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GAMIFY YOUR CLASS ON THE CHEAPDr. Cherry Emerson, May 2, 2013 ©
GAMIFY YOUR CLASS ON THE CHEAP What is a game? What is “gamification?” How can we use it in ourclassrooms or online? H...
WHAT IS A GAME?A game is structured playing, usually undertaken for enjoyment andsometimes used as an educational tool. Ga...
WHAT IS GAMIFICATION?1. Gamification is the use of game thinking and game mechanics in a non-game context in order to enga...
HOW CAN WE USE GAMES?Teach to our class competenciesEngage today’s students – multimediaKeep up with culture – Texting ...
HOW CAN WE FIND “CHEAP GAMES?”Look for FREE educationalgames on the internetBe a connectivist (share)Ask around (studen...
Example 1Cost of this project? $0.00
Example 2Cost of this project? $0.00
Example 3Cost of this project? $0.00
EXAMPLE 4 - MULTI-PLATFORM GAME Handout in Class [list + information] GPS Coordinates [40.182928,-105.101953] QR Code [...
COST OF THIS MULTI-PLATFORM GAME Treats at Auction $14.00 Theme Prizes $11.00 Package of Stars $ 3.00 Cupcakes for #1 ...
THE GAME HAS TO TEACH TOO!“Sooner or later everything is for sale.” “Garbology” “Auctionology” Items from different cult...
EXAMPLE 4 - A BADGE PROJECTCost of this project? $0.00 FIVE BADGES AWARDED IN EACH OFTHE TWO CATEGORIES. NO POINTS AWARD...
CREATIVE IDEAS Jeopardy [online free templates] Crossword Puzzles [online free templates] Scavenger Hunt [online or in ...
IN SESSION EXERCISEMATERIALS Textbook (Children’s Book) Handout for the Game design Internet access – Start looking! E...
SESSION EXERCISE – Wrap UpReport from POD representativeAre you ready to give it a try?Do you know where to get help if...
REFERENCES"Common Search For Courses By The Following Prefixes." CCCS Common Course Numbering System. N.p., n.d.Web. 13 Ma...
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Gamification of your classes on the Cheap!

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This is a power point presentation that was presented at a community college Teaching and Learning with Technology conference. Since gamification of classes is the "new thing" this really showed how to do it "on the cheap"

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Gamification of your classes on the Cheap!

  1. 1. GAMIFY YOUR CLASS ON THE CHEAPDr. Cherry Emerson, May 2, 2013 ©
  2. 2. GAMIFY YOUR CLASS ON THE CHEAP What is a game? What is “gamification?” How can we use it in ourclassrooms or online? How can we do it “on thecheap?” 3E Explanation, Examplesand Effort Well, you have come tothe right person to learn!
  3. 3. WHAT IS A GAME?A game is structured playing, usually undertaken for enjoyment andsometimes used as an educational tool. Games are distinct from work, whichis usually carried out for remuneration, and from art, which is more often anexpression of aesthetic or ideological elements.However, the distinction is not clear-cut, and many games are also consideredto be work (such as professional players of spectator sports/games) or art(such as jigsaw puzzles or games involving an artistic layout such as Mahjong,solitaire, or some video games).Key components of games are goals, rules, challenge, and interaction. Gamesgenerally involve mental or physical stimulation, and often both. Many gameshelp develop practical skills, serve as a form of exercise, or otherwise performan educational, simulational, or psychological role.Attested as early as 2600 BC, games are a universal part of human experienceand present in all cultures. The Royal Game of Ur, Senet, and Mancala aresome of the oldest known games (wikipedia.com)
  4. 4. WHAT IS GAMIFICATION?1. Gamification is the use of game thinking and game mechanics in a non-game context in order to engageusers and solve problems. Gamification is used in applications and processes to improve userengagement, Return on Investment, data quality, timeliness, and learning. The word was coined by NickPelling.2. Gamification techniques leverage peoples natural desires for competition, achievement, status, self-expression, altruism, and closure.3. A core strategy for gamifying is to provide rewards for players for accomplishing desired tasks. Types ofrewards include points, achievement badges or levels, the filling of a progress bar, and providing the userwith virtual currency.4. Competition is another element of games that can be used in gamification. Making the rewards foraccomplishing tasks visible to other players or providing leader boards are ways of encouraging players tocompete.5. Another approach to gamification is to make existing tasks feel more like games. Some techniques usedin this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[andadding narrative. (wikipedia.com) 2.
  5. 5. HOW CAN WE USE GAMES?Teach to our class competenciesEngage today’s students – multimediaKeep up with culture – Texting is down!Reward for Levels or badgesIncrease our own enjoyment of teachingSupport Critical Thinking in not only ourstudents, but in ourselvesIncrease attendance and participation inour classes. Learning can be fun.
  6. 6. HOW CAN WE FIND “CHEAP GAMES?”Look for FREE educationalgames on the internetBe a connectivist (share)Ask around (students)Browse through a game storefor inspiration Adapt a game to your use. Create one yourself!
  7. 7. Example 1Cost of this project? $0.00
  8. 8. Example 2Cost of this project? $0.00
  9. 9. Example 3Cost of this project? $0.00
  10. 10. EXAMPLE 4 - MULTI-PLATFORM GAME Handout in Class [list + information] GPS Coordinates [40.182928,-105.101953] QR Code [takes you to clue] Online Photo Clue Class Competition for Prizes Arrival at Auction, treats available Find item (the 183 is a CLUE) Earn Coins for Class Facebook Album Site for all the Finds Prizes awarded in class Announced in the FRCC Newsletter
  11. 11. COST OF THIS MULTI-PLATFORM GAME Treats at Auction $14.00 Theme Prizes $11.00 Package of Stars $ 3.00 Cupcakes for #1 class FREE Facebook Album FREE Digital Photos FREE Story in Frontline FREE Printout of Flyer FREE COST OF THIS PROJECT? $29.00Student’s Enjoyment. Priceless.
  12. 12. THE GAME HAS TO TEACH TOO!“Sooner or later everything is for sale.” “Garbology” “Auctionology” Items from different cultures Items from different places Subculture of an Auction Fieldwork – Ethnology Methods Cooperation while competing Joy of Discovery – Quite amazing Excitement in finding out whatsomething is actually used for. Seeing items in person they haveonly seen in books or online Interaction with buyers Variety of items for sale Sharing of achievements Involved at least two of our ANT 101competencies regarding culture.
  13. 13. EXAMPLE 4 - A BADGE PROJECTCost of this project? $0.00 FIVE BADGES AWARDED IN EACH OFTHE TWO CATEGORIES. NO POINTS AWARDED, IT DID NOTAFFECT THEIR FINAL GRADE
  14. 14. CREATIVE IDEAS Jeopardy [online free templates] Crossword Puzzles [online free templates] Scavenger Hunt [online or in book] Ice Breaker Games [online or in books] Online MMORPGs [not fitting with all classes] Class Specific Games [online or apps] Interactive Fiction [online or in class] SEEK out Connectivist MOOCS [FRCC has one] People or Content BINGO [online free templates] APPS – They are out there! [AND FREE!] Collectable cards – [online and cheap at sales] There is always Monopoly! 
  15. 15. IN SESSION EXERCISEMATERIALS Textbook (Children’s Book) Handout for the Game design Internet access – Start looking! Educationarcade.org (a good starting place) Design your game – “down and dirty” Share with “POD MATES” (confer, evaluate) ONE POD MATE to do a short report to thesession on the exercise experience
  16. 16. SESSION EXERCISE – Wrap UpReport from POD representativeAre you ready to give it a try?Do you know where to get help ifyou need it ? IDC, etc.Do you think this will improveparticipation and/or learning inyour classrooms?AWARDING OF BADGESDo you have more confidence inyour ability to design a game? QUESTIONS?
  17. 17. REFERENCES"Common Search For Courses By The Following Prefixes." CCCS Common Course Numbering System. N.p., n.d.Web. 13 May 2013.Category. "Icebreaker Games - Top Icebreaker Games for Groups." Business School. N.p., n.d. Web. 21 May2013. <http://businessmajors.about.com/od/icebreakers/tp/TopIcebreakers.htm>."Common Search For Courses By The Following Prefixes." CCCS Common Course Numbering System. N.p., n.d.Web. 13 May 2013. "Educational Games." Ertzberger PPP GAMES. N.p., n.d. Web. 16 May 2013.<people.uncw.edu/ertzbergerj/ppt_games.html >.Cherriethel (Cherry) , Emerson. "Urban Archaeology - "Garbology"." Anthropology 101 & ANT 225. FrontRange Community College. Pacific Auction, Longmont, CO 80501. 24 Apr. 2013. Class lecture."Game ." Wikipedia. N.p., n.d. Web. 15 May 2013. <en.wikipedia.org/wiki/Game >.“Gamification ." Wikipedia. N.p., n.d. Web. 15 May 2013. <en.wikipedia.org/wiki/Gamfification >.Hagarty, Kate. "Badges for ANT 225 class." 2013. PNG file."The Education Arcade." The Education Arcade. N.p., n.d. Web. 15 May 2013. <http://educationarcade.org>.Unknown. Vintage Game Playing Family Photo. N.d. Unknown, Unknown. Shorpy.com. Web. 14 May 2013.

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