DRIVE
SUCCESSFUL
INNOVATION WITH
USER FRIENDLY

USER CENTERED
DESIGN
iHUB EVENT | AUGUST 21 2015
2
N I C E T O M E E T YO U ! M I L A N
S A N F R A N C I S C O Nairobi
August 2015 | iHUB
3
N I C E T O M E E T YO U !
August 2015 | iHUB
#frogsInNairobi
WE ARE FROG
INTRODUCTION
5
We bring together a unique combination of creativity, collaboration
and business planning to deliver breakthrough products and services
to the market. We are more than 600 strategists, researchers,
designers, and technologists who consult and partner with clients
across industries and geographies.


We help organizations increase their value and expand their offerings
through a user-centered design process
FROG IS A GLOBAL
PRODUCT STRATEGY 

AND DESIGN FIRM
W E A R E F R O G
August 2015 | iHUB
6August 2015 | iHUB
7August 2015 | iHUB
August 2015 | iHUB
R E A C H
August 2015 | iHUB
Amsterdam London New York Shanghai
Austin Milan San Francisco Singapore
Boston Munich Seattle
WHAT DOES

USER CENTERED
DESIGN MEAN?
August 2015 | iHUB
W H AT W E D O
August 2015 | iHUB
W H Y I S I T R E L E VA N T ?
PUT THE PEOPLE YOU
SERVE AT THE CENTER
OF YOUR DESIGN
PROCESS TO COME UP
WITH NEW ANSWERS TO
DIFFICULT PROBLEMS
“Developing a deep, empathic
understanding of users’
unarticulated needs can challenge
industry assumptions and push
innovation beyond producing the
same thing, only better.”
— HARVARD BUSINESS REVIEW, 1997
11
August 2015 | iHUB
W H Y I S I T R E L E VA N T ?
PRODUCT
SERVICE
EXPERIENCE

INTERACTION

SYSTEM
PROCESS
From the design of a
product to the design of
an experience or a system,
the growing complexity
designers deal with has
raised the need to identify
new methods and tools.
August 2015 | iHUB
W H Y I S I T R E L E VA N T ?
UNDERSTAND
the user SYNTHESIZE
research insights
ENGAGE
multiple stakeholders
GENERATE
and evaluate ideas
PRIORITISE
ideas & decisions
VISUALIZE
opportunities
PROTOTYPE
stimuli & solutions
August 2015 | iHUB
H O W T O D O I T ?
U N I C E F B A C K PA C K P L U S C A S E S T U DY
August 2015 | iHUB
August 2015 | iHUB
C O N T E X T
August 2015 | iHUB
A SYSTEMIC SOLUTION
TO ACTIVATE AND EMPOWER
COMMUNITY 

HEALTH WORKERS
TO SAVE MORE LIVES.
C H A L L E N G E
August 2015 | iHUB
USER CENTERED DESIGN
IMMERSIVE RESEARCH
P R O C E S S
CONTEXTUAL IMMERSION
visit villages and healthcare providers
PARTICIPATORY DESIGN
building the ideal toolkit and container
SHADOWING
community health workers daily activities
Before CHWs, having
medicines to treat
malaria available right
in the village was a
daydream.
CHW SUPERVISOR
The main challenge is
sensitising people to look
for health services to
timely treat their
illnesses.
CHW
August 2015 | iHUB
August 2015 | iHUB
IMMERSIVE RESEARCH
MULTI-PARTNER COLLABORATION
AND PARTICIPATORY DESIGN
August 2015 | iHUB
P R O C E S S
SIGNATURE EXPERIENCES
envision the key service features
CUSTOMER JOURNEY MAPPING
understand pain points and opportunities
ROUGH PROTOTYPING
imagine how the solution could be
ROLE PLAYING
simulate future scenarios
A DAY IN THE FIELD
immersion
NEW YORK

Alignment WS


KAMPALA

Ideation WS





NEW YORK

Strategy WS
August 2015 | iHUB
INDIVIDUALCOMMUNITY
ASSESS
& TREAT
EDUCATE
RESPECT
TRUST
SUPERVISOR HEALTH CENTER DISTRICT
SUPPLIES
REPORT
COACH
SUPPORT
REPORT
REPORT
INSTRUCT
SUPPLIER
TRAINING SERVICE DELIVERY REVIEWING RESUPPLY REWARDINGRECRUITING UPGRADING
CHW
DIAGNOSTICS TOOLS ENABLERSCOMMODITIES
ASSESS TREAT EDUCATE REPORT
R E S U LT S
August 2015 | iHUB
R E S U LT S
August 2015 | iHUB
August 2015 | iHUB
R E S U LT S
T O D AY ’ S C H A L L E N G E
August 2015 | iHUB
WHAT IS USER FRIENDLY
USER CENTERED DESIGN?
August 2015 | iHUB
25
FA C I L I TAT O R S
Robi Venetia
August 2015 | iHUB
Abigael Sharon Ariel

T O D AY ’ S C H A L L E N G E
August 2015 | iHUB
T O D AY ’ S C H A L L E N G E
August 2015 | iHUB
T O D AY ’ S C H A L L E N G E
WHAT MIGHT 

BE THE BEST
SOLUTION FOR
YOUR LAPTOP TO
SURVIVE MUGGING
IN KILIMANI?
August 2015 | iHUB
S T E P O 1
UNDERSTAND 

THE USER
August 2015 | iHUB
S T E P O 1 / U N D E R S TA N D T H E U S E R
August 2015 | iHUB
OUR SOFT SKILLS
CURIOSITY
PATTERN IDENTIFICATION
AFFINITY FOR COLLABORATION
LISTENING
TENACITY
FLEXIBILITY
QUICK DECISION MAKING
EMPATHY
DISCRETION
METICULOUSNESS
BEING A BIT OF A HUSTLER
WE RELY ON USER
RESEARCH TO
UNDERSTAND
USERS’ MET AND
UNMET NEEDS,
MOTIVATIONS 

AND BEHAVIOURS.
S T E P O 1 / U N D E R S TA N D T H E U S E R
August 2015 | iHUB
TIPS

BE IN THE NATURAL CONTEXT
ALWAYS LISTEN MORE THAN YOU SPEAK
AVOID LEADING AND YES/NO QUESTIONS
SAY “CAN YOU PLEASE SHOW ME?” OR
“TELL ME ABOUT THE TIME WHEN…”
ASK WHY! (FIVE TIMES)
RULES
BUILD A RELATIONSHIP
REMAIN OPEN MINDED
CONSIDER BODY LANGUAGE
SHAPE THE DIALOGUE
LISTEN. OBSERVE.
S T E P O 1 / U N D E R S TA N D T H E U S E R
August 2015 | iHUB
DISCUSSION GUIDE
FARMER
INTERVIEWER
NOTEs+PHOTOS TAKER
S T E P O 1 / U N D E R S TA N D T H E U S E R
August 2015 | iHUB
INTERVIEW THE
PERSON SEATED

NEXT TO YOU
T H I N K O F W H AT Q U E S T I O N S T O A S K F I R S T, 

W R I T E T H E M D O W N O N YO U R N O T E B O O K .
T H E N S TA R T T H E I N T E R V I E W !
10 + 10 MINUTES
S T E P O 2
August 2015 | iHUB
SYNTHESIZE
RESEARCH INSIGHTS
S T E P O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S
August 2015 | iHUB
WE USE DESIGN
FRAMEWORKS TO
SYNTHESISE
INFORMATION AND
IDENTIFY THE RIGHT
OPPORTUNITIES IN A
LANDSCAPE OF DATA.
VISUAL TOOLS
USER ARCHETYPES
ECOSYSTEM MAP
CUSTOMER JOURNEY
OPPORTUNITY MAP
DAY IN THE LIFE
EXPERIENCE BLUEPRINT
August 2015 | iHUB
S T E P O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S
August 2015 | iHUB
RULES
ORGANIZE NOTES
ANALYZE THE ‘WHYS’
LOOK FOR PATTERNS
MAKE MEANING
CREATE A FRAMEWORK
TIPS

COMBINE ‘OBSERVATION’ WITH ‘THE
WHYS’ TO FIND INSIGHTS
TRANSLATE CHAOS INTO SIMPLICITY
KEEP IT ACCURATE AND AUTHENTIC
TELL A MEANINGFUL STORY
S T E P O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S
August 2015 | iHUB
DISCUSSION GUIDE
FARMER
INTERVIEWER
NOTEs+PHOTOS TAKERDISCUSSION GUIDE
INTERVIEWER
DISCUSSION GUIDE
INTERVIEWER
DISCUSSION GUIDE
INTERVIEWER
NOTEs+PHOTOS TAKER
NEEDS
EXPERIENCE
QUOTE
DAY-IN-THE-LIFE
S T E P O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S
August 2015 | iHUB
DESCRIBE
USER’S NEEDS,
BEHAVIOUR &
OPPORTUNITIES
10 MINUTES
G I V E A T I T L E T O YO U R U S E R ;
W R I T E D O W N T H E M O S T R E P R E S E N TAT I V E Q U O T E ;
D E S C R I B E W H AT H E / S H E D O E S ;
L I S T H I S / H E R N E E D S ;
N O T E D O W N T H E K E Y I N S I G H T YO U C O L L E C T E D !
WHO?
DAY IN THE LIFE
Add a sketch Add a title
Add a quote
01
KEY ACTIVITIES KEY NEEDS02
03
Morning Night
KEY INSIGHTKEY OPPORTUNITY
TITLE
USER ARCHETYPE
QUOTE
S T E P O 3
August 2015 | iHUB
IDEATE &

PROTOTYPE
S T E P O 3 / I D E AT E A N D P R O T O T Y P E
August 2015 | iHUB
WE CREATE
PROTOTYPES TO
MAKE OUR IDEAS
TANGIBLE AND
EASIER TO
COMMUNICATE AND
EVOLVE.
S T E P O 3 / I D E AT E A N D P R O T O T Y P E
August 2015 | iHUB
RULES
VISUALIZE THE SOLUTION
TRACE THE SOLUTION BACK
TO RESEARCH INSIGHTS
FAIL FAST, BREAK THINGS
PLAY
TIPS

FOCUS ON A KEY OPPORTUNITY
CONSIDER HOW THE USER WILL ENGAGE
LEVERAGE TRENDS OUTSIDE THE
INDUSTRY FOR INSPIRATION
CONSIDER THE FIDELITY
FOR LOW FIDELITY, USE EVERYDAY MATERIALS. FOR
HIGHER FIDELITY, CONSIDER 3D PRINTING (PHYSICAL),
PROTO.IO, FLINTO, INVISION (UI), SKETCHUP
(ENVIRONMENTS), MICRO TRIALS (SERVICE)
S T E P O 3 / I D E AT E A N D P R O T O T Y P E
August 2015 | iHUB
S T E P O 3 / I D E AT E A N D P R O T O T Y P E
August 2015 | iHUB
10 MINUTES
SKETCH AND/OR
PROTOTYPE A
POSSIBLE SOLUTION
R E F L E C T O N T H E M A I N O P P O R T U N I T Y YO U H I G H L I G H T E D ;
I M A G I N E A S O L U T I O N T H AT C O U L D A D D R E S S T H AT O P P O R T U N I T Y;
Q U I C K LY S K E T C H YO U R I D E A ;
( I F YO U H AV E T I M E ) C R E AT E A P R O T O T Y P E
S T E P O 4
August 2015 | iHUB
TEST AND 

REFINE
WE BRING
PROTOTYPES IN
THE FIELD TO
QUICKLY COLLECT
USER FEEDBACK
AND REFINE THE
DESIGN.
S T E P O 4 / T E S T A N D R E F I N E
August 2015 | iHUB
S T E P O 4 / T E S T A N D R E F I N E
August 2015 | iHUB
RULES
LET USERS REACT
OBSERVE
LISTEN
PROBE FOR THE WHYS
TIPS
AVOID JUSTIFYING YOUR SOLUTION
DO NOT BE PRESSURED TO INCORPORATE
ALL FEEDBACK
DO NOT IGNORE THE FEEDBACK
REFINE THE THINKING, NOT THE
SUPERFICIAL
KEEP ITERATING
August 2015 | iHUB
S T E P O 4 / T E S T A N D R E F I N E
S T E P O 4 / T E S T A N D R E F I N E
August 2015 | iHUB
5 + 5 MINUTES
COLLECT FEEDBACK 

BY MAKING THE
USER PLAY WITH
YOUR CONCEPT
S H O W T H E P R O T O T Y P E T O T H E U S E R YO U D E S I G N E D F O R ;
C A R E F U L LY L I S T E N T O H I S C O M M E N T S ;
R E M E M B E R T O A S K W H Y T O D E E P E N T H E R E A S O N S B E H I N D ;
U P D AT E YO U R P R O T O T Y P E ( I F P O S S I B L E ) .
S H A R E
August 2015 | iHUB
SHOW US YOUR

PROTOTYPES
#frogsInNairobi
S H A R E
August 2015 | iHUB
#frogsInNairobi
WHAT IS USER FRIENDLY
USER CENTERED DESIGN?
W H AT I S U S E R F R I E N D LY U S E R C E N T E R E D D E S I G N ?
FREQUENT AND FAST ITERATIONS
WITH TARGET USERS
LOW-FIDELITY CONCEPTS THAT ALLOW
FOR HYPOTHESES VALIDATION
EASY WAYS TO INTEGRATE FEEDBACK
INTO THE SOLUTION
HIGHER VALUE FOR THE USER
August 2015 | iHUB
W H AT I S U S E R F R I E N D LY U S E R C E N T E R E D D E S I G N ?
August 2015 | iHUB
Q&A
August 2015 | iHUB
Drive Successful Innovation with User-Friendly User-Centred Design

Drive Successful Innovation with User-Friendly User-Centred Design

  • 1.
    DRIVE SUCCESSFUL INNOVATION WITH USER FRIENDLY
 USERCENTERED DESIGN iHUB EVENT | AUGUST 21 2015
  • 2.
    2 N I CE T O M E E T YO U ! M I L A N S A N F R A N C I S C O Nairobi August 2015 | iHUB
  • 3.
    3 N I CE T O M E E T YO U ! August 2015 | iHUB #frogsInNairobi
  • 4.
  • 5.
    5 We bring togethera unique combination of creativity, collaboration and business planning to deliver breakthrough products and services to the market. We are more than 600 strategists, researchers, designers, and technologists who consult and partner with clients across industries and geographies. 
 We help organizations increase their value and expand their offerings through a user-centered design process FROG IS A GLOBAL PRODUCT STRATEGY 
 AND DESIGN FIRM W E A R E F R O G August 2015 | iHUB
  • 6.
  • 7.
    7August 2015 |iHUB August 2015 | iHUB
  • 8.
    R E AC H August 2015 | iHUB Amsterdam London New York Shanghai Austin Milan San Francisco Singapore Boston Munich Seattle
  • 9.
    WHAT DOES
 USER CENTERED DESIGNMEAN? August 2015 | iHUB W H AT W E D O
  • 10.
    August 2015 |iHUB W H Y I S I T R E L E VA N T ? PUT THE PEOPLE YOU SERVE AT THE CENTER OF YOUR DESIGN PROCESS TO COME UP WITH NEW ANSWERS TO DIFFICULT PROBLEMS
  • 11.
    “Developing a deep,empathic understanding of users’ unarticulated needs can challenge industry assumptions and push innovation beyond producing the same thing, only better.” — HARVARD BUSINESS REVIEW, 1997 11 August 2015 | iHUB W H Y I S I T R E L E VA N T ?
  • 12.
    PRODUCT SERVICE EXPERIENCE
 INTERACTION
 SYSTEM PROCESS From the designof a product to the design of an experience or a system, the growing complexity designers deal with has raised the need to identify new methods and tools. August 2015 | iHUB W H Y I S I T R E L E VA N T ?
  • 13.
    UNDERSTAND the user SYNTHESIZE researchinsights ENGAGE multiple stakeholders GENERATE and evaluate ideas PRIORITISE ideas & decisions VISUALIZE opportunities PROTOTYPE stimuli & solutions August 2015 | iHUB H O W T O D O I T ?
  • 14.
    U N IC E F B A C K PA C K P L U S C A S E S T U DY August 2015 | iHUB
  • 15.
    August 2015 |iHUB C O N T E X T
  • 16.
    August 2015 |iHUB A SYSTEMIC SOLUTION TO ACTIVATE AND EMPOWER COMMUNITY 
 HEALTH WORKERS TO SAVE MORE LIVES. C H A L L E N G E
  • 17.
    August 2015 |iHUB USER CENTERED DESIGN IMMERSIVE RESEARCH P R O C E S S
  • 18.
    CONTEXTUAL IMMERSION visit villagesand healthcare providers PARTICIPATORY DESIGN building the ideal toolkit and container SHADOWING community health workers daily activities Before CHWs, having medicines to treat malaria available right in the village was a daydream. CHW SUPERVISOR The main challenge is sensitising people to look for health services to timely treat their illnesses. CHW August 2015 | iHUB
  • 19.
    August 2015 |iHUB IMMERSIVE RESEARCH MULTI-PARTNER COLLABORATION AND PARTICIPATORY DESIGN August 2015 | iHUB P R O C E S S
  • 20.
    SIGNATURE EXPERIENCES envision thekey service features CUSTOMER JOURNEY MAPPING understand pain points and opportunities ROUGH PROTOTYPING imagine how the solution could be ROLE PLAYING simulate future scenarios A DAY IN THE FIELD immersion NEW YORK
 Alignment WS 
 KAMPALA
 Ideation WS
 
 
 NEW YORK
 Strategy WS August 2015 | iHUB
  • 21.
    INDIVIDUALCOMMUNITY ASSESS & TREAT EDUCATE RESPECT TRUST SUPERVISOR HEALTHCENTER DISTRICT SUPPLIES REPORT COACH SUPPORT REPORT REPORT INSTRUCT SUPPLIER TRAINING SERVICE DELIVERY REVIEWING RESUPPLY REWARDINGRECRUITING UPGRADING CHW DIAGNOSTICS TOOLS ENABLERSCOMMODITIES ASSESS TREAT EDUCATE REPORT R E S U LT S August 2015 | iHUB
  • 22.
    R E SU LT S August 2015 | iHUB
  • 23.
    August 2015 |iHUB R E S U LT S
  • 24.
    T O DAY ’ S C H A L L E N G E August 2015 | iHUB WHAT IS USER FRIENDLY USER CENTERED DESIGN? August 2015 | iHUB
  • 25.
    25 FA C IL I TAT O R S Robi Venetia August 2015 | iHUB Abigael Sharon Ariel

  • 26.
    T O DAY ’ S C H A L L E N G E August 2015 | iHUB
  • 27.
    T O DAY ’ S C H A L L E N G E August 2015 | iHUB
  • 28.
    T O DAY ’ S C H A L L E N G E WHAT MIGHT 
 BE THE BEST SOLUTION FOR YOUR LAPTOP TO SURVIVE MUGGING IN KILIMANI? August 2015 | iHUB
  • 29.
    S T EP O 1 UNDERSTAND 
 THE USER August 2015 | iHUB
  • 30.
    S T EP O 1 / U N D E R S TA N D T H E U S E R August 2015 | iHUB OUR SOFT SKILLS CURIOSITY PATTERN IDENTIFICATION AFFINITY FOR COLLABORATION LISTENING TENACITY FLEXIBILITY QUICK DECISION MAKING EMPATHY DISCRETION METICULOUSNESS BEING A BIT OF A HUSTLER WE RELY ON USER RESEARCH TO UNDERSTAND USERS’ MET AND UNMET NEEDS, MOTIVATIONS 
 AND BEHAVIOURS.
  • 31.
    S T EP O 1 / U N D E R S TA N D T H E U S E R August 2015 | iHUB TIPS
 BE IN THE NATURAL CONTEXT ALWAYS LISTEN MORE THAN YOU SPEAK AVOID LEADING AND YES/NO QUESTIONS SAY “CAN YOU PLEASE SHOW ME?” OR “TELL ME ABOUT THE TIME WHEN…” ASK WHY! (FIVE TIMES) RULES BUILD A RELATIONSHIP REMAIN OPEN MINDED CONSIDER BODY LANGUAGE SHAPE THE DIALOGUE LISTEN. OBSERVE.
  • 32.
    S T EP O 1 / U N D E R S TA N D T H E U S E R August 2015 | iHUB DISCUSSION GUIDE FARMER INTERVIEWER NOTEs+PHOTOS TAKER
  • 33.
    S T EP O 1 / U N D E R S TA N D T H E U S E R August 2015 | iHUB INTERVIEW THE PERSON SEATED
 NEXT TO YOU T H I N K O F W H AT Q U E S T I O N S T O A S K F I R S T, 
 W R I T E T H E M D O W N O N YO U R N O T E B O O K . T H E N S TA R T T H E I N T E R V I E W ! 10 + 10 MINUTES
  • 34.
    S T EP O 2 August 2015 | iHUB SYNTHESIZE RESEARCH INSIGHTS
  • 35.
    S T EP O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S August 2015 | iHUB WE USE DESIGN FRAMEWORKS TO SYNTHESISE INFORMATION AND IDENTIFY THE RIGHT OPPORTUNITIES IN A LANDSCAPE OF DATA. VISUAL TOOLS USER ARCHETYPES ECOSYSTEM MAP CUSTOMER JOURNEY OPPORTUNITY MAP DAY IN THE LIFE EXPERIENCE BLUEPRINT August 2015 | iHUB
  • 36.
    S T EP O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S August 2015 | iHUB RULES ORGANIZE NOTES ANALYZE THE ‘WHYS’ LOOK FOR PATTERNS MAKE MEANING CREATE A FRAMEWORK TIPS
 COMBINE ‘OBSERVATION’ WITH ‘THE WHYS’ TO FIND INSIGHTS TRANSLATE CHAOS INTO SIMPLICITY KEEP IT ACCURATE AND AUTHENTIC TELL A MEANINGFUL STORY
  • 37.
    S T EP O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S August 2015 | iHUB DISCUSSION GUIDE FARMER INTERVIEWER NOTEs+PHOTOS TAKERDISCUSSION GUIDE INTERVIEWER DISCUSSION GUIDE INTERVIEWER DISCUSSION GUIDE INTERVIEWER NOTEs+PHOTOS TAKER NEEDS EXPERIENCE QUOTE DAY-IN-THE-LIFE
  • 38.
    S T EP O 2 / S Y N T H E S I Z E R E S E A R C H I N S I G H T S August 2015 | iHUB DESCRIBE USER’S NEEDS, BEHAVIOUR & OPPORTUNITIES 10 MINUTES G I V E A T I T L E T O YO U R U S E R ; W R I T E D O W N T H E M O S T R E P R E S E N TAT I V E Q U O T E ; D E S C R I B E W H AT H E / S H E D O E S ; L I S T H I S / H E R N E E D S ; N O T E D O W N T H E K E Y I N S I G H T YO U C O L L E C T E D ! WHO? DAY IN THE LIFE Add a sketch Add a title Add a quote 01 KEY ACTIVITIES KEY NEEDS02 03 Morning Night KEY INSIGHTKEY OPPORTUNITY TITLE USER ARCHETYPE QUOTE
  • 39.
    S T EP O 3 August 2015 | iHUB IDEATE &
 PROTOTYPE
  • 40.
    S T EP O 3 / I D E AT E A N D P R O T O T Y P E August 2015 | iHUB WE CREATE PROTOTYPES TO MAKE OUR IDEAS TANGIBLE AND EASIER TO COMMUNICATE AND EVOLVE.
  • 41.
    S T EP O 3 / I D E AT E A N D P R O T O T Y P E August 2015 | iHUB RULES VISUALIZE THE SOLUTION TRACE THE SOLUTION BACK TO RESEARCH INSIGHTS FAIL FAST, BREAK THINGS PLAY TIPS
 FOCUS ON A KEY OPPORTUNITY CONSIDER HOW THE USER WILL ENGAGE LEVERAGE TRENDS OUTSIDE THE INDUSTRY FOR INSPIRATION CONSIDER THE FIDELITY FOR LOW FIDELITY, USE EVERYDAY MATERIALS. FOR HIGHER FIDELITY, CONSIDER 3D PRINTING (PHYSICAL), PROTO.IO, FLINTO, INVISION (UI), SKETCHUP (ENVIRONMENTS), MICRO TRIALS (SERVICE)
  • 42.
    S T EP O 3 / I D E AT E A N D P R O T O T Y P E August 2015 | iHUB
  • 43.
    S T EP O 3 / I D E AT E A N D P R O T O T Y P E August 2015 | iHUB 10 MINUTES SKETCH AND/OR PROTOTYPE A POSSIBLE SOLUTION R E F L E C T O N T H E M A I N O P P O R T U N I T Y YO U H I G H L I G H T E D ; I M A G I N E A S O L U T I O N T H AT C O U L D A D D R E S S T H AT O P P O R T U N I T Y; Q U I C K LY S K E T C H YO U R I D E A ; ( I F YO U H AV E T I M E ) C R E AT E A P R O T O T Y P E
  • 44.
    S T EP O 4 August 2015 | iHUB TEST AND 
 REFINE
  • 45.
    WE BRING PROTOTYPES IN THEFIELD TO QUICKLY COLLECT USER FEEDBACK AND REFINE THE DESIGN. S T E P O 4 / T E S T A N D R E F I N E August 2015 | iHUB
  • 46.
    S T EP O 4 / T E S T A N D R E F I N E August 2015 | iHUB RULES LET USERS REACT OBSERVE LISTEN PROBE FOR THE WHYS TIPS AVOID JUSTIFYING YOUR SOLUTION DO NOT BE PRESSURED TO INCORPORATE ALL FEEDBACK DO NOT IGNORE THE FEEDBACK REFINE THE THINKING, NOT THE SUPERFICIAL KEEP ITERATING
  • 47.
    August 2015 |iHUB S T E P O 4 / T E S T A N D R E F I N E
  • 48.
    S T EP O 4 / T E S T A N D R E F I N E August 2015 | iHUB 5 + 5 MINUTES COLLECT FEEDBACK 
 BY MAKING THE USER PLAY WITH YOUR CONCEPT S H O W T H E P R O T O T Y P E T O T H E U S E R YO U D E S I G N E D F O R ; C A R E F U L LY L I S T E N T O H I S C O M M E N T S ; R E M E M B E R T O A S K W H Y T O D E E P E N T H E R E A S O N S B E H I N D ; U P D AT E YO U R P R O T O T Y P E ( I F P O S S I B L E ) .
  • 49.
    S H AR E August 2015 | iHUB SHOW US YOUR
 PROTOTYPES #frogsInNairobi
  • 50.
    S H AR E August 2015 | iHUB #frogsInNairobi WHAT IS USER FRIENDLY USER CENTERED DESIGN?
  • 51.
    W H ATI S U S E R F R I E N D LY U S E R C E N T E R E D D E S I G N ? FREQUENT AND FAST ITERATIONS WITH TARGET USERS LOW-FIDELITY CONCEPTS THAT ALLOW FOR HYPOTHESES VALIDATION EASY WAYS TO INTEGRATE FEEDBACK INTO THE SOLUTION HIGHER VALUE FOR THE USER August 2015 | iHUB
  • 52.
    W H ATI S U S E R F R I E N D LY U S E R C E N T E R E D D E S I G N ? August 2015 | iHUB Q&A
  • 53.