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INNOVATION THROUGH
EXPERIENCE DESIGN: 

DESIGNERS AS INNOVATORS
BACKSTORY
BACKSTORY
EVOLVING ‘DIGITAL TRANSFORMATION’
3
20+

years ago
Tomorrow
Web Design
Hardware Design
Software UI
User
Experiences
Digital Product
Development
Digital
Corporate
Strategy
Customer
Experience
Systemic within
the Org
BACKSTORY
NOW A MARRIAGE OF BUSINESS + DESIGN
4
Design in Tech by John Maeda, KPCB
http://www.kpcb.com/blog/design-in-tech-report-2015
BACKSTORY
2014 STUDY: 16 INVESTING IN DESIGN
5
BACKSTORY
EACH SHARE SIX CHARACTERISTICS
✓ Publicly traded in the U.S. for the past 10+ years
✓ Design is a central, executive-led function and there is deployment of
design staff and practices over all major business units
✓ Over time, they have increased design-related investments in the form of
head count, infrastructure investments, and volume of projects.
✓ There’s a distinct and recognized operating model for design that
promotes cooperation and integration with other corporate functions such
as marketing, R&D, and operations
✓ Design leadership must be present at the senior and divisional levels
✓ Senior management shows a deep commitment to design as a key
strategic enabler and a resource for innovation and change
6
BACKSTORY
OUTPERFORMED S&P500 BY 219%
7
2014 Design Value Index by Motiv Strategies (May 2015)
http://www.dmi.org/?page=DesignDrivesValue
“ 8
Two activities that require a significant investment
in time and require careful change management
are process integration and scaling design across
the organization. Once design is recognized as a
strategic asset and integrated into the corporate
hierarchy, it must develop a consistent, accessible
operating model so that it can collaborate with
other corporate functions such as marketing,
brand, R&D, IT, operations, and manufacturing to
extend and implement design work.
2014 Design Value Index by Motiv Strategies (May 2015)
http://www.dmi.org/?page=DesignDrivesValue
BACKSTORY
DESIGN’S VALUE IS FUELING INVESTMENTS
9
Buy talent
$100M investment in building a
massive design organization
Develop organically
Establish partnership
Hybrid
Acquisition of Adaptive Path
Acquisition of Fjord
Continued investment and alignment
within organization to maximize
design’s impact
Invention company acquires
Undercurrent to add design services.
Example of an acquisition gone bad.
BACKSTORY
FOR ORGS… IT REQUIRES A CULTURAL SHIFT
• Focuses on users’ experiences - physical, digital
and emotional
• Creates models to examine complex problems
• Uses prototypes to explore potential solutions
• Tolerates failure
• Exhibits thoughtful restraint
10
Design Thinking Comes of Age, Jon Kolko
https://hbr.org/2015/09/design-thinking-comes-of-age
What is a design-centric culture?
BACKSTORY
FOR DESIGNERS… IT REQUIRES MATURITY
11
HONING CRAFT
ESTABLISHING A
POINT-OF-VIEW
LEADING
CHANGE
QUALITY ENGAGEMENT INFLUENCE
Tools, resources & process Selling design and rationale Design leading business
Aligning it all is hard.
At times, stressful.
But, it is an amazing opportunity.
And, if you’re crazy enough, maybe even fun.
So, what’s your role in effecting change?
What’s your role in leading innovation?
Heck, what’s innovation?
17
And, how do you attack the opportunity to lead change?
INNOVATION FRAMEWORKS
INNOVATION FRAMEWORKS
A DESIGNER’S POV: WHAT IS INNOVATION?
It’s not just about new tools or applications, but is about
bringing to life something that has never existed before.
• Application: enabling and empowering organizations to
approach problems differently
• Populations: reaching new people and meeting previously
unmet needs
• Tool: creating paradigm shifts within our client’s organization
and/or industry
20
INNOVATION FRAMEWORKS
DEFINING ‘DISRUPTION’
21
“The Encyclopedia of Human-Computer Interaction”, Clayton Christensen, 2nd Edition Chapter 17
INNOVATION FRAMEWORKS
NOT EVERYTHING IS DISRUPTIVE
Different companies need different approaches
• Market-creating (disruptive)
• Performance-improving (sustaining)
• Efficiency (incremental)
22
“The Capitalist’s Dilemma”, Bever, Christensen, Harvard Business Review, June 2014
INNOVATION FRAMEWORKS
INNOVATION FOR GROWTH
How will you grow?
• Growth type drives
innovation outcome
• Different approaches yield
different outcomes
23
“Innovation Growth and Getting to Where You Want To Go”, Jacoby & Rodriguez, Design Management Review, vol 18 #1
INNOVATION FRAMEWORKS
INNOVATION APPROACH
Different outcomes need
different approaches
• Incremental
• Evolutionary
• Revolutionary
24
“Innovation Growth and Getting to Where You Want To Go”, Jacoby & Rodriguez, Design Management Review, vol 18 #1
INNOVATION FRAMEWORKS
TEN TYPES OF INNOVATION
A new framework for innovators
• Integrating multiple types of innovation creates greater value
• Innovation can have a systematic approach
• Business value and viability steer your course
25
“Ten Types of Innovation”, Keeley, Doblin
CULTURAL UNDERSTANDING
“ 27
An organizational focus on design offers unique
opportunities for humanizing technology and for
developing emotionally resonant products and
services. Adopting this perspective isn’t easy. But
doing so helps create a workplace where people
want to be, one that responds quickly to changing
business dynamics and empowers individual
contributors. And because design is empathetic, it
implicitly drives a more thoughtful, human
approach to business.
Jon Kolko, Design Thinking Comes of Age
https://hbr.org/2015/09/design-thinking-comes-of-age
CULTURAL UNDERSTANDING
SO, WHAT IS YOUR CULTURE?
What are your…
• Shared assumptions?
• Values that drive people & process?
• Organizational structures?
• Goals and incentives?
28
Keeley, “Ten Types of Innovation” Doblin
CULTURAL UNDERSTANDING
COMPETING VALUES FRAMEWORK
29
INTERNAL
FOCUS
EXTERNAL
FOCUS
FLEXIBILITY
CONTROL Adapted from Cameron & Quinn, 2011
Long-term
Evolution
Disruptive
Change
Short-term
Performance
Incremental
Change
COLLABORATE CREATE
CONTROL COMPETE
CULTURAL UNDERSTANDING
COMPETING VALUES FRAMEWORK
30
VALUES
COLLABORATE CREATE CONTROL COMPETE
CHARACTERISTICS
Commitment
People
Teams
Mentors
Agility
Innovation
Vision
Fail Fast
Efficiency
Timeliness
Consistency
Process
Market Share
Winning
Profits
Goals
Friendly
Cohesion
Human-centered
Participatory
Dynamic
Entrepreneurial
Leading Edge
Experimental
Formal structure
Coordinated
Reliable
Incremental Change
KPI-oriented
Aggressive
Fast-paced
Customer-centered
CULTURAL UNDERSTANDING
EVOLUTION OF APPLE
31
Cameron & Quinn, “Diagnosing and Changing Organizational Culture Based on the Competing Values Framework”, First edition 1999
CULTURAL UNDERSTANDING
LIVING INTO DESIGN-CENTRIC IS HARD
• Large organizations have silos that introduce many ways to get things
wrong.
• Organizations can unintentionally reward the wrong behavior if
incentives are not aligned.
• Lack of alignment between management, product, marketing, legal,
customer service, and IT can cause chaos.
• The design process can introduce more ambiguity which is hard to
accept because many organizations value repeatable, predictable
operational efficiency.
• Many organizations and cultures are risk adverse and transformative
innovation is risky.
32
Let’s share some stories.
STORIES AND REFLECTION
KIGALI

GENOCIDE

MEMORIAL
RWANDA
36
37
38
39
40
41
STORIES AND REFLECTION
THE KGM JOURNEY (2014)
43
Pain Pain Pain Action?
STORIES AND REFLECTION
THE NEW JOURNEY
44
Tania Singer Model: http://www.wired.co.uk/news/archive/2012-07/12/tania-singer-compassion-burnout
Pain Reflection Hope Action
45
INZOVU* CURVE
The word “Inzovu” means
Elephant in Kinyarwanda, 

the native language of Rwanda.
*
The Inzovu Curve is a model
that maps specific designed
activities to the emotional
response of the individual
experiencing them.
STORIES AND REFLECTION
CONVERSION POINTS
46
Motivation and 

ability to act
ACTIONHOPE
WILL
EPIPHANY
PAINPREPARATION
EMPATHY
COMPASSION
HERO
BURNOUT / SHUTDOWN
REFLECTION
Personal connection to the 

experience of genocide
“It’s AWESOME. This is what we need.”
Then, crickets.
Then, some discussion. Potential plans.
And, crickets again.
48
NEW YORK



CHICAGO
AMSTERDAM
RELEVANCE FLEXIBILITY INSPIRATION ACTIONABILITY
INZOVU CURVE
EVOLUTION
Finally, months later, they were ready to move forward.
WORKSHOPS WITH GENOCIDE SURVIVORS,
KGM STAFF AND GOVERNMENT OFFICIALS
Physical environment
Digital engagement
Content and Education
Revenue Generation
70+ IDEAS
Basic Maintenance
Simple Experiments
Hosting Survivors
Visitor Activation
4 CATEGORIES
Now it’s time to get to work.
STORIES AND REFLECTION
THE KGM
53
INTERNAL
FOCUS
EXTERNAL
FOCUS
FLEXIBILITY
CONTROL Adapted from Cameron & Quinn, 2011
Long-term
Evolution
Disruptive
Change
Short-term
Performance
Incremental
Change
STORIES AND REFLECTION
THE KGM (TODAY)
54
“Ten Types of Innovation”, Keeley, Doblin
Funding strategies
Suggested donations
Visitor engagement
(offline/online)
Membership programs
Deferred Maintenance
Capital improvements
Architecture / landscaping
Role changes (guides)
Role changes (guides)
Educational programs
Website
Inzovu Curve integration
STORIES AND REFLECTION
CAN YOU HEAR ME NOW?
56
“I don’t want revolutionary change,
I want evolutionary.”
“We don’t compete there.” (LinkedIn)
“We’re not a platform.”
“I don’t care what people say, I
care what they do.”
STORIES AND REFLECTION
THIS GUY DIDN’T LISTEN
57
STORIES AND REFLECTION
CAREERBUILDER (CIRCA 2007)
58
INTERNAL
FOCUS
EXTERNAL
FOCUS
FLEXIBILITY
CONTROL Adapted from Cameron & Quinn, 2011
Long-term
Evolution
Disruptive
Change
Short-term
Performance
Incremental
Change
STORIES AND REFLECTION
CAREERBUILDER (CIRCA 2007)
59
“Ten Types of Innovation”, Keeley, Doblin
BUILDING MOMENTUM
BUILDING MOMENTUM
COMPETING VALUES FRAMEWORK
61
INTERNAL
FOCUS
EXTERNAL
FOCUS
FLEXIBILITY
CONTROL Adapted from Cameron & Quinn, 2011
Long-term
Evolution
Disruptive
Change
Short-term
Performance
Incremental
Change
COLLABORATE CREATE
CONTROL COMPETE
BUILDING MOMENTUM
MAPPING CULTURAL VALUES AND UX
62
KEY SKILLS
Facilitation
Team Building
Empathy
COLLABORATE CREATE CONTROL COMPETE
IMPACT ON UX
Collaboration
Rapid Prototyping
Synthesis
Measurement
Communication
Expertise
Measurement
Storytelling
Execution
Participatory design
Mentorship on-the-job
Process agnostic
(dynamic environment)
Adapt proven UX
methodologies into
the process
Agile UX with results
Customer-centered, but
maybe not human-centered
RECOGNIZE THE ASK1
BUILD BRIDGES2
PRACTICE YOUR AIM3
LOOK BOTH WAYS4
DEFINE & MEASURE IMPACT5
LAYER THE EXPERIENCE6
KEY TAKEAWAYS
BE HUMAN-CENTERED7
RECOGNIZE
THE ASK
Seek understanding for the
motivations behind the growth
intention.
Match it with the right approach that
fosters participation within the
culture.
1
BUILD BRIDGES
Take the responsibility to bridge the
language gap between design and
the business.
Be the translator - great designers
inherently possess those skills.
Create opportunity for others to
participate in the process.
2
PRACTICE
YOUR AIM
Carefully consider your toolbox of
design skills and activities and
match the effort to the ask.
Consider activities that allow for
testing risk and gaining buy-in on
ideas earlier by leaders in the
organization.
Disruptive and incremental goals
require different types of tactics.
3
LOOK BOTH WAYS
Look both inside and outside your
own organization and industry with
curiosity.
Innovation isn’t always new to the
world, it only has to be new to a
market or industry.
Expose stakeholders/partners to the
process of generating insights from
observations.
4
DEFINE &
MEASURE IMPACT
Metrics provide the ability to defend
your work.
Map out the steps necessary to
engage all the relevant
stakeholders in adoption.
Businesses operate on a variety of
metrics, including ones you might
happen to invent.
5
LAYER THE
EXPERIENCE
Consider creating engagement for
all involved…
the design of the product/service
experience for customers,
the experience of the process for
your stakeholders and
the enjoyment of the challenge and
project for the design team
6
BE HUMAN-
CENTERED
Create or align incentives that enable
the positive attitudes and behaviors
needed (and celebrate them).
Personally care. Professionally and
ethically.
7
MURAKOZE
CONTACT

JASON ULASZEK
FOUNDER & MANAGING DIRECTOR
JASON@INZOVU.COM


BRIAN WINTERS
CAPTAIN EMPATHY
WINTERS.CX@GMAIL.COM

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Innovation through Experience Design: Designers as Innovators

  • 1. INNOVATION THROUGH EXPERIENCE DESIGN: 
 DESIGNERS AS INNOVATORS
  • 3. BACKSTORY EVOLVING ‘DIGITAL TRANSFORMATION’ 3 20+
 years ago Tomorrow Web Design Hardware Design Software UI User Experiences Digital Product Development Digital Corporate Strategy Customer Experience Systemic within the Org
  • 4. BACKSTORY NOW A MARRIAGE OF BUSINESS + DESIGN 4 Design in Tech by John Maeda, KPCB http://www.kpcb.com/blog/design-in-tech-report-2015
  • 5. BACKSTORY 2014 STUDY: 16 INVESTING IN DESIGN 5
  • 6. BACKSTORY EACH SHARE SIX CHARACTERISTICS ✓ Publicly traded in the U.S. for the past 10+ years ✓ Design is a central, executive-led function and there is deployment of design staff and practices over all major business units ✓ Over time, they have increased design-related investments in the form of head count, infrastructure investments, and volume of projects. ✓ There’s a distinct and recognized operating model for design that promotes cooperation and integration with other corporate functions such as marketing, R&D, and operations ✓ Design leadership must be present at the senior and divisional levels ✓ Senior management shows a deep commitment to design as a key strategic enabler and a resource for innovation and change 6
  • 7. BACKSTORY OUTPERFORMED S&P500 BY 219% 7 2014 Design Value Index by Motiv Strategies (May 2015) http://www.dmi.org/?page=DesignDrivesValue
  • 8. “ 8 Two activities that require a significant investment in time and require careful change management are process integration and scaling design across the organization. Once design is recognized as a strategic asset and integrated into the corporate hierarchy, it must develop a consistent, accessible operating model so that it can collaborate with other corporate functions such as marketing, brand, R&D, IT, operations, and manufacturing to extend and implement design work. 2014 Design Value Index by Motiv Strategies (May 2015) http://www.dmi.org/?page=DesignDrivesValue
  • 9. BACKSTORY DESIGN’S VALUE IS FUELING INVESTMENTS 9 Buy talent $100M investment in building a massive design organization Develop organically Establish partnership Hybrid Acquisition of Adaptive Path Acquisition of Fjord Continued investment and alignment within organization to maximize design’s impact Invention company acquires Undercurrent to add design services. Example of an acquisition gone bad.
  • 10. BACKSTORY FOR ORGS… IT REQUIRES A CULTURAL SHIFT • Focuses on users’ experiences - physical, digital and emotional • Creates models to examine complex problems • Uses prototypes to explore potential solutions • Tolerates failure • Exhibits thoughtful restraint 10 Design Thinking Comes of Age, Jon Kolko https://hbr.org/2015/09/design-thinking-comes-of-age What is a design-centric culture?
  • 11. BACKSTORY FOR DESIGNERS… IT REQUIRES MATURITY 11 HONING CRAFT ESTABLISHING A POINT-OF-VIEW LEADING CHANGE QUALITY ENGAGEMENT INFLUENCE Tools, resources & process Selling design and rationale Design leading business
  • 12. Aligning it all is hard. At times, stressful.
  • 13. But, it is an amazing opportunity. And, if you’re crazy enough, maybe even fun.
  • 14. So, what’s your role in effecting change?
  • 15. What’s your role in leading innovation?
  • 17. 17
  • 18. And, how do you attack the opportunity to lead change?
  • 20. INNOVATION FRAMEWORKS A DESIGNER’S POV: WHAT IS INNOVATION? It’s not just about new tools or applications, but is about bringing to life something that has never existed before. • Application: enabling and empowering organizations to approach problems differently • Populations: reaching new people and meeting previously unmet needs • Tool: creating paradigm shifts within our client’s organization and/or industry 20
  • 21. INNOVATION FRAMEWORKS DEFINING ‘DISRUPTION’ 21 “The Encyclopedia of Human-Computer Interaction”, Clayton Christensen, 2nd Edition Chapter 17
  • 22. INNOVATION FRAMEWORKS NOT EVERYTHING IS DISRUPTIVE Different companies need different approaches • Market-creating (disruptive) • Performance-improving (sustaining) • Efficiency (incremental) 22 “The Capitalist’s Dilemma”, Bever, Christensen, Harvard Business Review, June 2014
  • 23. INNOVATION FRAMEWORKS INNOVATION FOR GROWTH How will you grow? • Growth type drives innovation outcome • Different approaches yield different outcomes 23 “Innovation Growth and Getting to Where You Want To Go”, Jacoby & Rodriguez, Design Management Review, vol 18 #1
  • 24. INNOVATION FRAMEWORKS INNOVATION APPROACH Different outcomes need different approaches • Incremental • Evolutionary • Revolutionary 24 “Innovation Growth and Getting to Where You Want To Go”, Jacoby & Rodriguez, Design Management Review, vol 18 #1
  • 25. INNOVATION FRAMEWORKS TEN TYPES OF INNOVATION A new framework for innovators • Integrating multiple types of innovation creates greater value • Innovation can have a systematic approach • Business value and viability steer your course 25 “Ten Types of Innovation”, Keeley, Doblin
  • 27. “ 27 An organizational focus on design offers unique opportunities for humanizing technology and for developing emotionally resonant products and services. Adopting this perspective isn’t easy. But doing so helps create a workplace where people want to be, one that responds quickly to changing business dynamics and empowers individual contributors. And because design is empathetic, it implicitly drives a more thoughtful, human approach to business. Jon Kolko, Design Thinking Comes of Age https://hbr.org/2015/09/design-thinking-comes-of-age
  • 28. CULTURAL UNDERSTANDING SO, WHAT IS YOUR CULTURE? What are your… • Shared assumptions? • Values that drive people & process? • Organizational structures? • Goals and incentives? 28 Keeley, “Ten Types of Innovation” Doblin
  • 29. CULTURAL UNDERSTANDING COMPETING VALUES FRAMEWORK 29 INTERNAL FOCUS EXTERNAL FOCUS FLEXIBILITY CONTROL Adapted from Cameron & Quinn, 2011 Long-term Evolution Disruptive Change Short-term Performance Incremental Change COLLABORATE CREATE CONTROL COMPETE
  • 30. CULTURAL UNDERSTANDING COMPETING VALUES FRAMEWORK 30 VALUES COLLABORATE CREATE CONTROL COMPETE CHARACTERISTICS Commitment People Teams Mentors Agility Innovation Vision Fail Fast Efficiency Timeliness Consistency Process Market Share Winning Profits Goals Friendly Cohesion Human-centered Participatory Dynamic Entrepreneurial Leading Edge Experimental Formal structure Coordinated Reliable Incremental Change KPI-oriented Aggressive Fast-paced Customer-centered
  • 31. CULTURAL UNDERSTANDING EVOLUTION OF APPLE 31 Cameron & Quinn, “Diagnosing and Changing Organizational Culture Based on the Competing Values Framework”, First edition 1999
  • 32. CULTURAL UNDERSTANDING LIVING INTO DESIGN-CENTRIC IS HARD • Large organizations have silos that introduce many ways to get things wrong. • Organizations can unintentionally reward the wrong behavior if incentives are not aligned. • Lack of alignment between management, product, marketing, legal, customer service, and IT can cause chaos. • The design process can introduce more ambiguity which is hard to accept because many organizations value repeatable, predictable operational efficiency. • Many organizations and cultures are risk adverse and transformative innovation is risky. 32
  • 33. Let’s share some stories.
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  • 43. STORIES AND REFLECTION THE KGM JOURNEY (2014) 43 Pain Pain Pain Action?
  • 44. STORIES AND REFLECTION THE NEW JOURNEY 44 Tania Singer Model: http://www.wired.co.uk/news/archive/2012-07/12/tania-singer-compassion-burnout Pain Reflection Hope Action
  • 45. 45 INZOVU* CURVE The word “Inzovu” means Elephant in Kinyarwanda, 
 the native language of Rwanda. * The Inzovu Curve is a model that maps specific designed activities to the emotional response of the individual experiencing them.
  • 46. STORIES AND REFLECTION CONVERSION POINTS 46 Motivation and 
 ability to act ACTIONHOPE WILL EPIPHANY PAINPREPARATION EMPATHY COMPASSION HERO BURNOUT / SHUTDOWN REFLECTION Personal connection to the 
 experience of genocide
  • 47. “It’s AWESOME. This is what we need.” Then, crickets. Then, some discussion. Potential plans. And, crickets again.
  • 48. 48 NEW YORK
 
 CHICAGO AMSTERDAM RELEVANCE FLEXIBILITY INSPIRATION ACTIONABILITY INZOVU CURVE EVOLUTION
  • 49. Finally, months later, they were ready to move forward.
  • 50. WORKSHOPS WITH GENOCIDE SURVIVORS, KGM STAFF AND GOVERNMENT OFFICIALS
  • 51. Physical environment Digital engagement Content and Education Revenue Generation 70+ IDEAS Basic Maintenance Simple Experiments Hosting Survivors Visitor Activation 4 CATEGORIES
  • 52. Now it’s time to get to work.
  • 53. STORIES AND REFLECTION THE KGM 53 INTERNAL FOCUS EXTERNAL FOCUS FLEXIBILITY CONTROL Adapted from Cameron & Quinn, 2011 Long-term Evolution Disruptive Change Short-term Performance Incremental Change
  • 54. STORIES AND REFLECTION THE KGM (TODAY) 54 “Ten Types of Innovation”, Keeley, Doblin Funding strategies Suggested donations Visitor engagement (offline/online) Membership programs Deferred Maintenance Capital improvements Architecture / landscaping Role changes (guides) Role changes (guides) Educational programs Website Inzovu Curve integration
  • 55.
  • 56. STORIES AND REFLECTION CAN YOU HEAR ME NOW? 56 “I don’t want revolutionary change, I want evolutionary.” “We don’t compete there.” (LinkedIn) “We’re not a platform.” “I don’t care what people say, I care what they do.”
  • 57. STORIES AND REFLECTION THIS GUY DIDN’T LISTEN 57
  • 58. STORIES AND REFLECTION CAREERBUILDER (CIRCA 2007) 58 INTERNAL FOCUS EXTERNAL FOCUS FLEXIBILITY CONTROL Adapted from Cameron & Quinn, 2011 Long-term Evolution Disruptive Change Short-term Performance Incremental Change
  • 59. STORIES AND REFLECTION CAREERBUILDER (CIRCA 2007) 59 “Ten Types of Innovation”, Keeley, Doblin
  • 61. BUILDING MOMENTUM COMPETING VALUES FRAMEWORK 61 INTERNAL FOCUS EXTERNAL FOCUS FLEXIBILITY CONTROL Adapted from Cameron & Quinn, 2011 Long-term Evolution Disruptive Change Short-term Performance Incremental Change COLLABORATE CREATE CONTROL COMPETE
  • 62. BUILDING MOMENTUM MAPPING CULTURAL VALUES AND UX 62 KEY SKILLS Facilitation Team Building Empathy COLLABORATE CREATE CONTROL COMPETE IMPACT ON UX Collaboration Rapid Prototyping Synthesis Measurement Communication Expertise Measurement Storytelling Execution Participatory design Mentorship on-the-job Process agnostic (dynamic environment) Adapt proven UX methodologies into the process Agile UX with results Customer-centered, but maybe not human-centered
  • 63. RECOGNIZE THE ASK1 BUILD BRIDGES2 PRACTICE YOUR AIM3 LOOK BOTH WAYS4 DEFINE & MEASURE IMPACT5 LAYER THE EXPERIENCE6 KEY TAKEAWAYS BE HUMAN-CENTERED7
  • 64. RECOGNIZE THE ASK Seek understanding for the motivations behind the growth intention. Match it with the right approach that fosters participation within the culture. 1
  • 65. BUILD BRIDGES Take the responsibility to bridge the language gap between design and the business. Be the translator - great designers inherently possess those skills. Create opportunity for others to participate in the process. 2
  • 66. PRACTICE YOUR AIM Carefully consider your toolbox of design skills and activities and match the effort to the ask. Consider activities that allow for testing risk and gaining buy-in on ideas earlier by leaders in the organization. Disruptive and incremental goals require different types of tactics. 3
  • 67. LOOK BOTH WAYS Look both inside and outside your own organization and industry with curiosity. Innovation isn’t always new to the world, it only has to be new to a market or industry. Expose stakeholders/partners to the process of generating insights from observations. 4
  • 68. DEFINE & MEASURE IMPACT Metrics provide the ability to defend your work. Map out the steps necessary to engage all the relevant stakeholders in adoption. Businesses operate on a variety of metrics, including ones you might happen to invent. 5
  • 69. LAYER THE EXPERIENCE Consider creating engagement for all involved… the design of the product/service experience for customers, the experience of the process for your stakeholders and the enjoyment of the challenge and project for the design team 6
  • 70. BE HUMAN- CENTERED Create or align incentives that enable the positive attitudes and behaviors needed (and celebrate them). Personally care. Professionally and ethically. 7
  • 71. MURAKOZE CONTACT
 JASON ULASZEK FOUNDER & MANAGING DIRECTOR JASON@INZOVU.COM 
 BRIAN WINTERS CAPTAIN EMPATHY WINTERS.CX@GMAIL.COM