Gamification involves applying game mechanics and elements to non-game contexts to increase engagement and motivation. In education, gamification can be used in the classroom to motivate students and inspire continued learning through capturing their interest. Game elements promote situated learning in groups and allow students to explore higher-order thinking skills like creating, evaluating, and applying knowledge. Specific gamification strategies in the classroom include giving points for academic and non-academic goals, using levels and progression, grading backwards, and letting students set personal goals and track their own progress.