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Play  to Learn Game-Based Learning Seville, 2010  Professor Dr Maja Pivec
Related Studies & Literature <ul><li>“ Digital natives”, “Millennial Children”, “Screen-agers”? </li></ul><ul><li>Gee (200...
Related Studies & Literature <ul><li>“ Young people often perceive the use of games for education as an un-serious activit...
Related Studies & Literature <ul><li>“ The  desire to make learning fun and the opinion that v ideo games are a powerful l...
<ul><li>“ We need to revamp old pedagogy to take advantage of these new educational tools”  </li></ul><ul><li>(Federation ...
Related Studies & Literature <ul><li>“ Both the students and the teachers, and those employed in education, that do not lo...
<ul><li>“ Video games are beneficial in developing linguistic, creative and strategic skills and intellectual capacities” ...
<ul><li>Clark (2004) suggests that  </li></ul><ul><li>games provide </li></ul><ul><ul><li>Low risk learning environment </...
<ul><li>“ Video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and i...
<ul><li>Kasvi (2000) states that games  </li></ul><ul><li>promote learning with </li></ul><ul><ul><li>Motivation and Chall...
Related Studies & Literature <ul><li>But only if the games </li></ul><ul><ul><li>are designed appropriately </li></ul></ul...
Related Studies & Literature <ul><li>“ Some debate that there is no  </li></ul><ul><li>substancial proof that players  </l...
Related Studies & Literature <ul><li>“ Sex and violence in videogames is a social issue that confronts us all, yet as soci...
Related Studies & Literature Parent’s awareness of what games  their children are playing
Related Studies & Literature <ul><li>Dorval & Pepin (1986) suggested that </li></ul><ul><li>games such as “Tetris” promote...
Game Genres for Learning Digital game genres played by Students Other Genres include Driving, Fighting, Strategy, Sports, ...
Game Genres for Learning <ul><li>Counter Strike (FPS) </li></ul><ul><li>Visual Searching </li></ul><ul><li>Divided Attenti...
Game Genres for Learning <ul><li>Dimexian (FPS) </li></ul><ul><li>Scatter Plots </li></ul><ul><li>Linear Analysis </li></u...
Game Genres for Learning <ul><li>Neverwinter Nights (RPG) </li></ul><ul><li>Literacy </li></ul><ul><li>Communication </li>...
Game Genres for Learning <ul><li>Disaster at Harperville (RPG) </li></ul><ul><li>First Year Journalism </li></ul><ul><li>S...
Game Genres for Learning <ul><li>Penguin Club (Chat Room) </li></ul><ul><li>Socialization </li></ul><ul><li>Game skills </...
Game Genres for Learning <ul><li>Mingoville (Online) </li></ul><ul><li>English Language </li></ul><ul><li>Literacy </li></...
Game Genres for Learning <ul><li>Buzz (Party Game) </li></ul><ul><li>Factual Knowledge </li></ul><ul><li>Memory Retention ...
Game Genres for Learning <ul><li>InQuizitor (iPhone) </li></ul><ul><li>Quiz Game </li></ul><ul><li>Mini Games </li></ul><u...
Game Genres for Learning <ul><li>“ Most high-end computer and console games will cost anywhere between US$10 to $25 millio...
Game Design for Learning <ul><li>“ The Game Design Summer School for students brings insights into Educational Game Design...
Game Design for Learning
Game Design for Learning
Game Design for Learning http://www.youtube.com/watch?v=vWAmg5CLKMg
Game Design for Learning <ul><li>5 Day course - 3 ECTS </li></ul><ul><ul><li>3 x 30 minute lectures per day </li></ul></ul...
Game Design for Learning <ul><li>Learning outcomes of the course…. </li></ul><ul><ul><li>Educational game design </li></ul...
Game Design for Learning <ul><li>Lectures covering all required aspects </li></ul><ul><li>Handouts for exercises </li></ul...
Game Design for Learning <ul><li>The Golden Pineapple Game Design Awards </li></ul>
Game Design for Learning <ul><li>Submission Requirements </li></ul><ul><li>Concept Design Document </li></ul><ul><li>Sampl...
Game Design for Learning http://www.youtube.com/watch?v=jCn9txj6yeg
Gender in Computer Games <ul><li>Target Audience Analysis </li></ul><ul><li>Guy Gamers versus Girl Gamers </li></ul><ul><l...
Gender in Computer Games <ul><li>Girls like to…. </li></ul><ul><li>Adventure within the game </li></ul><ul><li>be forgiven...
Gender in Computer Games <ul><li>Girls like …. </li></ul><ul><li>Sims Games </li></ul><ul><li>Adventure Games </li></ul><u...
Gender in Computer Games <ul><li>Gender Neutral Design </li></ul><ul><li>Role Play Games </li></ul><ul><li>Fantasy & Humor...
Gender in Computer Games <ul><li>Faith Conners </li></ul><ul><li>“ Mirrors Edge”  </li></ul><ul><li>(EA Digital) </li></ul>
Gender in Computer Games <ul><li>Lara Croft </li></ul><ul><li>“ Tomb Raider”  </li></ul><ul><li>(Crystal Dynamics) </li></ul>
Gender in Computer Games <ul><li>Samus Aran </li></ul><ul><li>“ Metroid Prime”  </li></ul><ul><li>(Retro Studios) </li></ul>
Gender in Computer Games <ul><li>Master Chief </li></ul><ul><li>“ Halo”  </li></ul><ul><li>(Bungie) </li></ul>
Gender in Computer Games <ul><li>Duke </li></ul><ul><li>“ Duke Nukem”  </li></ul><ul><li>(3D Realms). </li></ul>
Gender in Computer Games <ul><li>Mario </li></ul><ul><li>“ Mario Series”  </li></ul><ul><li>(Nintendo) </li></ul>
Gender in Computer Games <ul><li>World of Warcraft </li></ul><ul><li>(Blizzard Entertainment) </li></ul>Star Wars Galaxies...
Gender in Computer Games <ul><li>Aion </li></ul><ul><li>(Aion Development) </li></ul>Spore (Maxis)
Gender in Computer Games <ul><li>Coca-Cola </li></ul><ul><li>(Superbowl Advertisement) </li></ul>http://www.youtube.com/wa...
Gender in Computer Games <ul><li>“ Nearly 80% of the students emotionally connected with the virtual characters. ” </li></...
How the Learning Occurs <ul><li>“ As skills and abilities are attained, the player advances through the game and increment...
How the Learning Occurs Micro Game Cycle (Skill based Learning, Cognitive Abilities) Kearney, P. & Pivec, M. (2007). Recur...
How the Learning Occurs <ul><li>“ Affective learning includes feelings of confidence, self-efficacy, attitudes, preference...
<ul><li>“ Teachers cannot be expected to know how to integrate the games into their lessons to achieve the desired learnin...
Level Up for Teachers <ul><li>“ 65% of teachers were interested in the use of games in the classroom .” </li></ul><ul><li>...
Level Up for Teachers (Pivec, 2010) Perceived  Learning Outcomes from Playing Games
Level Up for Teachers <ul><li>“ The objective is not to turn the teachers into computer game players, but to encourage the...
Level Up for Teachers <ul><li>www.engagelearning.eu </li></ul><ul><li>Resources, Methodologies, Tools, Samples, Ratings, I...
Level Up for Teachers <ul><li>Linking Young Designers, Industry, and Teachers. </li></ul>
Level Up for Teachers <ul><li>Downloadable Videos, Games, and Resources. </li></ul>
Level Up for Teachers <ul><li>Game Reviews and Best Practice Examples. </li></ul>
Games for Learning “ If learning is defined as the acquisition of knowledge or skills through experience, practice, or stu...
Professor DI Dr. Maja Pivec www.majapivec.com [email_address] Play  to Learn All characters portrayed remain the property ...
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Play to Learn : Keynote by Professor Maja Pivec

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Keynote Presentation at Teaching and Learning Conference in Seville, 2010

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Play to Learn : Keynote by Professor Maja Pivec

  1. 1. Play to Learn Game-Based Learning Seville, 2010 Professor Dr Maja Pivec
  2. 2. Related Studies & Literature <ul><li>“ Digital natives”, “Millennial Children”, “Screen-agers”? </li></ul><ul><li>Gee (2004) suggests learning is </li></ul><ul><ul><li>Empowering Learners </li></ul></ul><ul><ul><li>Problem Solving </li></ul></ul><ul><ul><li>Gaining Understanding </li></ul></ul><ul><li>But </li></ul><ul><ul><li>“ gamers play to fulfill a social need </li></ul></ul><ul><ul><li>and not for the challenge of the game .” </li></ul></ul><ul><ul><li>Gee, J. (2004). Learning by design: Games as learning machines. </li></ul></ul><ul><ul><li>Paper presented at the Game Developers Conference, San Jose, CA </li></ul></ul>
  3. 3. Related Studies & Literature <ul><li>“ Young people often perceive the use of games for education as an un-serious activity .” </li></ul><ul><li>(Pivec, 2010) </li></ul>Have Never Played Games for Learning
  4. 4. Related Studies & Literature <ul><li>“ The desire to make learning fun and the opinion that v ideo games are a powerful learning tool.” </li></ul><ul><li>(Entertainment and Leisure Software Publishers Association, 2006, p14) </li></ul>
  5. 5. <ul><li>“ We need to revamp old pedagogy to take advantage of these new educational tools” </li></ul><ul><li>(Federation of American Scientists, 2006, p.10). </li></ul>Related Studies & Literature
  6. 6. Related Studies & Literature <ul><li>“ Both the students and the teachers, and those employed in education, that do not look upon digital games as an effective learning resource .” </li></ul><ul><li>(Pivec, 2010) </li></ul>Perceive skills from Playing Games
  7. 7. <ul><li>“ Video games are beneficial in developing linguistic, creative and strategic skills and intellectual capacities” </li></ul><ul><li>(European Committee on Culture & Education, 2009, p.11). </li></ul>Related Studies & Literature
  8. 8. <ul><li>Clark (2004) suggests that </li></ul><ul><li>games provide </li></ul><ul><ul><li>Low risk learning environment </li></ul></ul><ul><ul><li>Cognitive upskilling </li></ul></ul><ul><ul><li>Motivation to re-engage </li></ul></ul><ul><li>Clark C. (2004). The principles of game based learning. </li></ul><ul><li>Paper presented at the NETC/LSC Conference, Crystal City, VA </li></ul>Related Studies & Literature
  9. 9. <ul><li>“ Video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society” </li></ul><ul><li>(European Parliament, 2009, p.4 ). </li></ul>Related Studies & Literature
  10. 10. <ul><li>Kasvi (2000) states that games </li></ul><ul><li>promote learning with </li></ul><ul><ul><li>Motivation and Challenge </li></ul></ul><ul><ul><li>Feedback and Interactivity </li></ul></ul><ul><ul><li>Goals and Objectives </li></ul></ul><ul><ul><li>Communication and Collaboration </li></ul></ul><ul><li>Kasvi, J. (2000). Not just fun and games - Internet games as a training medium. </li></ul><ul><li>Cosiga - Learning With Computerised Simulation Games. (pp. 23-34): HUT Espoo </li></ul>Related Studies & Literature
  11. 11. Related Studies & Literature <ul><li>But only if the games </li></ul><ul><ul><li>are designed appropriately </li></ul></ul><ul><ul><li>utilized correctly within the curriculum </li></ul></ul><ul><ul><li>promote re-cursive learning </li></ul></ul><ul><ul><li>(Pivec, 2010) </li></ul></ul>
  12. 12. Related Studies & Literature <ul><li>“ Some debate that there is no </li></ul><ul><li>substancial proof that players </li></ul><ul><li>learn from digital games .” </li></ul><ul><li>( Subrahmanyam et al., 2000) </li></ul>
  13. 13. Related Studies & Literature <ul><li>“ Sex and violence in videogames is a social issue that confronts us all, yet as society we are inconsistent. ” </li></ul><ul><li>(Kearney & Pivec, 2007) </li></ul>
  14. 14. Related Studies & Literature Parent’s awareness of what games their children are playing
  15. 15. Related Studies & Literature <ul><li>Dorval & Pepin (1986) suggested that </li></ul><ul><li>games such as “Tetris” promote spatial </li></ul><ul><li>abilities needed for Maths and Science. </li></ul><ul><li>Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure </li></ul><ul><li>of spatial visualization. Perceptual Motor Skills, 62, 159-162. </li></ul>
  16. 16. Game Genres for Learning Digital game genres played by Students Other Genres include Driving, Fighting, Strategy, Sports, Simulations
  17. 17. Game Genres for Learning <ul><li>Counter Strike (FPS) </li></ul><ul><li>Visual Searching </li></ul><ul><li>Divided Attention </li></ul><ul><li>Decision Processing </li></ul><ul><li>Fine Motor Skills </li></ul>
  18. 18. Game Genres for Learning <ul><li>Dimexian (FPS) </li></ul><ul><li>Scatter Plots </li></ul><ul><li>Linear Analysis </li></ul><ul><li>Co-ordinate Systems </li></ul><ul><li>Linear Equations </li></ul><ul><li>Basic Algebra </li></ul>
  19. 19. Game Genres for Learning <ul><li>Neverwinter Nights (RPG) </li></ul><ul><li>Literacy </li></ul><ul><li>Communication </li></ul><ul><li>Collaboration </li></ul>
  20. 20. Game Genres for Learning <ul><li>Disaster at Harperville (RPG) </li></ul><ul><li>First Year Journalism </li></ul><ul><li>Searching for Facts </li></ul><ul><li>Monitoring Situations </li></ul><ul><li>Interviewing Techniques </li></ul>
  21. 21. Game Genres for Learning <ul><li>Penguin Club (Chat Room) </li></ul><ul><li>Socialization </li></ul><ul><li>Game skills </li></ul><ul><li>Basic skills </li></ul>
  22. 22. Game Genres for Learning <ul><li>Mingoville (Online) </li></ul><ul><li>English Language </li></ul><ul><li>Literacy </li></ul><ul><li>Explorative Learning </li></ul><ul><li>Social Collaboration </li></ul>
  23. 23. Game Genres for Learning <ul><li>Buzz (Party Game) </li></ul><ul><li>Factual Knowledge </li></ul><ul><li>Memory Retention </li></ul><ul><li>Repetition </li></ul>
  24. 24. Game Genres for Learning <ul><li>InQuizitor (iPhone) </li></ul><ul><li>Quiz Game </li></ul><ul><li>Mini Games </li></ul><ul><li>Curriculum Linked </li></ul><ul><li>Study Aid </li></ul>
  25. 25. Game Genres for Learning <ul><li>“ Most high-end computer and console games will cost anywhere between US$10 to $25 million and most never recover their development costs .” </li></ul><ul><li>(Federation of American Scientists, 2006) </li></ul>
  26. 26. Game Design for Learning <ul><li>“ The Game Design Summer School for students brings insights into Educational Game Design and the Game Development Industry” </li></ul><ul><li>(www.engagelearning.eu, 2010) </li></ul>
  27. 27. Game Design for Learning
  28. 28. Game Design for Learning
  29. 29. Game Design for Learning http://www.youtube.com/watch?v=vWAmg5CLKMg
  30. 30. Game Design for Learning <ul><li>5 Day course - 3 ECTS </li></ul><ul><ul><li>3 x 30 minute lectures per day </li></ul></ul><ul><ul><li>3 x 90 minute practical per day </li></ul></ul><ul><li>Group work </li></ul><ul><ul><li>3 students in each group. </li></ul></ul><ul><li>Educational video game design </li></ul><ul><ul><li>Concept design, design documents, development plan. </li></ul></ul><ul><li>Group assessment: </li></ul><ul><ul><li>Innovation, quality, completeness. </li></ul></ul>
  31. 31. Game Design for Learning <ul><li>Learning outcomes of the course…. </li></ul><ul><ul><li>Educational game design </li></ul></ul><ul><ul><li>Pedagogical terminology </li></ul></ul><ul><ul><li>Professional proposal requirements </li></ul></ul><ul><ul><li>Digital Game Industry awareness </li></ul></ul><ul><ul><li>Self-reflection of learning process </li></ul></ul><ul><ul><li>Improvement of written and conversational English </li></ul></ul>
  32. 32. Game Design for Learning <ul><li>Lectures covering all required aspects </li></ul><ul><li>Handouts for exercises </li></ul><ul><li>Sample documents provided </li></ul><ul><li>Website references and supplemental readings </li></ul><ul><li>Question & Answer sessions with Industry Experts </li></ul>
  33. 33. Game Design for Learning <ul><li>The Golden Pineapple Game Design Awards </li></ul>
  34. 34. Game Design for Learning <ul><li>Submission Requirements </li></ul><ul><li>Concept Design Document </li></ul><ul><li>Sample Graphics </li></ul><ul><li>Business Plan </li></ul><ul><li>Target Audience Analysis </li></ul>
  35. 35. Game Design for Learning http://www.youtube.com/watch?v=jCn9txj6yeg
  36. 36. Gender in Computer Games <ul><li>Target Audience Analysis </li></ul><ul><li>Guy Gamers versus Girl Gamers </li></ul><ul><li>Gender Neutral Game Design </li></ul>
  37. 37. Gender in Computer Games <ul><li>Girls like to…. </li></ul><ul><li>Adventure within the game </li></ul><ul><li>be forgiven for failure </li></ul><ul><li>have low frustration </li></ul><ul><li>Guys like to…. </li></ul><ul><li>“ Win” within the game </li></ul><ul><li>be punished for failure </li></ul><ul><li>have competition </li></ul>
  38. 38. Gender in Computer Games <ul><li>Girls like …. </li></ul><ul><li>Sims Games </li></ul><ul><li>Adventure Games </li></ul><ul><li>Activity Games </li></ul><ul><li>Animal Games </li></ul><ul><li>Role Play Games </li></ul><ul><li>Guys like …. </li></ul><ul><li>First Person Shooters </li></ul><ul><li>Real Time Strategy </li></ul><ul><li>Racing Games </li></ul><ul><li>Strategy Games </li></ul><ul><li>Role Play Games </li></ul>
  39. 39. Gender in Computer Games <ul><li>Gender Neutral Design </li></ul><ul><li>Role Play Games </li></ul><ul><li>Fantasy & Humor </li></ul><ul><li>Rewards not Punishment </li></ul><ul><li>Complex Activities and Storyline </li></ul><ul><li>Likeable central Character </li></ul>
  40. 40. Gender in Computer Games <ul><li>Faith Conners </li></ul><ul><li>“ Mirrors Edge” </li></ul><ul><li>(EA Digital) </li></ul>
  41. 41. Gender in Computer Games <ul><li>Lara Croft </li></ul><ul><li>“ Tomb Raider” </li></ul><ul><li>(Crystal Dynamics) </li></ul>
  42. 42. Gender in Computer Games <ul><li>Samus Aran </li></ul><ul><li>“ Metroid Prime” </li></ul><ul><li>(Retro Studios) </li></ul>
  43. 43. Gender in Computer Games <ul><li>Master Chief </li></ul><ul><li>“ Halo” </li></ul><ul><li>(Bungie) </li></ul>
  44. 44. Gender in Computer Games <ul><li>Duke </li></ul><ul><li>“ Duke Nukem” </li></ul><ul><li>(3D Realms). </li></ul>
  45. 45. Gender in Computer Games <ul><li>Mario </li></ul><ul><li>“ Mario Series” </li></ul><ul><li>(Nintendo) </li></ul>
  46. 46. Gender in Computer Games <ul><li>World of Warcraft </li></ul><ul><li>(Blizzard Entertainment) </li></ul>Star Wars Galaxies (Sony Online)
  47. 47. Gender in Computer Games <ul><li>Aion </li></ul><ul><li>(Aion Development) </li></ul>Spore (Maxis)
  48. 48. Gender in Computer Games <ul><li>Coca-Cola </li></ul><ul><li>(Superbowl Advertisement) </li></ul>http://www.youtube.com/watch?v=1XJcGiTM39s
  49. 49. Gender in Computer Games <ul><li>“ Nearly 80% of the students emotionally connected with the virtual characters. ” </li></ul><ul><li>(Dias, et al., 2006) </li></ul>
  50. 50. How the Learning Occurs <ul><li>“ As skills and abilities are attained, the player advances through the game and increments their knowledge. ” </li></ul><ul><li>(Kearney & Pivec, 2007) </li></ul>
  51. 51. How the Learning Occurs Micro Game Cycle (Skill based Learning, Cognitive Abilities) Kearney, P. & Pivec, M. (2007). Recursive loops of game based learning Persistant Re-Engagement Zones of Proximal Development System feedback Behaviour Judgements Level 99 Level 1 Instructional Design Game Characteristics Player Abilities Debriefing Reflection-on-Action Learning Outcomes Social Environment (Affective Learning) Macro Game Cycle Reflection-in-Action (Declarative, Procedural, Strategic Knowledge) 2 3 4 System feedback Behaviour Judgements Level Completed (Abilities incremented)
  52. 52. How the Learning Occurs <ul><li>“ Affective learning includes feelings of confidence, self-efficacy, attitudes, preferences, and dispositions” </li></ul><ul><li>(Garris et al., 2002, p.457). </li></ul>
  53. 53. <ul><li>“ Teachers cannot be expected to know how to integrate the games into their lessons to achieve the desired learning outcomes .” </li></ul><ul><li>( Pivec, Koubek, & Dondi, 2004) & </li></ul><ul><li>(Pivec, 2008) </li></ul>Level Up for Teachers
  54. 54. Level Up for Teachers <ul><li>“ 65% of teachers were interested in the use of games in the classroom .” </li></ul><ul><li>(Project Tomorrow, 2008) </li></ul><ul><li>But need support with: </li></ul><ul><ul><li>Choosing appropriate resource/games </li></ul></ul><ul><ul><li>How to implement games within the lesson </li></ul></ul><ul><ul><li>How to assess the learning outcomes </li></ul></ul>
  55. 55. Level Up for Teachers (Pivec, 2010) Perceived Learning Outcomes from Playing Games
  56. 56. Level Up for Teachers <ul><li>“ The objective is not to turn the teachers into computer game players, but to encourage them to critique them for use within their lessons.” </li></ul><ul><li>(Becker, 2007) </li></ul>
  57. 57. Level Up for Teachers <ul><li>www.engagelearning.eu </li></ul><ul><li>Resources, Methodologies, Tools, Samples, Ratings, Ideas, Experts. </li></ul>
  58. 58. Level Up for Teachers <ul><li>Linking Young Designers, Industry, and Teachers. </li></ul>
  59. 59. Level Up for Teachers <ul><li>Downloadable Videos, Games, and Resources. </li></ul>
  60. 60. Level Up for Teachers <ul><li>Game Reviews and Best Practice Examples. </li></ul>
  61. 61. Games for Learning “ If learning is defined as the acquisition of knowledge or skills through experience, practice, or study, then Digital Games can be successfully used as supplement to traditional teaching and support quality learning.” (Pivec, 2010)
  62. 62. Professor DI Dr. Maja Pivec www.majapivec.com [email_address] Play to Learn All characters portrayed remain the property of their respective owners

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