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What are the differences between
girls and boys geek culture?
Sonja Kangas
Tiina Malin
NERD CHIC!
WHY NOT PETRA PURHO?WHY NOT PETRA PURHO?
?
How manly
is this?!
Alt Party by girls?
• How would it look like?
• Wouldn´t be hc technical
• Different skills, different techniques, different
approaches
• Appearance and behaviour
• Geek guy = norm
• Geek girl = wonder woman, special
Women and technology
• Girls are ”the other”
• Boys like cars, girls like barbie
• Dads do stuff with kids, moms fix food and
clean up the house
• Guys geekness is visible: Alt Party, Assembly,
demo scene, gaming, compos, hacking
(=challenges)
• Girls geeks out by expressing themselves,
more privately and not that technically
Women and technology
Common comments:
• Tech is not for girls
• Math is not for girls
• Girls are not into games
• Geek culture is unhygienic
• Boys will be boys
• Good girls syndrome
• Social environment has an impact
• Girls lack pioneer attitude (don´t get value out of
that?)
Big differences
Girls like to do
the same as
their friends –
friends are not
into demo
scene, games
or computers
Role models?
Big differences
• Challenges / performance vs. other activities
• Community
• Focus on different things (technology vs. self
expression)
• Guys want to show up
• Technology is core
• Girls focus on handicraft stuff
• Girls don’t want to be gurus?
• Girls don´t have balls to act differently?
Big differences
• Reputation, ranking & rating
• Reputation for girls = skills + behavious
• Girls want to utilize, not develop (that much)
• When motivated: learning to create & develop
• Not similarly social as with boys (mainsteam
vs. marginal)
• Girls often marginal, need to be tough
Examples
• Second Life handicraft
• Decos and swapping
• The Sims
• Etsy.org
• Nail and hair tutorials
• Ullan unelma
• Indie game development, experimental games
Second Life
Etsy
Deco
A Deco is a small book sent away
to a friend who decorates a page
or two, who then sends it on to
another friend who also
decorates your pages, and so on.
When the Deco is filled it is
returned to its owner.
The Sims
You Tube
From hobby to Biz
Games
(Nanobots) Erin Robinson
Kaptain Brawe) Cateia Games
Napthaline Prod)
(Hey baby) Ladykillas Inc
?
(Papermint) Babsi Lippe
(Boxgame) Sophie Houlden
Closing words
• Video games have long been a refuge for the scrawny,
the unattractive, the socially awkward.
• Video games empower people by projecting their
consciousness into realms where they can do things
that might be otherwise impossible (like, perhaps, date
the girl of your dreams).
• “Geek chic” has a great deal to do with marketers and
content producers finally realizing that geeks represent
an audience eager to spend money on media.
Closing words
• Boys and girls both had a lot in common! They both
had arms and legs and inability to communicate with
the other
• Games made for boys indicated that boys liked stealing
cars and murdering and being lonely, and girls liked
being pretty, and making themselves sad because they
will never be a princess.
• Geeking is not only doing things one way = demos &
programming
• Girls geek out by utilizing technology and developing
stuff with help of existing tools
• Find different ways to reach (different) goals

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What are the differences between boys and girls "geek culture"?

  • 1. What are the differences between girls and boys geek culture? Sonja Kangas Tiina Malin
  • 2.
  • 3. NERD CHIC! WHY NOT PETRA PURHO?WHY NOT PETRA PURHO?
  • 5. Alt Party by girls? • How would it look like? • Wouldn´t be hc technical • Different skills, different techniques, different approaches • Appearance and behaviour • Geek guy = norm • Geek girl = wonder woman, special
  • 6. Women and technology • Girls are ”the other” • Boys like cars, girls like barbie • Dads do stuff with kids, moms fix food and clean up the house • Guys geekness is visible: Alt Party, Assembly, demo scene, gaming, compos, hacking (=challenges) • Girls geeks out by expressing themselves, more privately and not that technically
  • 7. Women and technology Common comments: • Tech is not for girls • Math is not for girls • Girls are not into games • Geek culture is unhygienic • Boys will be boys • Good girls syndrome • Social environment has an impact • Girls lack pioneer attitude (don´t get value out of that?)
  • 8. Big differences Girls like to do the same as their friends – friends are not into demo scene, games or computers Role models?
  • 9. Big differences • Challenges / performance vs. other activities • Community • Focus on different things (technology vs. self expression) • Guys want to show up • Technology is core • Girls focus on handicraft stuff • Girls don’t want to be gurus? • Girls don´t have balls to act differently?
  • 10. Big differences • Reputation, ranking & rating • Reputation for girls = skills + behavious • Girls want to utilize, not develop (that much) • When motivated: learning to create & develop • Not similarly social as with boys (mainsteam vs. marginal) • Girls often marginal, need to be tough
  • 11. Examples • Second Life handicraft • Decos and swapping • The Sims • Etsy.org • Nail and hair tutorials • Ullan unelma • Indie game development, experimental games
  • 13. Etsy
  • 14. Deco A Deco is a small book sent away to a friend who decorates a page or two, who then sends it on to another friend who also decorates your pages, and so on. When the Deco is filled it is returned to its owner.
  • 18. Games (Nanobots) Erin Robinson Kaptain Brawe) Cateia Games Napthaline Prod) (Hey baby) Ladykillas Inc ? (Papermint) Babsi Lippe (Boxgame) Sophie Houlden
  • 19. Closing words • Video games have long been a refuge for the scrawny, the unattractive, the socially awkward. • Video games empower people by projecting their consciousness into realms where they can do things that might be otherwise impossible (like, perhaps, date the girl of your dreams). • “Geek chic” has a great deal to do with marketers and content producers finally realizing that geeks represent an audience eager to spend money on media.
  • 20. Closing words • Boys and girls both had a lot in common! They both had arms and legs and inability to communicate with the other • Games made for boys indicated that boys liked stealing cars and murdering and being lonely, and girls liked being pretty, and making themselves sad because they will never be a princess. • Geeking is not only doing things one way = demos & programming • Girls geek out by utilizing technology and developing stuff with help of existing tools • Find different ways to reach (different) goals

Editor's Notes

  1. Andy schatz