GASIMOVA ZIBA FROM GROUP 
424 
Individual work
LEARNING THROUGH GAMES
What is a game ???
ACTUALLY.. 
 FOR EXAMPLE
A tentative definition: 
A game is a system in which players engage in an 
artificial conflict, defined by rules, that results 
in a quantifiable outcome 
It is not necessarily the best definition, but it’s 
broad enough for an introduction. Not all 
games fall under this definition. 
Games usually have: 
 Goals (i.e., get to the end of the course) 
 Limitations (i.e., hit a ball into a hole along the 
way) 
 Player input (i.e., swing a golf club) 
 Lucid properties (a.k.a. play - “This is fun!”)
Learning and Teaching through having fun
 The implementation of gaming mechanics into 
learning and teaching experience to increase 
learner engagement, motivation and fun. Games 
always have a goal and purpose so they can help 
to provide a meaningful context for an activity. 
 What students learn at school nowadays lack of 
real-life context, student are not able to apply 
what they learnt at school in their everyday life 
and thus they are not interested in the school 
subjects. 
 It has been increasingly difficult to capture the 
interest and attention of young people especially 
in a traditional classroom setting. The single feed 
of information and step by step logics just 
simply can not satisfy the needs of the new 
generation.
Types of games 
There are many different kinds of 
games and different points to 
consider in using them. But we 
distinguish them into two 
groups. 
 Code-control games; 
 Communication games.
Students’ feedbacks.. 
 “it attracts me 
to play” “it is nice to learn in a 
happy way” 
“my motivation is in 
the game” 
“I will NOT feel bored!” 
“it is easier for me to 
learn through games” 
“we like games, so education 
mixing game is good”
Teachers’ feedbacks.. 
“students were motivated and happy to 
find out more about the 
new learning element” 
“students are highly motivated” 
“students were more concentrated” 
“games can a be very supportive 
teaching tool 
to consolidate knowledge”
 'Through game creation, students are not only 
learning programming skills, but also creativity, 
logical thinking, problem solving and other generic 
skills.' 
 'Students are eager to ask each other' opinions 
during the design process, they are learning 
together and their communication and co-operative 
skills are improved!'
For your attention 
Question or comments?

Gasimova ziba from group 424

  • 1.
    GASIMOVA ZIBA FROMGROUP 424 Individual work
  • 2.
  • 3.
    What is agame ???
  • 4.
  • 6.
    A tentative definition: A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome It is not necessarily the best definition, but it’s broad enough for an introduction. Not all games fall under this definition. Games usually have:  Goals (i.e., get to the end of the course)  Limitations (i.e., hit a ball into a hole along the way)  Player input (i.e., swing a golf club)  Lucid properties (a.k.a. play - “This is fun!”)
  • 7.
    Learning and Teachingthrough having fun
  • 8.
     The implementationof gaming mechanics into learning and teaching experience to increase learner engagement, motivation and fun. Games always have a goal and purpose so they can help to provide a meaningful context for an activity.  What students learn at school nowadays lack of real-life context, student are not able to apply what they learnt at school in their everyday life and thus they are not interested in the school subjects.  It has been increasingly difficult to capture the interest and attention of young people especially in a traditional classroom setting. The single feed of information and step by step logics just simply can not satisfy the needs of the new generation.
  • 9.
    Types of games There are many different kinds of games and different points to consider in using them. But we distinguish them into two groups.  Code-control games;  Communication games.
  • 10.
    Students’ feedbacks.. “it attracts me to play” “it is nice to learn in a happy way” “my motivation is in the game” “I will NOT feel bored!” “it is easier for me to learn through games” “we like games, so education mixing game is good”
  • 11.
    Teachers’ feedbacks.. “studentswere motivated and happy to find out more about the new learning element” “students are highly motivated” “students were more concentrated” “games can a be very supportive teaching tool to consolidate knowledge”
  • 12.
     'Through gamecreation, students are not only learning programming skills, but also creativity, logical thinking, problem solving and other generic skills.'  'Students are eager to ask each other' opinions during the design process, they are learning together and their communication and co-operative skills are improved!'
  • 13.
  • 14.