This document discusses using games for learning and teaching. It defines a game as a system where players engage in an artificial conflict with rules that results in a quantifiable outcome. Games typically have goals, limitations, player input, and are fun. The document advocates incorporating gaming mechanics into education to increase learner engagement, motivation, and enjoyment. Both students and teachers provided positive feedback, finding that games make learning happier and students are more motivated and concentrated. Games can be a supportive teaching tool to consolidate knowledge.