious game.
Using games with students.
What are the best games for classroom use?
This presentation includes links to several existing free or online games that could be used by educators. It includes some ideas about how to use games with students, benefits, assessment, and 3 ways to obtain games: use an existing game, students make games, the instructor makes a game.
Using Analytical Game Design to make datasets ‘playable’ in the classroomStefan Werning
The paper was presented at the symposium “Games for Learning: Moving Goal Posts in Educational Game Design”, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts.
Presented at JALT2018.
This presentation provides an overview of the GBLL field, contrasts it with gamification and introduces my attempt at GBLL from a TBLT perspective to language learning.
For a video of the whole presentation as well as all references, please visit our blog: http://www.japangamelab.org/2018/11/28/jalt2018-presentation/
Play to Learn, Learn to Play! How and Why Game-Based Learning Works
Description: This workshop will address the ins and outs of game-based learning, including: the characteristics of effective games, the features of games that make them useful learning tools and the best ways to use games in your classroom. Attendees will learn how games cater to active learning experiences; how they safely encourage experimentation, trial and error, and independent learning; how they contribute to personalized learning; and how to use games to increase engagement for students. The workshop will include hands-on gameplay, walkthroughs of games and a breakdown of learning game design. Also included will be a discussion of places to find quality games and strategies to evaluate the best games for your curriculum. The goal of the workshop is to educate participants on important features of game-based learning to make it easier to find, evaluate and utilize games in your teaching.
Presented in Gamers in Society seminar in Tampere, Finland (spring 2007). Mainly about introducing phenomenon of casual games and terminology for studying the casual IN games phenomenon.
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
Presenter: Karl Kapp, Co-Founder, 2K Learning
We know that under the right conditions, learning occurs in games…but learning doesn’t occur in all games—even ones intended to lead to learning. Why? What makes a game effective from a learning perspective? What elements lead to learning and what elements detract from learning? This decidedly unacademic presentation provides research-based recommendations and guidelines for creating a game that leads to positive learning outcomes. Learn the best method for including a game into a corporate or K-12 curriculum, discover the number one game feature that leads to impactful learning outcomes and uncover game elements that have been directly linked to learning. Find out how to use empirically-based guidelines to create the outcomes you want to achieve with your serious game.
Using games with students.
What are the best games for classroom use?
This presentation includes links to several existing free or online games that could be used by educators. It includes some ideas about how to use games with students, benefits, assessment, and 3 ways to obtain games: use an existing game, students make games, the instructor makes a game.
Using Analytical Game Design to make datasets ‘playable’ in the classroomStefan Werning
The paper was presented at the symposium “Games for Learning: Moving Goal Posts in Educational Game Design”, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts.
The game jam workshop ppt Ryan MArtinez and I have used in our game jams for the EDUCAUSE Learning Initiative, and EDUCAUSE National conference workshop. Why and how to design games in a short, one-hour session (four 15-minute sections).
How can we use games in the classroom? Don't use them because they're "cool with the kids" (that's a recipe for chocolate coated brocolli), instead used them because they're sophisticated, challenging digital simulations.
This presentation discusses the following topics:
What is Instructional Games
The use of instructional game
Benefits and Relative Advantages of Instructional Games
Components of instructional game
Examples of instructional game
Using Games in a Class
Resources
This is a power point presentation that was presented at a community college Teaching and Learning with Technology conference. Since gamification of classes is the "new thing" this really showed how to do it "on the cheap"
Developing Computer-based Educational Game to support Cooperative Learning St...Eva Handriyantini
Game is one of learning media which can be used as a part of learning strategy in school
nowadays. Learning strategy using game can be more effective for students especially for
developing mathematical skills of primary school students. Educational game development can
use Waterfalls model, where development phases can be adjusted to be in accordance with the
development needs of educational games. Educational games have teaching material therefore
they can be used to support learning strategy in classroom.
Pelillistäminen ei ole saareke. Se on yksi tapa hallita digitalisaatiokehitystä. En usko tarroihin, paremmuustaulukoihin ja mitaleihin. Uskon motivoiviin prosesseihin ja eri tavalla ajattelemisen ja tekemisen tukemiseen. Esitys pidetty toukokuussa 2015.
Snack Size process is a way to utilize game mechanics and efficient practices in every day work routines. Gamification solutions typically just solve one particular problem. Snack size process will focus on modular approach and work day routines.
Everyone can design games (girls' game clubs)Sonja Ängeslevä
These instructions were created for the girls' game clubs where the starting point is that Everyone can create games. This document is a simple overview of things you have to keep in mind when creating a game yourself.
The success story of Finnish game industry and IGDA FinlandSonja Ängeslevä
Presented at Colombia 3.0. (2013). The story is about IGDA Finland & the growth of Finnish game development community. What are the key building blocks, how IGDA Finland became being one of the most active IGDA chapters in the world.
An overview of current mobile game marketing trends.
What Scoreloop SDK provides and how social features will dramatically change the way mobile games are discovered.
With 2 million applications on the market, social is dramatically changing the ways mobile games are being played and discovered.
Scoreloop SDK and the BlackBerry Games app focus on social sharing, recommendations and discoverabiility of mobile games.
This presentation will be given at European iGaming Congress & Expo in September 2009. iGaming means online money gaming & gambling. Innovation and product differentiation is becoming increasingly important within this highly competitive sector of gaming.
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
240529_Teleprotection Global Market Report 2024.pdfMadhura TBRC
The teleprotection market size has grown
exponentially in recent years. It will grow from
$21.92 billion in 2023 to $28.11 billion in 2024 at a
compound annual growth rate (CAGR) of 28.2%. The
teleprotection market size is expected to see
exponential growth in the next few years. It will grow
to $70.77 billion in 2028 at a compound annual
growth rate (CAGR) of 26.0%.
Young Tom Selleck: A Journey Through His Early Years and Rise to Stardomgreendigital
Introduction
When one thinks of Hollywood legends, Tom Selleck is a name that comes to mind. Known for his charming smile, rugged good looks. and the iconic mustache that has become synonymous with his persona. Tom Selleck has had a prolific career spanning decades. But, the journey of young Tom Selleck, from his early years to becoming a household name. is a story filled with determination, talent, and a touch of luck. This article delves into young Tom Selleck's life, background, early struggles. and pivotal moments that led to his rise in Hollywood.
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Early Life and Background
Family Roots and Childhood
Thomas William Selleck was born in Detroit, Michigan, on January 29, 1945. He was the second of four children in a close-knit family. His father, Robert Dean Selleck, was a real estate investor and executive. while his mother, Martha Selleck, was a homemaker. The Selleck family relocated to Sherman Oaks, California. when Tom was a child, setting the stage for his future in the entertainment industry.
Education and Early Interests
Growing up, young Tom Selleck was an active and athletic child. He attended Grant High School in Van Nuys, California. where he excelled in sports, particularly basketball. His tall and athletic build made him a standout player, and he earned a basketball scholarship to the University of Southern California (U.S.C.). While at U.S.C., Selleck studied business administration. but his interests shifted toward acting.
Discovery of Acting Passion
Tom Selleck's journey into acting was serendipitous. During his time at U.S.C., a drama coach encouraged him to try acting. This nudge led him to join the Hills Playhouse, where he began honing his craft. Transitioning from an aspiring athlete to an actor took time. but young Tom Selleck became drawn to the performance world.
Early Career Struggles
Breaking Into the Industry
The path to stardom was a challenging one for young Tom Selleck. Like many aspiring actors, he faced many rejections and struggled to find steady work. A series of minor roles and guest appearances on television shows marked his early career. In 1965, he debuted on the syndicated show "The Dating Game." which gave him some exposure but did not lead to immediate success.
The Commercial Breakthrough
During the late 1960s and early 1970s, Selleck began appearing in television commercials. His rugged good looks and charismatic presence made him a popular brand choice. He starred in advertisements for Pepsi-Cola, Revlon, and Close-Up toothpaste. These commercials provided financial stability and helped him gain visibility in the industry.
Struggling Actor in Hollywood
Despite his success in commercials. breaking into large acting roles remained a challenge for young Tom Selleck. He auditioned and took on small parts in T.V. shows and movies. Some of his early television appearances included roles in popular series like Lancer, The F.B.I., and Bracken's World. But, it would take a
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Create a Seamless Viewing Experience with Your Own Custom OTT Player.pdfGenny Knight
As the popularity of online streaming continues to rise, the significance of providing outstanding viewing experiences cannot be emphasized enough. Tailored OTT players present a robust solution for service providers aiming to enhance their offerings and engage audiences in a competitive market. Through embracing customization, companies can craft immersive, individualized experiences that effectively hold viewers' attention, entertain them, and encourage repeat usage.
Experience the thrill of Progressive Puzzle Adventures, like Scavenger Hunt Games and Escape Room Activities combined Solve Treasure Hunt Puzzles online.
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
Meet Dinah Mattingly – Larry Bird’s Partner in Life and Loveget joys
Get an intimate look at Dinah Mattingly’s life alongside NBA icon Larry Bird. From their humble beginnings to their life today, discover the love and partnership that have defined their relationship.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
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Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
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Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
1.
Games
&
learning:
Games
as
frames,
mechanics
and
structures
of
learning
sonja.angesleva@igda.fi
(Dec2013)
"There
is
no
reason
that
a
generation
that
can
memorize
over
100
Pokemon
characters
with
all
their
characteristics,
history
and
evolution
can't
learn
the
names,
relationships
of
all
capitals
option
allows
you,
and
the
nations
in
the
world."
Marc
Prensky
(Digital
natives.
An
important
point
emerging
from
the
Digital,
2001)
The
school's
mission
is
to
organize
and
provide
official
training
that
leads
to
qualifications.
Education
must,
however,
take
account
that
the
whole
society
is
changing
due
to
the
technical
and
digital
culture
influences
that
also
change
the
learning
environments
and
learning
habits.
Games
are
an
organic
part
of
youngsters’
lives.
Games’
influence
in
learning
and
working
is
visible
already
today
in
the
forms
of
edutainment,
gamification
and
game
mechanics
driven
motivation.
But
what
does
it
mean
to
learning?
This
short
paper
was
originally
written
in
Finnish
in
January
2013.
The
purpose
was
to
give
teachers
an
overview
of
games
and
inspire
them
to
find
different
ways
to
utilize
games
and
game
mechanics
in
learning.
2. What
is
a
game?
Let’s
start
with
what
is
a
game.
Games
journalist
Tadhg
Kelly
wrote
in
his
blog:
“Games
are
belief
engines.
Games
are
canvases
for
stories
in
motion.
Games
are
a
challenge
and
a
learning
activity.
Games
are
ideas.
Games
make
life
better.
Games
are
addictive.
Games
are
pressure.
Games
are
motivational,
inspirational
and
educational.
Games
are
fun.
Games
are
emotive.”
A
game
is
based
on
a
set
of
rules,
a
selection
of
interaction
methods,
character
roles,
objects
to
interact
with
and
a
possible
background
story.
The
rules
of
the
game
are
part
of
the
game
mechanics.
At
the
heart
of
the
game
is
an
interactive
feedback
structure:
when
a
player
does
something,
it
causes
a
reaction
in
the
game
and
gives
immediate
feedback
to
the
player.
The
confrontation
between
good
&
bad
is
one
common
way
to
build
up
the
dynamics
of
the
game.
A
player
has
to
do
something
to
overcome
the
enemy,
to
save
the
world
or
defeat
the
threat.
A
game
is
typically
an
endless
loop
(like
Tetris)
where
a
player
tries
to
improve
her
performance
or
a
linear
story
(like
Final
Fantasy
games).
3. Game
driven
learning
"Game-‐based
learning
involves
the
use
of
board
games,
card
games,
video
games,
simulations,
model
building,
role
play
and
other
competitive
activities
where
students
are
engaged
in
play
that
teaches
them
an
important
concept
that
is
part
of
their
curriculum.
Many
games
include
an
element
of
fantasy
that
makes
the
learning
process
truly
appealing
to
students.
The
use
of
such
games
serves
a
dual
purpose:
the
content
of
the
game
helps
to
improve
the
knowledge
of
the
students
and
the
process
of
playing
the
game
develops
their
skills."
David
Stuart
(eHow.com,
2012)
In
the
context
of
games,
learning
typically
refers
to
games
as
media
(media
education),
game
mechanics
(motivational
factors),
games
as
educational
objects
(learning
from
games,
learning
by
playing)
and
the
role
of
games
in
youth
cultures.
Game
mechanics
can
be
used
to
create
supportive
and
inspiring
educational
content.
Games
can
also
motivate
and
provide
an
inspiring
learning
context.
Games
offer
more
active
role
for
learners
in
the
process.
At
its
best
the
game-‐like
learning
brings
flexibility
to
learning,
which
supports
various
types
of
learners
(slow
fast,
visual,
etc.),
and
different
ways
of
understanding
things.
Games
also
help
to
make
problems
concrete
and
easier
to
understand
from
different
perspectives.
What’s
good
in
games
(for
learning)?
1. Limits.
The
game
structure
provides
a
safe
environment
and
a
context
to
experiment
on
some
concrete
topics.
It
does
not
matter
if
you
fail,
you
can
always
try
again.
Everyone
fails
in
games.
Even
the
best
ones.
2. All
the
key
ingredients
at
hand.
Relevant
source
materials
and
necessary
objects
to
solve
the
problems
are
all
at
hand
in
a
game.
A
player
just
has
to
adapt,
solve
the
puzzles
and
connect
the
dots.
3. Cooperation.
Both
game
development
and
game
play
are
social
activities.
In
game
development,
you
have
at
least
the
following
parts
to
tackle
on:
game
design,
story/dialogue,
art,
sound
design
and
programming.
If
you
do
not
want
to
use
computers,
game
design
and
development
can
easily
be
done
on
paper
or
with
cards,
clay,
sounds,
words...
4. Examples.
Games
use
a
lot
of
examples
to
make
it
clear
what
a
player
has
to
do
in
a
game.
Sometimes
it
first
shows
how
things
could
be
done
and
then
a
player
can
try
the
same
by
herself.
As
a
teacher,
you
could
develop
your
examples
and
recycle
ideas
to
make
it
easier
for
the
class
to
get
started.
5. Co-‐creation.
Let
the
pupils
do
the
design
and
implementation.
Teacher’s
role
is
to
frame
the
context
of
the
learning
objectives
and
make
sure
all
key
ingredients
are
at
hand
and
included
in
the
game.
4. 6. Different
perspectives.
The
same
thing
can
look
very
different
from
other
perspectives.
Take
advantage
of
it.
Use
roles,
introduce
limitations
that
force
the
group
to
take
different
viewpoints
to
the
topic
and
be
critical.
How
to
learn
from
games?
A
game
is
an
ideal
form
for
teaching
something
new.
A
game
defines
the
setup
of
a
specific
problem
in
a
form
of
a
story,
or
otherwise
in
a
limited
context.
The
main
objective
of
a
game
is
well
defined
in
the
beginning,
and
intermediate
targets,
obstacles
and
opponents
or
other
challenges
are
introduced
to
the
player
along
the
way.
All
of
these
“frames”
help
the
learners
to
understand
and
become
motivated
of
what
they
should
be
doing,
when
and
why.
When
I
was
at
the
grade
school,
I
together
with
many
of
my
classmates
was
doing
cross-‐country
skiing.
We
had
a
skiing
table
attached
to
the
class
room
wall.
The
table
was
a
simple
poster
where
we
could
draw
a
horizontal
line
based
on
the
length
(kilometers)
of
our
daily
cross-‐country
skiing.
We
added
a
few
millimeters
to
the
line
day
after
day.
The
poster
was
on
the
wall
during
the
whole
winter
season.
It
was
a
fierce
competition
even
if
there
were
no
concrete
rewards
or
prizes.
At
least
I
do
not
remember
any
of
the
prizes.
For
me
the
bigger
reward
was
the
actual
competition
and
a
possibility
to
see
your
own
advancement
on
the
wall.
The
other
students
were
my
opponents
and
I
fought
for
the
victory.
I
did
a
lot
of
skiing
that
winter
and
also
cheated
some
extra
kilometers.
But
so
did
many
others,
too.
It
was
not
that
serious
–
more
of
a
play
or
a
game.
It
was
about
trying
to
be
the
best
but
also
seeing
your
own
activities
over
a
longer
period
of
time.
At
the
end
it
was
just
a
piece
of
paper
on
the
wall
but
oh
boy
what
a
game
it
was!
Today
online
service
Muuvit
offers
similar
type
of
a
tool
to
motivate
children
to
do
some
everyday
sport
(see
picture
below).
For
us
the
skiing
table
was
a
valuable
tool
to
measure
the
success.
Muuvit
developers
told
me
that
for
many
kids,
the
tiny
Muuvit
notebook
also
has
very
big
value
the
its
owners.
But
different
from
the
skiing
table,
Muuvit
is
about
contributing
to
a
common
goal.
It
is
about
collaboration.
A
total
amount
of
minutes
the
class
has
exercised
during
a
week
is
summed
up
at
the
end
of
the
week.
Instead
of
competing
against
the
classmates,
the
class
is
competing
against
other
students
around
the
world.
The
evolution
from
skiing
table
to
Muuvit
notebook
is
very
much
in
line
with
the
recent
development
of
digital
games.
Besides
competition,
playing
is
more
and
more
about
collaboration
and
learning
from
the
peers.
Minecraft
and
MinecraftEdu
or
Supernauts
are
all
great
examples
of
that.
5. These
two
examples
nicely
highlight
the
motivational
factors
behind
playing
games.
A
game
is
played
with
a
certain
set
of
rules,
goal
and
opponents
or
challenges.
The
opponent
can
be
another
game
character,
but
also,
for
example,
the
time
(Tetris,
Bejeweled),
another
player
(MarioKart,
chess,
World
of
Warcraft)
or
a
model
performance
(Singstar).
There
are
a
lot
of
great
things
to
utilize
from
games:
1. Games
are
difficult
and/or
challenging
and
the
players
are
failing
constantly.
By
failing
over
and
over
again
a
player
will
learn
how
to
overcome
certain
challenges
and
accept
failure
as
part
of
learning.
That
a
part
of
the
games’
charm.
Games
can
be
used
to
identify
learning
problems
within
a
certain
topic
and
carry
out
experimental
training
and
learning
because
game
play
is
about
snack
size
achievements.
A
player
will
advance
from
one
waypoint
to
another.
If
a
player
gets
stuck
there
are
clearly
some
challenging
tasks
or
problems
to
focus
on.
You
do
not
need
to
worry
about
errors
because
"it
was
just
a
game".
Students
learn
by
making
mistakes
and
making
mistakes
is
about
experimentation,
not
about
humiliation.
In
games
the
failure
can
be
a
shared
emotion,
something
the
whole
class
can
strive
to
improve
and
adjust.
2. The
structure
and
the
rules
of
a
game
keep
learning
interesting.
The
games’
progression
makes
it
interesting
to
learn
more
and
more
through
waypoints.
The
player
encounters
constant
challenges
to
achieve
something
on
the
way
toward
the
ultimate
goal.
This
relates
to
the
idea
of
learning
by
doing.
Everyone
can
make
games,
find
ways
to
make
the
topics
and
learning
objectives
easier
to
understand.
By
playing
games
with
others
the
value
of
learning
from
the
peers
will
become
stronger.
Also
by
doing
things
also
the
level
of
participation
and
commitment
is
strong.
3. Games
are
interactive
experiences:
the
player
is
involved
in
the
creation
of
events.
Actual
participation
in
doing
things
makes
it
more
personal
and
increases
the
feeling
of
ownership
making
the
experience
more
valuable,
more
memorable.
Making
things
concrete
is
making
them
personal:
games
offer
the
chance
to
try
out
different
roles,
approaches,
situations,
solutions,
identities
and
perspectives.
When
the
topic
is
connected
to
personal
interests
it
is
easier
to
understand
and
remember.
4. Games
force
players
to
be
active.
A
game
requires
players
to
progress
and
follow
a
certain
structure.
The
interactive
structure
of
a
game
makes
it
more
addictive
and
challenging.
If
a
player
does
not
do
anything,
nothing
happens.
Games
make
it
natural
to
interact
or
react.
The
it
is
not
only
about
the
most
active
students,
it
is
about
6. introducing
active
participation
as
part
of
learning.
If
a
student
does
not
do
anything,
hardly
any
learning
will
happen.
5. Try
out
games
for
role-‐play:
observe
which
roles
each
one
will
take
and
how
they
act
in
their
roles.
Different
learners
&
different
kinds
of
learners'
needs
can
be
catered
in
games.
Games
offer
a
set
of
flexible
components
that
can
be
adjusted
based
on
the
learners
/
players
roles.
6. Games
emphasize
motivation
factors
like
competition,
progression,
co-‐
creation,
social
aspects…
A
more
versatile
skills
management,
for
example
critical
thinking,
problem
solving,
logical
reasoning,
decision-‐making
and
fantasy.
Think
of
individual
and
interpersonal
motivations
and
how
to
bring
those
to
the
learning
process.
Could
commercial
games
be
used
in
teaching?
A
game
can
break
down
learning
topics
into
snack
size
pieces,
and
help
to
look
at
a
subject
from
different
point
of
view.
Commercial
games
can
also
serve
as
tools
for
learning
outside
the
classroom.
Finnish
academic
Pekka
Kuusi
in
his
book
“In
this
human
world”
(1982)
listed
eight
special
human
characters
that
define
human
behavior:
1)
Communication
and
language,
2)
Love
and
socializing,
3)
Competition,
power
and
war,
4)
Data
and
science,
5)
Skill
and
technology,
7. 6)
Myths
and
religions,
7)
Beauty
and
the
arts,
and
8)
Economy
&
social
order.
All
of
these
can
also
be
seen
as
game
genres.
Love
simulations,
sport
games,
world
creation
and
management
games,
fighting
games…
Game
titles
ranging
from
Civilization
to
Myst
and
from
Tetris
to
Heavy
Rain.
Games
imitate
certain
parts
of
life
and
are
inspired
by
it.
Majority
of
commercial
games
are
developed
to
entertain
us.
In
the
sense
of
entertainment
products,
games
are
similar
to
books,
films
or
television
series.
They
are
aimed
to
inspire,
entertain
and
in
some
sense
educate
and
inform.
Media
literacy
enables
people
to
analyze
and
create
messages
in
wide
variety
of
media
modes.
If
you
want
to
utilize
learning
games
and
take
a
one
step
towards
more
concrete
examples.
Marc
Cunningham
(2010)
has
collected
17
of
the
teaching
of
the
available
commercial
game
examples,
how
it
is
used
in
teaching:
http://www.cunniman.net/?p=250.
But
if
you
want
to
do
something
on
your
own
and
create
games
with
the
students,
read
on.
8. So:
how
to
get
started?
"Playing
should
be
fun!
In
our
eagerness
to
teach
our
children
we
studiously
look
for
"educational"
toys,
games
with
built-‐in
lessons,
books
with
a
"message."
Often,
these
"tools"
are
less
interesting
and
stimulating
than
the
child's
natural
curiosity
and
playfulness.
The
play
is
by
its
very
nature
educational.
And
it
should
be
pleasurable.
When
the
fun
goes
out
of
play,
most
often
so
does
the
learning."
Joanne
e.
O ppenheim
(Kids
and
Play,
ch.
1,
1984)
Motivation
works
as
a
source
of
energy
and
controls
the
behavior
(control
and
regulation).
Games
can
give
a
different
viewpoint
to
topic
of
everyday
life,
or
lessons
learned
in
school.
Motivation
in
games
is
about
intrinsic
motivation.
Intrinsic
motivation
factors
include
the
acceptance,
curiosity,
socializing,
and
improving
your
own
skills
and
competition
and/or
revenge.
The
games
evoke
emotions.
Emotions
are
an
important
fuel
for
commitment
and
getting
things
done.
But
if
you
do
not
know
anything
about
games
-‐
How
to
get
started?
Let’s
start
with
the
fact
that
you
are
not
doing
Mario
or
even
Tetris
as
your
first
game.
That’s
for
sure!
Here’s
my
keep
these
in
mind
top
6:
1. Forget
3D,
massively
multiplayer,
and
technology
mumbojumbo.
Instead
think
about
the
game’s
rules,
structures
and
mechanics.
Think
about
what
kind
of
game
is
in
question
(e.g.,
problem-‐solving,
adventure,
martial
arts,
simulation)
and
think
about
how
the
game
will
be
carried
out
(an
interactive
computer
game,
a
board
game,
a
card
game,
game
prototype,
animation,
dice
game,
character
play...).
2. Think
small
–
What
is
the
small
idea
or
experiment,
what
subject
or
thing
would
you
like
the
students
to
learn?
3. Define
and
write
down
the
learning
objectives
4. Chop
the
greatest
challenges
and
learning
goals
into
smaller,
intermediate
objectives
–
into
snack
sized
pieces
5. Recycle
and
copy
game
ideas
6. Keep
the
official
ratings
and
games
separate.
Rewards
are
important
but
it
cannot
be
an
official
evaluation
of
the
tasks
carried
out.
Here
are
two
examples
of
game
“frames”
based
on
these
six
starting
points
you
can
use
to
generate
games
with
the
class.
The
following
examples
are
very
rough
ones
just
to
highlight
the
thinking
behind
using
games
as
structures
and
chopping
learning
objectives
into
measurable
snack
sized
pieces.
9. EXAMPLES:
Example
1:
City
at
war
(history,
communications)
Building
of
a
game
in
a
co-‐creation
fashion
can
go
like
this:
1.
Start
with
defining
the
game:
• Type
of
a
game:
problem-‐solving
adventure
game
(combined
with
memory
&
puzzle
features)
• The
rules
of
the
game:
The
game
will
be
played
in
a
classroom
when
every
student
sits
on
his
or
her
own
places.
The
players
are
dealt
10
playing
cards
each.
The
cards
can
represent
traps
or
be
memory
cards
that
help
to
advance
in
the
game.
The
game
uses
a
dice.
By
rolling
a
dice
the
players
will
advance
in
the
game.
Players
need
to
solve
different
challenges
to
advance
in
the
game.
• Mechanics:
there
are
traps,
bonuses
and
penalties
(cards),
aimed
at
increasing
the
randomness.
• The
plot:
It
is
year
1939
and
the
city
of
NN
(your
city)
is
being
bombarded.
Your
home
is
in
the
middle
of
the
crisis
region.
Find
out
how
to
avoid
the
bombs
and
help
others
to
find
a
way
out
of
the
crisis.
2.
Start
with
a
small
idea:
The
game
is
a
memory
game
played
in
the
classroom.
The
idea
is
to
discover
the
history
of
the
homestead
and
make
the
history
more
tangible.
3.
Learning
objective:
•
To
concretely
understand
critical
reasons
and
implications
of
war
•
A
comprehensive
understanding
of
local
history
and
its
legacy
•
Discussion
skills
4.
Milestones:
(a)
Understanding
of
the
point
of
time
of
the
War.
(b)
The
effects
of
the
war
on
the
civilian
population
and
living
conditions.
(c)
Play
through
one
short
period
of
the
wartime
to
better
understand
the
longer
timeframe.
5.
The
game:
The
idea
is
borrowed
from
the
game
Monopoly.
The
game
has
memory,
knowledge
and
trap
cards.
Memory
cards
express
the
experiences
of
the
local
inhabitants
of
that
time.
Knowledge
cards
give
details
of
the
war
and
its
impacts
to
the
local
community.
Traps
add
the
aspect
of
randomness
and
challenge
to
the
game.
6.
Rewards:
Use
a
game
to
make
learning
more
concrete
and
enhance
the
actual
learning
experience.
The
prize
comes
from
the
gameplay
itself.
The
students
will
not
be
graded
based
on
their
performance.
10.
Example
2:
Flower
picking
(biology,
sports,
locality)
1.
The
definition
of
the
game:
• Type
of
game:
collect
and
compare.
• Rules:
each
plays
alone
or
in
a
team.
They
will
collect
plants
by
taking
photos
of
the
plants
with
a
camera
or
a
cell
phone
(camera).
In
the
collection
they
will
find
out
which
flowers
or
plants
they
have
collected
and
write
a
description
of
them.
• Goal:
try
to
get
as
rich
collection
of
pictures
as
possible,
complete
pre-‐
defined
collections
and
find
rare
plants.
Get
rarity
and
victory
points
based
on
the
collection.
• The
plot:
the
story
is
about
setting
up
a
plant
information
bank.
The
students
need
to
help
in
localizing
the
plants.
2.
Starting
with
a
small
idea:
The
game
is
flower-‐picking
game
and
is
played
with
a
cell
phone/a
camera.
3.
Learning
objective:
•
Examination
of
flora,
learning
about
different
plants
and
their
role
in
the
ecosystem
•
Learn
about
the
impact
of
pollution,
soil,
seasons…
•
Understanding
of
regional
biodiversity
4.
Milestones:
• Collect
a
diverse
array
of
plant
and
flowers
in
a
plant
gallery.
• Sort
and
identify
common
and
regional
plants.
• Give
a
more
detailed
presentation
of
the
collection
or
generate
a
game
to
be
played
with
other
students
(instead
of
a
presentation)
to
support
learning
from
the
peers.
5.
The
idea
is
borrowed
from
the
Pokemon
games
(“Gotta
Catch
‘em
All”).
6.
Players
will
be
rewarded
in
a
form
of
a
leaderboard
and
achievements.
Players
will
get
special
points
based
on
rarity
of
the
plants,
the
biggest
selection
and
so
on.
NOTE!
Consider
utilizing
different
viewpoints
or
playing
personas
in
games.
Different
views
help
to
understand
some
topics
better.
Cooperation
is
a
nice
way
to
change
the
dynamics
of
a
game.
The
students
no
longer
compete
against
each
other
but
collaborate
and
try
to
achieve
something
together.
The
game
can
also
be
just
a
structure
where
a
student
will
add
the
story.
If
the
students
are
into
snowboarding,
Harry
Potter,
anything…
they
can
use
their
hobby
as
the
background
story
and
that
way
make
the
learning
objectives
easier
to
understand.
That
way
they
will
also
understand
the
possibility
to
apply
certain
common
topics
to
different
contexts.
11.
12. So
what’s
the
problem
teacher?
Games
could
be
a
great
addition
to
the
primary
teaching
methods,
but
often
they
are
not
used
because
of
the
following
issues.
-‐
Curricular
requirements:
schools
follow
the
curriculum
and
the
learning
is
based
on
books
and
lectures.
Games
cannot
be
found
in
the
curriculum
because
their
efficacy
has
not
been
proven.
True
but
this
is
about
to
change.
-‐
Attitude:
games
are
bad
for
us.
This
idea
is
typically
based
on
stereotypes
or
some
extreme
cases
that
exceed
the
threshold
of
mainstream
media.
Try
to
think
about
games
as
a
motivating
learning
structure,
not
as
Grand
Theft
Auto.
-‐
Information
technology
is
not
the
only
option:
if
playing
on
a
computer
or
a
cell
phone
does
not
sound
like
a
good
idea
or
the
access
is
limited
to
computers
or
cell
phones
are
banned
in
schools,
just
use
pen
and
paper.
Teachers
do
not
play
games:
Teachers
do
not
generally
have
an
extensive
knowhow
of
games,
which
makes
it
harder
to
come
up
with
good
ways
to
utilize
games
in
schools.
Forget
digital
games
for
now.
Think
about
games
as
structures.
-‐
Evaluation:
the
gaming
skills
are
not
considered
to
have
any
value
in
school’s
context.
Do
not
evaluate
gaming
or
edugames
the
same
way
as
more
traditional
learning.
-‐
Evidence
is
missing:
educational
games
are
not
yet
broadly
used
so
there
only
a
few
practical
examples
to
copy
and
try
out.
There
is
still
a
long
way
to
go
in
order
to
make
it
easy
for
teachers
to
adapt
and
adjust
existing
learning
game
examples.
BUT
by
experimenting
with
games
your
class
can
be
an
important
source
of
information
for
other
schools.
Inspiration
There
are
some
more
traditional
educational
games
that
could
be
used
as
inspiration.
For
example:
•
MinecraftEdu:
http://minecraftedu.com/
•
The
Traveler
IQ
challenge:
http://www.travelpod.com/traveler-‐iq
•
Expedition:
http://www.history.com/games/action-‐
adventure/expedition/play
•
World
heritage
destinations:
http://www.history.com/games/trivia-‐
quizzes/mankind-‐world-‐heritage-‐destinations/play
•
The
life
of
the
ice
age
(BBC)
http://www.bbc.co.uk/history/ancient/british_prehistory/launch_gms_ironage_
life.shtml
•
The
Victoria
times:
women's
right
quiz:
http://www.bbc.co.uk/history/british/victorians/launch_gms_womens_rights.s
html
•
The
China
game:
http://playinghistory.org/items/show/540
•
Educational
game
portal
(in
different
subjects
and
grade
levels):
http://www.thekidzpage.com/learninggames/index.htm
•
Game
portal:
http://gamesined.wikispaces.com/Mathematics
13. Literature
(used
as
a
source
for
this
summary):
•
The
Use
of
Games
in
Education
(eHow.com,
2012):
http://www.ehow.com/info_8321667_use-‐games-‐
education.html#ixzz2Gp0TAvxM
•
Moving
learning
games
forward
(MIT,
2009):
http://bit.ly/10TPxZ0
IBM
future
visions
(2013)
http://venturebeat.com/2013/12/16/ibm-‐reveals-‐
its-‐top-‐five-‐predictions-‐for-‐the-‐next-‐five-‐years/
If
you
are
interested
in
using
free
game-‐development
tools
and
making
actual
games,
you
might
want
to
check
out
my
presentation
on
“Everyone
can
design
games”
on
Slideshare:
http://www.slideshare.net/soppa/everyone-‐can-‐design-‐
games-‐girls-‐game-‐clubs.