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Eva Handriyantini

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ICT Infrastructure Set and Adoption of Filipino and Indonesian SHS Students: Application of UTAUT
Project Based Learning for Higher Education 4.0 a Case Study : STIKI
DEVELOPMENT CASUAL GAME FOR MOBILE LEARNING WITH KIILI EXPERIENTIAL GAMING MODEL
THE EFFECTS OF USING GAME IN COOPERATIVE LEARNING STRATEGY ON LEARNING OUTCOME OF STUDENTS WITH DIFFERENT LEARNING MOTIVATIONS
ADOPTING GEAR UP FRAMEWORK  TO BUILD ENTREPRENUESHIP MOTIVATION STUDENTS IN INFORMATICS
PEMANFAATAN TEKNOLOGI INFORMASI & KOMPUTER  UNTUK PENGEMBANGAN SDM PARIWISATA
Peran perguruan tinggi di revolusi industri 4
Inovasi teknologi
Teknologi di era industri 4.0
PEMBELAJARAN DARING YANG AKTIF, KREATIF & MENYENANGKAN
KARYA & INOVASI BAGI BANGSA
Strategi pembelajaran daring
HOW TO CREATE A GAME DESIGN?
Strategi pembelajaran daring
Sistem Transaksi Elektronik, Keamanan Data & Informasi