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1	
  
IN CORPORATE ENVIRONMENTS!
DESIGNING INNOVATION
BY LIZ ARMSTRONG!
A THESIS
2	
  
DESIGN IS A PATH TO INNOVATION!
DESIGN FOR VALUE
1.!
3	
  
The Innovation Buzz
4	
  
The Innovation Buzz
“CEOs consistently report that innovation is
one of their top three priorities. Yet a survey in
2010 found that less than 25 percent of
manufacturing firms in the United States
created an “innovative” product or service in
the last three years.”!
!
- Jeffrey Phillips, Relentless Innovation!
5	
  
The Innovation Buzz
“While executives regularly expound on the need
for innovation, in reality, innovation makes many
executives uncomfortable… For most executives,
innovation is a last resort when their products or
services are under attack and they have considered
and deployed all the other tools at their disposal.” !
!
- Jeffrey Phillips, Relentless Innovation!
6	
  
WHAT IS INNOVATION?
7	
  
Defining Innovation
8	
  
Defining Innovation
Innovation produces positive change. !
!
MY TAKE!
9	
  
Defining Innovation
“The term innovation may refer to both radical and
incremental changes to products, processes or services.
The often unspoken goal of innovation is to solve a
problem”. !
!
- Wikipedia!
10	
  
WHAT IS DESIGN?
11	
  
Defining Design
WHICH KIND OF DESIGN?!
12	
  
Design as…
…an iterative, human-centric process of serving
needs & improving lives. !
13	
  
Defining Design
Design is the “transformation
of existing conditions into
preferred ones.”!
!
- Herbert Simon!
!
14	
  
Defining Design
Current Situation! Improved Situation!
(Need)! (Solution)!Design Process!
MY INITIAL MODEL!
15	
  
Design Processes
AliceAgogino!
Hugh Dubberly, How Do You Design!
16	
  
Design Processes
Jay Doblin!
Hugh Dubberly, How Do You Design!
17	
  
Design Processes
Nigel Cross!
Hugh Dubberly, How Do You Design!
18	
  
Design Process
Most of the models, at their core, express an iterative,
evolutionary process of learning, ideating, creating, and
validating. !
COMMON THEMES!
19	
  
Design Process Model
Current Situation! Improved Situation!
(Need)! (Solution)!
Ideate!
Create!
Validate!
Learn!
Design Process!
MY MODEL!
20	
  
DESIGN à INNOVATION
21	
  
How?
1. Design is a process that leads to innovation.!
!
2. Design provides a context for innovation.!
Current Situation! Improved Situation!
(Need)! (Solution)!
Ideate!
Create!
Validate!
Learn!
Design Process!
22	
  
Design Process à Business Value
Innovation!
Business Offering!
MY MODEL!
23	
  
Context
Human-Centered !
Context!
“Design provides a context
for creativity by channeling it
toward humanly satisfying
purposes…”!
!
- Michael Shamiyeh, Creating Desired
Futures - How Design Thinking Innovates
Business !
24	
  
Human-Centric Context
Through the study of people and their
environment, designers are able to obtain
insights about what people really want and
need. These insights lead to ideas on how to
improve people’s lives.!
25	
  
DESIGN + BUSINESS
= INNOVATION
26	
  
Design | Business
Design!
!
You can come up
with great
solutions that
don’t make money.!
Business!
!
You can offer products
and services that don’t
fully meet customer
needs.!
$!
27	
  
Three Factors in Product
Development
Larry Keeley !
DESIRABILITY!
$!
28	
  
Business Value
!
“A business is simply an idea to make other people's
lives better.” !
!
- Richard Branson, Entrepreneur!
!
29	
  
Design & Business
!
“Design skills and business skills are converging. To be
successful in the future, business people will have to
become more like designers… When it comes to
innovation, business has much to learn from design.
The philosophy in design shops is, ‘try it, prototype it,
and improve it’.” !
!
- Roger Martin, The Design of Business!
30	
  
Embedding Design
INTO THE BUSINESS!
31	
  
Embedding Business
Ideate!
Create!
Validate!
Learn!
Design Process!
Stakeholders!
Users! Viability!
Feasibility!Users!
Environment!
Research!
Convergence!Divergence!
Prototyping!
Collaboration!
Communication!
INTO THE DESIGN PROCESS!
Orange = Business!
Grey = Design!
Stakeholder needs!
Business Objectives!
32	
  
Innovation in Business
Innovation in business produces positive
change that grows the company and delights
customers. !
!
MY DEFINITION!
33	
  
INNOVATION EMERGENCE
34	
  
No Formula, No Magic Potion
Innovation occurs as an organic emergence influenced
and prompted by environment and cultivation.!
35	
  
No Formula, No Magic Potion
!
Each company’s approach to innovation is unique. What works for
Google may not work for your company.!
WW D?!
“For true creativity and innovation to take
place, we propose that design must harness
the process of emergence; for it is only through
this bottom-up and massively iterative unfolding
process that new and improved products and
services are successfully developed, introduced, and
diffused in the marketplace.” !
!
-  Greg Van Alstyne & Robert K. Logan, Designing for Emergence and
Innovation: Redesigning Design!
!
36	
  
Emergence
37	
  
Designing for Emergence
TWO AREAS OF FOCUS!
CultivatingInnovation!
1.  Culture!
2.  Adaptation !
“As the soil, however rich it may be, cannot be productive
without cultivation, so the mind without culture can
never produce good fruit.”!
- Seneca, Roman philosopher, mid-1st century AD!
“It is not the strongest or the most intelligent who will
survive but those who can best manage change.” !
- Charles Darwin!
38	
  
EMBEDDING HUMAN-CENTRIC PROCESSES!
DESIGN CULTURE
2.!
39	
  
Culture
INNOVATION OBSTACLE!
“Without a doubt, our
biggest obstacle to
innovation is our culture.”!
Vice President of Human Resources!
40	
  
Culture
INNOVATION OBSTACLE!
2013 survey from PricewaterhouseCoopers
(PWC) !
46% of
Executives
reported
culture as a
major obstacle
to innovation!
1,757
companies!
25 countries & !
30 sectors !
41	
  
Design-Minded Culture
“If you wish to make an apple pie from scratch,
you must first invent the universe.” !
!
– Carl Sagan !
EMBEDDING DESIGN!
42	
  
WHAT IS CULTURE?
43	
  
Culture
A DEFINITION!
Culture is the reality of how people in
the company behave. !
44	
  
Culture
INFLUENCES BEHAVIOR!
Culture influences what, why, and how people
do things. These behaviors create results. !
!
The question is: Do you have the right
culture to produce innovative results?!
“It isn’t what we say that defines us, but what
we do.”!
!
- Jane Austin!
45	
  
Organizational Culture Model
EDGAR SCHEIN!
ARTIFACTS!
ESPOUSED!
VALUES!
ASSUMPTIONS!
46	
  
Culture Example
THE CULTURE OF CHRISTMAS!
Christmas is meaningful &
important to observe.!
•  Giving gifts shows people that you care
about them. !
•  Christmas is time for family. !
•  Christmas is a time for religious reflection.!
•  We do kind things for others.!
!
ARTIFACTS!
ESPOUSED!
VALUES!
ASSUMPTIONS!
47	
  
Culture Example
THE CULTURE OF FINANCIAL SECTOR!
We are part of conservative
industry.!
•  Dressing in business casual demonstrates
our professionalism to our clients.!
•  We take everything we do very seriously
because we deal with financial data.!
•  We want to impress upon our clients that
we have a high level of security.!
ARTIFACTS!
ESPOUSED!
VALUES!
ASSUMPTIONS!
48	
  
Business Values
Design-Minded
Business!
!
•  Exploration!
•  Embracing Failure!
•  Learning!
•  Adapting!
•  Empowerment!
Traditional
Business*!
!
•  Efficiency!
•  Standardization!
•  Planning & Control!
•  Specialization!
•  Extrinsic Rewards!
TRADITIONAL VS DESIGN-MINDED!
*Gary Hamel, The Future of Management!
49	
  
Business Process
Design-Minded
Business!
!
Customer research leads
to insights that enable the
iterative development a
solution that sells itself.!
Traditional
Business!
!
Come up with an idea,
fund it, build it and then,
sell the heck out of it. !
TRADITIONAL VS DESIGN-MINDED!
50	
  
Business Process
The traditional business
culture of efficiency &
bureaucracy stifles
innovation.!
TRADITIONAL VS DESIGN-MINDED!
51	
  
Responsive Culture
Companies need to build a culture
that focuses on the economy of
today and the economy of the
future, NOT the economies of the
past.!
FOCUS FORWARD!
52	
  
Design-Minded Culture
A design-minded culture must :!
•  have a customer-centric
purpose, !
•  have strong leadership support!
•  be engaged in designerly
activities - learning, ideating,
creating and validating (the
design process). !
!
PURPOSE. SUPPORT. ACTIVITES.!
User-Centric!
Purpose!
Leadership!
Support!
Designerly!
Activities!
53	
  
CUSTOMER-CENTRIC
PURPOSE
54	
  
Business Purpose
“In every successful transformation effort that
I have seen, the guiding coalition develops a
picture of the future that is relatively easy to
communicate and appeals to customers,
stockholders, and employees. A vision always
goes beyond the numbers that are typically
found in five-year plans” !
!
-  John Kotter !
Leading Change: Why Transformation Efforts Fail!
LACK OF VISION!
55	
  
Business Purpose
“In failed transformations, you often find
plenty of plans and directives and programs,
but no vision” !
!
-  John Kotter !
Leading Change: Why Transformation Efforts Fail!
LACK OF VISION!
56	
  
Primary Purpose
Design-Minded
Business!
!
Selling products and/or
services that improve
lives!
Traditional
Business!
!
Selling products and/or
services that generate
profits!
TRADITIONAL VS DESIGN-MINDED!
“What higher purpose does your company
serve? I hope you didn’t answer, “shareholder
wealth.” In most companies, gains in the share
price mostly benefit those at the top. ” !
!
– Gary Hamel, The Future of Management!
57	
  
Business Purpose
PROFITS DRIVE BUSINESS TODAY!
58	
  
Business Purpose
“When you pursue only
shareholder value, you get less
shareholder value. You actually
maximize shareholder value by
focusing on the customers. If
customers are delighted,
shareholders will do just fine.”!
!
-  Roger Martin,!
2014 AIGA GAIN Conference, NYC!
THE WRONG VISION!
Desirability!
Viability!
Feasibility!
59	
  
Start with Customer
THE MONEY WILL FOLLOW!
“Start with the
customer and work
backwards.”!
!
- Amazon!
60	
  
Purpose Drives Decisions
THE VALUE SYSTEM!
Customer Focus!
In a design-minded culture that has a customer-
centric purpose, decisions are more balanced.!
!
Are we solving a real
human need? What
experience can we
provide?!
What are people
willing to pay for this
experience?!
Desirability! Viability!
61	
  
Developing Purpose
THE WHY!
!
“People don’t buy what you do, they buy why
you do it”. !
!
- Simon Sinek, TEDx !
Having a design-minded purpose provides
businesses with a direct connection between
why they do what they do and what their
customers need and want. !
62	
  
Developing Purpose
THE WHY!
“We’ve never gone into business solely to make
money. We always start out to create something
that is missing from the market, which will
shake up the industry, and enable us and our
customer to have fun in the process. It’s… so
important that businesses focus on why they do
what they do to drive human behaviour.”!
!
– Richard Branson!
!
63	
  
Developing Purpose
NEEDS BEFORE COMPETENCIES!
“In a world of rapid disruption, having a core
competency - that is, an intrinsic set of skills required
to thrive in certain markets - is an outmoded principle
of business.” !
!
- Mark Parker, Nike CEO !
!
Shutterstock.com!
64	
  
Developing Purpose
PURPOSE BEFORE COMPETENCIES!
Instead Nike’s mission statement is: !
“To bring inspiration and innovation to every
athlete in the world.”! NIKE.com!
Nike could have stated their sole purpose was to make shoes.
That self-imposed limitation would have most likely prevented
them from getting into biometrics. !
65	
  
Developing Purpose
PURPOSE BEFORE COMPETENCIES!
“Since we began, our artists and engineers
didn’t set out to make electronics, or films, or
music. We set out to make you feel something.”!
!
- Sony!
Click link to watch!
66	
  
Articulating Purpose
DOs & DON’Ts!
DON’T:!
1.  Be vague.!
2.  Limit yourself by focusing
on competencies alone.!
DO:!
1.  Describe the “why”.!
2.  Share which needs you
intend to serve.!
67	
  
LEADERSHIP SUPPORT
68	
  
Leadership Support 
!
“...leadership and culture are fundamentally
intertwined”. !
!
-  Edgar Schein!
Organizational Culture & Leadership  !
INNOVATION STARTS AT THE TOP!
69	
  
Behaviors
Design-Minded
Business!
!
In love with the problem!
Failure is learning opportunity!
Exploration!
Comfort with Ambiguity!
Question Status Quo!
Traditional
Business!
!
In love with the solution!
Risk Averse!
Fear of Failure!
Lack of Trust!
Orthodoxies!
!
TRADITIONAL VS DESIGN-MINDED!
70	
  
Disconnect
“Simply demanding that the firm ‘become more
innovative’ without investing time or personal capital
only confuses the organization and creates cynicism
about the request.” !
!
- Jeffrey Phillips, Relentless Innovation!
ACTIONS VS. WORDS!
71	
  
Grassroots Efforts
DIE OUT WHEN NOT SUPPORTED!
72	
  
Grassroots Efforts
DIE OUT WHEN NOT SUPPORTED!
•  Morale!
•  Trust!
•  Passion!
•  Engagement!
•  Loyalty!
•  Hope!
!
73	
  
Disconnect
!
!
“Coating a veneer of design processes on the top of
innovation initiatives that will promptly be stymied by
internal bureaucracy or politics doesn't help anyone.” !
!
- Helen Walters, Doblin!
Can Innovation Really be Reduced to a Process?!
 !
ACTIONS VS. WORDS!
74	
  
Leadership Support 
“McKinsey research and client experience suggest that
half of all efforts to transform organizational
performance fail either because senior managers don’t
act as role models for change or because people in the
organization defend the status quo”. !
!
-  Nate Boaz and Erica Ariel Fox, Change leader, Change Thyself!
INNOVATION STARTS AT THE TOP!
75	
  
Leadership Support 
INNOVATION STARTS AT THE TOP!
Corporate leaders make decisions about procedural
practices and where to allocate resources. They also
influence culture through their values and attitudes. !
!
Innovation leaders should:!
1.  Encourage experimentation and failure.!
2.  Demonstrate comfort with questioning the
status quo.!
3.  Inspire through optimism. !
4.  Set aside resources for innovation.!
!
!
76	
  
Experimentation & Failure
INNOVATION LEADERS EMBRACE IT!
Failure must be expected, discussed, and analyzed
openly in order for the organization as a whole to
benefit from it. !
!
FAILURE!
"Getting good" at failure, however,
doesn't mean creating anarchy out of
organization. It means leaders not just
on a podium at the annual meeting,
but in the trenches, every day who
create an environment safe for taking
risks and who share stories of their
own mistakes.”!
!
- Jena McGregor, How Failure Breeds Success, Business
Week!
77	
  
Experimentation & Failure
INNOVATION LEADERS EMBRACE IT!
“Originality demands a willingness to experiment,
spontaneity in response to a novel situation, and
openness to trying something different than
perhaps first planned or intended. Rooted as it is
in experiment, originality openly courts failure.” !
!
- Roger Martin, Opposable Mind !
78	
  
Get Used To It
EMBRACE FAILURE AND LEARN FROM IT!
70%!
of all
companies
change efforts
fail.!
- John Kotter, Leading Change!
79	
  
Failure Leads to Success
THE WRIGHT BROTHERS!
Herring tests the Chanute's "oscilating wing" glider at the Wright brothers camp
in Kitty Hawk, NC in 1902.!
http://www.wright-brothers.org!
!
The tenacity of the Wright brothers led to their success. They never would
have invented the “flying machine” without learning from all their numerous
failures. !
80	
  
Failure Leads to Success
MANY OTHER EXAMPLES!
Tory Burch! Rovio! Walt Disney!Steve Jobs!
At the heart of innovation is an entrepreneurial spirit that
doesn’t give up and learns from failure. !
!
81	
  
Dogmas of CEOs Past
BELIEFS THAT TETHER TO STATUS QUO!
“All of us are held hostage by our axiomatic beliefs.
We are jailbirds incarcerated within the fortress of
dogma and precedent… Management dogmas are
often so deeply ingrained as to be nearly invisible, and
so devoutly held as to be virtually unassailable.” !
!
- Gary Hamel, Future of Management!
82	
  
Question Status Quo
THROW OUT ASSUMPTIONS!
“The real voyage of discovery consists of not in
seeking new landscapes by in having new eyes” !
– Marcel Proust!
!
!
!
“Discovery is the ability to be puzzled by simple
things” !
– Noam Chomsky!
!
!
83	
  
Question Status Quo
THE FIVE WHYS!
The 5 Whys have been used as a counter-measure problem-
understanding strategy but the same exercise can be applied to
status quo assumptions.!
!
When an assumption is encountered, ask "why" until you reach a
deep understanding for why things are the way they are. Then
evaluate if any of those reasons are still valid and relevant today.
“Because we’ve always done it this way” is not a reason to continue
doing it. !
84	
  
Question Status Quo
THE FIVE WHYS!
“There is nothing so useless as doing
efficiently that which should not be done at
all.” !
!
- Peter Drucker!
85	
  
Optimism
INSPIRE THROUGH HOPE!
“Optimism is a strategy for making a better future. Because unless
you believe that the future can be better, you are unlikely to step up
and take responsibility for making it so” !
!
– Noam Chomsky!
Design has the power to create a better future,
but it can’t succeed if the company doesn’t
believe in that future. !
86	
  
Resources
TIME!
“Innovation needs time to develop. No one ever feels like they
have time to spare. People get so consumed with putting out
fires and chasing short-term targets that most can’t even think
about the future”. !
!
Fastcodesign, Written By Soren Kaplan, 6 Ways To Create A Culture Of Innovation!
The needs of today always end up outweighing
the needs of the future. !
87	
  
Resources
SKUNKWORKS!
When innovation is
staffed, which is rare,
it’s usually a small group
that works separately
from the rest of the
organization.!
88	
  
Resources
SKUNKWORKS!
“Innovation is often treated as an “exploratory”
effort, assigned to a small team that is
understaffed, isolated from the rest of the
organization with unclear goals.” !
!
!
- Jeffrey Phillips, Relentless Innovation!
89	
  
Resources
PROPER STAFFING & COLLABORATION!
Innovation should be fostered throughout the
organization. If specific resources are hired to
come up with new business ideas, those ideas
should be shared and collaborated on across the
entire organization. !
90	
  
DESIGNERLY ACTIVITIES
91	
  
To Innovate is to…?
How does one
“innovate”?"
92	
  
To Innovate is to…?
Innovation can’t be
accomplished through
one specific action.!
!
It is the result of a
variety of activities…(cont.) $
!
How does one
“innovate”?"
93	
  
Design-Minded Culture
… that enable learning, ideating,
creating, and validating (the design
process). !
!
ACTIVITIES!
94	
  
Designerly Activities
•  Ethnographic Research!
•  Prototyping!
•  Personas Development!
•  Interviewing!
•  Practicing Creativity!
•  Collaboration!
•  Journey Mapping!
•  Etc…!
JUST A FEW EXAMPLES…!
95	
  
Learning Organization
1. IMPORTANCE OF LEARNING TO CREATE VALUE!
“Becoming an effective learning organization has
turned into a priority for businesses. Continual
learning makes the creation of products and profit
possible.”!
!
- Marquardt, M. J. (1996). Building the learning organization: A systems
approach to quantum improvement and global success. !
96	
  
“The behaviours that define learning and the
behaviours that define being productive are one and
the same. Learning is not something that requires time
out from being engaged in productive activity: learning
is the heart of productive activity. To put it simply,
learning is the new form of labour.”!
!
- Shoshanna Zuboff, In the Age of the Smart Machine!
Learning Organization
2. LEARNING NOT A SIDE TASK, IT IS THE WORK!
97	
  
Learning Organizations
3. LEARNING IS PART OF INNOVATION!
“An organization's ability to learn, and
translate that learning into action rapidly,
is the ultimate competitive advantage.” !
!
- Jack Welch !
98	
  
Flow of Information
Design-Minded
Business!
!
Connection!
Swarming!
Collaboration!
Collective Knowledge!
Traditional
Business!
!
Silos!
Role Limitations!
Conflicting Objectives!
Fragmented Information!
!
TRADITIONAL VS DESIGN-MINDED!
99	
  
Activity Theory
WE LEARN BY DOING!
Subject! Object à Objective!
Artifact!
Activity Theory!
Lev Vygotsky $
100	
  
Activity Theory
WE LEARN BY DOING, TOGETHER!
“The social dimension of consciousness is
primary in time and in fact. The individual
dimension of consciousness is derivative
and secondary.”
!
- Vygotsky, 1979 cited in Wertsch & Bivens, 1992 !
!
!
101	
  
Activity Theory
WE LEARN BY DOING, TOGETHER!
Subject! Object à Objective!
Artifact!
Activity Theory!
Yrjö Engeström	
  $
Rules! Community! Division of Labor!
102	
  
Learning Organization
In a learning organization, everyone becomes
an active participant.!
!
LEARNING BY WORKING TOGETHER!
Shutterstock.com!
103	
  
Learning Organization
“Learning has become a central force of
production… Knowledge is not static and
other-worldly: it lives, situated - both locally
and historically - in groups, teams,
organizations, tribes, social networks and
cultural flash points.” !
!
- Gerry Stahl, Group Cognition!
!
KNOWLEDGE IN COMMUNITIES!
104	
  
Community of Practice
SOCIAL, ORGANIC LEARNING THROUGH PURPOSE!
!
“Communities of Practice are groups of people who
share a concern or a passion for something they do and
learn how to do it better as they interact regularly.” !
!
- Etienne Wenger, Communities of Practice!
!
!
!
!
105	
  
Learning Organization
NEED PLATFORMS FOR LEARNING!
!
“Systemic innovation is deeply
connected to mechanisms for
knowledge generation,
transfer, and exchange.” !
!
- Marzia Mortati, Systemic Aspects of
Innovation and Design!
106	
  
Collaborative Platform
KNOWLEDGE SHARING !
“Innovation can be fostered by building
connections between people and the organization,
integrating new, differing!
perspectives, and other social interactions” !
!
- Knoll, Inc., Creating Collaborative Spaces that Work!
!
107	
  
Collaborative Platform
KNOWLEDGE SHARING!
Given a platform of communication and collaboration, users
will organically gather and self-organize on topics that relate
to or interest them. The platform is a digital environment
where knowledge-building communities connect and
innovations emerge.!
108	
  
Platform For Collaboration
KNOWLEDGE SHARING!
“If you want to teach people a new way of thinking,
don’t bother trying to teach them. Instead, give them a
tool, the use of which will lead to new ways of
thinking.”!
!
– Buckminster Fuller!
109	
  
MY CASE STUDY:
TALENT MARKETPLACE
A design-led project!
A platform for collaboration!
TWO CORPORATE GOALS:
Positively reinforce behaviors that
demonstrate actions that transcend
organizational boundaries
110!
Recruit, Inspire, Reward, and
Retain the Best People
•  Repository for secondary talents!
•  Ability to find associates with the
right skills!
•  Access to people who have specialty
knowledge!
•  Ability for associates to self-organize
and collaborate!
•  Repository for primary & secondary
skills and other associate attributes!
•  Advertise opportunities for temporary
work or initiatives!
•  Locate skilled associates!
•  Systematically match needs to
associates with the right skills!
•  Provide reporting and analytics!
•  Reward associates who work across
boundaries!
TALENT MARKETPLACE
The Talent Marketplace will provide a way to connect associates to
temporary work by systematically matching skills to needs & allowing
associates to volunteer for work that interests them. !
111	
  
The Marketplace enables
matching skills and needs!!
We have a wide
diversity of skills…!
I need help
with…!
ASSOCIATES SKILLS + TEMPORARY WORK!
Need! Primary & Secondary
Skills!
REQUIREMENTS!
112	
  
Managers will have an avenue for filling short-term resource gaps without having to manually seek out
and secure resources from outside their teams.!
!
Associates will be able to leverage their skills by sharing them with the entire organization. They will
have the opportunity to further develop those skills and expand their experience, network, and
knowledge of the enterprise by working across organizational boundaries. They can volunteer to work
on side projects that interest them. !
!
Teams will be able to capitalize on the talents of the entire organization rather than being limited to
their existing staff.!
!
Customers will see fewer and shorter delays in projects caused by resource shortages. They will also
benefit from the organizations ability to innovate collaboratively to provide new or improved value
offerings.!
!
Human Resources Recruiters can highlight Talent Marketplace as an example of career growth
opportunities.! 113!
The Talent Marketplace provides the enterprise with the
flexibility to get more done by connecting people with the right
skills with those who need work done.!
Functional Requirements List!
114	
  
•  Integrate with other systems!
•  Have different permission levels !
•  Be web-based!
•  Be intuitive and easy-to-use!
•  Provide easy search and results filtering options!
•  Provide overview through a dashboard home page!
•  Capture skills in a human asset inventory!
•  Provide the ability to post needs / temporary work!
•  Enable associates to apply (volunteer) to help!
•  Customizable notifications!
•  Provide analytics and reporting for management!
•  Reward and acknowledge participants who help!
Needs Cluster Matrix!
115	
  
HR	
  /	
  Recruiters	
  
!
Director! Manager! Associate!
Integra3on	
  
!
Permission	
  op3ons!
Web-­‐based	
  !
Intui3ve/Easy	
  to	
  Use!
Search	
  with	
  Filtering!
Systema3c	
  Matching!
Dashboard	
  Overview	
  
!
Human	
  Asset	
  
Inventory!
Post	
  Jobs	
  /	
  Needs!
Responding	
  to	
  jobs	
  or	
  
applicants!
No3fica3ons	
  &	
  
Repor3ng!
Rewards	
  &	
  
Acknowledgement	
  
!
HR	
  /	
  Recruiters	
  
!
Director! Manager! Associate!
Integra3on	
  
!
Permission	
  op3ons!
Web-­‐based	
  !
Intui3ve/Easy	
  to	
  Use!
Search	
  with	
  Filtering!
Systema3c	
  Matching!
Dashboard	
  Overview	
  
!
Human	
  Asset	
  
Inventory!
Post	
  Jobs	
  /	
  Needs!
Responding	
  to	
  jobs	
  or	
  
applicants!
No3fica3ons	
  &	
  
Repor3ng!
Rewards	
  &	
  
Acknowledgement	
  
!
116	
  
Needs Cluster Matrix!
PERSONAS &!
USER STORIES!
117	
  
118	
  
PERSONA DEVELOPMENT!
119	
  
MIKE: ASSOCIATE MOLLY: GEN DEV
MANAGER
“I like testing, but I
really wish I could find
a way to put my JAVA
skills to work here at
DST.”!
“Last month, we didn’t have
enough work to keep
everyone busy. But now we
have a huge project we can’t
handle by ourselves.” !
USER STORY: JAVA PROGRAMMING!
120	
  
Mike is a QA at DST. He enjoys
figuring out puzzles and seeing
if he can find any “breaks” in the
system.!
He also likes web design and
does a little freelance Java
programming at home in the
evenings.!
Mike adds java programming to
his list of skills on the DST
Talent Marketplace.!
I JAVA Skills:
USER STORY: JAVA PROGRAMMING!
121	
  
Mike sets up notifications in the
DSTTalent Marketplace so that
he gets weekly emails about any
java jobs posted.!
Manage	
  email	
  no3fica3on	
  seVngs	
  
Java; quality;
weekly
monthly
Include Jobs that need:
Enter skill
Include People that have skills in:
Molly is a manager who needs
extra java programming
resources for a few months.!
Molly decides to submit her
need for a few java programmers
on DST Talent Marketplace. !
I need to find
the right
people…!
122	
  
Mike gets an email for a few
opportunities within the
company that have to do with
java programming. !
Mike clicks on the link in the
email to Molly’s need and he
reads more about it in the DST
Talent Marketplace.!
Mike decides to respond and
clicks on the hand icon to apply. !
ONE WEEK LATER….
Need: Java Programmer
Location: Gen Dev
Duration: 3 hours a day for a
few months
Number of Associates needed:
2
Description:
In General Development, we have some
extra java programming that we need to
complete for project XYZ. The project
needs to be completed by 5/3/2013.
We need someone with intermediate
java skills, able to ……etc.
Contact: Molly
Apply
Apply
USER STORY: JAVA PROGRAMMING!
123	
  
Molly gets an email of all the
applicants to her need.!
Molly wants to know more
about Mike, so she clicks on
his listing which launches his
profile in the DSTTalent
Marketplace.!
Molly thinks that Mike is a
really good fit, so she stars
his profile. She’ll be making
her decision by the end of
the week.!
THE NEXT DAY… 
Mike Young
mdyoung@dstsystems.com
816.435.9999
About Me:
I love the challenge of figuring out
Skills:
Java
Quality Analysis
Photography
C++
Web design
History
Worked in Marketing for MOBANK
Worked in Web Dev at Design Firm
Worked in Full Service at DST
USER STORY: JAVA PROGRAMMING!
124	
  
At the end of the week, Molly
reviews all of her potential
candidates and makes a decision
to engage Mike.!
Mike is excited and does a great
job. Not only do they finish on
time but they also catch some
other programming errors since
Mike has an eye for Quality!!
After the project is completed,
Molly assigns an excellence
badge to Mike on DST Talent
Marketplace.!
END OF THE WEEK
 TWO MONTHS LATER…
USER STORY: JAVA PROGRAMMING!
INITIAL CONCEPTS!
125	
  
I need a
resource for
my project!!
Crowdsourcing Platform!
• Search Resources by Skill!
• Post Needs / Initiatives!
• Apply for Needs / Initiatives!
• Match skills to needs!
• Notifications!
• Reporting!
Workday!
Skills repository$
Clarity!
LinkedIn!
Skills repository$
Optional$
*Associates may voluntarily
update their skills in
Workday and/or LinkedIn$
Timesheets!
Reporting!
Conceptual System Map!
126!
127	
  
Journey Map"
Uncovered user needs and validate initial requirements.!
128	
  
User Testing"
NUMBER OF USERS: 14!
We provided a general overview of the Talent Marketplace, defined “Engagement”
and “Talent”, and had each user walk through 11 separate wireframe workflows. We
encouraged users to speak aloud and asked questions to get insight into their
thoughts. We rated the users on every click for a quantitative analysis. We also had
them fill out an anonymous survey after completing all of the tests. !
129	
  
User Testing"
PROTOTYPES!
The Converge team build PDF click-through prototypes so that I could
ensure that they had understanding of the requirements and for validation
with users. !
!
130	
  
User Testing"
TEST GUIDE / FEEDBACK FORM!
I created a user test guide and a feedback form that I could use during the
interview to capture notes and evaluate usage. !
!
131	
  
User Testing"
TROUBLE SPOTS!
I rated the users’ difficulty with every click in each prototype for a
quantitative analysis. !
!
SEE SPREADSHEET HERE: hWp://slidesha.re/ZDchhF !
132	
  
User Testing"
KEY FINDINGS!
Key Findings:!
•  People really liked the idea of a platform that anyone could
use to find assistance or connect with others.!
•  People also liked the idea of providing badges or rewards
and did not think they would ever want to reject one. !
•  The process of giving badges needed to be streamlined. !
•  Engagement “Types” needed to be clarified.!
•  The Engagement feed needed to be redesigned to look less
like a search results page and more like a feed. !
•  Adding a skill needed to be easier and more consistent. !
 !
Overall, users were very excited about the Talent Marketplace.
There were many modifications for the project team to consider as
far as layout and consistency, but the overall concept was embraced. !
133	
  
Design-Minded Culture
ORGANIC COLLABORATION!
Topic of
Interest!
Type of
work!
Type of
work!
Role!
Interesting
problem!
Project!
Product!
134	
  
Design-Minded Culture
Connecting with other human beings is a
faster and more reliable way of learning and
resolving problems, especially in
environments constrained by time, because
knowledge is evolving so rapidly. !
!
!
COLLABORATION PLATFORMS!
135	
  
Mother Nature
The collective intelligence in bees
and ants can “offer an alternative
way of designing systems that have
traditionally required centralized
control and extensive
programming.” !
!
- Eric Bonabeau and Guy Theraulaz, Swarm Smarts !
INTELLIGENCE OF THE SWARM!
136	
  
Design-Minded Culture
MAKE LIKE NIKE - JUST DO IT!
“Don’t focus on culture because culture is a bottomless
pit and can be a big waste of time. Just get your people
involved in working on the solution to your business
problem.”!
!
- Edgar Schein!
137	
  
ADAPTIVE STRATEGIES!
DESIGN FOR CHANGE
3.!
138	
  
Change
The future is uncertain. In fact, the only certainty that we
can count on is that things will continue to change. The
world continues to change. People continue to change.
And so must businesses. We can’t rely solely on our
knowledge and processes of the past.!
!
!
PLAN ON IT!
139	
  
Change
PLAN ON IT!
“Experience is a great asset, but it helps companies
dominate old businesses, not new ones. How can anyone
have experience at something that hasn’t been done
before?”!
!
– Carroll Mui, The New Killer Apps!
140	
  
Change
CAN’T ONLY USE THE PAST ON THE FUTURE!
“New challenges have no history. Given the speed of
change today, extrapolating from the past could lead
companies down a dangerous path.”!
!
- Idris Mootee, Design Thinking for Strategic Innovation!
141	
  
Approach to Change
“Either respond to disruptive
forces or be a disruptive force ”!
!
-  Christopher Ireland, Author of the Rise of the DEO !
2014 AIGA GAIN Conference, NYC!
RESPONSE OR CREATE!
142	
  
Planning for Change
BUILDING AN ADAPTIVE STRATEGY!
Adjust!
for Balance!
Imagine!
Possible Futures!
Develop!
Awareness!
Triad of!
Adaptability!
There are three key skills that
companies need to innovate in
an environment of constant
change. !
143	
  
DEVELOP AWARENESS
144	
  
3 Levels of Awareness
SELF, ENVIRONMENT, CUSTOMER!
Awareness
of
Self
Levels of Awareness
Awareness 
of 
Environment
Awareness
of
Customer
Greatest
potential to
innovate
145	
  
Awareness of Self
•  Purpose – User-Centric Purpose:
What are the needs we serve?!
•  Strengths – What are the
organization’s capabilities?!
!
•  Gaps – What skills might the
organization be missing to tackle
the future?!
HONESTY!
146	
  
Awareness of Environment
“Innovation is an art that requires
exceptional situational awareness” !
!
- Cels, Jong, Nauta, Agents of Change!
!
FORCES OF DISRUPTION!
147	
  
Awareness of Environment
•  Economic Forces!
•  Social Forces!
•  Technological Trends!
•  Political or Regulatory Changes!
-  Barringer & Ireland, Entrepreneurship: Successfully Launching New
Ventures!
•  Competitive Landscape!
•  Changing Needs…!
FORCES OF DISRUPTION OR OPPORTUNITY!
148	
  
Awareness of Customer
“Any company that really wants to innovate,
and innovate consistently, has to be close to
their customers, has to be watching their
customers carefully, understanding what
the customers do with their product or
service, because it's through understanding
that and understanding frustrations they
may have, things that they wish they could
do, that you'll be able to come up with
ideas that could help those consumers out.” !
!
- Roger Martin!
149	
  
Awareness of Customer
“Look to the future. We
always have to remember
that the future, the
future of technology, is
always about people.” !
!
-  Brian David Johnson, Intel Futurist!
2014 AIGA GAIN Conference, NYC!
150	
  
Awareness Involves Acceptance
YES,… AND!
Yes!!
And!
151	
  
Be Aware, then Accept
“You never change things by fighting the
existing reality. To change something, build a
new model that makes that makes the old
model obsolete” !
!
– Buckminster Fuller!
!
“YES,… AND”!
152	
  
Denial Doesn’t Work
“It is all too easy to be caught off guard—to
ignore the small changes that appear one by
one, to fail to believe they will affect you, and
to end up at the tail of the wave, outpaced by
competitors who saw the possibilities earlier” !
!
- John Sviokla!
“YES,… AND”!
153	
  
Denial Doesn’t Work
Examples!
Invented digital photography but didn’t
invest in it.!
Thought computers were a passing fad.!
154	
  
Be Aware, Accept, Adapt
We cannot adapt to what we do not accept. We cannot
accept what we are not aware of. !
!
Denial leaves you blind.!
!
Awareness creates choice. !
 !
155	
  
IMAGINE the FUTURE
156	
  
The Future
”The only thing we know about
the future is that it will be
different.”!
!
- Peter Drucker
!
ONLY CERTAINTY IS CHANGE!
157	
  
The Future
"The future is no longer stable; it has become
a moving target. No single 'right' projection
can be deduced from past behavior. The
better approach, I believe, is to accept
uncertainty, try to understand it, and make it
part of our reasoning.”!
!
– Pierre Wack, Shell (Scenario Planning System)!
!
PLAN FOR IT!
158	
  
The Future
Scenario-Planning Steps!
•  List Driving Forces!
•  Make a Scenario Grid!
•  Imagine Possible Futures!
•  Brainstorm Implications and Actions!
•  Track the Indicators!
- 2009, Wired Magazine !
PLAN FOR IT!
159	
  
Scenario Planning
PLAN FOR IT!
160	
  
The Future
“Scenarios are storytelling tools that present choices and
dramatize the impacts of decisions and strategies. They allow
stakeholders to access, experience, debate, and rehearse
multiple responses to possible futures. They are also highly
effective prototyping tools that mobilize the imagination and
place human experience, behaviors, and motivations—both
individual and organizational—at the core.” !
!
- Idris Mootee, Design Thinking for Strategic Innovation!
!
!
STORYTELLING!
161	
  
The Future
!
“The best way to predict the future is
to invent it.”!
!
- Alan Kay!
!
!
INVENT IT!
162	
  
Scenario Planning
Star Trek inspired the future with their vision.!
IMAGINING THE FUTURE!
163	
  
Scenario Planning
IMAGINING THE FUTURE!
“Most visions of the future
are insulting to the
awesomeness of humanity.
Futures are inhabited by
real people. The one thing
that holds us back is
imagination.”!
!
!
-  Brian David Johnson, Futurist, Intel!
2014 AIGA GAIN Conference, NYC!
164	
  
The Future
“It has usually been the lack of imagination,
rather than the excess of it, that has caused
unfortunate decisions and missed
opportunities." !
!
- (Hudson Institute and Kahn, 1963: 3, quoted in Ghamari- Tabrizi, 2005:
146) Creating Desired Futures - How Design Thinking Innovates Business!
!
!
INVENT IT!
165	
  
ADJUST FOR BALANCE
166	
  
Tensegrity
FINDING BALANCE!
“When these two forces are in
balance, a stabilized system
results that is maximally strong.
The larger the system the
stronger the system.”!
!
- Timothy Wilken, MD!
!
167	
  
Tensegrity
A CLOSE UP!
tension.
Acceleration, pushing
against the compression
element.
compression.
A pulling restraint on the
tension element
outside forces.
Forces in the
environment that cause
stress on the tensegrity
structure
168	
  
Tensegrity
“All structures, properly understood, from the
solar system to the atom, are tensegrity
structures. Universe is omnitensional integrity.”!
!
- Buckminster Fulller!
!
IT IS EVERYWHERE!
169	
  
Tensegrity
IT IS EVERYWHERE!
"An astoundingly wide variety of natural systems,
including carbon atoms, water molecules, proteins,
viruses, cells, tissues and even humans and other living
creatures, are constructed using a common form of
architecture known as tensegrity. The term refers to a
system that stabilizes itself mechanically because of the
way in which tensional and compressive forces are
distributed and balanced within the structure.”!
!
- Donald Ingber, Scientific American in 1998, “The Architecture of Life”, !
170	
  
Tensegrity
Companies need to develop action plans that enable
them to adjust their resources and find equilibrium
amongst the forces of change.!
!
FINDING BALANCE!
171	
  
Tensegrity in Business
PORTER’S DIAMOND MODEL: SNAPSHOT!
!
- Michael Porter, Economics Model, The Competitive
Advantage of Nations!
172	
  
Tensegrity in Business
PORTER’S DIAMOND MODEL: SNAPSHOT!
!
- Michael Porter, Economics Model, The Competitive
Advantage of Nations!
173	
  
Adapting
!
“… innovation (is) strategy in practice -
continuously scanning the horizon, assessing
the road ahead, and adjusting course according
to changing circumstances - while moving.” !
!
!
- Cels, Jong, & Nauta, Agents of Change!
!
ADJUST IN MOTION!
174	
  
Overcorrecting
DEALING WITH DISRUPTIVE FORCES!
Companies tend to overcorrect in response to forces outside of
their control.!
!
175	
  
The Adaptive Process
MY MODEL!
purpose.
Use customer-centric
strategies to establish
goals.
support.
Leadership backing.
Identify, develop and/or
obtain resources
needed.
initial alignment.
Deploy internal forces
(resources) to provide
value and resist threats.
Invoke the power of
polarities.
feedback.
Develop sensors that
gather feedback from
users, environment,
future opportunities,
and disruptive forces.
adjust alignment.
Use feedback to inform
decisions. Adjust
alignment by balancing
strategy and resources
through acceleration or
restraint, as necessary.
176	
  
Tensegrity
BALANCE REQUIRES FEEDBACK!
In order to maintain
balance, you must sense
when you are moving out of
alignment. This requires
mechanisms for sensing and
providing feedback.!
177	
  
Tensegrity
There are many internal forces that may exist in a
company. Expressed as polarities, here are a few:!
 !
•  Optimization vs. Innovation!
•  Orthodoxies vs. New Frameworks!
•  Big Picture vs. Details!
•  Management vs. Autonomy!
•  BAU (Business as usual) vs. Experimental Processes!
•  Business Value vs. Customer Value!
•  Follow Procedures vs. Follow Intuition!
•  Order vs. Chaos!
•  Current Technology vs. Developing Technology!
FINDING BALANCE!
178	
  
Adjusting Resources
MY MODEL FOR RESPONSIVENESS!
Customer needs
Efficiency
Activities
Exploration
Activities
Focus of Inside
Resources
Sensors
Provide feedback
Threats
Environment
179	
  
Tensegrity
When you find balance, you adjust the things
you can control to maintain equilibrium
against the things you can’t control. !
!
!
FINDING BALANCE!
180	
  
Tensegrity
“In business, we often look at decisions as a series of
either-or propositions, of trade-offs. We can either
have steady growth or we can pioneer adventurous new
ways of designing, building, and selling things. We can
either keep costs down, or we can invest in better
stores and service. Either we can serve our
shareholders, or we can serve our communities”. !
!
- Roger Martin, The Opposable Mind !
!
!
FINDING BALANCE!
181	
  
Integrative Thinking
Integrative thinking is the “ability to assess and balance conflicting
ideas, business models or strategies, and instead of choosing one at the
expense of the other, generate a creative resolution of the tension in
the form of new models, new decisions or new ways of doing things.” !
!
- Roger Martin, The Opposable Mind !
!
!
= DESIGN THINKING!
182	
  
Integrative Thinking
THAT BALACE OF VIABILITY, FEASIBILITY, & DESIRABILITY!
Business
Stakeholders
Cross-Disciplinary
Collaboration
Designers
Tech
Teams
Integrative
View
183	
  
Tensegrity
“I believe that the fundamental business models in most
businesses have become unbalanced, sacrificing innovation for
the sake of efficiency and effectiveness. Business models are so
focused on efficiency, cost cutting, and short-term outcome,
that it makes innovation almost impossible to accomplish once,
much less over time… Relentless innovators have created an
effective balance between innovation and efficiency in their
operating models, demonstrated by their priorities,
communications, and processes.”!
!
- Jeffrey Phillips, Relentless Innovation!
!
!
FINDING BALANCE!
184	
  
CONCLUSION
Design for Value
Design for Culture
Design for Change
•  Design is a pathway to innovation as
a process & context!
•  Feasibility, Viability, & Desirability!
•  Design & Business = Innovation!
Establish a culture of emergence through: !
•  A Customer-Centric Purpose!
•  Leadership Support!
•  Engaging in Designerly Activities!
Become Adaptable through: !
•  Awareness!
•  Imagining the Future!
•  Adjusting for Balance!
185	
  
Summary
186	
  
My Final Thoughts
“Innovation isn’t just a fad or the cool buzz word of the decade. It’s
absolutely necessary to maintaining long-term success in a globally
connected and rapidly changing world. !
!
Large companies need to execute on innovation, not just talk about it. They
must create the environment for it to grow and continually nurture it
through changing conditions.!
!
While there is no exact recipe for innovation that works for all, design-
minded businesses innovate better and faster because they are more in
touch with their customer’s needs & desires.”!
!
!
!
- Liz Armstrong!

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LIZ ARMSTRONG - DESIGNING INNOVATION IN CORPORATE ENVIRONMENTS

  • 1. 1   IN CORPORATE ENVIRONMENTS! DESIGNING INNOVATION BY LIZ ARMSTRONG! A THESIS
  • 2. 2   DESIGN IS A PATH TO INNOVATION! DESIGN FOR VALUE 1.!
  • 4. 4   The Innovation Buzz “CEOs consistently report that innovation is one of their top three priorities. Yet a survey in 2010 found that less than 25 percent of manufacturing firms in the United States created an “innovative” product or service in the last three years.”! ! - Jeffrey Phillips, Relentless Innovation!
  • 5. 5   The Innovation Buzz “While executives regularly expound on the need for innovation, in reality, innovation makes many executives uncomfortable… For most executives, innovation is a last resort when their products or services are under attack and they have considered and deployed all the other tools at their disposal.” ! ! - Jeffrey Phillips, Relentless Innovation!
  • 6. 6   WHAT IS INNOVATION?
  • 8. 8   Defining Innovation Innovation produces positive change. ! ! MY TAKE!
  • 9. 9   Defining Innovation “The term innovation may refer to both radical and incremental changes to products, processes or services. The often unspoken goal of innovation is to solve a problem”. ! ! - Wikipedia!
  • 10. 10   WHAT IS DESIGN?
  • 11. 11   Defining Design WHICH KIND OF DESIGN?!
  • 12. 12   Design as… …an iterative, human-centric process of serving needs & improving lives. !
  • 13. 13   Defining Design Design is the “transformation of existing conditions into preferred ones.”! ! - Herbert Simon! !
  • 14. 14   Defining Design Current Situation! Improved Situation! (Need)! (Solution)!Design Process! MY INITIAL MODEL!
  • 15. 15   Design Processes AliceAgogino! Hugh Dubberly, How Do You Design!
  • 16. 16   Design Processes Jay Doblin! Hugh Dubberly, How Do You Design!
  • 17. 17   Design Processes Nigel Cross! Hugh Dubberly, How Do You Design!
  • 18. 18   Design Process Most of the models, at their core, express an iterative, evolutionary process of learning, ideating, creating, and validating. ! COMMON THEMES!
  • 19. 19   Design Process Model Current Situation! Improved Situation! (Need)! (Solution)! Ideate! Create! Validate! Learn! Design Process! MY MODEL!
  • 20. 20   DESIGN à INNOVATION
  • 21. 21   How? 1. Design is a process that leads to innovation.! ! 2. Design provides a context for innovation.!
  • 22. Current Situation! Improved Situation! (Need)! (Solution)! Ideate! Create! Validate! Learn! Design Process! 22   Design Process à Business Value Innovation! Business Offering! MY MODEL!
  • 23. 23   Context Human-Centered ! Context! “Design provides a context for creativity by channeling it toward humanly satisfying purposes…”! ! - Michael Shamiyeh, Creating Desired Futures - How Design Thinking Innovates Business !
  • 24. 24   Human-Centric Context Through the study of people and their environment, designers are able to obtain insights about what people really want and need. These insights lead to ideas on how to improve people’s lives.!
  • 25. 25   DESIGN + BUSINESS = INNOVATION
  • 26. 26   Design | Business Design! ! You can come up with great solutions that don’t make money.! Business! ! You can offer products and services that don’t fully meet customer needs.! $!
  • 27. 27   Three Factors in Product Development Larry Keeley ! DESIRABILITY! $!
  • 28. 28   Business Value ! “A business is simply an idea to make other people's lives better.” ! ! - Richard Branson, Entrepreneur! !
  • 29. 29   Design & Business ! “Design skills and business skills are converging. To be successful in the future, business people will have to become more like designers… When it comes to innovation, business has much to learn from design. The philosophy in design shops is, ‘try it, prototype it, and improve it’.” ! ! - Roger Martin, The Design of Business!
  • 31. 31   Embedding Business Ideate! Create! Validate! Learn! Design Process! Stakeholders! Users! Viability! Feasibility!Users! Environment! Research! Convergence!Divergence! Prototyping! Collaboration! Communication! INTO THE DESIGN PROCESS! Orange = Business! Grey = Design! Stakeholder needs! Business Objectives!
  • 32. 32   Innovation in Business Innovation in business produces positive change that grows the company and delights customers. ! ! MY DEFINITION!
  • 34. 34   No Formula, No Magic Potion Innovation occurs as an organic emergence influenced and prompted by environment and cultivation.!
  • 35. 35   No Formula, No Magic Potion ! Each company’s approach to innovation is unique. What works for Google may not work for your company.! WW D?!
  • 36. “For true creativity and innovation to take place, we propose that design must harness the process of emergence; for it is only through this bottom-up and massively iterative unfolding process that new and improved products and services are successfully developed, introduced, and diffused in the marketplace.” ! ! -  Greg Van Alstyne & Robert K. Logan, Designing for Emergence and Innovation: Redesigning Design! ! 36   Emergence
  • 37. 37   Designing for Emergence TWO AREAS OF FOCUS! CultivatingInnovation! 1.  Culture! 2.  Adaptation ! “As the soil, however rich it may be, cannot be productive without cultivation, so the mind without culture can never produce good fruit.”! - Seneca, Roman philosopher, mid-1st century AD! “It is not the strongest or the most intelligent who will survive but those who can best manage change.” ! - Charles Darwin!
  • 38. 38   EMBEDDING HUMAN-CENTRIC PROCESSES! DESIGN CULTURE 2.!
  • 39. 39   Culture INNOVATION OBSTACLE! “Without a doubt, our biggest obstacle to innovation is our culture.”! Vice President of Human Resources!
  • 40. 40   Culture INNOVATION OBSTACLE! 2013 survey from PricewaterhouseCoopers (PWC) ! 46% of Executives reported culture as a major obstacle to innovation! 1,757 companies! 25 countries & ! 30 sectors !
  • 41. 41   Design-Minded Culture “If you wish to make an apple pie from scratch, you must first invent the universe.” ! ! – Carl Sagan ! EMBEDDING DESIGN!
  • 42. 42   WHAT IS CULTURE?
  • 43. 43   Culture A DEFINITION! Culture is the reality of how people in the company behave. !
  • 44. 44   Culture INFLUENCES BEHAVIOR! Culture influences what, why, and how people do things. These behaviors create results. ! ! The question is: Do you have the right culture to produce innovative results?! “It isn’t what we say that defines us, but what we do.”! ! - Jane Austin!
  • 45. 45   Organizational Culture Model EDGAR SCHEIN! ARTIFACTS! ESPOUSED! VALUES! ASSUMPTIONS!
  • 46. 46   Culture Example THE CULTURE OF CHRISTMAS! Christmas is meaningful & important to observe.! •  Giving gifts shows people that you care about them. ! •  Christmas is time for family. ! •  Christmas is a time for religious reflection.! •  We do kind things for others.! ! ARTIFACTS! ESPOUSED! VALUES! ASSUMPTIONS!
  • 47. 47   Culture Example THE CULTURE OF FINANCIAL SECTOR! We are part of conservative industry.! •  Dressing in business casual demonstrates our professionalism to our clients.! •  We take everything we do very seriously because we deal with financial data.! •  We want to impress upon our clients that we have a high level of security.! ARTIFACTS! ESPOUSED! VALUES! ASSUMPTIONS!
  • 48. 48   Business Values Design-Minded Business! ! •  Exploration! •  Embracing Failure! •  Learning! •  Adapting! •  Empowerment! Traditional Business*! ! •  Efficiency! •  Standardization! •  Planning & Control! •  Specialization! •  Extrinsic Rewards! TRADITIONAL VS DESIGN-MINDED! *Gary Hamel, The Future of Management!
  • 49. 49   Business Process Design-Minded Business! ! Customer research leads to insights that enable the iterative development a solution that sells itself.! Traditional Business! ! Come up with an idea, fund it, build it and then, sell the heck out of it. ! TRADITIONAL VS DESIGN-MINDED!
  • 50. 50   Business Process The traditional business culture of efficiency & bureaucracy stifles innovation.! TRADITIONAL VS DESIGN-MINDED!
  • 51. 51   Responsive Culture Companies need to build a culture that focuses on the economy of today and the economy of the future, NOT the economies of the past.! FOCUS FORWARD!
  • 52. 52   Design-Minded Culture A design-minded culture must :! •  have a customer-centric purpose, ! •  have strong leadership support! •  be engaged in designerly activities - learning, ideating, creating and validating (the design process). ! ! PURPOSE. SUPPORT. ACTIVITES.! User-Centric! Purpose! Leadership! Support! Designerly! Activities!
  • 54. 54   Business Purpose “In every successful transformation effort that I have seen, the guiding coalition develops a picture of the future that is relatively easy to communicate and appeals to customers, stockholders, and employees. A vision always goes beyond the numbers that are typically found in five-year plans” ! ! -  John Kotter ! Leading Change: Why Transformation Efforts Fail! LACK OF VISION!
  • 55. 55   Business Purpose “In failed transformations, you often find plenty of plans and directives and programs, but no vision” ! ! -  John Kotter ! Leading Change: Why Transformation Efforts Fail! LACK OF VISION!
  • 56. 56   Primary Purpose Design-Minded Business! ! Selling products and/or services that improve lives! Traditional Business! ! Selling products and/or services that generate profits! TRADITIONAL VS DESIGN-MINDED!
  • 57. “What higher purpose does your company serve? I hope you didn’t answer, “shareholder wealth.” In most companies, gains in the share price mostly benefit those at the top. ” ! ! – Gary Hamel, The Future of Management! 57   Business Purpose PROFITS DRIVE BUSINESS TODAY!
  • 58. 58   Business Purpose “When you pursue only shareholder value, you get less shareholder value. You actually maximize shareholder value by focusing on the customers. If customers are delighted, shareholders will do just fine.”! ! -  Roger Martin,! 2014 AIGA GAIN Conference, NYC! THE WRONG VISION! Desirability! Viability! Feasibility!
  • 59. 59   Start with Customer THE MONEY WILL FOLLOW! “Start with the customer and work backwards.”! ! - Amazon!
  • 60. 60   Purpose Drives Decisions THE VALUE SYSTEM! Customer Focus! In a design-minded culture that has a customer- centric purpose, decisions are more balanced.! ! Are we solving a real human need? What experience can we provide?! What are people willing to pay for this experience?! Desirability! Viability!
  • 61. 61   Developing Purpose THE WHY! ! “People don’t buy what you do, they buy why you do it”. ! ! - Simon Sinek, TEDx ! Having a design-minded purpose provides businesses with a direct connection between why they do what they do and what their customers need and want. !
  • 62. 62   Developing Purpose THE WHY! “We’ve never gone into business solely to make money. We always start out to create something that is missing from the market, which will shake up the industry, and enable us and our customer to have fun in the process. It’s… so important that businesses focus on why they do what they do to drive human behaviour.”! ! – Richard Branson! !
  • 63. 63   Developing Purpose NEEDS BEFORE COMPETENCIES! “In a world of rapid disruption, having a core competency - that is, an intrinsic set of skills required to thrive in certain markets - is an outmoded principle of business.” ! ! - Mark Parker, Nike CEO ! ! Shutterstock.com!
  • 64. 64   Developing Purpose PURPOSE BEFORE COMPETENCIES! Instead Nike’s mission statement is: ! “To bring inspiration and innovation to every athlete in the world.”! NIKE.com! Nike could have stated their sole purpose was to make shoes. That self-imposed limitation would have most likely prevented them from getting into biometrics. !
  • 65. 65   Developing Purpose PURPOSE BEFORE COMPETENCIES! “Since we began, our artists and engineers didn’t set out to make electronics, or films, or music. We set out to make you feel something.”! ! - Sony! Click link to watch!
  • 66. 66   Articulating Purpose DOs & DON’Ts! DON’T:! 1.  Be vague.! 2.  Limit yourself by focusing on competencies alone.! DO:! 1.  Describe the “why”.! 2.  Share which needs you intend to serve.!
  • 68. 68   Leadership Support ! “...leadership and culture are fundamentally intertwined”. ! ! -  Edgar Schein! Organizational Culture & Leadership  ! INNOVATION STARTS AT THE TOP!
  • 69. 69   Behaviors Design-Minded Business! ! In love with the problem! Failure is learning opportunity! Exploration! Comfort with Ambiguity! Question Status Quo! Traditional Business! ! In love with the solution! Risk Averse! Fear of Failure! Lack of Trust! Orthodoxies! ! TRADITIONAL VS DESIGN-MINDED!
  • 70. 70   Disconnect “Simply demanding that the firm ‘become more innovative’ without investing time or personal capital only confuses the organization and creates cynicism about the request.” ! ! - Jeffrey Phillips, Relentless Innovation! ACTIONS VS. WORDS!
  • 71. 71   Grassroots Efforts DIE OUT WHEN NOT SUPPORTED!
  • 72. 72   Grassroots Efforts DIE OUT WHEN NOT SUPPORTED! •  Morale! •  Trust! •  Passion! •  Engagement! •  Loyalty! •  Hope! !
  • 73. 73   Disconnect ! ! “Coating a veneer of design processes on the top of innovation initiatives that will promptly be stymied by internal bureaucracy or politics doesn't help anyone.” ! ! - Helen Walters, Doblin! Can Innovation Really be Reduced to a Process?!  ! ACTIONS VS. WORDS!
  • 74. 74   Leadership Support “McKinsey research and client experience suggest that half of all efforts to transform organizational performance fail either because senior managers don’t act as role models for change or because people in the organization defend the status quo”. ! ! -  Nate Boaz and Erica Ariel Fox, Change leader, Change Thyself! INNOVATION STARTS AT THE TOP!
  • 75. 75   Leadership Support INNOVATION STARTS AT THE TOP! Corporate leaders make decisions about procedural practices and where to allocate resources. They also influence culture through their values and attitudes. ! ! Innovation leaders should:! 1.  Encourage experimentation and failure.! 2.  Demonstrate comfort with questioning the status quo.! 3.  Inspire through optimism. ! 4.  Set aside resources for innovation.! ! !
  • 76. 76   Experimentation & Failure INNOVATION LEADERS EMBRACE IT! Failure must be expected, discussed, and analyzed openly in order for the organization as a whole to benefit from it. ! ! FAILURE! "Getting good" at failure, however, doesn't mean creating anarchy out of organization. It means leaders not just on a podium at the annual meeting, but in the trenches, every day who create an environment safe for taking risks and who share stories of their own mistakes.”! ! - Jena McGregor, How Failure Breeds Success, Business Week!
  • 77. 77   Experimentation & Failure INNOVATION LEADERS EMBRACE IT! “Originality demands a willingness to experiment, spontaneity in response to a novel situation, and openness to trying something different than perhaps first planned or intended. Rooted as it is in experiment, originality openly courts failure.” ! ! - Roger Martin, Opposable Mind !
  • 78. 78   Get Used To It EMBRACE FAILURE AND LEARN FROM IT! 70%! of all companies change efforts fail.! - John Kotter, Leading Change!
  • 79. 79   Failure Leads to Success THE WRIGHT BROTHERS! Herring tests the Chanute's "oscilating wing" glider at the Wright brothers camp in Kitty Hawk, NC in 1902.! http://www.wright-brothers.org! ! The tenacity of the Wright brothers led to their success. They never would have invented the “flying machine” without learning from all their numerous failures. !
  • 80. 80   Failure Leads to Success MANY OTHER EXAMPLES! Tory Burch! Rovio! Walt Disney!Steve Jobs! At the heart of innovation is an entrepreneurial spirit that doesn’t give up and learns from failure. ! !
  • 81. 81   Dogmas of CEOs Past BELIEFS THAT TETHER TO STATUS QUO! “All of us are held hostage by our axiomatic beliefs. We are jailbirds incarcerated within the fortress of dogma and precedent… Management dogmas are often so deeply ingrained as to be nearly invisible, and so devoutly held as to be virtually unassailable.” ! ! - Gary Hamel, Future of Management!
  • 82. 82   Question Status Quo THROW OUT ASSUMPTIONS! “The real voyage of discovery consists of not in seeking new landscapes by in having new eyes” ! – Marcel Proust! ! ! ! “Discovery is the ability to be puzzled by simple things” ! – Noam Chomsky! ! !
  • 83. 83   Question Status Quo THE FIVE WHYS! The 5 Whys have been used as a counter-measure problem- understanding strategy but the same exercise can be applied to status quo assumptions.! ! When an assumption is encountered, ask "why" until you reach a deep understanding for why things are the way they are. Then evaluate if any of those reasons are still valid and relevant today. “Because we’ve always done it this way” is not a reason to continue doing it. !
  • 84. 84   Question Status Quo THE FIVE WHYS! “There is nothing so useless as doing efficiently that which should not be done at all.” ! ! - Peter Drucker!
  • 85. 85   Optimism INSPIRE THROUGH HOPE! “Optimism is a strategy for making a better future. Because unless you believe that the future can be better, you are unlikely to step up and take responsibility for making it so” ! ! – Noam Chomsky! Design has the power to create a better future, but it can’t succeed if the company doesn’t believe in that future. !
  • 86. 86   Resources TIME! “Innovation needs time to develop. No one ever feels like they have time to spare. People get so consumed with putting out fires and chasing short-term targets that most can’t even think about the future”. ! ! Fastcodesign, Written By Soren Kaplan, 6 Ways To Create A Culture Of Innovation! The needs of today always end up outweighing the needs of the future. !
  • 87. 87   Resources SKUNKWORKS! When innovation is staffed, which is rare, it’s usually a small group that works separately from the rest of the organization.!
  • 88. 88   Resources SKUNKWORKS! “Innovation is often treated as an “exploratory” effort, assigned to a small team that is understaffed, isolated from the rest of the organization with unclear goals.” ! ! ! - Jeffrey Phillips, Relentless Innovation!
  • 89. 89   Resources PROPER STAFFING & COLLABORATION! Innovation should be fostered throughout the organization. If specific resources are hired to come up with new business ideas, those ideas should be shared and collaborated on across the entire organization. !
  • 91. 91   To Innovate is to…? How does one “innovate”?"
  • 92. 92   To Innovate is to…? Innovation can’t be accomplished through one specific action.! ! It is the result of a variety of activities…(cont.) $ ! How does one “innovate”?"
  • 93. 93   Design-Minded Culture … that enable learning, ideating, creating, and validating (the design process). ! ! ACTIVITIES!
  • 94. 94   Designerly Activities •  Ethnographic Research! •  Prototyping! •  Personas Development! •  Interviewing! •  Practicing Creativity! •  Collaboration! •  Journey Mapping! •  Etc…! JUST A FEW EXAMPLES…!
  • 95. 95   Learning Organization 1. IMPORTANCE OF LEARNING TO CREATE VALUE! “Becoming an effective learning organization has turned into a priority for businesses. Continual learning makes the creation of products and profit possible.”! ! - Marquardt, M. J. (1996). Building the learning organization: A systems approach to quantum improvement and global success. !
  • 96. 96   “The behaviours that define learning and the behaviours that define being productive are one and the same. Learning is not something that requires time out from being engaged in productive activity: learning is the heart of productive activity. To put it simply, learning is the new form of labour.”! ! - Shoshanna Zuboff, In the Age of the Smart Machine! Learning Organization 2. LEARNING NOT A SIDE TASK, IT IS THE WORK!
  • 97. 97   Learning Organizations 3. LEARNING IS PART OF INNOVATION! “An organization's ability to learn, and translate that learning into action rapidly, is the ultimate competitive advantage.” ! ! - Jack Welch !
  • 98. 98   Flow of Information Design-Minded Business! ! Connection! Swarming! Collaboration! Collective Knowledge! Traditional Business! ! Silos! Role Limitations! Conflicting Objectives! Fragmented Information! ! TRADITIONAL VS DESIGN-MINDED!
  • 99. 99   Activity Theory WE LEARN BY DOING! Subject! Object à Objective! Artifact! Activity Theory! Lev Vygotsky $
  • 100. 100   Activity Theory WE LEARN BY DOING, TOGETHER! “The social dimension of consciousness is primary in time and in fact. The individual dimension of consciousness is derivative and secondary.” ! - Vygotsky, 1979 cited in Wertsch & Bivens, 1992 ! ! !
  • 101. 101   Activity Theory WE LEARN BY DOING, TOGETHER! Subject! Object à Objective! Artifact! Activity Theory! Yrjö Engeström  $ Rules! Community! Division of Labor!
  • 102. 102   Learning Organization In a learning organization, everyone becomes an active participant.! ! LEARNING BY WORKING TOGETHER! Shutterstock.com!
  • 103. 103   Learning Organization “Learning has become a central force of production… Knowledge is not static and other-worldly: it lives, situated - both locally and historically - in groups, teams, organizations, tribes, social networks and cultural flash points.” ! ! - Gerry Stahl, Group Cognition! ! KNOWLEDGE IN COMMUNITIES!
  • 104. 104   Community of Practice SOCIAL, ORGANIC LEARNING THROUGH PURPOSE! ! “Communities of Practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.” ! ! - Etienne Wenger, Communities of Practice! ! ! ! !
  • 105. 105   Learning Organization NEED PLATFORMS FOR LEARNING! ! “Systemic innovation is deeply connected to mechanisms for knowledge generation, transfer, and exchange.” ! ! - Marzia Mortati, Systemic Aspects of Innovation and Design!
  • 106. 106   Collaborative Platform KNOWLEDGE SHARING ! “Innovation can be fostered by building connections between people and the organization, integrating new, differing! perspectives, and other social interactions” ! ! - Knoll, Inc., Creating Collaborative Spaces that Work! !
  • 107. 107   Collaborative Platform KNOWLEDGE SHARING! Given a platform of communication and collaboration, users will organically gather and self-organize on topics that relate to or interest them. The platform is a digital environment where knowledge-building communities connect and innovations emerge.!
  • 108. 108   Platform For Collaboration KNOWLEDGE SHARING! “If you want to teach people a new way of thinking, don’t bother trying to teach them. Instead, give them a tool, the use of which will lead to new ways of thinking.”! ! – Buckminster Fuller!
  • 109. 109   MY CASE STUDY: TALENT MARKETPLACE A design-led project! A platform for collaboration!
  • 110. TWO CORPORATE GOALS: Positively reinforce behaviors that demonstrate actions that transcend organizational boundaries 110! Recruit, Inspire, Reward, and Retain the Best People •  Repository for secondary talents! •  Ability to find associates with the right skills! •  Access to people who have specialty knowledge! •  Ability for associates to self-organize and collaborate! •  Repository for primary & secondary skills and other associate attributes! •  Advertise opportunities for temporary work or initiatives! •  Locate skilled associates! •  Systematically match needs to associates with the right skills! •  Provide reporting and analytics! •  Reward associates who work across boundaries!
  • 111. TALENT MARKETPLACE The Talent Marketplace will provide a way to connect associates to temporary work by systematically matching skills to needs & allowing associates to volunteer for work that interests them. ! 111   The Marketplace enables matching skills and needs!! We have a wide diversity of skills…! I need help with…! ASSOCIATES SKILLS + TEMPORARY WORK! Need! Primary & Secondary Skills!
  • 113. Managers will have an avenue for filling short-term resource gaps without having to manually seek out and secure resources from outside their teams.! ! Associates will be able to leverage their skills by sharing them with the entire organization. They will have the opportunity to further develop those skills and expand their experience, network, and knowledge of the enterprise by working across organizational boundaries. They can volunteer to work on side projects that interest them. ! ! Teams will be able to capitalize on the talents of the entire organization rather than being limited to their existing staff.! ! Customers will see fewer and shorter delays in projects caused by resource shortages. They will also benefit from the organizations ability to innovate collaboratively to provide new or improved value offerings.! ! Human Resources Recruiters can highlight Talent Marketplace as an example of career growth opportunities.! 113! The Talent Marketplace provides the enterprise with the flexibility to get more done by connecting people with the right skills with those who need work done.!
  • 114. Functional Requirements List! 114   •  Integrate with other systems! •  Have different permission levels ! •  Be web-based! •  Be intuitive and easy-to-use! •  Provide easy search and results filtering options! •  Provide overview through a dashboard home page! •  Capture skills in a human asset inventory! •  Provide the ability to post needs / temporary work! •  Enable associates to apply (volunteer) to help! •  Customizable notifications! •  Provide analytics and reporting for management! •  Reward and acknowledge participants who help!
  • 115. Needs Cluster Matrix! 115   HR  /  Recruiters   ! Director! Manager! Associate! Integra3on   ! Permission  op3ons! Web-­‐based  ! Intui3ve/Easy  to  Use! Search  with  Filtering! Systema3c  Matching! Dashboard  Overview   ! Human  Asset   Inventory! Post  Jobs  /  Needs! Responding  to  jobs  or   applicants! No3fica3ons  &   Repor3ng! Rewards  &   Acknowledgement   !
  • 116. HR  /  Recruiters   ! Director! Manager! Associate! Integra3on   ! Permission  op3ons! Web-­‐based  ! Intui3ve/Easy  to  Use! Search  with  Filtering! Systema3c  Matching! Dashboard  Overview   ! Human  Asset   Inventory! Post  Jobs  /  Needs! Responding  to  jobs  or   applicants! No3fica3ons  &   Repor3ng! Rewards  &   Acknowledgement   ! 116   Needs Cluster Matrix!
  • 119. 119   MIKE: ASSOCIATE MOLLY: GEN DEV MANAGER “I like testing, but I really wish I could find a way to put my JAVA skills to work here at DST.”! “Last month, we didn’t have enough work to keep everyone busy. But now we have a huge project we can’t handle by ourselves.” !
  • 120. USER STORY: JAVA PROGRAMMING! 120   Mike is a QA at DST. He enjoys figuring out puzzles and seeing if he can find any “breaks” in the system.! He also likes web design and does a little freelance Java programming at home in the evenings.! Mike adds java programming to his list of skills on the DST Talent Marketplace.! I JAVA Skills:
  • 121. USER STORY: JAVA PROGRAMMING! 121   Mike sets up notifications in the DSTTalent Marketplace so that he gets weekly emails about any java jobs posted.! Manage  email  no3fica3on  seVngs   Java; quality; weekly monthly Include Jobs that need: Enter skill Include People that have skills in: Molly is a manager who needs extra java programming resources for a few months.! Molly decides to submit her need for a few java programmers on DST Talent Marketplace. ! I need to find the right people…!
  • 122. 122   Mike gets an email for a few opportunities within the company that have to do with java programming. ! Mike clicks on the link in the email to Molly’s need and he reads more about it in the DST Talent Marketplace.! Mike decides to respond and clicks on the hand icon to apply. ! ONE WEEK LATER…. Need: Java Programmer Location: Gen Dev Duration: 3 hours a day for a few months Number of Associates needed: 2 Description: In General Development, we have some extra java programming that we need to complete for project XYZ. The project needs to be completed by 5/3/2013. We need someone with intermediate java skills, able to ……etc. Contact: Molly Apply Apply USER STORY: JAVA PROGRAMMING!
  • 123. 123   Molly gets an email of all the applicants to her need.! Molly wants to know more about Mike, so she clicks on his listing which launches his profile in the DSTTalent Marketplace.! Molly thinks that Mike is a really good fit, so she stars his profile. She’ll be making her decision by the end of the week.! THE NEXT DAY… Mike Young mdyoung@dstsystems.com 816.435.9999 About Me: I love the challenge of figuring out Skills: Java Quality Analysis Photography C++ Web design History Worked in Marketing for MOBANK Worked in Web Dev at Design Firm Worked in Full Service at DST USER STORY: JAVA PROGRAMMING!
  • 124. 124   At the end of the week, Molly reviews all of her potential candidates and makes a decision to engage Mike.! Mike is excited and does a great job. Not only do they finish on time but they also catch some other programming errors since Mike has an eye for Quality!! After the project is completed, Molly assigns an excellence badge to Mike on DST Talent Marketplace.! END OF THE WEEK TWO MONTHS LATER… USER STORY: JAVA PROGRAMMING!
  • 126. I need a resource for my project!! Crowdsourcing Platform! • Search Resources by Skill! • Post Needs / Initiatives! • Apply for Needs / Initiatives! • Match skills to needs! • Notifications! • Reporting! Workday! Skills repository$ Clarity! LinkedIn! Skills repository$ Optional$ *Associates may voluntarily update their skills in Workday and/or LinkedIn$ Timesheets! Reporting! Conceptual System Map! 126!
  • 127. 127   Journey Map" Uncovered user needs and validate initial requirements.!
  • 128. 128   User Testing" NUMBER OF USERS: 14! We provided a general overview of the Talent Marketplace, defined “Engagement” and “Talent”, and had each user walk through 11 separate wireframe workflows. We encouraged users to speak aloud and asked questions to get insight into their thoughts. We rated the users on every click for a quantitative analysis. We also had them fill out an anonymous survey after completing all of the tests. !
  • 129. 129   User Testing" PROTOTYPES! The Converge team build PDF click-through prototypes so that I could ensure that they had understanding of the requirements and for validation with users. ! !
  • 130. 130   User Testing" TEST GUIDE / FEEDBACK FORM! I created a user test guide and a feedback form that I could use during the interview to capture notes and evaluate usage. ! !
  • 131. 131   User Testing" TROUBLE SPOTS! I rated the users’ difficulty with every click in each prototype for a quantitative analysis. ! ! SEE SPREADSHEET HERE: hWp://slidesha.re/ZDchhF !
  • 132. 132   User Testing" KEY FINDINGS! Key Findings:! •  People really liked the idea of a platform that anyone could use to find assistance or connect with others.! •  People also liked the idea of providing badges or rewards and did not think they would ever want to reject one. ! •  The process of giving badges needed to be streamlined. ! •  Engagement “Types” needed to be clarified.! •  The Engagement feed needed to be redesigned to look less like a search results page and more like a feed. ! •  Adding a skill needed to be easier and more consistent. !  ! Overall, users were very excited about the Talent Marketplace. There were many modifications for the project team to consider as far as layout and consistency, but the overall concept was embraced. !
  • 133. 133   Design-Minded Culture ORGANIC COLLABORATION! Topic of Interest! Type of work! Type of work! Role! Interesting problem! Project! Product!
  • 134. 134   Design-Minded Culture Connecting with other human beings is a faster and more reliable way of learning and resolving problems, especially in environments constrained by time, because knowledge is evolving so rapidly. ! ! ! COLLABORATION PLATFORMS!
  • 135. 135   Mother Nature The collective intelligence in bees and ants can “offer an alternative way of designing systems that have traditionally required centralized control and extensive programming.” ! ! - Eric Bonabeau and Guy Theraulaz, Swarm Smarts ! INTELLIGENCE OF THE SWARM!
  • 136. 136   Design-Minded Culture MAKE LIKE NIKE - JUST DO IT! “Don’t focus on culture because culture is a bottomless pit and can be a big waste of time. Just get your people involved in working on the solution to your business problem.”! ! - Edgar Schein!
  • 138. 138   Change The future is uncertain. In fact, the only certainty that we can count on is that things will continue to change. The world continues to change. People continue to change. And so must businesses. We can’t rely solely on our knowledge and processes of the past.! ! ! PLAN ON IT!
  • 139. 139   Change PLAN ON IT! “Experience is a great asset, but it helps companies dominate old businesses, not new ones. How can anyone have experience at something that hasn’t been done before?”! ! – Carroll Mui, The New Killer Apps!
  • 140. 140   Change CAN’T ONLY USE THE PAST ON THE FUTURE! “New challenges have no history. Given the speed of change today, extrapolating from the past could lead companies down a dangerous path.”! ! - Idris Mootee, Design Thinking for Strategic Innovation!
  • 141. 141   Approach to Change “Either respond to disruptive forces or be a disruptive force ”! ! -  Christopher Ireland, Author of the Rise of the DEO ! 2014 AIGA GAIN Conference, NYC! RESPONSE OR CREATE!
  • 142. 142   Planning for Change BUILDING AN ADAPTIVE STRATEGY! Adjust! for Balance! Imagine! Possible Futures! Develop! Awareness! Triad of! Adaptability! There are three key skills that companies need to innovate in an environment of constant change. !
  • 144. 144   3 Levels of Awareness SELF, ENVIRONMENT, CUSTOMER! Awareness of Self Levels of Awareness Awareness of Environment Awareness of Customer Greatest potential to innovate
  • 145. 145   Awareness of Self •  Purpose – User-Centric Purpose: What are the needs we serve?! •  Strengths – What are the organization’s capabilities?! ! •  Gaps – What skills might the organization be missing to tackle the future?! HONESTY!
  • 146. 146   Awareness of Environment “Innovation is an art that requires exceptional situational awareness” ! ! - Cels, Jong, Nauta, Agents of Change! ! FORCES OF DISRUPTION!
  • 147. 147   Awareness of Environment •  Economic Forces! •  Social Forces! •  Technological Trends! •  Political or Regulatory Changes! -  Barringer & Ireland, Entrepreneurship: Successfully Launching New Ventures! •  Competitive Landscape! •  Changing Needs…! FORCES OF DISRUPTION OR OPPORTUNITY!
  • 148. 148   Awareness of Customer “Any company that really wants to innovate, and innovate consistently, has to be close to their customers, has to be watching their customers carefully, understanding what the customers do with their product or service, because it's through understanding that and understanding frustrations they may have, things that they wish they could do, that you'll be able to come up with ideas that could help those consumers out.” ! ! - Roger Martin!
  • 149. 149   Awareness of Customer “Look to the future. We always have to remember that the future, the future of technology, is always about people.” ! ! -  Brian David Johnson, Intel Futurist! 2014 AIGA GAIN Conference, NYC!
  • 150. 150   Awareness Involves Acceptance YES,… AND! Yes!! And!
  • 151. 151   Be Aware, then Accept “You never change things by fighting the existing reality. To change something, build a new model that makes that makes the old model obsolete” ! ! – Buckminster Fuller! ! “YES,… AND”!
  • 152. 152   Denial Doesn’t Work “It is all too easy to be caught off guard—to ignore the small changes that appear one by one, to fail to believe they will affect you, and to end up at the tail of the wave, outpaced by competitors who saw the possibilities earlier” ! ! - John Sviokla! “YES,… AND”!
  • 153. 153   Denial Doesn’t Work Examples! Invented digital photography but didn’t invest in it.! Thought computers were a passing fad.!
  • 154. 154   Be Aware, Accept, Adapt We cannot adapt to what we do not accept. We cannot accept what we are not aware of. ! ! Denial leaves you blind.! ! Awareness creates choice. !  !
  • 156. 156   The Future ”The only thing we know about the future is that it will be different.”! ! - Peter Drucker ! ONLY CERTAINTY IS CHANGE!
  • 157. 157   The Future "The future is no longer stable; it has become a moving target. No single 'right' projection can be deduced from past behavior. The better approach, I believe, is to accept uncertainty, try to understand it, and make it part of our reasoning.”! ! – Pierre Wack, Shell (Scenario Planning System)! ! PLAN FOR IT!
  • 158. 158   The Future Scenario-Planning Steps! •  List Driving Forces! •  Make a Scenario Grid! •  Imagine Possible Futures! •  Brainstorm Implications and Actions! •  Track the Indicators! - 2009, Wired Magazine ! PLAN FOR IT!
  • 160. 160   The Future “Scenarios are storytelling tools that present choices and dramatize the impacts of decisions and strategies. They allow stakeholders to access, experience, debate, and rehearse multiple responses to possible futures. They are also highly effective prototyping tools that mobilize the imagination and place human experience, behaviors, and motivations—both individual and organizational—at the core.” ! ! - Idris Mootee, Design Thinking for Strategic Innovation! ! ! STORYTELLING!
  • 161. 161   The Future ! “The best way to predict the future is to invent it.”! ! - Alan Kay! ! ! INVENT IT!
  • 162. 162   Scenario Planning Star Trek inspired the future with their vision.! IMAGINING THE FUTURE!
  • 163. 163   Scenario Planning IMAGINING THE FUTURE! “Most visions of the future are insulting to the awesomeness of humanity. Futures are inhabited by real people. The one thing that holds us back is imagination.”! ! ! -  Brian David Johnson, Futurist, Intel! 2014 AIGA GAIN Conference, NYC!
  • 164. 164   The Future “It has usually been the lack of imagination, rather than the excess of it, that has caused unfortunate decisions and missed opportunities." ! ! - (Hudson Institute and Kahn, 1963: 3, quoted in Ghamari- Tabrizi, 2005: 146) Creating Desired Futures - How Design Thinking Innovates Business! ! ! INVENT IT!
  • 165. 165   ADJUST FOR BALANCE
  • 166. 166   Tensegrity FINDING BALANCE! “When these two forces are in balance, a stabilized system results that is maximally strong. The larger the system the stronger the system.”! ! - Timothy Wilken, MD! !
  • 167. 167   Tensegrity A CLOSE UP! tension. Acceleration, pushing against the compression element. compression. A pulling restraint on the tension element outside forces. Forces in the environment that cause stress on the tensegrity structure
  • 168. 168   Tensegrity “All structures, properly understood, from the solar system to the atom, are tensegrity structures. Universe is omnitensional integrity.”! ! - Buckminster Fulller! ! IT IS EVERYWHERE!
  • 169. 169   Tensegrity IT IS EVERYWHERE! "An astoundingly wide variety of natural systems, including carbon atoms, water molecules, proteins, viruses, cells, tissues and even humans and other living creatures, are constructed using a common form of architecture known as tensegrity. The term refers to a system that stabilizes itself mechanically because of the way in which tensional and compressive forces are distributed and balanced within the structure.”! ! - Donald Ingber, Scientific American in 1998, “The Architecture of Life”, !
  • 170. 170   Tensegrity Companies need to develop action plans that enable them to adjust their resources and find equilibrium amongst the forces of change.! ! FINDING BALANCE!
  • 171. 171   Tensegrity in Business PORTER’S DIAMOND MODEL: SNAPSHOT! ! - Michael Porter, Economics Model, The Competitive Advantage of Nations!
  • 172. 172   Tensegrity in Business PORTER’S DIAMOND MODEL: SNAPSHOT! ! - Michael Porter, Economics Model, The Competitive Advantage of Nations!
  • 173. 173   Adapting ! “… innovation (is) strategy in practice - continuously scanning the horizon, assessing the road ahead, and adjusting course according to changing circumstances - while moving.” ! ! ! - Cels, Jong, & Nauta, Agents of Change! ! ADJUST IN MOTION!
  • 174. 174   Overcorrecting DEALING WITH DISRUPTIVE FORCES! Companies tend to overcorrect in response to forces outside of their control.! !
  • 175. 175   The Adaptive Process MY MODEL! purpose. Use customer-centric strategies to establish goals. support. Leadership backing. Identify, develop and/or obtain resources needed. initial alignment. Deploy internal forces (resources) to provide value and resist threats. Invoke the power of polarities. feedback. Develop sensors that gather feedback from users, environment, future opportunities, and disruptive forces. adjust alignment. Use feedback to inform decisions. Adjust alignment by balancing strategy and resources through acceleration or restraint, as necessary.
  • 176. 176   Tensegrity BALANCE REQUIRES FEEDBACK! In order to maintain balance, you must sense when you are moving out of alignment. This requires mechanisms for sensing and providing feedback.!
  • 177. 177   Tensegrity There are many internal forces that may exist in a company. Expressed as polarities, here are a few:!  ! •  Optimization vs. Innovation! •  Orthodoxies vs. New Frameworks! •  Big Picture vs. Details! •  Management vs. Autonomy! •  BAU (Business as usual) vs. Experimental Processes! •  Business Value vs. Customer Value! •  Follow Procedures vs. Follow Intuition! •  Order vs. Chaos! •  Current Technology vs. Developing Technology! FINDING BALANCE!
  • 178. 178   Adjusting Resources MY MODEL FOR RESPONSIVENESS! Customer needs Efficiency Activities Exploration Activities Focus of Inside Resources Sensors Provide feedback Threats Environment
  • 179. 179   Tensegrity When you find balance, you adjust the things you can control to maintain equilibrium against the things you can’t control. ! ! ! FINDING BALANCE!
  • 180. 180   Tensegrity “In business, we often look at decisions as a series of either-or propositions, of trade-offs. We can either have steady growth or we can pioneer adventurous new ways of designing, building, and selling things. We can either keep costs down, or we can invest in better stores and service. Either we can serve our shareholders, or we can serve our communities”. ! ! - Roger Martin, The Opposable Mind ! ! ! FINDING BALANCE!
  • 181. 181   Integrative Thinking Integrative thinking is the “ability to assess and balance conflicting ideas, business models or strategies, and instead of choosing one at the expense of the other, generate a creative resolution of the tension in the form of new models, new decisions or new ways of doing things.” ! ! - Roger Martin, The Opposable Mind ! ! ! = DESIGN THINKING!
  • 182. 182   Integrative Thinking THAT BALACE OF VIABILITY, FEASIBILITY, & DESIRABILITY! Business Stakeholders Cross-Disciplinary Collaboration Designers Tech Teams Integrative View
  • 183. 183   Tensegrity “I believe that the fundamental business models in most businesses have become unbalanced, sacrificing innovation for the sake of efficiency and effectiveness. Business models are so focused on efficiency, cost cutting, and short-term outcome, that it makes innovation almost impossible to accomplish once, much less over time… Relentless innovators have created an effective balance between innovation and efficiency in their operating models, demonstrated by their priorities, communications, and processes.”! ! - Jeffrey Phillips, Relentless Innovation! ! ! FINDING BALANCE!
  • 185. Design for Value Design for Culture Design for Change •  Design is a pathway to innovation as a process & context! •  Feasibility, Viability, & Desirability! •  Design & Business = Innovation! Establish a culture of emergence through: ! •  A Customer-Centric Purpose! •  Leadership Support! •  Engaging in Designerly Activities! Become Adaptable through: ! •  Awareness! •  Imagining the Future! •  Adjusting for Balance! 185   Summary
  • 186. 186   My Final Thoughts “Innovation isn’t just a fad or the cool buzz word of the decade. It’s absolutely necessary to maintaining long-term success in a globally connected and rapidly changing world. ! ! Large companies need to execute on innovation, not just talk about it. They must create the environment for it to grow and continually nurture it through changing conditions.! ! While there is no exact recipe for innovation that works for all, design- minded businesses innovate better and faster because they are more in touch with their customer’s needs & desires.”! ! ! ! - Liz Armstrong!