SlideShare a Scribd company logo
020 April 2013
How to win fans and engage people
Sonja Ängeslevä – skangas@blackberry.com
Scoreloop team
120 April 2013
• Scoreloop SDKs cross platform since 2008
• Over 250M users across platforms
• BlackBerry 10:
• 4/10 Top Paid Games are social (April 4)
• 5/10 Top Free Games are social (April 4)
• Mobile social gamers 53% female (Flurry 2012)
• Social means viral (free!) marketing
• Mobile social gaming yearly growth rate 30%
(Plunkett Research 2012)
Prove it!
BlackBerry®Z10smartphone
220 April 2013
This is not marketing
320 April 2013
Lazy users don’t open the apps
1.2B mobile web users worldwide
Smartphones 40% of all
shipped handsets since
Feb 2012
1 in 4 mobile apps
once downloaded,
are never used again
Total app
downloads
13.4 billion
In Q1 2013
60% of developers
do not break even
1,5 million
apps on
App Store
and
Google Play
420 April 2013
Community push <3 CPI & LTV
• Too many apps
• Casual gamers do not follow games media
• Developers are still learning about marketing:
How to improve stickiness and retention
• No word of mouth
• Fan community push an opportunity
520 April 2013
0
100
200
300
400
500
600
700
800
900
A G m B WP
How to stand out?
620 April 2013
74% of revenues from App Store
Apple App Store
Google Play, Windows
Phone Market, BlackBerry
World
26%
74%
720 April 2013
App Store is not the only way
• Cross platform: gamers are not
in any one market
• Fragmented market
• Few companies gain revenues
vs. wider range of developers
making money
• Easier to push to top 10
BlackBerry®Z10smartphone
820 April 2013
35-44 (26%)
26-34 (22%)
18-25 (30%)
13-17 (17%)
55-65 (2%)
45-54 (3%)
Source: Flurry 2012, N=63.727
Age group
2% 3%
26%
22%30%
17%
How to tell how awesome your game
is?
920 April 2013
Remember long tail?
1020 April 2013
BlackBerry Games app in a nutshell
• All games will be social & social
discovery is the key
– Social sharing
– Long tail discovery
• Instant messaging and SNS
communities to share gaming
moments
BlackBerry®Z10smartphone
1120 April 2013
 Connect with other BB10 gamers
 Find friends on BBM & chat on BBM
 Discover your friends’ games
 See friends' gaming activities (started
playing, achievements, challenges
played, high scores…)
 Compare gaming skills with friends
 Download a game from the BlackBerry
World and/or launch a game from the
Games app
Key features
1220 April 2013
Timeline is valuable
1. Be social (rank, chat, compare)
2. Manage (play, manage your presence)
3. Discover (activities, gaming moments)
4. Share (activities)
5. Possibility to highlight latest gaming moments
6. Easy to connect, invite, recommend and chat
1320 April 2013
Contact & download
• I want to hear from you: skangas@blackberry.com
Scoreloop SDK:
• https://developer.blackberry.com/native/documentation/bb10/com.qn
x.doc.scoreloop.lib_ref/topic/overview.html
The Games application:
• http://devblog.blackberry.com/2013/03/social-gaming/

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Social mobile game discovery

  • 1. 020 April 2013 How to win fans and engage people Sonja Ängeslevä – skangas@blackberry.com Scoreloop team
  • 2. 120 April 2013 • Scoreloop SDKs cross platform since 2008 • Over 250M users across platforms • BlackBerry 10: • 4/10 Top Paid Games are social (April 4) • 5/10 Top Free Games are social (April 4) • Mobile social gamers 53% female (Flurry 2012) • Social means viral (free!) marketing • Mobile social gaming yearly growth rate 30% (Plunkett Research 2012) Prove it! BlackBerry®Z10smartphone
  • 3. 220 April 2013 This is not marketing
  • 4. 320 April 2013 Lazy users don’t open the apps 1.2B mobile web users worldwide Smartphones 40% of all shipped handsets since Feb 2012 1 in 4 mobile apps once downloaded, are never used again Total app downloads 13.4 billion In Q1 2013 60% of developers do not break even 1,5 million apps on App Store and Google Play
  • 5. 420 April 2013 Community push <3 CPI & LTV • Too many apps • Casual gamers do not follow games media • Developers are still learning about marketing: How to improve stickiness and retention • No word of mouth • Fan community push an opportunity
  • 7. 620 April 2013 74% of revenues from App Store Apple App Store Google Play, Windows Phone Market, BlackBerry World 26% 74%
  • 8. 720 April 2013 App Store is not the only way • Cross platform: gamers are not in any one market • Fragmented market • Few companies gain revenues vs. wider range of developers making money • Easier to push to top 10 BlackBerry®Z10smartphone
  • 9. 820 April 2013 35-44 (26%) 26-34 (22%) 18-25 (30%) 13-17 (17%) 55-65 (2%) 45-54 (3%) Source: Flurry 2012, N=63.727 Age group 2% 3% 26% 22%30% 17% How to tell how awesome your game is?
  • 11. 1020 April 2013 BlackBerry Games app in a nutshell • All games will be social & social discovery is the key – Social sharing – Long tail discovery • Instant messaging and SNS communities to share gaming moments BlackBerry®Z10smartphone
  • 12. 1120 April 2013  Connect with other BB10 gamers  Find friends on BBM & chat on BBM  Discover your friends’ games  See friends' gaming activities (started playing, achievements, challenges played, high scores…)  Compare gaming skills with friends  Download a game from the BlackBerry World and/or launch a game from the Games app Key features
  • 13. 1220 April 2013 Timeline is valuable 1. Be social (rank, chat, compare) 2. Manage (play, manage your presence) 3. Discover (activities, gaming moments) 4. Share (activities) 5. Possibility to highlight latest gaming moments 6. Easy to connect, invite, recommend and chat
  • 14. 1320 April 2013 Contact & download • I want to hear from you: skangas@blackberry.com Scoreloop SDK: • https://developer.blackberry.com/native/documentation/bb10/com.qn x.doc.scoreloop.lib_ref/topic/overview.html The Games application: • http://devblog.blackberry.com/2013/03/social-gaming/

Editor's Notes

  1. William – My Modifications
  2. Appstore just a shelves and a windowThat’s not all you do isn’t it?User acquisition: expensive
  3. CPI, LTV… measuringIt doesn’t make sense to measure if no ways of getting people to come back. Is there something wrong with your game? Not necessarily… maybe people just forgot… they need someone to remind them.There are nearly 1 million apps available in the app store and 1 billion of them are being downloaded every month. This makes app discovery a lot more challenging for developers, perhaps an even tougher mountain to climb than creating the app itself.http://searchenginewatch.com/article/2169475/4-Ways-to-Help-Consumers-Discover-Your-Mobile-Apphttp://www.phonedog.com/2011/02/01/how-many-times-are-downloaded-applications-actually-being-used/http://www.localytics.com/blog/2012/app-user-loyalty-increasing-ios-beats-android/Retention suckshttp://arstechnica.com/apple/2012/05/ios-app-success-is-a-lottery-and-60-of-developers-dont-break-even/
  4. Total active apps 850,000 (App store)700,000 (Google Play)100,000 (BlackBerry World)130,000 (Amazon Marketplace)
  5. http://tech.fortune.cnn.com/2013/04/08/apple-google-mobile-apps-canalys/
  6. http://tag.microsoft.com/community/blog/t/embracing_mobile_social_gaming.aspxhttp://www.afjv.com/press1003/100326_etudes_joueurs_reseaux_sociaux.phphttp://img.analytica1st.com/analytica1st/
  7. Social discoverabilityNot only about telling, but liking, ranking, rating, sharing, recommending, bragging, commenting…Sharing special moments
  8. Key features of the Games application. A developer can get this by integrating Scoreloop SDK (key features: Leaderboard, achievements, challenges, virtual currency, gaming data storage…). An example “achievement” next